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All Posts by Adamantine

All Posts by Adamantine

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2866 posts found

Actually, traditional MUDs have easily avoided mudflation: Simply remove gold constantly by a percentage from the game.

So if you enter or leave a city, you lose say 3% of the gold you're carrying with you. Starting at higher levels, you will receive a small amount that wont be taxed if thats all thats on you, but its really just a very small amount. There is always a way to avoid this fee by certain special paths, but they are time consuming (for example, only possible at some hours) and require skill and are considered illegal, i.e. if you're spotted by an NPC, you'll receive a penalty thats much worse than just 3% of your gold. But you can do it if you need to spent the money for something and you are just at the limit of what you actually need.

Theres banks in cities, so you can store gold there. Still you receive 1% loss every month and theres an upper limit what you can store, dependent upon your level. Staring at higher levels, you get a small lower limit that wont be reduced further if you hit it.

Same for storage space. As a service of banks, you can store stuff in cities, but it costs a fee depending upon the value of the stuff, and theres an upper limit, dependent upon level.

You can buy one house in the game. Theres a fixed fee per time on that, too, but among other things you can also store a certain amount of money in that house with no extra tax at all.

Also, money has weight and works against your weight limit. You can find purses which magically reduce the weight of money by a percentage, but its never possible to reduce the weight to 0%.

Trying to reduce money by fixed amounts however is always bound to fail. Such mechanisms would have to dynamically react to the amount of money already in the game, and they would put people who arent goldbuyers at a disadvantage, effectively possibly even forcing them to buy gold as well.


About the auction house, in my understanding there will be no such thing; Pantheon is planned to have player shops instead.

Ouch. I remember getting my Griffon too. I was so exhausted from all the stuff I had to do to get it, I WAS NOT happy AT ALL when I finally had it. Especially Akande was a major PITA. Trying to kill that bastard for WEEKS and MONTHS, man was that annoying.

I loved getting my Wyven on another character much more. APW was awesome fun. I was mostly angry because my DK wasnt actually immune to fear, as the devs had claimed, though. Well, whatever, DK was so much fun when they had managed to patch him, it didnt really matter. Either way that was when level 55 was already in, so neither APW nor Dresla was too much of a hassle anyway at that point. I had done both on level 50 already before, on other characters, though.

I remember getting the Palladium Armor Set on my Death Cleric. Took me over a year, mostly because I had to solo attempt it since I was playing EU and there was simply nobody around.

And I remember a lot of other stuff ... so many quests have been fun. Like United Races of Thestra.

Damn, now I miss Vanguard. Again. Sigh.




Well, I could probably tolerate up to 25€ per month - but if its higher than that, I'll have to bail.


Originally posted by bowmanjoe

wow almost 1000 views and not a single reply.  guess i failed here.


note to self: dont spill guts on internet.

So what exactly am I supposed to reply ?

I never even played Ashteron's Call and you didnt said it was an excessive rant about that game in the title.


Cant say about games, but videos that have fast movements and are shot at 30 Hz without motion blurr, i.e. shutter speeds far above 1/60sec and each single frame is sharp without blurr, well that actually looks highly irritating and not natural at all.

In MMOs I find 30Hz usually tolerable. Not great, sure. But tolerable. At 15 Hz it starts getting really irritating.

> 1. Bill Gates never said that

Who cares. The reason why this cite lives is because its a theory thats coming up all the time. The Gates saying maybe wasnt genuine, but it points out the stupidity of such assumptions very well. So even if it didnt happen, its still well invented.

Also, Microsoft DID INDEED built in an unnecessary limit of 640 KB into a machine that could saftely address 1024 KB.


> 2. We have reached many limits in technology where there are such diminishing returns that it's pointless to increase the quality because our senses can't perceive it.

"Full HD" has 2 Megapixels resolution (1920x1080). As do the older mars rovers spirit and opportunity (1600x1200).

When digital photography was young, everbody believed 3 Megapixels would be sufficient for anything.

Then it was 6 Megapixels.

Later 12 Megapixels.

Nowadays the limit is supposedly 20 Megapixels.

I found an article of a photographer who came to the conclusion that for the largest prints at best printing quality he would need 160 Megapixels. The highest single short resoltion of commercial cameras right now is 80 Megapixels.

Large format 8x10' cameras apparently may produce hundreds of megapixels resolution, depending upon the film material used.

Special monochrome films can reach gigapixels of resolution.

So - sorry, but nope. The human eye has only 6 Megapixels - but most of this resolution is in the center of vision, which is only in a 3 degree area, and we move this center of vision around anywhere we want to look.

The 1920x1080 of older monitors is nothing. The 3840x2160 resolution of newer monitors is still far from the end of the road.


Originally posted by NomadMorlock

My understanding is that anything over 30 FPS cannot bee seen by the naked eye, [...]

Actually, yes it can. The frequency you're looking for is 60 Herz, not 30.

