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All Posts by Adamantine

All Posts by Adamantine

143 Pages « 1 2 3 4 5 6 7 » Last
2853 posts found

M$ is probably not interested, thats why.



Originally posted by nilden

Actually Microsoft was already involved with Brad McQuaid back when they dumped Vanguard and SOE picked it up. What makes you think they would want anything to do with this after that?

I dont think it would be very professional of McQuaid to hold a grudge like that.



Originally posted by Dakeru

lol Microsoft and Brad...

I think this is why some people still believe in this project.

They are completely ignorant to the history of this man.

I'm very well aware of the history of McQuaid. I just dont buy into the attitude of some people to treat rumors as "fact".



Originally posted by Pepeq

Microsoft should be more concerned about keeping itself afloat... I swear if someone convinced the world that there was a better suite of business tools than Office, they'd be out of business overnight.

For the record, its called LibreOffice and its free. At least to my needs for an office, its extremely sufficient.



Originally posted by Zapzap

The idea behind Pantheon is to not have it funded by a big name studio that will control or influence the product design.  [...]  MS already screwed Brad once on Vanguard and I doubt that MS has much love for McQuaid and even less for a non mainstream not being made for the ignorant masses.

I'm not aware the PRotF development team wouldnt be trying to get funding for this project.

I also dont see PRotF as a MMO for "old schoolers". Anyone can play it. EVE for example started as a mini indie game too, and became successful. Its unlikely PRotF will be as successful as EVE, but theres nothing in the way.


Originally posted by DarLorkar

Vanguard would never be anything other than a niche game.

Since you consider EQ a "nice game", too, well thats probably true. I guess all MMOs, except maybe WoW, are "niche game" to you.

However officially Vanguard was planned as a AAA game and it would have been one, if Microsoft had not stopped development long before the game was ready, and had not SOE published the unfinished game and took years to finish it.

Vanguard was stopped by a milliard of bugs and much too high hardware requirements. Not because it was "niche".

Well ... for the record - I do NOT want EQ.

Yes, in many respects EQ would be an improvement over current games - but some things can and have definitely been solved better than EQ did them.


- EQ means classes with a single task, and few abilities, and a lot of downtime between combat to regenerate your mana and health, and to me as a healer player it also means sitting down DURING battle, to regenerate mana faster, which is passive and boring and silly.

I want Vanguard, which had a much better combat system. Sitting down did NOTHING except you graphically sat down. Except for the poor solo Warrior, nobody had real downtimes.

And the classes usually had two tasks, one primary and one secondary, except maybe some truely pure damage dealer classes (like Sorcerer), and all classes have been very complex and not easy to master. I loved how even after having a playtime of friggin 100 days, I still had ideas how to improve my gameplay with my Cleric. Not to mention that I had maxleveled my Sorcerer and still felt not sure how to exactly play him, because there are just so many possibilities.


- I also want a truely seamless world. Vanguard didnt have that either. Vanguard was seamless, but had chunks, and getting over a chunk border meant you had a delay and would for example also lose any mob that previously chased you. Instead, I want much smaller chunks, and all eight chunks around your current position would always be loaded, so if you crossed a chunk border, you wouldnt know at all, since there is no delay, and the game would simply load the five new chunks that are next to the new one and arent loaded yet in the background(*) and of course mobs should be able to chase you indefinitely over any number of chunks.

- And yes, the world should be open, no "questing on rails".


- I want questlines that are long and tell a great story. I dont want a "travel quest" that just sends me all over the world. Well, okay, SOME quests might certainly be this way. But that should be the exception.


- I want some solo content. Yeah dungeons are off limits unless you are totally uber, okay. But there should be some possibilities to travel the world on your own and still have fun.


- I want NO MAXLEVEL at all. Or a maxlevel you cannot possibly reach, ever. I simply dislike the very idea of "maxlevel" and "endgame". The game should start the very moment you start playing, not later. Just make leveling get slower and slower and slower and make it reap less and less and less benefits. So a level 50 might challenge a level 80 and still stand a chance, even if its just 25%. While the level 30 kills the level 20, easily.

- Also, yes, slow leveling. Vangards was too fast.


- I do NOT want crafting as it is in Vanguard. Yes maybe Vanguard is superior to any other game - but that still was a hell of an uber boring grind. I want crafter level linked to adventurer level - your crafter level could be at most 10 above your current adventurer level - and you have to solve questlines to level your crafter.

