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All Posts by nightsteed

All Posts by nightsteed

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7 posts found
Originally posted by GrayKodiak

If Snail goes the asian route and just flat out puts OP skills in the cash shop I will stop playing or caring about this game that day.

I'm not so sure about whether snail will go that way or not... but well, they did package the martial arts to "not look like" martial arts skill books for asian servers...

Another crappy google translate. Pardon me:

Originally posted by AresPL

soooo... You dont know anything, team practice reduce 10h so 10-10 is 0 not 9

best styles are available only in game 

Really? Statisticians at Chinese/TW forums found that the maximum increase in skill learning speed is around +100% at maximum group for the duration of the training (25ish minutes). Did they change it in US/EU version?

Best styles available ingame can be bought via item mall purchased currency. 


I've been playing almost all subscription-based major mmo since UO, and spending money in AAA f2p such as LotRO. I do not have a problem with paying for my entertinment, but i despise the business model that gives advantage to the rich rather than the skilled. When i get my butt kicked, i want to learn from the kicker, not get richer than him.

Originally posted by bcbully

haha. I want to thank you aswell. I only know what I know. Tell me, The two internal skills that I have now, is the second just naturally better than the first? 


Do have a good place for me to see character stat breakdown? I made this poison that reduces "Balance," I don't see balance as a stat though. I have about 79 other questions. I hold those for now. Thank you.

Generally speaking, yes, the second set is better than the first as it provides higher HP and Blue Bar (not sure what they translate this to). However, in practice, the level of synergy with the 3 basic martial arts set provided by each school is different. For example, wanderer valley's 1st and 2nd internal skills does not synergise well with its own martial arts compared to other schools like Tangmen. Still, within the school, max level 2nd set is usually better than max level 1st.

Here's a table comparison (in google translate gibberish) if you want a quick glance on what 1st/2nd/3rd internal of each school does, for quick comparison to see the improvement of 2nd set over the 1st:


For your second question, unfortunately i do not play a poisoner so i'm not sure which poison you are referring to. However, most stats can be seen from "C", 1st bottom left tab, extend out the right hand side add-on window using the little arrow right side of potrait, 1st and 2nd tab at the bottom of the extended window. If the stat is not there, it might not be a stat per se, but a "status".  

A status is like a buff/debuff which, in combination with particular skills' buff/debuff, causes an effect. For example, some scholars skills adds an unbalanced status, which makes the target susceptible to be knocked off his/her feet (punted).


Hope it answers your queries. I came here to see if the english version is translated well since majority of my friends cannot read chinese (and i type rather slow at that), but after reading most posts it seems the garbage translation efforts confuses more people than the language barrier itself. 

Originally posted by lalartu

1 - if you pay (monthly), your character will progress faster and knowing how this follows the chinese game philosophy, it'll probably go the way of the perfect world and eventually become p2w

2 - the skill system is very similar to Eve Online, but you have to actively stay online unless you're a paying customer. if you're paying, you can log off, so in that sense, if you don't play a lot and don't pay, you'll feel very underpowered

3 - it's open pvp, so that means the paying members with ALWAYS have an upper hand

4 - in a few months when some people will be WAY ahead, it'll be hard to catch up and so unless you join in right away and start leveling and paying right away, you may end up giving up when some players are just too powerful to handle and the griefing starts to appear (in that sense, eve is different because there are so many sets of skills you can be good at, but in AoW it's mostly the same stuff)

5 - the battles and everything else in the game is fun, but I can see how it can eventually turn into a horrible waiting game, especially if ypu're not paying. basically to adnvace in skills you have to wait for them to count down, or pay money, or pay ingame currency all of which are not really fun. you can't raise you skills any other way, e.g. by killing monsters or doing anything at all, it's all on a timer


I would say this is a rather accurate reflection of the general sentiments felt over at Asian/TW playerbase. A few points to note though:

2- Elite (paid) offline training is good only for one level of any skill. Once you level up in the skill you selected, your offline training will stop. If leveling that skill takes 8 hours and you went offline for 12 hours, you will waste 4 hours of potential training time. Alot of Chinese/TW/Asian players circumvent this by AFK-ing and macro/bot programs, Snail is not doing anything against botters except restricting gathering skills of free players to prevent gathering bots (and forcing players to pay subscription in order to craft).

3- Those buying official currency and training with them do not need to abide to time limit or log off to train. Theoretically how fast they level their skills to lv36 (and gaining the 2nd/3rd set of internal skills) is limited by how fast they can click the 3 buttons if they have their wallets opened. This affects not only the open world pvp, but the arenas, challenge for school management position, fights for clan castle/fortress, etc. 

4- And when the normal player starts to slowly catch up to the paying (not just the monthly sub payment for VIP/elite, but the "dump money into item mall type") players, the company releases the next set of internal skills which blows the previous ones out of the water. Currently its at the 3rd set in TW/Asia, but preview of the 4th and 5th is out, so expect the same to happen at US/EU versions.

5- You can raise the internals (press "K", last tab) by killing mobs... but you can buy pills from item malls that lets you gain that faster then killing mobs. Those who trained the correct internals boosting the appropriate stats will have huge advantage over those who don't later on in the game, the difference will be very visible by 3rd set of internal skill.


Well... enjoy. 

