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6/25/08 11:51 PM
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Viewed 1052, Replies 10
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As much as I like your ideas, I think you're not sufficiently taking into account the possibility of players wrecking the system. Fishing vessels? Sure, but what use would they have when everybody is concerns over PvP? (I'm thinking of all those useless ships now in the game, you know, Desperation rafts and the like, which serve absolutely NO purpose whatsoever). Smaller games in the tavern? Good idea; just take a look at the wonders it's doing for Puzzle Pirates. Huge maps, craftable economy, etc: Entirely agreed with you. I hope they can turn the game around, but as long as there is no meat around the PvP bone, with a hardcore community attempting to drive everyone else away, I'm afraid things will continue to go downhill. Sadly, I think the game will not survive the year. |
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6/24/08 6:42 PM
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Viewed 725, Replies 13
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Port governance: The devs have talked about it, but it's very vague and probably in the very distant future. They originally envisioned it as a doubloon sink, though, which raises a number of concerns. If players are intended to waste money on it, they'd better get something worthwhile in return. But then, if they do get some amount of control, how could abuse be kept in check? They will have to think about this before implementing anything. |
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6/24/08 2:13 AM
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Viewed 2078, Replies 23
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Please don't laugh, but I actually think Puzzle Pirates is the best pirate game I ever played. Such a weird design, but at the same time much deeper than one would think at first glance. And totally absorbing, too. If you're limiting things to single-player games, I haven't played many of them, but I would say that Port Royale beats Sid Meier's Pirates. It's mostly an economic game, with god-awful graphics, but the mechanics are flawless and the game even more open-ended than Meier's. Apparently they made a sequel, which I never played. |
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6/24/08 12:28 AM
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Viewed 725, Replies 13
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Roberts is the European server in theory, but I know it has a much more diverse geographical base than that. Rackham is supposedly the "hardcore" PvP server, with a balanced population. I played there, but can't say much good about it. It has a very pronounced elitist attitude (at least on the French side) which gradually led to my disinterest in the game (my sub just expired). Antigua is supposedly the roleplaying "carebear" server (that's how the Rackhamites call it anyway), but it has one obnoxious French "hardcore" society, apparently so annoying they are alienating even their own side. Blackbeard is dying, with players and sometimes entire societies discussing transferring out. From the start, it suffered from an excess of British and Pirate players, and some British players were notorious cheaters who caused a large chunk of the French playing there to quit. Nowadays, the French and Spanish are essentially dead, and the British are suffering. Pirates just won the map, despite having all the game mechanics stacked around them. That's because the French and Spanish, do not have enough people to defend their ports, and even the British lost some to them. |
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6/23/08 11:00 PM
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Viewed 2383, Replies 26
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It's not really SoE's fault here. FLS has complete control over any aspect of the game, and SoE only handles billing and promotion. |
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6/23/08 3:45 PM
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Viewed 725, Replies 13
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Updates are about once a month. Sometimes they add new content, but most of the time it's just tweaking skills and classes. Release 1.5 will add insurance to soften the blow of ship loss. The core mechanics of the game still require major work, if you ask me. |
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6/23/08 3:01 PM
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Viewed 725, Replies 13
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You could ask for a buddy key. I believe there is a thread to this effect. |
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6/23/08 2:22 PM
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Viewed 725, Replies 13
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Originally posted by Duilyon
1) Nationals (British, French, Spanish) have Freetraders, Naval Officers and Privateers. Pirates have Cutthroats and Buccaneers (sort of a pirate freetrader class). I can't comment about the pirate side, having never played it, but Freetraders have no ostensible advantage in trading since everybody's a crafter. There are some class-specific ships, such as ships of the line for Naval Officers, which have the greatest firepower in the game. As the game stands right now, the purpose of every class is to go PvP. 2) Apart from what I mentioned in #1, professions really have no difference between them. Ship loss is the only way to sustain the economy, but of late the societies (PotBS's term for guiids) tend to produce everything in-house and the economic players have mostly been driven off the game by a combination of market collapse (due to said in-house production), lack of a genuine trader class, and the superiority complex of the hardcore PvP crowd which considers everyone else (either PvE or econ) as their inferiors. Recent comments by devs may or may not keep said crowd in its place, so caveat lector. 