- I also would like to be able to work for five minutes on a sword and its average, or 10 hours on a sword and its awesome, possibly returning to the task the next day to make it even better. Same of course for the mats - you can just buy regular mats from the shop, or you can travel the world for rare and improved mats, and with a lot of luck or time, even get absolutely exceptional materials. In short, you can work on items as long as you want, though your efforts will face diminishing returns.

- I also like the idea of mass crafting. Many players can combine their efforts to create a single legendary item. Its some sort of guild buff and really requires a lot of combined work from a lot of players.



I miss the most:

- Qaliathari Human Dread Knight - So why did it take me so long to realize how fun tanks are ? This is definitely my most missed character. I also loved the Qaliathari racial, best racial in the game, especially for a tank. Dread Knight sucked for a long time in Vanguard, because of inferior tanking, but in the end they became as good as the others.

- Qaliathari Human Necromancer - A class I really never found time to play, but whenever I did, I had an absolute blast ! The qaliathari racial saved my skin quite a bit, too. I just LOVE that racial.

- Darkelf Blood Mage - Never got to play him, but every time I did, it was just such an awesome class.

- Goblin Disciple - I called this my godmode character. Actually a class I should have enjoyed less to solo, haha.

- Darkelf Death Cleric - I think the Cleric really wouldnt have complained if they got an overhaul. It was just a bit boring. Soloing was a pain because of zip damage.

- Highelf Paladin - She was SO BEAUTIFUL !!!! The class itself is a tinsy winsy little bit boring, though. Still in raids apparently totally OP ... but I never got there. Either way, BEAUTIFUL !

- Goblin Shaman - I had a Hayatet/Phoenix/Fire Magic one. Definitely not the strongest variant ! That was Tuurgin/Bear/Tank. All in all I think the Hayatet really needed a redesign. Maybe I would have been a much easier time if I had played as Tuurgin, but I kind of wanted to play the best healer possible and Hayatet had energy regen.

- Darkelf Sorcerer - I really loved the damage, but then they nerfed the spell that made the class most fun (Chaos Volley). Ever since it was, well, still fun, but not as much. Anyway, I leveled to maxlevel really quick on this one - mostly solo.

Aaarg !

Damn you !

Now I miss playing my Vanguard Goblin Shaman !


P.s.: Actually, with a bit of thinking - I miss my Goblin Disciple even more. But the Shaman was fun, too !



Originally posted by Helleri
You can play as an Orc in Lotro (basically the same thing).

What ... the ... ORCS ARE NOT GOBLINS !!!!

Because Orcs are ugly ! While Goblins are beautiful ! There, now you know it, too !

I dont remember my heart ever skipping a beat ... ?

A roleplaying game is defined as a game which relies on the values of the character, i.e. its stats, feats, skills etc etc etc.

An action game is defined as a game which relies on the reflexes of the gamer. Character values either dont exist at all or only in the most rudimentary form (typically a class which defines what gear the character is carrying).

An action roleplaying game is defined as a mix between roleplaying and action gaming.

Many of todays MMOs qualify as roleplaying games, and many other are action roleplaying games.

I have no clue when there will be a MMO again that can "capture" me.

Maybe Vanguard was a bad thing. I have too high expectations of a MMO now.

The funny thing is, when I started getting interested in MMOs, I thought "oh I just want to play around, lets get just one thats classic fantasy and has a huge world".

Mind, I'm not saying Vanguard was perfect ... far from it. But it was actually trying to be good.

Newer MMOs, they dont try to be any good ... they are designed as if you're indeed expected to play them for 3 months, tops, then move on.

Never was, never wanted to, not planning to ever be one.
Originally posted by Siug
I actually like 100% P2W because of guaranteed and amusing drama in forums.

How so ? I would expect such a game to be empty and ignored.

People dont play a game just because it was released. If they think its crap, they wont play it.


Originally posted by jesteralways
1st learn to use proper english then start a pole.



So its gone now, but I still have so many Vanguard links that still work !

Old SOE Forums (readonly):

Telonica (Wiki):

Silky Venom (Wiki):

Angry Wiki:

Xanadu Community (Database):

Netherwing Flight Info (Copy of Diplomacy Wiki):

If you need inspiration for a game or if you want to have some nostalgy.

Originally posted by CalmOceans

The recent announcement that it will be a free upgrade for Windows 7 and 8 users kind of makes Linux on desktop irrelevant.


Linux has ALWAYS been free. ANY VERSION OF IT.

