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All Posts by fansede

All Posts by fansede

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911 posts found

seems like a pay to beta again

Funny Pictures > Star Wars : Vader - Owned & Common Gamer Excuses from the Loosing Team

For the MMO genre!

Originally posted by agriffin85



precious328 writes:

SWG (before Jedi) was a Star Wars game for the adult, e.g., player driven economy, gigantic worlds with player housing, player cities, player malls, superior crafting, in-depth surveying and harvesting, endless clothing options, deep space content, randomized item stats, incentives to use the social tools (cantinas / med centers) etc.

Most everything about SWG was self-sustaining. There was always something to do.


SWTOR, however, is a Star Wars game for the youth. It has story (not yours of course), which will ultimately come to an end. And what of end-game? Can I start a store? Can I plant a house? Can I go off and explore gigantic worlds? Can I go dicken' around in my starship? Can I plop down a guild hall? Can I do anything other than talk to quest giver, collect bear paws, and participate in redundant instanced PvP (Warzones)? NO.

SWTOR is so tied down and linear it's not even funny.


This is such a flawed statement for the fact that when SWG  was out the "fans" of the game did nothing but bitch and complain about how good the game "could" have been, and talked about nothing but what was wrong with the game.  Now that it's gone and ToR is coming out all these flames about ToR are popping up saying that SWG was such a great game and ToR will be trash.


I guess it's human nature to only want what you cannot have and to never be happy with something until you've lost it but I mean come on...  SWG was a fundamentally bad game, even (like I said before) the hardcore so-called "fans" of SWG did nothing but bash it.  The direction that ToR is going is the modern age of MMO and the future of the mass market.



 







 




 

I agree completely -  all I ever saw on this forum were people bitching about SWG (after the "change"). Jokes and drama posts were everywhere. Now like a bunch of whiners, they don't want to let it go. I am glad because SW TOR will revitalize the MMO genre.

With all the goodies GW2 promises us, let's hope story is just as good.  While SWTOR focuses its MMO on story can we compare how GW2 matches up? 

GW2 will have cutscenes. When Guild Wars first came out I was enthralled by how my toon interacted in a cutscene. If I had a buff going, it was there in the cutscene. Back then (to me) I thought it was innovation. The downside was that sometimes my teammates had little interest in the storyline and clicked through it. If I spent time watching the events unfold i would be harassed (Aw Come On, Dude!). The real meat was the pvp anyway I was told.

The videos and demos seem to bring story out a little bit more. Guild Wars sets you on a path based on some choices you made at character creation. SWTOR does not. I did hear that GW2 devs say that you can do over missions (dungeons?) with a different choice, but not much else. Correct me if I am mistaken.

SWTOR does seem to trump GW2 in story in one major aspect - player interaction. Just how much a player can change the story has yet to be known, but to see the choices for players inthe party in a cutscene is interesting. 

I didn't buy the Guild War expansions, so my fellow gamers may enlighten me. How good was the GW storyline in the expansions? Were they merely diversions? Were they worth following? Did you feel you contributed to the story or were you an active witness to the storyline?  

Will GW2 deliver us a good plot or not?

 

Edit: Companions vs.  GW2 best friends - wonder how they will stack up?

Will these companions have perma death? If so- then awesome. I think it would be the best substitute for the hardcore pvp aspect of things. Bioware and EA can beef up the NPC lineups, heck - even offer cash shop NPCs. If players really don't want to lose their NPC toons, then offer rare rez items or clones. I think the more depth they put into the companions the better it will be for all.


Hmm. This is a fast development cycle. I am not sure - do most sandbox games get out the door this fast?


I read a few pages of comments. Forgive me if this has been covered already. I think the OP is meant to emphasize that VO questing will influence AAA MMOs. Not Independent developers.

Many have said it more eloquently than I - The reason this WILL become a AAA MMO standard is because of the cost of development. Your Mortal Online, Darkfalls, Salem, etc. will give the sandboxers plenty of content anyway because they win on player freedom. The player makes his/her own way more or less (until the "uber builds/macros are posted online).

The AAA MMO will always cater to the casual gamer - because there is a ton of them. The classic sandboxer are loyal, dedicated to the genre, but they are not enough to sustain a AAA budget.

Casuals play single player games a lot. So they will gravitate to a game that lets you solo. Voice over stories, cutscenes and instances are the casuals standard feed. They will play the MMO now and get sucked in. The more catering to the individual, the better.

 

off to work..

Originally posted by Kendane

Deadliest Warrior would disagree with ya, but they were using 30 days of night vampires.....and the vamp did sort of turn into a zombie? at the end.  Still nice write up, lame Mr sparkles vampires are the worst.











 




 

I saw that too - last night - I thought it was a Halloween special , but in September? Anyhow, who would have thought there were "zombie" experts? Vampire enthusiasts yes.  Guess the Vampires vs. Werewolves weren't as hotly debated?

You know I kinda wished Anet got a wild hair and gave these fellas a voice like inner city street (minus the profanities - of course).  I'll throw some Boondocks vids up and imagine playing an asura with a real attitude.


http://www.boondockstv.com/ - well, nvm....


maybe little rappers - http://wot.motortrend.com/video-find-hamsters-are-back-rolling-in-2012-kia-soul-111643.html


bah, i suck


We at Bioware / EA will give some of you a real Expansion soon.

