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All Posts by Panther2103

All Posts by Panther2103

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2085 posts found
It isn't a true classic server if it's anything like the JP version. I've been playing it on and off on the japanese classic server, it has quite a few items that can be purchased in the cash shop that would ruin gameplay like Blessed Enchant Weapon Scrolls and things like that. Plus it has all of the most recent graphical enhancements which isn't negative, just doesn't feel quite the same to me. I really was hoping it would have the old movement circle (the flat white one) but still has that giant blue orb. Also didn't they say it was a possibility, not a for sure thing, just generating interest in case they do happen to do it they could show their bosses people want it or something.
I enjoyed this game quite a bit. I don't think the skill system worked very well though, in a game where you are always able to be attacked in a fast paced manner by other players, time based skillups don't work very well. In EvE it worked for some reason, but in this it just doesn't feel right. Plus the combat felt a little clunky. It had quite a few features in place that were actually really cool though, too bad the population died off quite a bit or I might have given it another spin.
Originally posted by Horusra
Without more info I do not know what to think. Where are the numbers for scale?

Currently if you look at the numbers for the recent players on each game Tera has had about 9k users online right now on just steam alone (without people using the games launcher), and 13k online on steam at peak in the past 24 hours.

9,024 13,501   TERA
 
 
Since Neverwinter isn't even on the steam top 50 right now, I had to go to steam charts to track the player count which in the past 48 hours it peaked at around 3800 active users with about 2000 being the average online on steam alone. http://steamcharts.com/app/109600#48h
 
 
The other popular games on Steam for MMORPG's that peaked relatively high were FFXIV which in the past 24 hours peaked around 5.1k
1,476 5,144   FINAL FANTASY XIV: A Realm Reborn

 

There are a couple games that are borderline not MMORPG games like Warframe that are still beating the crap out of the stats of Tera, but if they are talking about straight up MMORPG games, then Tera is going to be on top for a bit at least on steam. It did just launch and the numbers will fluctuate into something more reasonable soon, probably around 8k on steam at a time in peak hours for a long time. 

 
I'm a little confused as to how this was possible. Did they cheat? Or just abuse some glitch?
Originally posted by redrain84
no one plays this game...

That isn't true at all. It doesn't have a GIANT playerbase, but it has a very active medium sized community on both console and PC. I had no issue queueing up for any mission or pvp, it would always pop in like 2 minutes or less. Plus you see tons of people in town. So I don't really know what game you are thinking of, but it isn't "no one" playing the game.

This game felt really clunky but had so many great systems in place. It felt a lot like SWG to me, but because of the wipe I cannot play and feel like I'm accomplishing anything other than learning the systems, which I can do when there will not be a wipe and not lose all my progress.
Delete please
Giran (General) « Lineage II
5/18/15 8:41:30 PM
Does it take a while to hit level cap like in Lineage 2? I'm currently playing JP classic and it's taking forever and it's fun as hell because of that.
Honestly wasn't planning on even trying this game but I will now that I got a key. First 5 minutes in and it isn't HORRIBLE but it isn't anything really all that different. Feels relatively fluid for an Areia game. 
This could be the breath of life Wildstar needs to keep it going. There isn't any of the bugs I hated in the game anymore, but there were quite a few when I first started playing that kept me away, mainly the pet issues with engineer since that was the one class I enjoyed playing. I'll gladly come back if it goes B2P or F2P as long as there isn't an intrusive cash shop in the game.
87. Been wanting this game since like 2010 when it was announced.
Originally posted by SpottyGekko
Originally posted by Albatroes
Just another cash grab published by Aeria. Pass.

Published by Aeria ?

 

I don't even have to look at the game to know I won't like it.

This. Aeria just likes to publish every generic Korean MMO grinder, add in their extremely P2W cash shops and expensive items, and the flock of Aeria fans will go to each new game they launch and spend hundreds of dollars. 

It looks like the person playing had to attack the boss to get a bonus and avoid the immunity from being hit from the front? I'm sure it requires more skill than it looks like because consistantly moving around and aiming attacks and actually hitting them requires a bit of skill, I can't think of many games that don't require skill that involve dodges and rolling like that. Also isometric view? Are you watching the same video? It looks like it's a third person action mmo, it in no way looks like an ARPG like Diablo or POE with an isometric view.
Originally posted by SlyLoK
I am currently leveling up a character that is doing all crafts at once. It is interesting and fun at the same time.

That's great, but he was asking about whether or not it was required not whether or not you enjoyed it.

