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All Posts by Adamantine

All Posts by Adamantine

141 Pages « 1 2 3 4 5 6 7 » Last
2811 posts found
Originally posted by Pepeq

Even if your old games that you supposedly loved were released today, you wouldn't find them any more enjoyable than the ones you find now.  The one key element that is missing is not the game itself, but the people who played them... or more specifically, the mindset they were in when they played them.  You know, when the internet was still new and social interaction online was still in it's infancy.  That element is long gone and no game on this planet will ever rekindle it.  None.  Trying to find it again is really a waste of time.

Cant say if thats true for the OP or not, but its definitely not true for me.

What I miss from Vanguard is the excellent classes and combat system. Plus of course the wellmade world.

Even Pantheon doesnt return them.

Originally posted by UnleadedRev

Question is..."Why cant developers take a great game like The Witcher or Skyrim and make a good MMO out of it?"

Hu ? Thats very, very obvious ?!?

(a) MMO developers do not own the data that constitutes The Witcher or Skyrim.

(b) MMOs have a much smaller audience, thus these developers do not get the chance to spend this much development time for such a perfect graphical result. Not even for a socalled "AAA MMO".

(c) Also the amount of content in The Witcher or Skyrim is too small for a MMO. The latest Bioware game Dragon Age 3 would have barely sufficient amount, but it still would have to be drastically changed in many places to enable it as a MMO.

(d) Finally a MMO needs a S***TON of extra developments.

- Neither The Witcher nor Skyrim is even REMOTELY enough varied and balanced for a MMO.

- Neither The Witcher nor Skyrim do have the necessary extra logic for a server based MMO client - this introduces a lot of really ugly issues when the client doesnt really know what the server decided and has to guess and has to correct incorrect guesses later.

- Neither The Witcher nor Skyrim have to be protected against MMO specific issues like hacking, duplication exploits, or goldselling.

Thus no, these games arent possible as a base for a MMO. UNLESS you have the success of the amount that WoW had. But then you have a greedy company like Blizzard who doesnt reinvest the revenue to create an even greater game. So there, thats capitalism at work again.

Same here.

Vanguard was my home.

I never wanted to leave.

Now I'm homeless, MMO-wise.

Originally posted by SavageHorizon
Originally posted by Uziduke

Vanguard Blood Mage and EQ1 Druid.

The bloodmage  is the coolest vampire healer ever.

Vanguard Bloodmage was a great and unusual class,  hopefully Brad and Co give us something similar in Patheaon. 

From what I've seen (been a long time I've informed myself, though) Pantheon seems to have EQ style classes.

That means simple one task classes, not complex multiple task ones like in Vanguard.

For example, they didnt even list the necromancer in the first place.

The Dread Knight is a Shadow Knight again, and evil.

 

Dread Knight from Vanguard: Saga of Heroes.

I loved being a good tank and still being perfectly able to solo efficiently.

Took them ages and ages to get DK to that point, though. Most of the time the DK wasnt as good a group tank as the Paladin or the Warrior. Just not as much aggro generation.

All other classes in Vanguard rocked too, at least as far as I played them:

 

Paladin - Awesome. Was OP in raids, easily out-dpsing even mage classes. Outside of raids, they didnt had that much dps, but they had everything else in spades, including cool special abilities.

Warrior - Sucked, because unable to solo, and in group not that much better than other tanks that anyone would have noticed. Also horribly complicated to play. In short, this was the only class in Vanguard that I wouldnt want again.

Rogue - Never played them much, but every single player loved that class. Still could have gotten a boost or two in soloing. In group second best dps after sorcerer, a LOT tougher than Sorcerer if hit, and they could give aggro to the tank even better than Monk, Psi or Disciple.

Ranger - Runspeed buff, best ranged physical damage in the game, stealth specialist, excellent for soloing as long as there was space for kiting.

Monk - The puller specialist. Not that great solo. Still massive dps, decent defenses, and thanks to fake death they basically couldnt die when solo. Best kick stance ability, too, better than Ranger or Disciple.