And thats assuming you really have video, i.e. the single pictures have motion blurr. Otherwise you'll need even more Hertz for a natural look.

Cinema movies archieve their special kind of look exactly thanks to 24 Herz and 1/50 sec Shutterspeed, i.e. half of the natural motion blurr.

Uuuuuuuh. Yeah. Riiiight. Sure !

"640 KB memory is enough, nobody will ever need more."

(Bill Gates in the middle of the 1980s, in case you dont know that cite)

For all I care, I could get 8K monitors for MMOs. Damn effect icons, especially during raids.

I'm not much of a "roleplayer". I'm usually annoyed by the stereotypes and feel that people "roleplaying" suffer from a serious lack of imagination.

But I dont remember ever choosing a name that wasnt a character name. I dont even do that in offline games. I would have no "connection" to such a character. Without an connection, no interest in seeing that character develop.



Because I want a seamless world. A world in which you have to watch your step.

Not really, I never was "off the trinity".

I dont want too specialized classes, thats boring to play.

I dont want classes that can do everything, either.

I like the idea of classes having a primary task, but having a secondary task as well.

In short, I dont like EQ, I dont like GW2, I like Vanguard.

Originally posted by DMKano

All MMOs are made with a goal of making money first and foremost.

Since I'm surprisingly not a charity for rich people, I couldnt care less about that part, and neither should you.


Sure it was made for money.

But it was made for MY money.


Baldurs Gate 2, the best game I've ever played, was also made for money. But it was also made by gamers who wanted to create their dreamgame. Thats why it was so fun to play.

Unlike what else there is around right now in the MMO genre, which just isnt worth anything - time, money, whatever - to me.

I dont want the newest fluff and fashion and whatnot - I want a game I can play FOR YEARS. That means I want a rich game with tons and tons of complexity, and that means I want a traditional game with time tested concepts.

Define "most players" ?

The majority of players I know have no problem playing a woman as a man, or a man as a woman.

I never heard such a thing from anyone.

I dont understand how anyone would come to this conclusion.

MMOs, in my humble opinion, will get a lot stronger in future because they offer a unique experience that ultimately is above what single player games can offer. 

Because you can actually interact with other people.

And also because there will be a lot more gamers in the future, since the third world will sooner or later join the industrialized countries and will play computer games, too.


1. In a roleplaying game, your character is not YOU. Anyone can play a transgender character, if they wish so.

2. Transgenders are not a separate gender. They are people born into one gender who are wired in their brain for the other gender.

3. HOW you play the character depends upon how you think the character would be in the setting. For example in D&D a transgender would simply get a girdle of gender change, or get a spell to the same effect, made permanent. Thus they would play as their desired gender. In other settings, no such means would be available, thus a character would play as their birth gender.

4. Same for asexuals.

5. Intersexuals actually consistute a separate gender. However, even those visually identify as one or the other gender.


I would say the aggro mechanism tends towards repetitive gameplay. Because its always the same.

A game in which every party member is forced to think on their feet how to avoid getting attacked or, if you're a tank, how to protect others from damage, by positioning and various abilities, is in my mind a lot more interesting than a game which just repeats the same mechanism over and over.


I'm a powergamer. Ultimately I dont care for lore and stuff. Thats all just fluff to me.

Foremost I want to play my character optimally. And I want it to be really hard, if not impossible, what exactly "optimally" would be. I want it to be a real intellectual challenge.

Thus a game that doesnt give me the information I need to optimize my character build and playstyle is definitely not for me.

Thats one of the things I loved about Vanguard, you could think endlessly about how to play your character the best way.


Originally posted by Sulaa
Not enough context to answer that.

Well, its confusing.

At first I answered the POSTING and that says the opposite of what the thread title says.

The TITLE says "every race has one class"

The POSTING says "every class has one race"

So I went by the thread title instead.


Ooops, re-read the title .. okay its variant 2 then. Automatic Dealbreaker, not interested, especially not in a MMO. Maybe as a shorttimed singleplayer game.




Old posting was:

Well, that depends.


I'm perfectly fine with a game that looks like this (in a maximum simplified example):


Warrior - Gladiator

Mage - Psion

Rogue - Bowmaster


Warrior - Berserker

Mage - Cleric

Rogue - Trapjumper


Warrior - Warmonk

Mage - Wizard

Rogue - Stalker


Warrior - Ranger

Mage - Druid

Rogue - Bard

I'm absolutely not fine with a game that looks like this:

Warrior - always Dwarf

Mage - always Elf

Rogue - always Giant



In the first example, each race gets their own variant of base class concepts. Thus theres probably a lot of abilities that turn up in multiple of these classes, but overall everyone gets their own take and playing an elf warrior is a very different experience from playing a dwarf warrior.

I see this actually as ideal represenation of the concept that races should play differently, though a realistic example should have a lot more classes, and the sheer number of classes would be the main problem with this concept.


In the second example, well thats just a Diablo style action roleplaying game. I'm not interested in those.


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