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All Posts by Vallador

All Posts by Vallador

5 Pages 1 2 3 4 5 »
82 posts found

Aventurine has no credibility at all.

For the whole time when Darkfall was being made, they kept repeating that this game is not going to be for everyone, that this is gonna be a niche game, for “hard-core gamers”, mmo-veterans etc. And you know what? This is actually true...


But now they launch a program that supposed to bring them totally random players? All ppl interested in this kind of mmo-gamplay that DF has to offer ware following the game for years, the target audience of this game is very well aware of its existence, so what is this campaign for? To inform some bored WoW players about this game? To interest “the care bears” in Darkfall?
Laughable.
How about a trial? To present what the game has to offer before they charge for it?

Before the open-beta events started half of my guild declared they will play Aion. Now only 3 ppl out of 30 want to continue. This game is same shit as any other fantasy-based  WoW clone on the market. Well, you have wings, that is it.

Best: Lotro, Vanguard SoH

Worst: Darkfall, Age of Conan

I choose Vanguard over EQ 2 without any hesitation.

IMHO, the only thing EQ2 does better is character's development (AA) and more high level content (the game is simply longer on the market), but otherwise Vanguard wins.

But this is off course my opinion. I guess you should try both, I think there is a free trial for both of them.

 

 

That was the most informing and valuble post on whole DF Board.

They have locked the thread  already...

 

H.P. Lovecraft

Warhammer 40k

 

I do not want to make another thread about it, so I will ask the question here:

Are there no other offensive spells then this blue bobble I can see on every DF video? I guess it is called Mana Missle. Seriously why every one is casting this one spell only?

This is a link to the "gameplay" section

forums.station.sony.com/vg/forums/show.m

Is it working for you?

forums.station.sony.com/vg/forums/list.m

 

It is working perfectly for me.

Sometimes there is no other option: I used to use PaybyCash to pay for Vanguard, as SOE do not accept Visa Electron and I will not open another bank account to obtain different CC just to pay for a game.

What I cannot understand is lack of simple wire transfer or paypal payment option in so many games.

Something about 10 years ago I have spend about 48 hours playing Jagged Alliance: Deadly Games.

I survived it, my old CRT monitor has not...Contemporary youth is so fragile...

I have never played Runescape so I cannot give any opinion about their system, but I would love to see a new approach to the questing. An approach that would bring the RPG aspect back to the game.

RPG is all about making choices and current games end its "rpgness" at the character's creation screen stage. In best case we get the possibility to customize our toons more or less (EQ2 and AA system, PvP fame in WAR etc.) but usually there is one and the best build so the customization is an illusion

How about a system of heavily chained quests where a player will be forced to make choices every 2-3 sub quests? The amount of ways he will be given to choose from could be determined by his skills/race/ previous choices. I think Witcher have similar system, when at the one point you had to choose if you save you friend or your girlfriend, because there is no way to save them both. Or do you let the local peasants burn the witch, or not. Do you join vampiress Bodhi or do you hook up with the Thieves Guild? (Baldur"s Gate) Your choice influence the rest of the gameplay. This is also possible in mmorpg's persistent worlds, where the outcome of you choices will determine the other quest paths available for your character. If made right it can even influence the world itself and by this way - other players.  But I guess it would required very heavy scripting and for some reason chief developers consider graphic designers to be on the top of their payrolls.

I also just realized that I do not remember when was the last time when I red the whole quest - I just jump to the objective, knowing that the story around it is not need to complete it. Especially that the objective itself is often only made up to cover the heavy grind(kill 50 Picts, bring me skins of 30 alligators - hell no grinding at all, just pure questing ). In single player games that never happens to me - I read everything carefully.

There was a time I though the mmorpg means death for single player rpg games, but as long  as the mmorpgs will keep continue to clone each other and keep focusing on the gfx as they top priority, the single player rpg will still be a viable option both for crpg fans and developers (vide Fallout 3 ).

I keep coming back to Vanguard. I cancel my sub every time when new mmorpg comes out and i want to give it a try, but after a month or so I am resubscribing back to VG. It has  been going like that for about a year so i guess i must enjoy this game.

New games come out every month and vast majority of mmorpg players never looks back - there is no need if new games keep constantly showing up on the market.  And the resentment  towards Funcom is especially strong - the scale of disappointment caused by false advertising and the great self-contentment showed by FC developers after the game had hit the market was and still is enormous.

Mmorpg players are ruthless and unforgiving. There are no second chances on this market.

Video games reached the graphic level that is more than enough for me long time ago. It may look like EQ I i do not mind as far as I will have a real rpg  - meaning I will be force to make gameplay-driving choices in the game over those that are being serve in every mmorpg so far: do I take the quest to kill 20 wolfs or not...

Originally posted by ManJunk

... Nobody tells me, a grown man, how long I can fucking play a video game.

 

Wanna bet? You are already told to do thousands things and you obey or meet the law enforcement sooner or later.

When at the beginning of 20th century countries started to limit driving speed, the common reaction was the same: nobody will tell me how fast can I fucking drive my own car...and look now :-)

Anyway if the limit is set to 300h/month then the issue stays almost exclusively ideological - because  how many players will get even close too that limit? Except of gold farmers and bot-ers that is... I definitely see good sides of introducing such a limit, but think it should be an server-based limit for those who choose it.

It should be an option to choose: create a server with such a limit, even less than 300h/month.

I would be very eager to play on such a server as I can hope for the community there to consist most of casual playing working adults which I am too, and not unemployed nerds and kids with unlimited  playtime.

But making it mandatory is not a good idea. Let people choose.

- getting rid of instanced world

- making the world about 3-5 time bigger and introducing some exploration into the game

- introducing sophisticated crafting and making the architect profession a real crafter, not city building bot

- making cities important

- making the mount combat a viable option

- making other classes than healers and tank actually useful (maybe they change it already I do not know...)

 

Man, with yours 5 years old GFX it is a miracle you can play the game at all...

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