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All Posts by Panther2103

All Posts by Panther2103

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1959 posts found

You are right. There are plenty of options now, plenty of games that aren't trying to clone each other. The problem now exists that players don't know what they want. They will consistantly go between games, getting mad that each game doesn't have THE feature they want from another game, then if said game adds that feature because of a vocal minority then you get the people who didn't want that feature complaining. People have delved into such a niche need for their MMO games that they killed the genre for themselves and will consistently whine that they have no games that are like the game they want to play anymore.

I have a few games I'm enjoying right now, Archeage is pretty much the game I've been waiting for since my first break from Lineage 2, I just hope that other people start to find the games they want to play and allow developers to create their own visions.

He seems to post a lot of really bipolar topics. He creates topics like this where he says that you can be more productive, and posts that say MMORPG's are just a grind and have no point. Then in another thread he posts saying he was going to play Archeage solo, and offers information for someone to get into the game with their child. So not 100% sure why they post click bait threads like this.
Originally posted by ananit

it's a very good model but if you intend to play the game somewhat seriously, you are forced to buy storage. there is no way around it.

best f2p model hands down goes to path of exile and dota 2/cs:go though.

cs:go wasn't free and still costs 15 dollars. They just put a skin system into the game like dota 2 has just on the guns.

Originally posted by lizardbones
Originally posted by boxsnd

... according to subreddit activity, which IMO is the most accurate way of measuring MMO populations currenltly (together with twitch activity).


I swear if doesn't add an Emote of a smiley laughing uproariously I am going to cry in real life.


This. I don't even understand how you can begin to measure the population of an MMORPG through the use of an external site that wouldn't even have fraction of the players on it. A lot of people go to reddit yes, but a lot of people also never touch sub reddit subscriptions or post on it. Twitch is another horrid way of measurement simply because one popular streamer can bring a game 20k viewers. So 3 semi popular streamers bringing 1k a piece makes it look like a ton of people are watching for that game specifically but in actuality only a small minority of the viewers are watching specifically to watch archeage. Like when the wow players try out new mmo's on there, they stream them for a week or two then go back to wow. The only real way to measure MMO populations would be the sales figures after each quarter. Or if they have some site that shows active logins, but I only know of a couple games that have that, like Lineage 2 has a couple sites that monitor that.

I bought it and it's very fun, but it does get repetitive quick and has a very short quest (2.5 - 3 hours). For 20 dollars it's kind of a lot to pay for something that isn't even longer than some movies.
Originally posted by acidblood

Well at least it's sorta, kinda, heading in the direction. By which I mean legendary engrams and 'hard mode' rewards definitely needed a fix, but seems like they are quickly heading down the 'epic loot for all' path... which IMO (and experience) just cheapens the whole thing for everyone.

But before there was almost no reason to care about any engrams at all. Basically you almost never got the quality that it was showing, so what was the point in having a quality on them at all other than to make people get excited over nothing. I had gotten 5 engrams in one night that were legendary and it produced no legendary items. I feel like they could reduce the drop rate on them, but they can't make it almost impossible to get the legendary items. Especially when they aren't even the highest quality.

Even if it is 10 dollars for a lifetime sub, wouldn't that basically solidify the fact that they aren't updating it? The servers will only run so long even with a 10 dollar B2P price option. There just isn't a demand for this game anymore, unless it gets a complete overhaul. I would think next is server closure once they stop getting people buying it.
Same thing is happening on the Korean game too. XL needs to address the issue. People will continuously bash Trion for this issue, but in reality Trion can only ask XL to fix it, it's up to them whether or not they actually do it.
At this point they are selling 3d renderings of what could eventually be a star ship. But so far they haven't actually shown much of anything other than a demo people could walk around in for a bit. I just don't see a point in people constantly dropping money into this game hoping it will turn into something. I wish they would just release something more than what they have so far. It would make it seem way more realistically planned.
Originally posted by Asamof
hey its wukong

Every moba has to have wukong!

Originally posted by Mtibbs1989

This is me after 1 1/2 hours:

Yeah I am on the same server, I'm patron and it had like a 1400 queue when I started it like 2 hours ago, I'm currently in 20th position from 1400 in 2 hours, so it was about right with the queue timer.

Honestly it's really fun. I didn't know if I was going to like it or not, but the way it's set up the class system being build what you want type, the fact that you can level anything on one character, and switch it out for another class and level that up too is nice. I had a few issues in the very beginning with the payment, but after I got that all squared away I've been constantly on and not running into any problems. Game is good so far. I say it lives up to the hype.
They have been updating the subreddit with posts, but yes a lot of the issues look to be going unanswered. They did get DDOS'd earlier today for a while, don't think it's still going on. I had an issue trying to buy the founders pack, I couldn't get a card added to my payment methods, I tried about 30 times, different web browsers, used the glyph client tried it on there wouldn't authenticate a new card. But then when I decided hey ill try my other card already on file just to test (not really wanting to use it) and it went through. I don't really know what's up with their servers right now but it's kind of obnoxious.
So if you want people to take your game seriously, you have to have a website first man. You can't only have an amazon page for your game that asks people to pay for it without an actual trailer. The gameplay video on youtube was recorded at maybe 20 fps and looks really really bad, but honestly it could be really fun. Get more people to record a video of it or something to let us see how it runs and plays with multiple people or show off some game modes.
It looks like the pvp will be a lot of fun, and is the main reason why I am excited for it
Originally posted by simlol12
so...they're showing us a player grinding....that's......what am i doing here...

Well the thing about Silkroad is you go in knowing it's a grindfest. The people that play it either really love that about it or bot. Usually with grindy games like this it's somewhat nice to just chat with people while grinding but yeah I agree it's somewhat lame to just show that in your gameplay videos.

I think the reason it is struggling is a bit different. I like the game a lot. But from what I've seen and played end game is causing the game to do bad. It isn't the fact that it's just hardcore. It's the fact that there is literally nothing to do for people who don't want to raid or do ranked PVP. I guess it's kind of a staple of MMO's to just raid and do dungeons end game, but in Wildstar it's got people rushing the dungeons to do the raid, and then once you complete the raid nothing is left. It's just super barren, the leveling and content up until endgame is nice albeit buggy. That was another major issue, they had so many bugs when it was launched, a lot of which didn't get fixed until recently, and there are still quite a few bugs that cause me to like it less, like while leveling my engineer if I have my pets out, they will constantly fall through the ground if I go up any hills, which causes enemies to reset and gain full hp again. Just annoyances like that and the barren endgame seem to be most of the complaints I see.
I'm just confused about Silkroad as a whole. So there is Silkroad Online, which was the first game, then they released Silkroad R, which looks almost exactly the same as the first game but with "less bots"? Now they have Legend of Silkroad, published by a different company, but upon install it looks and plays and feels exactly like the original Silkroad. I guess I don't understand why they wouldn't update the engine, or the UI, or quests, or anything at all?
Originally posted by Bresha

I can agree with what youre saying.


I myself have talked negative of countless games since WoW (this isnt my first account) .I do long for the days of Everquest.


However,there are games on the Horizon that I always hold out hope for.Current ones for me are The Repopulation,Pantheon,WoD.Thus is why I stick around.


I am finished with Mainstream,big business, cookie cutter MMO's though.

WoD was cancelled sadly :/

If they get hacked you would know. There is a very normal amount of posts about getting hacked. Is there a point in you trying to start this witchhunt for trion?
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