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All Posts by fansede

All Posts by fansede

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329 posts found
Originally posted by redcapp

Also I have no idea why this game is dubbed an MMO.  The term means nothing apparently. 

Just because something has online interactivity does not mean its MASSIVELY MULTIPLAYER.  *shrug*.  I guess the term just means something entirely different than it used to at this point.  According to today's standards, the original Diablo, Starcraft, Counter Strike.. etc.. would all have been MMOs.  As if any game that is online and multiplayer is an MMO.


Didn't you get the memo? the new definition for MMO is Massive Moneylaundering Operation.

Anyway, I love card games. Currently enjoying Confrontation. I saw this and hopes to see a real interaction between card gaming and online activity. I wish for a means that you can translate card stats into dynamic playing systems. example: a 2 /2 card - Maybe the 2 means attack speed / damage it inflicts. And 2 is the life it has. Well in a dynamic MMO, we would have a short gaming experience. But suppose you multiply these stats by 10 or 100 when it goes into dynamic real time mode?

I would love a system that branches online and casual card playing.  I will keep an eye on this game!




considering Sylvari and Asura have not been opeb beta tested.. June28th is a NO

I joined awhile ago not thinking much would come to this - I was remembering how WAR had a similar campaign on facebook, but this might be a decent way to generate interest. I am hearing more and more good stuff about this MMO. When I saw Funcum and EA i groaned..

but .. i will try a beta test if ai get a  key


I think it was a good manuever on their part, marketing in front of Diablo like Lobotomist and others have said. Also to roughly check the dedicated player base - during a work hours in the US. Or maybe check European activity?

Im prolly reading to much into it. I was just thinking if they wanted to stress everything - why not during a weekend when more players can log in? :;shrugs::

We’ll be conducting a stress test on Monday May 14 from 11 AM to 6:00 PM PDT (-7 GMT). 

This special test event is open only to Pre-Purchase customers who have registered their accounts. With your help, we can conduct important tests and address some of the issues we identified during our first Beta Weekend Event. During this event, all you need to do is play normally with a new or existing character on your Beta account using the same game client. Please note that since this is a stress test of our servers, you may experience some in-game performance issues. If you’ve pre-purchased Guild Wars 2 and wish to participate in the stress test, we recommend that you register the account and download the game client.

Originally posted by RebelScum99

They made a game that appealed to casuals.  Now they blame them for the game's declining subs.   Makes sense.  Thumbs up, EA!


My thoughts exactly - you wanted to compete with WoW. Did you expect differently? 

The Shop is there for a reason. To separate you from your money. So you can buy things easier than you can acquire them through gaming activity.  You can spin it about buy to win or not. I think Anet did a bang up job keeping the Shop from being blatant about it like so many other games these days.  I do think gaming investors will be watchng the GW2 model closely. If it goes over well, not only expect the subscription model to fade away into oblivion, but expect single player games to have shops.


Reminds me of Heroes of might and Magic - turn based gameplay. Free to play? Ill give it a whirl


What if GW2 was a single player game and had the cash shop they have now. Has Arenanet found the proverbial rainbow? Able to sell "fluff" and gain revenue after the "box" has been sold?  Would you buy GW2 if it was a single player game right now?

- I am interested

pay2 win browser game has some neat artwork, but not my cup of tea

Yeah - when i see browser based game I get no confidence that this will have any depth or tackle the true drama the series inspires. It will a slapped together free for all pvp with cookie cutter "missions". Heck, there may even be a rts element slapped in there where you can control your own estate under one of the major families of the game (see Godfather ad most likely on the side of your window). 

The question for all would be: how do you capture the political aspect of mmos? Certainly not the Vanguard method of diplomacy

Originally posted by deziwright

WvWvW is the ONLY reason im buying this game. Otherwise i just cant stand the loading zone layout they built this game with. Such a lobby game. Makes me sad.


this is one of my concerns. Will the pve world be a desolate place? Will the pvp levelling be such that the non storyline game be like a ghosttown? Maybe after a month / two months will the World of Tyria become a mere WvWvW lobby?

jabs aside. I would love to see the Devil's Advocate guy take on this topic.

There is plenty to be said for the wealthier gamer side of things. I will throw a few cans of kerosene into the campfire:

 - My money helps provide for your gaming content.  The more money means the more content for all. Let me spend!

- I don't have time like hardcore gamers do. Most games are unremarkable until the end anyway.  Grats you scoured every inch of the cubic map and deciphered the lore so you can post on Allakazam first. I'll pay them too so i can rifle through walkthroughs and loot the good stuff that you took forever to find for free.

- its not fair?  You enjoy the game for nothing out of your pocket vs. I shell out funds from my wallet. You like getting the Choolate cake if you bake it yourself? wonderful. Ill buy it at the bakery. Have I harmed you?

- It will ruin the game economy? Whose fault is that? Blame the game design. If gold buys me all the same items you get, why arent they bound items? Why do I have to run the same instance over and over for a mere lottery shot to get the item and get bored to death? Is this how the game was intended to be played? Run through the same content for days or even weeks? 

Do i have a better idea? Nope. That what I pay you designers for!

- you can't enjoy content because of gold farmers? Because I pay for the gold farmers work? two answers - see above Game design and perhaps you can enjoy your game AND make some money to pay mom/dad back for charging their credit card to buy this digital download. I would rather pay you - the hardcore, true-blue gaming enthusiast than some far east robot of a teen slave of a digital slumlord.


Originally posted by Crackbone

This is about as close to perfect as you can get in a Microtransaction supported game. 

No one loses.  

Player 1 - No time, has some real life money, can either buy cash shop items with Gems, or sell Gems on AH for Gold. 

Player 2 - Plenty of time, no real life money, can earn MT items via farming in the game, buying Gems for Gold in the Trading post. 

Player 3 - Med Time/Med RL Money can do a little bit of both. 

What I'm really liking about this more than anything is, it's more support to the in game economy.  

Lastly, it really discourages gold farmers simply because it'll be likely easier to purchase Gems directly from Arenanet and sell them on the Trading Post for Gold, rather than go outside the game. 


Playng Devil's advocate here. Bear with me.

So If i buy the game I won't be able to get distinguished items unless I pay more? In other words, I will have a buttload of clones of my toon unless I spend more money on gems?

Or farm for gold- because I need gold to buy gems. How do I farm when the game is based on dynamic events? Are we going to need to run dungeons over and over? Do WvWvW offer gold on player drops?


If gold buys gems as well as real money, Anet doesn't make money from the sale of gems bought this way, yes? So gold IS a huge commodity. Farming will be a common practice then.


I may be way off, but just making some points to stir the hornets nest

GW2 coming soon! So when do you all think it will release based on this? June?

i played a mesmer a long time ago in gw1, it will be a goal of mine to make this my main

is this article pertaining to recent years? If not, consider:

Cryptic studios: city of heroes ; character customization - one of the best customization games out in its time.

DDO: Intergrated voice chat. For one that hated fiddling with ventrilo, temspeak and the like, I thought this feature was nice. I wish games in the future try to put it in there. yes it can be anti-immersive, but make it optional to turn on and off. 


Public Quests: Warhammer Online

Monster Play: LORTO


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