Originally posted by Jesabelle
So what do you think makes an MMORPG successful? How would you go about releasing your own MMO if you had a production team and a team of good designers on your hands?
I would say that the formula for a good and successful MMO is:
1. A good and recognised IP.
2. A solid developer with previous MMO experience.
3. Low system requirements.
4. A good launch with stable servers.
These will get you box sales and a solid playerbase at launch, but that's fairly easy. Retaining the subs past the first couple of months is the hard part, because many developers seem to completely miss out on the importance of:
5. Depth
Simply put, if you want people to keep playing your game (and paying your subs) then you need to provide a depth of gameplay that engages people and galvanises them to want to log on. WoW does this very well by catering to most mainstream playstyles; you have the hardcore raiding, the casual grouping, the PVPing, the solo questing/grinding and the time consuming (and often useful) crafting.
None of these elements is particularly outstanding; most have been done (and done better) in other MMOs, but the fact that WoW has all of them in the one package is what makes it a very attractive MMO to play for anyone who enjoys the freedom of choice.
For example; most people would not have two subscriptions to two different games on the basis that one of them is a great PVP game and the other is a great PVE game; the majority would plump on the game that has very good, but not great PVE and PVP.
I've played many of the new MMO's and have felt that they have lacked somewhat in the depth department; I try to remember that WoW was also lacking when it was first launched but one can't escape from the notion that if MMO's want to compete with WoW, they need to step up because they're not competing with the "just launched" WoW, but the current well-developed one.
I suppose it's a good thing that people are still willing to play a game with a graphical engine that is 4+ years out of date; it at least proves that the majority of gamers can look past the gimmick and shinyness and still focus on the quality of the gameplay.
Hopefully that will, (along with the recent spate of failed/failing MMO releases) encourage new MMOs in development to turn out higher quality products.