3) I never PvP'd much, but if you know anything about the game you must have heard of the rampant ganking, i.e. optimized 6-ship squads attacking lowbies just for kicks. Any complaint of people using such tactics will give you a retort that "a lowbie could be someone else's alt carrying lineship bundles", which is a valid complaint considering how those giving you that response are probably those using the tactic anyway. The devs have promised to clamp down on that, but to be honest, regardless of good intentions, I don't think this will amount to much. Not with what is left of the player base and with the game mechanics already in place. All the PvP (unless you choose to have yourself flagged for PvP everywhere on the map) takes place inside red circles after players create unrest in some ports. You can take over ports, but that's all there is to it. No port governance (though the devs have something on the backburner for this), and worse still, when one of the factions gets a certain number of points, all ports revert to their original nations. In the case of pirate ports, the situation is worse: They revert back to pirates in 2 days, and when pirates take a national port, it's also reverting back to that nation in two days. Hence the general attitude for nationals is to not show up to port battles against pirates because it's uselessly risking perfectly good ships to do so. Until recently, port battles were the purview of a small elite which relentlessly asked everyone else to decline your own invitation so it would get its own ships in the battle. (Besides, anything below a level-50 ship is basically useless anyway.) But nowadays, some factions have problems putting together a full complement of 24 ships. So you're stuck with two less-than-ideal scenarios: a full 24 where more experienced players ask you to pass, or less than 24 ships where all those who choose to attend are basically going to their deaths. PvP on land exists strictly in the context of port battles, and only if certain conditions are met. I myself have never seen a single case of land-based PvP in five months' play, but I know it exists. 4) I think I have counted 3 basic quest types: a) Sink stuff, with or without NPC (or player) allies, with or without ships to protect.; b) blockade running / get to the exit point; c) defend or take a fort; d) land missions, which will ask you either to retrieve an item, free a captive or free foes. All these take place in instances. In addition, you have one extended story line, and a few other quests which vary from the mold mentioned above. The writing of missions is good and imaginative, but it seems mostly in place to make the routine pattern of missions easier to swallow. Most of the game involves an unhealthy amount of grind on the open sea, and until recently players would make their money taking missions, failing them while farming the ships, cancelling it, and taking it again. Places such as Bridgetown and Santo Domingo were crawling with people just for that reason. 5) Level cap is 50. I heard someone dedicated enough could achieve it in a couple of months at a leisurely pace. I myself have made it to 45 in five months, but that's because I tired of levelling. Furthermore, the amount of XP for sinking ships in missions (which is in addition to the amount of XP you get for completing the quest) is cut in half, which tends to make levelling longer. 6) Instances are everywhere. Every battle at sea is an instance, so is every mission. 7) Avatar combat (or "avcom") is considered one of the weakest points of the game, because it was tacked on late in its development. To be honest, I have seen worse, even though it's mostly button mashing with little strategy involved (but hey, Age of Conan is just as bad on this front, if you ask me). 8) The world map takes about 45 minutes from end to end (hence the battle instancing), which is also a weak point of the game. The map isn't large enough to sustain a healthy PvP environment separated by distance, and the red circles make it worse. Furthermore, it takes away from realism and basically throws out any need for logistical considerations (such as "if sailing from Grenville to Bartica takes 6 hours in all, what am I shipping this week? right now it might take 20 minutes with favourable winds). On top of that, ships don't need supplies, and immediately repair themselves to full capacity after a battle instance -- I've seen better realism in, of all places, Puzzle Pirates. Cities are cookie-cutter (maybe 5 or 6 patterns in all, except for capitals), though it does not really matter, because there is no sense of exploration in this game (another major problem). Hope this helps, and sorry for the rather negative outlook. |
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6/22/08 10:06 PM
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Viewed 1667, Replies 33
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Originally posted by Cymdai Yeah, but what will happen when those exploiting guilds start attacking guilds playing by the rules -- and winning as a result of the exploiting? I saw the result of that in Pirates of the Burning Sea. The British flipped three French ports at once using an exploit, which resulted in three simultaneous port battles. The French had enough people to just fight one battle, which they won, but could not defend the two other ports. The problem with all this is that the British not only used the exploit after the developers identified it as such (and unwisely described its process, as though someone still ignored how it was done), and a few days before a scheduled patch would solve the matter. The French faction took to the forums to get the devs to return the ports. The dev excuse to not give the ports back? "But the port battles were won honestly." No kidding. A large chunk of the French faction cancelled right there and never looked back. And the exploiting British were the first to leave that game for the Age of Conan open beta. I wonder where they are playing now. My guess is that the devs will take action against the exploiters when they are more trouble than they are worth -- i.e. when the exploiters start driving more subscriptions away than what they keep bringing to Funcom. Same scenario all the time, though. They always act too late. Besides, if such guilds start playing the blackmail game with you, threatening to quit if they can't have the run of the server, their way, how committed are they really to your game anyway? |
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6/22/08 9:30 PM
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Viewed 1667, Replies 33
