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All Posts by Holice

All Posts by Holice

6 Pages 1 2 3 4 5 6 »
113 posts found
Originally posted by Fendel84M

Ya, this game would have been more fun with a create your hero design. As it is, it just feels awkward running around with 20 Wolverines fighting together etc. If they had at least made up some kind of story of clones or robots or something I would have been fine with it lol. Give me something  to cling on to!


Too many people have this same complaint, but how is it any different than any other game where every one of the same class is running around in exactly the same armor? Even WoW, the most popular mmo ever, has every end game raider eventually wearing the exact same gear for their spec.

The fact that you play as the iconic hero is what makes this game so great. Basically its like playing ultimate alliance on an mmo scale. I can't tell you how many people in city of heroes tried to imitate marvel or dc heroes, so clearly there was a want out there for the ability to play as a hero and use exactly that heroes powers.

And the biggest and best part of this game is the fact that it is 100% free. They have a great lineup of 8 or so heroes to choose from and within 30 days of good playing time or 60 days of very casual time, you will have enough splinters to get any hero you want. The dev team for this game is the most involved dev team I've ever seen, and there are only a handful of mmo-type games I have not played. There are people from every facet of the company on the forums answering questions, not just paid/unpaid forum mods telling you they will "try and see" if they can get an answer.

Definitely give this game a fair shot. And if you join up with a guild, there's a great chance you'll be like me and pretty much never ever run with the same hero in the same group. It's not difficult and most people are more than happy to play someone else if it really bothers you.

Why do all these good events happen when I have plans. :(
Originally posted by iridescence
I don't know much about cars but I imagine you can measure objective things like speed or fuel economy to say that today's cars are in fact superior. It's much harder to do that with games outside the technical aspects.

You can compare the look of a car to the content of a game. Someone may love it and and others hate it.

But when he was talking about superiority I think he meant more along the lines of graphics, game speed with these graphics(both loading and in general), and other software/hardware upgrage. Similar to how engines nowadays can produce to similar horsepower with much better fuel mileage.

So while the creative aspects will always be subject from now to the end of time, there are definitely aspects that prove superior these days than in the past in everything, especially gaming.

Originally posted by Mtibbs1989 

 On their own website it states that the game is not classified as an MMORPG, yet here it is on your list as an MMORPG. These games are not MMO's they're Action RPG's.

 

 

They are MMOARPG's. Why are people getting hung up about a term being used? It is a massive game(or will be when its done with its 1-60 content), its multiplayer(unlike diablo where 100 people can't all kill the same world boss), and its online.

What is the issue here?

DPS meters don't ruin the fun, other players ruin the fun. There was elitism before dps meters, and there will always be in mmo's.

Without a dps meter, people would just use gear scores or ilevels or other basis like that. Even before all these meters and add-ons I can still remember in games where people would inspect you first before they let you join a group to see what you were wearing.

But, on the other hand, DPS meters are a great tool to see if you are getting better at your class(if its dps oriented), to see if your choices are really optimal whether its rotation or skills used, and a good way to see if you are ready for harder content. And yes, you can have fun while still optimizing your character and rotation, in fact its more fun to know you are doing everything right and your party is succeeding because of it.

Originally posted by actionreaction
 

Actually, Math says face rolling does work in WOW because of horribly designed tier power progress.

 

GG BUDDY>

What? At equal tier & gear, the better skilled player still wins. Face roll is when I can just literally push any button and guarantee a win. Raid content requires movement, ie pay attention aka not facerolling. And PvP content is still skill based aside from certain class perks, but class vs class skill dominates.

Originally posted by actionreactionSo pretty much to break it down

GOOD FOR PLAYER BASE

  • NO READING/ LESS READING - Most people I know, live busy lives with families, work and friends, so the more time they can spend "doing" and the less time, sitting in one spot reading the more fun they have.
  • NO WANDERING/LESS WANDERING
  • NO LEARNING/LESS LEARNING - Easy to learn, hard to master, that is the way many games are today, including wow. Face rolling rarely works, and the best of the best in PVP or PVE take the time to optimize. But thankfully, those less involved still get 90% of the class involved in their play sessions and never feel useless or lost.
  • INSTANT GRATIFICATION (KILL-LOOT-REPEAT) - Games are supposed to be fun. Hours of travel is not fun. Killing 1000 skeletons for one drop is not fun. Waiting for 3 hours for a spawn, then having someone tag it and get the credit is not fun. Again it comes down to time available as well.
  • LUKE SKYWALKER NOT UNCLE OWEN - Who wouldn't want to be? And for those that do prefer Uncle Owen, there has always been crafter routes and other in game play styles(Like housing in games) to appease those appetites.
  • PLAYERS DON'T CREATE (SANDBOX) - PLAYERS PLAY ( THEMEPARK ) - Sandbox is fun to some. Themepark to others. EVE is disliked by more people than play it, does that make it a bad game? No. Because to each their own.