Originally posted by WarWitch
Its a pay to win game, Everything in it is rent for rl cash rent a mount rent bag space x6 etc for 7 days rent gear for loosk 7-30 days etc. The game playes a little slow to me and you caint really move around a lot when you fight. The graphics are kinda dated looking. try it for free for 10 hours. If you try it look for PowPwo and Icoa guild for dungons and team events.

I would disagree with the graphics and movement part, and to a certain extent, your examples for it being a pay to win game.


The graphics is one of the better ones for games developed in China (sadly). The musical scores are authentic classical pieces that suits the artistic style, and overall it manages to recreate a scenic, idyllic world for immersion in this genre.


Movement wise, if you hold down block, you will move slowly. Try letting go of the block and use the appropriate movement skills after you obtained the manual (shft, ctrl, double/triple jump or double tap). Though jumping is suicide facing certain schools.  -.-


All items deteriorates, and basic items (wood class) can be bought from npcs. Mid level items (iron, bronze? class) can be purchased from school npc using contributions. Higher level items (bronze, silver, gold or jade class items) have to be player made. So it is a money sink, not really a pay to win.


The pay to win comes from item mall pills that level your internals (press K, last/bottom tab on left if the UI stays the same), as well as the unlimited training using silver. 


Playing for enjoyment at your own pace is great, but any competitive FFA PvP will be frustrating when the 2nd/3rd internal skills is released and you see a huge gap between paid training and normal training. 

Originally posted by tristanryan

1. I know nothing about the game other than 30 minutes worth of reading. There seems to be different options to purchase. From what ive gathered, There is a deluxe VIP and then another version with more rewards. If im willing to pay more, or whatever it is, can i get the good deal still? Or is deluxe all that is available now? (confused)

2. Can i trust to use my credit card with these guys?

3. Do you enjoy the game or regret your purchase?

4. Any advice or anything else you can tell me possibly? (good OR bad!)

5. I read that players who spend a little money have an advantage. This is okay. But is it Pay-2-Win? :(

6. Im so confused on the purchasing options. Deluxe = 60 days VIP? Elite = No longer available but 90 days? Will the 60 days last untill full release or what? What do you do after the 60 days and the game isnt released yet?

Please fill me in on this game and if you enjoy yourself, regret your purchase etc etc. I love sandbox and i also enjoy PvP.

It is a good game (despite its business model) from a purely gameplay perspective.

1. I'm not sure about the English version's package deals... But there's a VIP status ingame where you can do basic stuff (like mining/fishing, voting, etc) and f2p version where you are severely limited.

2. The company itself is established, i supposed, not those back alley sweat shop operations. Still, be careful as usual.

3. I'm playing the f2p chinese version on Asia Server (haven't paid a cent to them yet).

4. Take it easy when you get your butt kicked. It will happen. In other games we can attribute the loss to our lack of skills; here its "there's always another player who paid more".

5. Yes. It is a pay to win game. (pls refer to my other post for explanation)

6. Everything (items/horses/bags/etc) which is time-limited ingame wlll start countdown the first time you used it. So the VIP status will also start countdown the first time you log in.

I am enjoying to a certain extent. But for the company to give unlimited powers to those who wish to pay for it, in a open pvp environment (like pre-trammel UO) while restricting basic functions of f2pers will hamper the popularity of the games. They are already merging chinese servers and asian servers due to huge population decline. 

Not sure about you, but i rather look forward to seeing how Perfect World develop its Swordsman Online.

If the same business model as the Chinese version is ported over, then it will be a crippling f2p-pay2win model.

Let me clarify a little:

I'm currently playing the Chinese version at Snail's Asia Server (the Chinese version US Server is up too). From there, you will notice there is two currency ingame: "minted silver" and "silver pieces". 

"Minted silver" is the official currency to trade between players and can be obtained via item mall with real money (with conversion). It is also awarded via questing/kidnapping activities (time/frequency limited) ingame, but in very minute amount.  

”Silver pieces" is the main currency you earn from loot, quest rewards, etc. Only usable with npc merchants (who do not sell much). Unable to trade with players.


Now, with that in mind, lets take a look at the "skill leveling" system, as an example of why i say it is a pay2win model.

There are three ways to train up a martial arts skill: (rough translation) meditation, group practice and kata.

Meditation is the basic one where you equip the skill and your character learns it gradually while you are online (for 1st internal skill level 18 to level 19 takes about 10hours online, for exmple). Group practice is limited in frequency and requires a group of players to ractice together and improves the skills learning speed for the duration of the group session only (so possibly reducing the above example to 9hours). Then comes kata, where you pay "silver pieces" or "minted silver" to level your skills at a very much boosted speed (some of you may already know where this leads to).

Each character is limited to 100 units (liang) of "silver pieces" per day for Kata, after which, even if you have additional "silver pieces", you can not use them anymore. However, you can use unlimited "minted silver" for Kata... (and "minted silver" can be purchased officially).


So if a day1 character comes in and dump thousands of dollars in the item mall, not only will he be able to buy all the best items from other players (note: trade between players is restricted to "minted silver"), learn exclusive (OP?) skills from item malls, AND train up all his skills to max level. Then beat our painstakingly trained character with ease.


Some might say "gank those rich brats"... but do note that he has the option to send those item mall bought gifts to your allies and buy them over too.


So in conclusion, i doubt this f2p model will take off in Europe or US market (and i am surprised you read till the end.)

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