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Originally posted by Cymdai (Cue that scene in "The Sting" where Paul Newman and Robert Shaw both cheat heavily at poker.) Ah, but they are "Teh Hardcorez". They're leeter than you, and therefore are allowed to cheat if it can make them teh ûberleetz of teh universe. Honestly, if I tire of MMO gaming, it probably will be because of all those hardcore gamers and their leet guilds who move from game to game (insert my usual crime syndicate analogy here), and who treat anyone unwilling or incapable (no difference to them) to indulge in their full-time gaming regimen as their inferior. For all AoC's faults, I will praise it for one thing: its two server types, so the PvE servers can be spared the sociopathic stupidity of the hardcore. |
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6/22/08 4:33 PM
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Viewed 453, Replies 9
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Originally posted by AmazingAvery I have said it before and I will say it again, giving away for free something as outrageously expensive in-game, and as advantageous to those who own one, as a mount to people who pre-ordered the game is a swift kick in the nether regions of anyone who bought the game retail on official launch day or later. It is all too reminiscent of some of those two-tiered games which were essentially "free"... if you were content to play with second-rate stuff or willing to grind ten times as much as those who could get anything they wanted simply by drawing out the piece of plastic. For a game I'm paying $15/month, just as much as the next guy, just to be able to play it, this is unacceptable. |
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6/22/08 12:15 PM
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Viewed 2038, Replies 45
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Originally posted by Aguitha
The right end of the spectrum is just as guilty of this. |
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6/22/08 1:55 AM
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Viewed 2038, Replies 45
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Seems like I was spared this fate so far. Maybe my blessing was to have been answered to by an actual Funcom employee and not a volunteer minion. Maybe calling their potential course of action in advance just stayed their hand. Honestly, I don't know. |
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6/22/08 12:23 AM
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Viewed 2038, Replies 45
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Originally posted by chaintm Please note that I am not disputing their right to censor their boards the way they do. Tomorrow, they could come up with a ban on the letter E and I can't say I would care. The problem with what they are doing, as I think I have explained clearly, is that it creates a climate of suspicion on their boards, and that once the word about censorship gets out (as it did here), not only does your censorship become meaningless, but it gives a certain impression of the game, i.e. that it must be awful if it requires such heavy-handed tactics. What they are doing goes against the greater good of the game, regardless of its merits and shortcomings. |
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6/22/08 12:09 AM
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Viewed 2038, Replies 45
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Would you not agree that my original comment was as respectful as could be? That its only crime was to raise a subject that was verboten? Result: Locked in half an hour. And Famine's explanation at the bottom of the thread just before he locked it is the ultimate cop-out (" As this is really a question of moderation to another thread, I will close the thread.") I seem to have received no ticket, though. I certainly hope they realize that this approach to moderation is very detrimental to their game. |
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6/21/08 11:45 PM
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Viewed 2038, Replies 45
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Not bad... locked in less than 30 minutes, but by no less than Famine himself. At least he took the time to type something out. |
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6/21/08 11:12 PM
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Viewed 2038, Replies 45
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forums.ageofconan.com/showthread.phpWithin a few seconds, I will post this on the AoC forums: ---------------------- To the board moderators: ------------------------- Let's see how it goes. The thread: http://forums.ageofconan.com/showthread.php?t=99201 |
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6/21/08 10:01 PM
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Viewed 381, Replies 6
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Last time I checked, the economy on my server (Rackham) was pretty much dead. Societies produce everything in-house if they can. And market demand has dried up as well. Not a good time to play the economy, I fear. |
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6/21/08 8:34 PM
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Viewed 2038, Replies 45
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"Thread locked for encouraging to cancelling your accounts, and violating the Terms of Agreement, the EULA, and the Rules of Conduct." No kidding. And what were they basically saying? "AO had a shitty launch", "AoC is nowhere near finished" and "Funcom has crappy customer service". That's not exactly news to anyone, nor is it what you might call "encouraging to cancelling your accounts" (what weird English). The conversation was civil as well, so what "rules of conduct" is the thread breaking exactly? And while we're at it, he's invoking both the Terms of Agreement and the EULA -- which parts exactly? Especially for the EULA which by and large deals with copyright and liability matters -- nothing even dealing with that got discussed.
But there's worse: another thread denouncing the censorship got locked, not for vulgarity, but for violating the Social Guidelines, more specifically: "Moderation is not ever a topic for open forum. If you have any questions or feedback on moderation it should be addressed to the community manager or the specific moderator via private message. Not ever a topic for open forum? No matter how civil or justified the conversation? It's things like this, where you're not only facing censorship for being negative but can't even mention the censorship itself, that you know something is wrong. |
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6/21/08 8:16 PM
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Viewed 321, Replies 6
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Originally posted by Death1942 | |||