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AdventureQuest Worlds: VDay Event Features Aussie Singer Mia J. Park
News Discussion « General Discussion 2/09/12 8:58:44 AM
Arix has done so well for themselves. |
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Star Wars: The Old Republic: Pokket's Tips & Tricks for Winning on Alderaan
News Discussion « General Discussion 2/03/12 8:35:26 AM
OMG TRUTH! Tis time to tier these warzones based on Valor expertise 1 tier for Centurion and Below and the other lvl 50 Tier Chamion- Battlemaster Rank |
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I feel this piece is very timely because I noticed a very similar experience. SWTOR has a TON of content. Planets are huge and takes time even on a speeder to "discover" (read: unlock the fog of the map). Yet these forums are mostly posts of pvp veterans griping about the game. Something the designers never claimed it would be anyway. Everyone races to the top and then they unsub? really? Human nature I guess. People feel the best experiences in a game is only at the end. Bioware does feed into this because the rewards are gear based. So a lvl 25 item , even its a prototype rare item, wears out its usefulness fast. I thought the mod/ enhance system might mitigate this problem, because you can add enhancements and replace as needed, but it falls short. Item upgrades should involve adding more slots or an option to upgrade the item you already have through rare schematics. What if you could actually be able to effectively run the entire game from start to "finish" with your starter weapon? Maybe through item upgrades, modifications, missions designed to upgrade/ evolve your item? This may make the journey more worthwhile, instead of steamrolling through your personal storyline and grinding warzones / flashpoint instances. Note I do understand the need for these instances. MMOs should cater to a wide audience. Not someone who lives by the computer. However, these things should just reward more valor and level advancement . Another idea is make PvP true PvP servers. Competitive quests. If you are supposed to fix the relay stations throughout the area for the republic, the game fires off a mission objective for the Imperials to thwart the effort. If the relay stations get fixed, republic mobs spawn anf now the Imps have to bust up the stations. |
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Hes so mean that even his groin area can attack you for damage |
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No sound either |
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Star Wars: The Old Republic: Rise of Rakghouls Trailer
News Discussion « General Discussion 1/12/12 12:57:59 PM
Update: in addition we will launch the third faction in SWTOR - Rakghouls. We now will assume the thronw of WoW . Thank you |
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Give me 1 thing. that SWTOR Does 100% diffrent or new from any mmorpg every made
General Discussion « Star Wars: The Old Republic 1/09/12 8:46:26 AM
Crafting system is not seen before. using your companions to craft and to sell your junk for you is new The companion characters that can create or deny you story arcs based on what you decide. the first sci fi MMO to have a different type of space combat
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Star Wars: The Old Republic: Mind Boggling Stats
News Discussion « General Discussion 12/28/11 8:01:28 AM
Originally posted by DecoyTrooper Over 1 million sales apparrently |
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"Challenge" ... this game can has it.
General Discussion « Star Wars: The Old Republic 12/27/11 10:37:34 AM
25 Republic trooper here - so far i found the difficulty experience pooridge to be just right. If I am limited in time i do some pve topside missions and once in a while me and companion can do heroic 2 missions . Heroic 4 missions are too hard for us at my level and even a few levels below me. Class missions were easy up to until now where I actually had to kite and reload. I am enjoying the game. |
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Companions - Should they be a standard MMO feature?
General Discussion « Star Wars: The Old Republic 12/22/11 10:34:46 AM
It's harder to solo yes. But aren't you MMO vets clamoring for heroic challenges anyway. Like I said, if you fell the companions make your ventures too easy - then keep him in your pocket. Run with your guild or friends. The game encourages it. If you want to do the missions without companion the whole game because you like the challenge - or even like the standard non pet profession style- then revel in the thrill of victory. Is there an achievement for such things? I dunno. All I am saying is companions to an MMO are neat features if they are implemented well. And I think Bioware did just that. |
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Companions - Should they be a standard MMO feature?
General Discussion « Star Wars: The Old Republic 12/22/11 10:27:10 AM
Originally posted by reid424 Aren't they pet classes? :;jabs:; Don't you want a little goblin minion that grovels at your feet and does your tedious stuff for you - "Let me get rid of this for you master.." I'd bet you would call up extra assistance on occasion. :winks:: |
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Companions - Should they be a standard MMO feature?
General Discussion « Star Wars: The Old Republic 12/22/11 10:22:15 AM
Bioware did companions as well as they normally do. I like them. They give you additional game content. They assist you from crafting to selling to your junk and they go away when your group is full of players. I don't see any drawbacks. And if you don't ever want to deal with them - don't summon them.
From a game developer point of view they can be additional optional content (i.e. cash shop - buy mercenaries, etc) |
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I would like to know how many people spent money in their shops on a monthly basis and how much did they spend. |
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Why there is no force-choke for sorcerer?
General Discussion « Star Wars: The Old Republic 12/12/11 1:37:47 PM
I didn't play a force user in beta - do any of them have the ability to charm npcs? Also I thought a neat power (and documented in the movies) is something like reveal (and cloud) a portion of the game map. Like the Emperor was able to cloud his identity until he was ready. Yoda /Anakin able to forsee the future. |
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Star Wars: The Old Republic: Early Access Moves Up! Pre-load Begins Now!
News Discussion « General Discussion 12/08/11 8:10:45 AM
SWTOR.com is currently unavailable while we perform scheduled maintenance. Please check back again soon! |
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Short First Impression - NDA drop ftw!
General Discussion « Star Wars: The Old Republic 11/18/11 3:55:41 PM
I agree with most of the OP. Star Wars is SOLID GOOD. I didn't get as far as he did but I enjoed the ride. I did notice that if you strayed off the missions and you whacked something, sometimes you would get a mission to go whack those things you just killed. After watching Paul Barnetts PR videos for WAR I am more attuned to it. Anyways, causal gamers will love it. Hardcore sandboxers not as much. |
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League of Legends: Four Million Playing Every Day
News Discussion « General Discussion 11/18/11 10:16:04 AM
The age of MOBAs are here and I expect more to come |
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General: 'What Is a Lord British Ultimate RPG?'
News Discussion « General Discussion 11/16/11 8:09:00 AM
You all can bash facebook games all you want, but many developers would kill for companies revenue like Zynga. They are worth a billion dollars. |
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Wizard101: Honoring Those Who Have Served
News Discussion « General Discussion 11/14/11 8:12:36 AM
smart move |
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Which MMO developer should be ban from making future MMO titles?
The Pub at MMORPG.COM « General Discussion 11/10/11 8:40:44 AM
No need to ban - let the market do the stomping. |
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