Hmm ? 100 players that pay 15 dollars per month only yield 1500 dollars per month .. thats not enough for even a single developer. Remember, you have to also pay rent, buy and maintain computers, pay the network traffic, and pay taxes.


1. I'm fairly sure the thread could have been named in a much less insulting way than basically "who wants to play the only true kind of MMO"

2. All roleplaying started as tabletop. Theres all kind of tabletop roleplaying games, and any transition of tabletop games to the computer have always been necessarily highly incomplete and imperfect, introducing a lot of limits that havent been present or necessary in the original experience. Thus its not clear at all what the OP is actually talking about. So - what the frak is this thread about ? I'm fairly sure it would have been possible to be much less vague about what this thread is about

3. Combining 1+2, frankly I feel that I have to say this thread is pretty awful


Originally posted by Four0Six

Because when Frodo battled Smaug he did it with hundreds of wizards, thousands of archers, hundreds of healers and warriors........

That comment only does anything if you're into LotR ... which I am not.

For example, in LotR, ordinary people do not have any way at all to become a wizard. If you're born as some sort of god, as Gandalf was, then you're a wizard. Otherwise, nope.

Theres tons of fantasy material that is not as low on magic as the LotR setting and appeal to me much more.

Originally posted by mgilbrtsn

[...]  However, people are still playing MMOs, so something must be ok.  [...]

I dont.

Originally posted by Howbadisbad

Being a healer in original darkfall ;)

Is this some kind of joke ?

Can somebody explain it ?

None that I can think off ... AFAICS all ideas that have been good ideas have already been imported long ago.

I have ideas for better MMOs, but none that are single player inspired.



Originally posted by nomotag
Cheat codes and mods. You know the ability to just brake the game if you want.

Those are both in - cheats are called hacks and will get you banned (hopefully, anyway), mods are called updates/bugfixes and you'll get them either way, without your choice.


Originally posted by karmath

There is already enough 'mmo's' that are primarily focused on single player content. 

So how about not a single thing?

Word !


Originally posted by Azaron_Nightblade

And you don't get disconnected for being afk for 15 minutes either! :P

You dont get that in most MMOs, either.


Originally posted by Aeander
The nemesis system from Shadow of Mordor would simply be fantastic in an MMO, on both a single-player and overall perspective. Imagine making actual rivals among the enemies who have killed you, them gaining experience from your death, and you getting alerts when one of your - or one of your allies' nemesis are nearby. 



Originally posted by Flintsteen

Class balancing.

Seriously ? Thats something single player games should learn from MMOs ! MMOs, especially longer running ones, are typically far superior with this. On average, classes are much more complex, fun, and balanced in MMOs.


Originally posted by SlyLoK
Single player features are what is killing the MMORPG genre IMO. I want as little as possible in an MMORPG.

I wouldnt go THAT far.

Its just that all ideas that would have been good ideas got already implemented. Or at least I cant think of an exception.



I dont really care for any other genres but classic fantasy.

No other setting can easily incooperate so many other genres (in fact, most genres can and have be fit into that).

No other setting allows such a huge variance in character design.


Superhero - Superheros are people with 3 tricks, at most. Really compares poorly in comparison to a wizard in fantasy, who can have consistently hundreds of abilities.

Supernatural/Horror - Thats basically a subgenre of classic fantasy, and included in really any instance of classic fantasy games I'm aware of.

Racing - I have no idea how anyone would create a MMO out of nothing but racing alone. As a small game in the game, sure.

Pirate - Thats another subgenre of classic fantasy and thus you'll get that for free with that.

Sci-Fi - The only other genre aside from classic fantasy that I might consider; however, its basically just robots instead of golems, blasters instead of attack spells, etc. Theres even classic fantasy settings that actually have Sci-Fi and just treat it as another form of magic.

Historical - Thats kind of too vague a description. In fact, if you include mediveal times, you are basically already in classic fantasy again, just add magic and you're there. However, you can put really any kind of historical civilization into a classic fantasy setting.

Western - Eww.


It is also traditional to have older civilizations, such as egypt or rome, in classic fantasy. Also adding Steampunk in parts is popular, especially for Gnomes, and sometimes even the aforementioned Sci-Fi.

Really, if you want to give me a game I'm supposed to play for years, only classic fantasy allows enough depth and variance.

Vanguard had PvP servers, too.

At least for quite a while, anyway.

I think the really important question is actually if PvP will be interesting.

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