Bard - OP in groups, because boosts dps output massively, by 60% plus special effects on top. Tried them, but always ended up being bored. The songs are fun to play with, but in the end everyone got the same songs. Second best crowd controller after Psionicist.

Cleric - A boring class to play, to be honest. Still very solid in every respect. Massive defenses, second best only to tanks. Best buffs in the game. Almost unkillable solo but very slow at killing anything.

Shaman - Three specializations, and wildly different ones. Bear was one of the solist kings. Wolf was the only healer with Stealth. And Phoenix was kinda weak, to be honest. Runspeed buff and second best array of general buffs in the game, after Cleric. Depending upon subtype and your class, even the best.

Disciple - The healer monk. Godmode. Totally OP. At lower level their focused one person healing was so good, they could emulate a tank - their healing would generate aggro and heal away all damage they get. Good defenses too. Got less extreme on higher levels, still the Disciple was awesome. Buffs are rather meager.

Blood Mage - The only mage without any form of kiting ability. On the other hand, full featured healer with massive dps output and immense self healing abilities. Very special and fun class. Buffs are mostly hitpoints and defense. Special symbiote buff can grant various effects.

Sorcerer - The glas cannon of the game. Very few features aside from sheer dps.

Druid - The spike dps king of the game, with a ***load of special abilities, including healing and some really good warrior buffs.

Psionicist - Best mage buffer (energy regen), best crowd controler, quite decent dps output as well.

Necromancer - Massive dps output if the mob lives long enough to get all the damage over time abilities applied. Only pet class in the game. Second best fake death but unlike Monk and Disciple it has a cast time. Lots of fun abilities too. Thanks to fake death, they are the only class in the game that can raise fallen comrades during battle (leave battle with fake death, apply raise dead skill), but it didnt worked during raids.

 

 

If you think world chat is bad, just switch it off ?

Depends.

If we still have capitalism, they will be more crappy and shitty than ever. If anyone can still afford them, because the rich will be insanely rich at that point and the rest of the people will be very, very poor anyway. So you'll rather spend your money on luxuries like drinkable water.

If we have (real) democracy instead and theres actually companies out there who are trying to make great products, instead of trying to make more money than anyone else, well I would assume full 3D reality and maybe we'll get even sensory data for the other senses, so the forest would smell like a forest etc.

 

 

 

Originally posted by Xxerox
If players keep playing after WW3 ... i suppose they will be virtual reality ones.

After WW3 we can be happy if theres any HUMANS left, let alone computers and the knowledge, ability and energy how to create and run them.

 

Originally posted by Dakeru

I mean 20 years ago we didn't even have internet or cell phones.

The internet, at that time called ARPA net, exists since 1969. The WWW was developed in the first half of the 1990s. Cellphones also exists since the 1960s, and in the 1980s and 1990s they became more widespread.

I myself have been in the internet since ca 1993. In the beginning, there was no webbrowsers, though. Then Mosaic appeared, not much later Netscape.

 

Originally posted by Phaen
I too would prefer a seamless world like Vanguard, [...]

Vanguard wasnt truely seamless. It was continous - but every zone had clear barriers that would make you stop until the next zone was loaded, and mobs wouldnt follow you across zone borders either.

True seamlessness means you would never encounter barriers.

 

Originally posted by Phaen
[...] as I think its more immersive, [...]

Thats an empty buzzword with little meaning. A game is actually immersive if its gameplay design is sound. Nothing else matters.

 

 

 

 

Originally posted by Dullahan

Ya, I'm not quite sure why they are going back to a zoned world.

Again, they never had true seamlessness.

Also they do it because of the limitated development ressources present.

Originally posted by NorseGod

WoW. obviously.

We can't stop talking about it and we want all games to be just like WoW.

Good one !

 

Originally posted by Gorwe

SUPPORT YOUR GAMES, NO MATTER THE PUB!
 

Dude, seriously ? Drugs arent cool !