WINNING

Comments in red.

Maybe you have countless hours to sit by a computer screen playing games, but many more do not. Maybe you like to stress and sweat in a game, but others have real life that gives them enough stress, that they want to relax during leisure time. That doesn't make WoW or ToR a bad a game.

Originally posted by TheScavenger

Its funny people complain about it in the US, but let their 9 year old watch peoples heads getting cut off in games and movies.

People in the US complain about everything. Some people are so bored in their lives that instead of finding something fun and exciting to do, they look for what's fun and exciting for others and make it their goal to cause those people to feel as miserable as they do.

And with social media nowadays, you can't even make a simple funny comment in jest without someone calling you a racist or a bigot or whatever else comes to mind.

What happen to the days when people lived their own lives and let others live the way they wanted? (Provided that they weren't mass murderers or the like :P)

Thanks again for reiterating the constant ridiculous criticism that completely misses the point of those opposed to some F2P pricing models.

Not once have I ever seen someone say, "Give me EVERYTHING for free." Instead the issue is when the game costs more per month to play "ENJOYABLY" then the old way of $15 sub. For instance, I bought the PP for $60 bucks, standard price for a game, similar to what I bought TOR for. In TOR I was able to play any class/race combination I wanted and got the first month free. In this game, I ended up with only 4 heroes from the pack, (but they didn't let you customize), my free hero at the start, and then a guaranteed free hero after the raft(which again I did not want). Thus I had to spend additional money to get the 2 other heros that I wanted to play and one was 2k G's($20) and the other 1.2k G's($12). So in the first month I have already spent $92 dollars on a game, that a traditional mmo with sub would have only costed me $60.

In addition, you have to buy your STASH tabs, which is your bank, and yes i said "Have To" because if you want to craft at all, there is not enough room in the single tab you get. Then, if you buy costumes because you want to change your look, which in a standard mmo equates to new gear styles, that's an additional amount, and each one is around $10+. So you could easily spend $200 on this game just to get the heros you want, the costumes you want on them, and the necessities of storage.

So in a traditional mmo, $200 gets you the game at ($60) and 9 months of game time. In this game, 9 months has ZERO guarantee of finding new hero's and more items to fill your stash with. Thus you will be buying new heros(Most LIkely) and more storage space and probably costumes.

Thus, games like this, with their ridiculous price points actually cost more than sub based games.  And unfortunately the only option is to not buy stuff, but then the game isn't as fun if you can't do what you want in it.

So for someone like Bill(the OP) to try and stand up for the outrage that is greed and lack of concern for their player base is very upsetting, but then again, someone in his position in the gaming industry probably gets most things for free so he cares not how much it cost.

We've had some good applicants over the past few weeks who are already showing good involvement. While we are awaiting launch, we have members playing many games including League of Legends, ToR, Minecraft, and quite a few others. Getting involved with a guild this early really makes launch better so I highly suggest taking a few moments to get to know us.
Definitely much better than the best of article, although, with so many trash games that come out each year, you could do a top 50 worst and still have more games that people say should be on that list.


Originally posted by Yamota "I’m very excited about the prospect of key members of the Dark Age of Camelot team designing Elder Scrolls Online Cyrodiil “Alliance vs. Alliance” warfare." The exact same thing was said about Warhammer Online and how did that game's RvR turned out?  
Don't blame the devs for that, EA rushed them, and they had to significantly alter their original concept ideas, which included multiple capitals to be sieged and even further back, 3 faction combat.

 


    Originally posted by Pirhana7    Cyrodiil is basically an open world PVP server on its own.  At level 10 you can go to Cyrodiil and play there.  It is massive, about the same size as each alliances home world.  You an do EVERYTHING in Cyrodiil.  Yes the main focus is seiging and the zerg will be there but there is so many more place to go.  You can go away from the hot spots and do PVE, you can do quests, you can go into dungeons (but watch your back for enemies coming in).  The map is divided up so each alliance has homelands.  This also gives the invading feel that DAOC had and GW2 lacked because of its poor map design.    Cyrodiil is the PVP set up alot of us have been asking for since DAOC.  A place that has the big keep seiges, roaming group fights, map bottleneck locations for stealtehrs to wait and picl people off, and PVE that has the watch your back feel with the risk of PVP happening at all times.