 

- sorry had to do it.

 

Anwyay, If this type of content goes under a sandbox type of category.  Would SW: TOR still be considered thempark now?


Originally posted by WhySoShort




Originally posted by bjlf8ds9a








Best online store















Best quality, Best reputation , Best services




 





I say we let this punk stay. He's showing us the darker side of smuggling.





 


OMG What an awesome game idea! Gold sellers - once reported by players (confirmed by GMs) are automatically flagged as killable pvp targets. Bounty hunters can get bounties and smugglers can  kill and loot em. 


Originally I was thinking gold sellers should lose their account and their toon become NPCs that prattle on about sales, but at least PKers can have some fun with these RL gaming smugglers.


No need to reinvent the wheel - zynga is worth a billion dollars and not one of their facebook games cost a subscription fee. Sure some people buy direct buffs etc., but many get credits and such via advertising - click on ads , view a video, do a survey, buy flowers for the mom through the ad instead of directly, etc.

Could be an ad rate for offline website for the game - and do the ad thing. And offer in game ads where player see either in game videos or virtual ads in the game.

The only problem I see is tha you would need a LOT of capital to launch a good mmo and not a cheesy one. I don't know if ads could make up the difference.

Originally posted by DerWotan

Carebears taking over PvP servers where you lose nothing now?! *lol* seriously this genre does so need a complete wipe and restart.

PvP has lost its way since the golden days the FPS influence and especially crowd has been unbelievabe bad for this genre as a whole.

So obviously I don't get the thrill playing o na pvp server cause you lose nothing, no danger but if someone IS playing on a pvp server and at the same time complaining about ganking, I say gank him harder till he or she quits or joins a pve server.

 

 

The game to become involved with then is Salem.  


Originally posted by Tardcore

AWWW DAMN IT!!!!! This is a disaster!!

Nothing screams Star Wars more to me than a good newbie face punching.

Before you nay sayers pop in and tell me I'm full of it, what was the scene of Anakin butchering the younglings if not text book newbie ganking?

Sure such behavior may not fit into a Jedi's morals, but the Sith would have no qualms about killing the helpless. I'm sick and tired of game companies making the evil faction nothing more than a pathetic Emo mirrior image of the good guys.

Safe zones ... PAH!!!

 

 

Tardcore - your prayers have been answered there is a game closest to the results of what Anakin did to the younglings. He didn't camp them over and over again. He killed them permanently. No game offers open world pvp AND permadeth. 

Except Salem

Follow it and sing its praises. You no longer need to follow SW: TOR again. 

Ok there is a game in production that has been listed here. PvP Gankers  full loot  and permadeath. Rejoice. Here it is

SALEM

 

Now you can stop folowing SW: TOR and delve in the glory of Salem!

Is PvE combat rewarding for the player? I am not referencing the epic boss fights in dynamic events. I am talking about the run of the mill encounters. Are they simply speed bumps to the end event or will I need my brain to enjoy these encounters?

Originally posted by Puremallace

Originally posted by Malevian

We can't honestly answer this question until we, the players, have a chance to actually see it first hand.  I've seen too many companies in the past promise to deliver and not follow through.  So until ArenaNet lets us in, I will withhold further judgement.





 

Basically this. GW2 is still roughly 8 months from release if not more.

Ouch. GW 2 announced in 2007, now I gotta wait til 2012? Wah Wah Wah!

Ho Ho Ho!  They name names eh?
 
Anyhow this doesn't bother me in the least. Seriously you would pay for a box and a subscription to camp newbies? 
 
I wonder how they will police lowbie areas.
Originally posted by whisperwynd
Originally posted by Kabaal

Hmm, I wonder how a 24 or West Wing game would do.

 http://en.wikipedia.org/wiki/24:_The_Game

That is based on a TV fictional series. Games from Tv/movies are commonplace.

 

In regards to our freedoms,- note I didn't say we should ban the game. My point was this is a foolish move for the game developer because our games are already under intense scrutiny.  Sure my right leaning news organization picked this up, but rest assurred if the Tea Party created a game listing liberal icons as targets, you would be hearing from everywhere of the outrage of the Tea Party Gaming company etc. So much public pressure would be brought upon congress that the company would be forced to pull it and perhaps even suffer financially from lawsuits (using someones likeness without permission, etc.)

Indy game companies with edgy themes might not proceed with their creative work - "its not worth it". 

Of course there can be politics in anything out there. However don't cry when politics decides how games are to be created in the name of "protecting the innocent children", etc.

Honestly I don't think it is wise for a gaming company to get involved in politics. Imagine if a game hd you shooting the President.? Al Sharpton?  A head shot to John Stewart and Rachel Maddow? Would you expect nothing to happen?

It brings bad attention to the gaming industry and is asking for regulatory slaps on the whole industry. You may get some media attention now, but congressional hearings - already leary of gaming companies for "corrupting the youth", now has more fodder.

http://www.newsmax.com/InsideCover/video-game-kills-palin/2011/09/07/id/410140?s=al&promo_code=CFF3-1

 

Tea Party Zombies Must Die

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