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All Posts by fansede

All Posts by fansede

45 Pages 1 2 3 4 5 6 7 » Last
894 posts found

Arix has done so well for themselves. 



Originally posted by treysmooth


Originally posted by Mors.Magne



Originally posted by treysmooth





Originally posted by Mors.Magne




I reckon anyone who has an opinion on level 50 PvP warzones must be a reasonably hardcore player.




 




I mean, I know SWTOR is easier to level than WoW, but even still !







 




These are the same warzones you can que for at lvl 10.



Yes, but I think it might be better to PvP when you've got your full complement of skills.


 


I could say other things about SWTOR's PvP, but I don't want to troll Pokket's thread. It's increadibly rare to have a girl playing a MMORPG and I don't want to discourage them.



Honestly it feels like the opposite for me so far.  I hit 50 a couple days ago and facing all these people w/ pvp set gear basically makes me feel pretty worthless.  The real difference in power is the gear and the fact that gear dictates your power almost completely.



 


OMG TRUTH! Tis time to tier these warzones based on Valor expertise 1 tier for Centurion and Below and the other lvl 50 Tier Chamion- Battlemaster Rank


I feel this piece is very timely because I noticed a very similar experience. SWTOR has a TON of content.  Planets are huge and takes time even on a speeder to "discover" (read: unlock the fog of the map). Yet these forums are mostly posts of pvp veterans griping about the game.  Something the designers never claimed it would be anyway. Everyone races to the top and then they unsub? really? 

Human nature I guess. People feel the best experiences in a game is only at the end. Bioware does feed into this because the rewards are gear based. So a lvl 25 item , even its a prototype rare item,  wears out its usefulness fast. 

I thought the mod/ enhance system might mitigate this problem, because you can add enhancements and replace as needed, but it falls short. Item upgrades should involve adding more slots or an option to upgrade the item you already have through rare schematics. What if you could actually be able to effectively run the entire game from start to "finish" with  your starter weapon? Maybe through item upgrades, modifications, missions designed to upgrade/ evolve your item? 

This may make the journey more worthwhile, instead of steamrolling through your personal storyline and grinding warzones / flashpoint instances.  

Note I do understand the need for these instances. MMOs should cater to a wide audience. Not someone who lives by the computer. However, these things should just reward more valor and level advancement . Another idea is make PvP true PvP servers. Competitive quests. If you are supposed to fix the relay stations throughout the area for the republic, the game fires off a mission objective for the Imperials to thwart the effort. If the relay stations get fixed, republic mobs spawn anf now the Imps have to bust up the stations. 

Hes so mean that even his groin area can attack you for damage


No sound either

Update: in addition we will launch the third faction in SWTOR - Rakghouls. We now will assume the thronw of WoW . Thank you

Crafting system is not seen before. using your companions to craft and to sell your junk for you is new

The companion characters that can create or deny you story arcs based on what you decide.

the first sci fi MMO to have a different type of space combat

 

 

 

Originally posted by DecoyTrooper

interesting, let's see what happens 6 months down the road; it's all about box sales at this point

Over 1 million sales apparrently

25 Republic trooper here - so far i found the difficulty experience pooridge to be just right. If I am limited in time i do some pve topside missions and once in a while me and companion can do heroic 2 missions . Heroic 4 missions are too hard for us at my level and even a few levels below me. Class missions were easy up to until now where I actually had to kite and reload.

I am enjoying the game.

It's harder to solo yes. But aren't you MMO vets clamoring for heroic challenges anyway. Like I said, if you fell the companions make your ventures too easy - then keep him in your pocket. Run with your guild or friends. The game encourages it. If you want to do the missions without companion the whole game because you like the challenge - or even like the standard non pet profession style- then revel in the thrill of victory. Is there an achievement for such things? I dunno. All I am saying is companions to an MMO are neat features if they are implemented well. And I think Bioware did just that. 

Originally posted by reid424

No leave the companions for TOR the let me play my Mage/Necro in EQ1 with joy.

Aren't they pet classes?  :;jabs:; Don't you want a little goblin minion that grovels at your feet and does your tedious stuff for you - "Let me get rid of this for you master.." I'd bet you would call up extra assistance on occasion. :winks::

Bioware did companions as well as they normally do. I like them. They give you additional game content. They assist you from crafting to selling to your junk and they go away when your group is full of players.

I don't see any drawbacks. And if you don't ever want to deal with them - don't summon them. 

 

From a game developer point of view they can be additional optional content (i.e. cash shop - buy mercenaries, etc)

I would like to know how many people spent money in their shops on a monthly basis and how much did they spend. 

I didn't play a force user in beta - do any of them have the ability to charm npcs?

Also I thought a neat power (and documented in the movies) is something like reveal (and cloud) a portion of the game map. Like the Emperor was able to cloud his identity until he was ready. Yoda /Anakin able to forsee the future.

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I agree with most of the OP. Star Wars is SOLID GOOD.

I didn't get as far as he did but I enjoed the ride. I did notice that if you strayed off the missions and you whacked something, sometimes you would get a mission to go whack those things you just killed. After watching Paul Barnetts PR videos for WAR I  am more attuned to it. Anyways, causal gamers will love it. Hardcore sandboxers not as much.

The age of MOBAs are here and I expect more to come


You all can bash facebook games all you want, but many developers would kill for companies revenue like Zynga. They are worth a billion dollars. 


smart move


No need to ban - let the market do the stomping. 

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