 

This exactly and explained so very well. Its boggling why people are so frustrated with it, and I assume its because they only read blog posts and brief articles instead of looking into the full extent of the idea.

 

Originally posted by Dihoru
Originally posted by Holice
I take it many people have not played WoT recently. Artillery is no longer the be all end all of the game. Sure they can get lucky shots but they have been tweaked, and with the new powerful fast attack tanks, Arty is not a pleasure cruise sitting safely in the back anymore.

Arty are still skilless trollhards who for the most part play for kills not for the win. I've played too many games in a tier 7 or tier 8 where the arty (all of them) focused on me when the tier 10 right next to me was chugging along in full view in the open. And before you ask: the arty was higher than tier 5 so they could splash damage most tier 10s quite reliably.

Won't disagree with you that many arty are self serving, but many tankers are too. Like when an IS-7 or T110 go for the Tier 8 lowe instead of slugging it out with other Tier 10s. Unfortunately the game rewards based on individual performance instead of a flat rate, with minor bonuses for individual performance, and there is no negative for being a solo oriented player in a team game.

Originally posted by hasaosan

6 3 and 2 are the only mmos that should be on this list the rest are epic piles of crap

 

darkfall is 1 of the worst mmos ive ever played

swtor was a collosal fail and if i remember correctly was the shortest lived p2p game ever

gw2 was a fail aswell from what 99% of gw players said

tsw is an outdated game that doesnt deserve to be on any lists

 

SWTOR still has more P2P members than most every other sub based game out there.

GW2 was a failure for those who spent all there MMO years in GW1, but for the majority of the mmo population GW2 was a success. GW1 was very niche, and GW2 opened it up to many more people.

TSW is not outdated, had a great concept on player builds and a unique storyline for MMO's. It just didn't have enough to do after you maxed the skill wheel, and pvp was severely lacking in the building.

Darkfall....i agree. :P

I take it many people have not played WoT recently. Artillery is no longer the be all end all of the game. Sure they can get lucky shots but they have been tweaked, and with the new powerful fast attack tanks, Arty is not a pleasure cruise sitting safely in the back anymore.
Planetside 1 did great with three faction pvp. Devs should take a lesson from them. Multiple zones to attack, easy access to each zone, and substantial value in capture points. Not too mention being rewarded for completing the job.

While I agree with the ranking for almost all the games, you really need to break it down into categories for a best in class or genre rather than best overall, as rating MMO's this way is like saying what the best ice cream flavors are, its personal preference. With that said, my thoughts are:

Rift definitely should have been on there, especially over Darkfall.

WoW still tops the charts with subs so how is it not a best of?

Eve is a good game and very niche but definitely not best of, especially when basing it on CCP released population numbers. They always leave out the fact that EVE players have multiple accounts, and they count them all as unique. EVE grows because people start gathering so much ISK that they can afford new accounts every few months with the PLEX system. Take away PLEX and you'd see a huge decrease in sub numbers. 

SWTOR has made great strides and has a solid player base of subs mixed with free players so I can understand it being on the list.

GW2, WoW, SW:TOR, Neverwinter, TSW, RIFT, EVE would have been my top 7.

With the game still far off, it's very pleasant to see our applications start to roll in at this time. Definitely stop by and get to know us pre-launch, as it always makes the teamwork better and the game more enjoyable when you know your guildies!

Originally posted by doodphace
Originally posted by Holice

For SWTOR, regardless of your assessment on why its been successful, there is no doubt that having a stable 500k subs is successful.

Well it really comes down to a person's opinion of successful. 9 million subs vs 500k is a big contrast. And on top of that, didn't SWTOR have more pre-orders or beta applications than any other MMO ever?

I guess you can make the analogy of if a single guy makes a new phone and sells 10k of them he feels its a success, but if Apple were to only sell 10k new iphones, it would be a catastrophic failure to them. In the above case, EA/Bioware is "apple" and not a small startup.

The biggest issue with cause and effect quests is that if no one causes the issue, the effect never happens. What that boils down to is, do the developers take the time to create quests and events that have a chance at happening so rarely it was a bad investment in time?

In the ideal world, with unlimited devs and time, any quest is a good quest. But in reality, they need to focus on the most important aspects at all times, which changes over the life of a game. So if it turns out that the rewards are not worth it, no one will farm the farm.  And thus the other side will never get the quest npc begging for help. If the rewards are too good, then people may abuse it and just allow back and forth swaps to maximize games, similar to keep flipping in other games. 

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