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All Posts by youngkg

All Posts by youngkg

18 Pages 1 2 3 4 5 6 7 » Last
342 posts found
Originally posted by Satsunoryu
End-game PVP concerns are exactly why I haven't pre-ordered.  I'm just not convinced there is much more there than what GW2's WvWvW system offered.  I was seriously let down by that title.

   ^^^

ESO pvp is just a revamped version of GW2 instanced WvWvW and nothing like DAOC RvR.

 

Fun PvE though.

Originally posted by asmkm22
Originally posted by youngkg

PS4 has FXAA.

 

Sony always wins on paper but never executes...http://www.youtube.com/watch?v=8XqWRACk2zY

 

 

I think the PS4 looks a lot better on that video.  The XBox looks like they just jacked the contrast up a bit, and you lose a lot of detail.  Both look pretty bad though.

The Xbox 1 looked sharper to me but overall yeah...both pretty underwhelming.

PS4 has FXAA.

 

Sony always wins on paper but never executes...http://www.youtube.com/watch?v=8XqWRACk2zY

 

"the PS4 offers a superior experience on several fronts"...You have clearly  never used PSN before or have no idea on just how far superior XBL is in comparrison.

 

PS3 on paper was also a stronger machine that failed to out perform the 360. Just gonna have to wait and see if PS4 actually delivers this time around and as a 360 and ps3 owner i kinda doubt it will.

 

 

 

 

 

Originally posted by Fearum
Originally posted by MMOExposed
Originally posted by Fearum
Originally posted by MMOExposed
Originally posted by Fearum

The only stealth I think would be good would be if an archer had a camouflage type ability but couldnt move while using it, well maybe moves really slow. Gives you a scout class with stealth but does not make it over powered or anything to worry about because its not a combat crutch or ability but only for scouting. 

 

I'm glad that they arent going for an assassin type class here. There are enough games that already have them and usually are always the most played classes. Having large groups of stealthed assassins is lame.

Another bad idea IMO.

WoW's stealth still better.

stealth classes shouldn't be able to stealth in combat without long cooldownsl its whats wrong with Thief balance in GW2 IMO.

all damage should remove stealth. Dots, AoE, etc.

enemies who are stealth, if close in Melee range should get enhanced detection of other stealthed enemies.

using attack skills in stealth should auto unstealth. Non attack skills should not.

some classes get counter stealth abilities to track stealthed enemies in the field of view. This requires them to use their player skill and knowledge to detect stealthers and lay down traps or AoE that area to expose them.

stealthers have to have skill to move out of AoE, and try to avoid traps and detection skills.

Horrible idea, being able to walk around in sunlight and not be seen is just crap. Playing a game of hunt the invisible players is not fun.

It's a fantasy world last I checked. Using real life logic doesn't apply to a fantasy IP, nor a video game, and especially not both together. You sound foolish. None of your stealth ideas are fun. They are worst than what even GW2 does. As much as I dislike GW2's stealth, I rather have that in than your idea of stealth. 

WoW's stealth is the best idea on stealth so far. I added a bit to it for my suggestion, but the WoW model is the most balanced in terms of fun for the Stealthers while not being OP for non stealthers who have to fight them.

 

so how about you chill out and think about that for a moment,

Go play WoW, no stealth for you here. Cry more, maybe he might throw it in.

Every mmo marc jacobs has taken part in has had a stealth system implemented, even the very mmo camelot unchained is based off.

 

Did marc jacobs denounce stealth or something?

 

In any case whats the big deal about stealth? It existed in DAOC just fine and with CU most likely being a zerg vs zerg RvR type game the "lone wolf" or  small pack stealther groups wont being seeing as much action as your average zerg group.

 

But why all the hate towards stealthers? If they choose to roam in small packs or solo trying to pick off straglers then so be it...as long as there enjoying what there doing why would it bother you?

 

I personally like the suspense they bring to pvp zones even if they are an annoyance. They add a layer of immersion to small group or solo pvp imo.

I wanna see each character have a buff limit similar to the concentration stat (that buff classes have) that limit the amount of buffs they can hand out.

 

If i cant see that then i dont wanna see buff classes in CU.

Originally posted by Crunchy222

I agree, it gives the game kind of a cheap and hastily made appearance.

There are screen shots of the character models they made in 2010 for this game, they look fantastic, and of high quality.  From what i can understand from the developer posts, they kind of put the current filler character models in just to get the game more launch ready a while ago, my assumption is they didnt see enough time to make armor across them all.  So those have to wait.

They are typically slow with adding such stuff...so to expect new character models would probably be determined on how popular the game becomes when it launches.  I could guess a decent launch, with steams help, would probably give them the money to hire more people and get non essential game items like those nice character models in game.

 

In all honestly though, they have made a lot more progress in beta than i would expect from these guys, given ive been dealing with them since 2008.

Yeah i know theres a few people who think this is all retarded to even want...however, it adds game diversity, which is always a good thing, right now with armor...everyones the same character granted they have the same gear on as you.  Which imo, isnt a good thing for a mmorpg...dont care how pvp focused it is.

 

Also ill hint that theres more vital things that need to be put in game at this point, so i can understand why this isnt a priority now.

My hope is that they dont get into a situation where their investors force a launch...i think thats basically what happend in november/december and they were granted funding to further develop past the origional timeframe they were given to produce results.  Question is...how much time did they get?  Realistically, i see a decent launch late spring early summer, and a fully finished ready to launch and start working on expansion next winter/spring.  I wouldnt put this game on steam untill at least late fall, unless they have way more done than they are showing us.

