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All Posts by Adamantine

All Posts by Adamantine

141 Pages 1 2 3 4 5 6 7 » Last
2809 posts found

Oh, and of course any time would be a great time for a great MMO to arrive.

Dont blame me if I'm not holding my breath.

I never viewed WoW as "great". It was apparently pretty good in the beginning, but back then I was putt off by the comic style graphics, and soon later it became a joke, so easy even preteens could play it.

Originally posted by akiira69
Originally posted by Kopogero

World of Warcraft is officially done. 

Last time I checked Blizzard hasnt announced that they are shutting World of Warcraft down. So unless you know something that Blizzard doesnt then statement is false.

I dont think that was what she was trying to say.

I strongly oppose forced factions of any kind. All factions should be user defined. You should join guilds and they then can compete with other guilds about ressources. Or even form superstructures like guild alliances, which then fight with other such alliances.

But not some stupid predefined race wars. I want full access to all races and classes a game offers. So I want to have for example a darkelven necromancer and a highelven paladin at the same time, thank you very much.

I dont mind if a darkelf has trouble entering a human or lightelven city. But there should simply be mechanisms in place that will allow it anyway. Such as solving a questline, and you still get bad prices, and then you can raise your station otherwise etc.

I dont do mediveal fantasy, thus I dont friggin care if it gets spoiled.


The four characters I enjoyed most in Vanguard have been:

Qaliathari Dread Knight

Qaliathari Necromancer

Gnome Disciple

Darkelf Blood Mage

But guess what, 3 of these 4 classes dont exist in Pantheon anymore, and the fourth is a lot different now.

Dunno what I'll play if I ever play.


As far away as possible, so I can see enemies in the distance.
Originally posted by 2pure
I had a monk, forget what race (was arabic/tan looking). 

Qaliathari then.

Back in Vanguard I was a huge altitis fan. :)

Playing all classes gave me a good bost in knowledge about what to look for in each when I played my main. Especially on a healer that was really helpful and important.


Originally posted by Dakeru

A bit like as well

"The new forums are coming real soon"

Who cares ?

These forums here work fine.

In my experience, new forums are usually making things worse. Many years ago I was a frequent visitor of forums. Then EA came and OMG they made everything a LOT more awful.

If only that was true.

Last game I tried was Witcher 2, but the console style controls put me off, I didnt even finish the tutorial. Fortunately at least I had waited and thus not paid full price.


I want a huge gameworld and correspondingly I need as much people as possible, so theres a chance to actually meet people in places.



Is it long downtimes between battles ?

Endless travel times ?

Having to sit down as a healer during battle and just watch health bars all the time ? (Many games still do that)

Having to battle even ordinary mobs with a full group for half an hour ?


No, I really dont want to discuss that. Thats "old school" in a really bad way. A MMO can be more mainstream. I like it when I can kill critter with a single spell on a highlevel mage. I dont mind a battle that lasts half an hour or even two hours, but it should be an epic boss and not some critter.


And the truth is very simple: if there is no MMO around thats fun to me - I wont play. I dont care if millions play a MMO. The crucial part is if I myself enjoy it.



When another money bug happened in Vanguard, I joined in with everybody else who was online.

Why ? Because I knew the devs wouldnt do a rollback (they didnt before, when I "missed out", either) and because I needed the money and wouldnt know any other way to get it anytime soon.

Short of months of extreme farming.

And I was right. Again there was no rollback, which IMHO should be standard procedure after such an event. Instead they banned some people who had especially efficient setups for farming and had made about hundreds of times of what I had managed.

I would like to point out that I didnt enjoy the event itself at all and that I didnt bought a single thing from other players from the money I gained, i.e. from my side the event had zero effect on the ingame economy. It was all for affording the top armor in the game which was, among other things, also horrendously expensive.


I dont remember any other event in which I cheated.