Originally posted by filmoret
Originally posted by Panther2103
I'm just a little confused as to how MO can still be up and running. I'm pretty sure last time I played it, before it went free to play or had the skill cap or whatever it had maybe 50 people on at a time. Did it really boost the population enough to make it profitable enough to keep it running? I was always hoping they would get this into a state where the game wasn't a bug ridden mess, but I also remember how rampant duping materials was and that kind of killed it for me. Or the thousands of npcs that would spawn on top of eachother. Does anyone know if they actually fixed bugs?

Although MO has some really really dumb things.  It also has some very unique and good features as well.  I saw a few bugs but not that many to be concerned when I was playing.  They have quite a few player built towns and hired guards and the sort.  Its very fun if you can ignore the blatant ignorance mixed with it.

How is the population currently? Is there even more than 50 online? If there is I may go give it another try, I just wouldn't really enjoy a FFA full loot PVP game without more than 50 people online at once, it would feel like a super dead world.

There have been plenty of AAA mmo's to come out recently, just because they aren't all unique doesn't mean much at all. The reason MMO's had unique systems back in the day has been explained countless times. They were all done by companies that didn't have much to lose, developed for gamers by gamers, and most importantly developed for in depth RPG gamers. Now that companies have dumped hundreds of millions into titles they want to emulate the games that have brought companies success in the genre, it's a smarter business move than dumping 300 million into a niche perma death ffa pvp mmo (not saying this is what you want, just giving an example).

There are unique MMO's out on the market at this moment though, but people have cornered themselves into wanting a stupidly specific niche that doesn't have a large amount of people that also enjoy the same specific niche that will never exist out of that early access paywall / dead on arrival development cycle. So many people have come to want so many different things that any developer who makes a game that one player wants, gets 100 other players throwing it down because of it not having their specific feature they wanted in it. Then comes the fanboyism from the niche that gets their game, and the eventual downfall from people hating on it who didn't want that type of game. 

 

Originally posted by BadSpock
Originally posted by SBFord
From the Destiny press release we received earlier today.

I can't find that info anywhere else.

Definitely means that normal mode with have matchmaking and hard mode won't. That is a huge, mega, massive big deal.

Not a big deal at all. People can find groups using the destiny LFG websites, I had to do it with raids, which are currently one of the few ways to earn high end gear to get you from 31 to 32. There is only one way other than that to hit 32, and that would be through iron banner. So it's currently already got a required grouping segment that has no matchmaking (not counting events like iron banner)

Originally posted by HeN138

hello everyone,

             i'm already on my 5-day on the 10 day trial and have many question following:

             Playing on dominion side atm and reach lv10 , is low level zone empty cuz i haven't seens nobody so far at all?

             is dungeon que long or not-existen ?

             if i reach end game, is it like WOW where i have to go through the other raid dungeons before i can tackle new ones?

             or is gear ez to get ? anything besides doing raid at end game also?

           

           i'm a former wow player that started back in 05' and raided till end of TBC but still went back to WOD just to end game 

           for the story and quit because didnt want to do raids there.

Raiding in wildstar isn't easy, and neither is getting gear, so unless you plan on raiding in a schedule with a guild you aren't really going to get geared all that fast. The population isn't dead, you will find plenty of people in end game but it isn't thriving either. Wildstar needs to do something to get attention again otherwise it will just fade away.

I'm just a little confused as to how MO can still be up and running. I'm pretty sure last time I played it, before it went free to play or had the skill cap or whatever it had maybe 50 people on at a time. Did it really boost the population enough to make it profitable enough to keep it running? I was always hoping they would get this into a state where the game wasn't a bug ridden mess, but I also remember how rampant duping materials was and that kind of killed it for me. Or the thousands of npcs that would spawn on top of eachother. Does anyone know if they actually fixed bugs?
WoW is probably the MMO with one of the worst communities out there, only being surpassed by LoL in my opinion. Basically to enjoy the game you have to get into a guild that has mature players that you can do dungeons and content with. 

It completely depends on what type of game you are looking for. If you are looking for an oldschool hardcore MMORPG, you will not find one that has been released in a stable state everything seems to just be in early access, or under a giant paywall to get access to it in an early state.

If you are looking for a themepark game, there are plenty that have come out recently that are really fun. FFXIV is what I am currently playing as my main MMORPG, it has a large population, and a lot of fun content but it can get really old really fast if you don't like to repeat content.  Guild Wars 2 is B2P and has a healthy active community and is pretty enjoyable. Same thing with ESO, although ESO tends to have a bigger community as of right now because of the recent B2P conversion, and will get even bigger upon launch on the consoles. If you are okay with a low population Wildstar is still pretty fun, but it lost a lot of people since launch. 

 

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