For nobody not under drugs would ever ask of EA to care about their games... they care about profit, and then about even more profit, and then profit is on their agenda, and then - nothing else, obviously.

One might as well ask a lion to turn into a vegetarian.

The only reason why I dont play a MMORPG is because there is none out there that attracts me.

Also, I'm a man, I dont care about fashion. So why would I care if MMORPGs are currently fashionable, or not ? All i care is if I enjoy the experience.

So I would instantly play Vanguard happily again if anyone would reopen it. I dont really care if nobody else does, as long as theres enough players to have a great guild.

But since Vanguard is shut down and theres nothing else in sight - I dont play.

Speak for yourself.

Blizzard cannot let me down, because I'm not expecting anything from them.

Balancing is more important to MMOs that to any other type of game.

Balancing doesnt mean all characters are the same.

It means for example that ideally you want every class to be great against some type of opponent, so-so against the next kind of opponent, but weak against certain kinds of opponents, so everybody has some kinds of mobs they can solo well against (if you want to support solo gaming, anyway). For example a mage would be great against slow moving mobs with huge hitpoints, but really bad against opponents with strong archery skills. A tank would be great against the later, but would have to melee the slow moving mobs with huge hitpoints, which means he has to fight them for ages and will have to withstand a lot of damage.

The same goes for classes in PvP. Since with classes that have different skillsets its frankly impossible to make them truely balanced, every class should have half of the other classes as prey, and should be prey to the other half, thus no class is in the clear advantage or in the clear disadvantage. The advantage though should be a 60:40 chance if both parties play perfectly, and failure to execute the optimal sequence of actions should be penetralized, and there should be a good amount of random involved as well.

Grouping adds another layer. So we have for example three types of tanks - the magic free all dps "Fighter", the defensive spellcaster tank "Paladin" with healing and buffing abilities, and the offensive spellcaster magekiller "Inquisitor". Then all tanks should play differently and have different strengths and should be better than other tanks in different situations, but there shouldnt be one tank thats clearly superior than the rest.

 

Originally posted by turinmacleod

Perhaps this site could do with more open-minded fans who are willing to expand their gaming horizons? No?

It can definitely do without posters who obviously havent read the thread they're answering to.

Calling an apple an egg is NOT an expansion of anyones horizont. Its simply just an error.

Remove all aggro management. Just make it a tough warrior with some emergency abilities, such as rescue (temporary protection of a fellow player) and guard (partial protection of a fellow player).

All aggro management has to be done by the other party members. They have to make sure they keep their distance to the mobs, they have to disable mobs that are currently not on the tank etc.

This way ALL party members have to think about aggro, all the time, not just the tank himself.

 

Since I religiously avoid playing F2P ... no ! :-p

I prefer systems with specialization.

Not too much specialization. But not too little, either.

Theres a point at which a character is no longer a one trick pony, but not yet a jack of all trades either. When you have quite a couple of possibilities, and quite a bit of complexity to manage, but you're still very different from other characters.

And thats the point - every class should play very differently. So things that are important in one class should be completely irrelevant in another.

This automatically leads to some sort of trinity.

I also think I might prefer the tank/healer/crowdcontrol trinity over the tank/healer/damagedealer trinity. Because in the former, everybody has to work towards the same goal. In the later, damage dealers automatically will be brilliant solists and will have little to do in party except deaggro and will end up blaming the tank and/or the healer when things go wrong.

One could also add more roles. Maybe mobs hit so hard, without a debuffer no tank can manage the pain ? Or maybe without a buffer, damage output will be rather mediocre.

 

... still Vanguard.

Its kind of silly, nobody can play the game anymore anyway.

I still would play it if it still was running, though.

Well, AFAICS MMOs that have been so successful that they had emulators also had so much success they are still running.

Writing an emulator isnt a simple thing to do, after all.

A samurai is a japanese knight.

Nothing more to it.

Thus, if your MMO has no asian theme, it wont have samurais either.

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