Originally posted by Benedikt

it depends how you define cheating - if simply by breaking rules then yes, if by trying to gain unfair advantage over others then no.

for example when i used to play muds, it was on most of them forbidden to multiplay, but since it was sometimes hard to find group for some dangerous kills, i simply logged in char of some of my offline friend and multiplayed with him. also we e.g. shared quest information (for solo advancement quest areas) or used other char to locate items for solo quests, which was also forbidden.

Oh, dont remind me.

Imagine being bad at languages in the first place, not being a native englishspeaker, and then attempting to solve quests done by people who are (a) native english speakers and (b) out to make the syntax especially hidden and hard to solve.

I never ever managed to solve a single quest in a mud by myself. I ALWAYS had to ask other people for the exact syntax.


A good MMO is far superior to pretty much any singleplayer game

1. The game is much better balanced and much more varied, thus offering a much more satisfying challenge.

2. You develop social connections to other players.

3. There is a lot more content to explore and content is constantly added.

Depends upon the quality of the MMO, really.

If there was good longtime gameplay, i.e.

- no free to play option, no shop, good protection from goldsellers, protection from bugs (rollback if someone found a dup bug etc)

- large seamless world with tons of quests to explore

- lots of different types of content (adventuring, crafting, harvesting, diplomacy, fishing, housing, ...)

- a classic, good, complex rulesystem thats fun to play and explore, with lots of complex classes that all have clear group tasks and different gameplay(*)

- good development support (constant influx of new content, balancing and fixes)

It would be totally worth it.


(*) Vanguard Style, not EverQuest style. I dont want a healer that only looks at health bars, thats boring.



How can I report and/or block other users ?

Forums are unuseable right now because I cant see the real threads between all the spam massages.

You can call it "Trinity" but its really specialization in general.

If everyone is a Jack of all Trades, there is no need for or benefit from cooperation.



Originally posted by Aodhan

Love trinity based games, best example for me would be Vanguard, Awesome healing classes in this game,anyone who has played a healer in this game will no what I am talking about (This garbage about spamming one heal over and over seriously you ppl have no idea and have never played a well taught out game like Vanguard).

Roll on Pantheon Rise of the Fallen.

Agreed. Healers rocked in Vanguard.


All I need is ONE MMO.

Just needs to be right.

Originally posted by Pepeq

Even if your old games that you supposedly loved were released today, you wouldn't find them any more enjoyable than the ones you find now.  The one key element that is missing is not the game itself, but the people who played them... or more specifically, the mindset they were in when they played them.  You know, when the internet was still new and social interaction online was still in it's infancy.  That element is long gone and no game on this planet will ever rekindle it.  None.  Trying to find it again is really a waste of time.

Cant say if thats true for the OP or not, but its definitely not true for me.

What I miss from Vanguard is the excellent classes and combat system. Plus of course the wellmade world.

Even Pantheon doesnt return them.

Originally posted by UnleadedRev

Question is..."Why cant developers take a great game like The Witcher or Skyrim and make a good MMO out of it?"

Hu ? Thats very, very obvious ?!?

(a) MMO developers do not own the data that constitutes The Witcher or Skyrim.

(b) MMOs have a much smaller audience, thus these developers do not get the chance to spend this much development time for such a perfect graphical result. Not even for a socalled "AAA MMO".

(c) Also the amount of content in The Witcher or Skyrim is too small for a MMO. The latest Bioware game Dragon Age 3 would have barely sufficient amount, but it still would have to be drastically changed in many places to enable it as a MMO.

(d) Finally a MMO needs a S***TON of extra developments.

- Neither The Witcher nor Skyrim is even REMOTELY enough varied and balanced for a MMO.

- Neither The Witcher nor Skyrim do have the necessary extra logic for a server based MMO client - this introduces a lot of really ugly issues when the client doesnt really know what the server decided and has to guess and has to correct incorrect guesses later.

- Neither The Witcher nor Skyrim have to be protected against MMO specific issues like hacking, duplication exploits, or goldselling.

Thus no, these games arent possible as a base for a MMO. UNLESS you have the success of the amount that WoW had. But then you have a greedy company like Blizzard who doesnt reinvest the revenue to create an even greater game. So there, thats capitalism at work again.

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