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You dont even need to go as far as saying that "If you bought your game/ paid your subscription".
IT DOESNT MATTER
The only thing that matters in universal principles of law is that "IF YOU SPENT TIME AND EFFORT ON SOMETHING, AND IF IT HAS ANY VALUE FOR YOU OR OTHERS, ITS YOURS, PERIOD."
This applies to labor law, consumerist law, propriety law, land law, whatever. Its universal.
Once people start kicking the buckets on courts of law against abusive MMO companies and their one sided regulations, things will change, its the natural course of evolution.
This has happened in history in many other areas. Just by creating topics and discussing it is seeding the source of change. |
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In an age nobody has much time, its incoerent to demand time and effort in your game design decisions.
The Pub at MMORPG.COM « General Discussion 2/21/11 4:05:51 PM
In an age nobody has much time, its incoerent to demand time and effort in your game design decisions.
OR one, OR another.
Or you are developing a game for people that dont have much time. Or you are developing a game for people that have much time.
You cant do both.
You cant expect to simplify the game under the excuse that people dont have much time, and AT THE SAME TIME, design the game in a way that people have to spend a lot of time to progress.
Decide yourself. Or you make a game for a target audience that has time, or for a target audience that doesnt have much time, and this means no fucking boring repetitive uninspired quests/grind/collect materials/get xp/gear pointless hypocrite threadmills...
If you come up with "nowadays people dont have much time" card, you better make the game entertaining since the first 10 minutes or get the fuck out of the industry.
This whole "people dont have much time" is getting overused. Developers use it all the time the way it fits them best. But when its time for that to benefit players = demand of entertaiment without prior time investment, where are the developers? Hiding under their "customer support forums" walls. |
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Why do games have such small backpacks?
The Pub at MMORPG.COM « General Discussion 2/21/11 3:59:45 PM
The perfect backpack system was Ultima Online. A system from the prime age, still far superior than whatever stupid developers come up with. Im fed up with them, specially F2P.
Before you even know if the game is worth your time you already see the "click here to buy another inventory slot". Motherfuckers give my genre back! |
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Minecraft and Xsyon, what word of mouth can do, and lessons to be learned.
The Pub at MMORPG.COM « General Discussion 2/21/11 3:57:06 PM
Lol at the OP sneaking Xsyon on the same bag as Minecraft. No way. |
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So I made a thread at Rift, about "Proportion" at char creation, right?
General Discussion « Rift 2/21/11 3:53:31 PM
99% of the games do not have fat playable characters, most of them dont even have fat npcs at all.
And in those same games... woman breasts are always big, with hard proportional nipples pointing slightly upward, just to make sure the viewer understands that is a tight hot sexy body.
Im one of those people that as soon as I find a wannabe badass, wannabe pretty girl protagonist, I lose interest. To me, characters have to believable, not try to be something else, or use incompatible actors in characters that make no sense, because if they actually looked like that in the "story" they wouldnt behave like that, or even have that fake personality in the first place.
Like Angelina Jolie in "action movies" as the badass character. She looks like she is about to die at any moment. Not believable. |
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Rift's Soul System=When everyone is Special! No one is.
General Discussion « Rift 2/18/11 9:01:12 PM
1. people dont need to copy other's builds, not anybody's fault but themselfs if they do. 2. they dont need to balance classes, just individual skills. 3. this design is freedom, this design is actually derived from UO school of design decision instead of Everquest, wich is refreshing. People can choose everything, no stupid forced pre-defined designs. No developer can satisfy me with scripted classes. Never. 4. the responsability is transfered to players for their choices, not to developers.
Gently caress lovely class design! |
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linkrealms....finally something decent for the sandbox crowd
Open Beta Discussion « General Discussion 2/18/11 8:51:25 PM
Why is this on the open beta if its not open beta? |
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A polished AAA sandbox would get 50% of the market and dominate alongside WOW.
The Pub at MMORPG.COM « General Discussion 2/18/11 8:49:59 PM
Originally posted by Torik
Yeah, and EVE is sci-fi without fluid action twitch gameplay as well. Its niche. AAA polished sandbox is not niche. |
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In a next gen AAA polished sandbox there is target audience of atleast 5 million players. |
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Just because facebook, I will not check this turd out. |
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What are the classic signs of MMO burnout
The Pub at MMORPG.COM « General Discussion 2/15/11 7:44:38 AM
When despite having a list of hundreds of games in front of you, nothing interests you. |
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A polished AAA sandbox would get 50% of the market and dominate alongside WOW.
The Pub at MMORPG.COM « General Discussion 2/15/11 7:43:24 AM
Originally posted by gambe1
I can predict that based on the fact that Im present on the 10+ biggest mmo communities and I read the topics and posts of people and Ive noticed the increasing interest in the sandbox genre and a decreasing interest in actual MMOs design. |
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Originally posted by Fibbin
They just got that because me and millions of people ignored it for the reasons mentioned. |
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Where is the line between Sandbox and Themepark?
The Pub at MMORPG.COM « General Discussion 2/13/11 8:33:49 AM
Its not just one thing.
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Canadians you rdy for 500$ internet bills?
General Gaming « General Discussion 2/13/11 8:32:02 AM
It doesnt help piracy, thats for sure.
I wonder when they will realize that. |
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Borderlands ultimatelly fails because of the lack of character data hosted on developer's servers.
Basically, everybody cheats/edits/scripts/hacks, whatever. No point in keeping playing after main plot.
It also fails because people who download pirated versions could play online withou the need of a cd key. |
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This game has the same problem Oblivion had on release.
The world/npcs scale based on you. And the NPCs progress not through their actions, but they are cheat spawned based on your numeric factors such as total equipment value + your money. Not a single mod that removes that, unlike Oblivion Oscuros Mod.
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Originally posted by odinsrath
Dude, they will host it and have dedicated servers when they can monetize it as a MMO and get subscriptions. Kottick said its one of his top priorities.
People like you complain about that, but will get ultimatelly owned when they offer what you want. FOR A PRICE. |
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(sandbox alert) Haven & Hearth new world starts today
Open Beta Discussion « General Discussion 2/13/11 6:38:45 AM
Did they fixed the afk macroing for learning points yet? Are the russians still using running the show? |
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Blizzard speaks (briefly) about new MMO plans
The Pub at MMORPG.COM « General Discussion 2/11/11 9:33:11 AM
Originally posted by pragues
The decision we are trying to talk about is wether Activision has the last word on wether the game will be a sandbox or the next thing in social gaming. There is absolutelly no argument you can come up saying Blizzard could decide to make a sandbox. No. Blizzard, Morhaine would not be allowed by Bobby or Thomas to do a sandbox MMO. He would just get fired, someone would take his place and do exactly what Activision tells him. GOT IT? Mentioning or not mentioning D3 on 2011 bears no significance close to WHO ULTIMATELLY DECIDES IF ITS GOING TO BE DESIGNED AS A SANDBOX OR "SOCIAL GAMING MMO". Activision decides it. Whats the fuck is your problem? |
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