Even if it launched today as is, in debug mode, sadly it still has the best combat/gameplay, most stable client, and is the smoothest preforming game of its type, and thats really sad since most of its competition was been launched since 2010 and has made zero improvements in that time frame.  So if your into full loot pvp focused sandboxes, this is your only decent game to choose from.

 

Edit: i just want to make clear, the game isnt in a shoddy incomplete state.  Its missing more non vital "things" than "things" that are going to make the game incomplete. Few more game "things" put in and the game is done, but missing "things" that would add some quality and asthetics. I think they should hold out untill its all put toghether and do a proper, finished produc launch, rather than a work in progress launch, even if whats missing isnt a huge deal.

Are you serious?......

Originally posted by Greymoor
Originally posted by Imperator101
They better make an indepth character creation system, so everyone will beable to look different. One that has as much depth of oblivion at least. The player models also look like junk and need to look more realistic. 

The player models will continue to look like junk and character creation won't be expanded. Fortunately it's not on AVs to do list. If the gameplay is done right people will play anyway. (Armour will cover your ugly model face)

It actually is on there (to do list) according to Tasos but they do plan on launching with the current models.

 

Didnt want to link something from the beta forums but if you wanna see it and have access to the forums its in the last "State of the Beta" post tasos put up.

Smite replaced HON as my preferred moba, The HON community after going FTP went to shit...

 

The 30$ god pack is pretty cool but its not needed if you want to play smite, Smite does have a free pool of heroes that you can access at any time, but the 30$ pack does give you the freedom to save your currency to purchase skins for the heroes you already have unlocked.

 

In order to play ranked matches in Smite you have to first hit level 30 on your account and by the time you do so you would have already accumulated enough in game currency to purchase a few gods by then or a combination of a few gods and skins.

 

The 30$ deal is tempting but by no means necessary.

 

P.S. builds play a bigger role then some might think imho.

Originally posted by GamingGeek

It just strikes me as a shamelessly entitled and ego-centric mindset.  "My life has changed, so now the games should change to better suit my circumstances".

No. They shouldn't. You should change your expectations and adjust your priorities to suit your new circumstances.

 

Amen...If you wouldnt pay 15 dollars for admission to a game then chances are you dont really have alot of interest in it...and if you cant afford a 15 dollar sub fee then maybe gameing isnt something that should take any level of priority in your life?

I played Rift  for a month or two and thought it was pretty good as far as themeparks go, so when i caught SL on sale for 12 bucks i decided to give it a try.

 

My old guild left the server due to the population...I myself noticed a huge difference in the population at the start of SL but i chalked it up to the new huge land mass and figured at 60 it would pick up again...

 

So me and a friend took a week+ to hit the max and we may have seen like 50ish people thru the entire grind to lvl 60...

 

Once i did hit 60 i noticed that it took forever to get a pug expert, unlike pre SL where ques for experts were 5-20ish minutes..Gave up on expert runs and gearing up via pve in general and did instanced pvp (world pvp was and is dead) till i eventually stoped logging in about 1-2 weeks before my sub was up.

 

A real shame since i liked this game Pre SL.

Dragon for some reason outnumber the other 2 factions 10 to 1 so fusang is 90% of the time a zerg fest thats always being controlled by dragon.

 

TSW PvP overall is pretty forgetable in anycase...I did Have fun for a week questing though.

Originally posted by Badaboom
Originally posted by SEANMCAD
Originally posted by Badaboom
Originally posted by SEANMCAD
Originally posted by Badaboom
Originally posted by Kabaal
As long as they are off by default and don't indicate a persons location then i also dont see a problem, but i also dont see why theyre such a big deal.

This is why: (Pretty neat eh?!)

 

 

I think at its core this is a good visual of exactly what AV wanted to change about an MMO. Not just the fact of all the chat but the fact that everyone is sitting down not doing anything in game other than chatting

Invalid argument.  Some people are sitting around doing nothing.  Other people are trading, finding groups. 

and talking is also 'doing something'

venture to suggest you knew what I am really saying?

Your English is not the best so no, I don't always understand what you're trying to say.

Name one valid arguement for not putting in toggleable chat bubbles.  If you don't want them, uncheck them and BOOM, normal Darkfall.

Quite simply you'd be an idiot for using it in DF...So not many would use it....So why bother?

 

chat bubbles?...really?, Who the f&^# cares.

 

 

PVP
General Discussion « Asheron's Call 2
12/20/12 5:07:15 PM
Originally posted by Ringside
Thought this game was dead years ago arent all servers shut down? If there is a server open PLEASE let me know im going to subscribe in a heart beat

They opened a beta server a week ago  , check it out.

 

Looks like there finally gettin it together.
Its bad gents...real bad....
just installed...NDA popd up and once you advance past that theres a 160mb patch =(...but the servers are up now at least =).
Originally posted by VassagoMael
When I try to log in I get that message. Is this normal or did something go wrong in my installation?

Normal...just keep it up and go about your buisness.

Originally posted by funcon
Anyone have a fix on the Patching Failed: peConnectionTimedOut error?

Due to traffic everyones getting it..just torrent the data files,move them into the directory and then just keep the launcher running in the event AV drops a last minute patch.

 

Imo.

Originally posted by hockeyplayr

has anyone been able to log in? i bought ac and subbed and it says my account doesn't exist..

 

just installed and logd in with no probs.

Originally posted by Raserei
So if your not on the PvP server, AC2 is 100% PvE?

It all depends on the server ruleset but as i said before i dont recall what this servers ruleset was, i think there were 3 rulesets..

 

1. Darktide=FFA Full Loot

2.Allegiance PvP= Faction PvP based on your choosen alliance or race (dunno about the corpse looting)

3.PvE

 

I know for sure the server in question did indeed exist back when AC2 was live i just cant find anything on the ruleset.

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