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All Posts by ninjajucer

All Posts by ninjajucer

10 Pages 1 2 3 4 5 6 7 » Last
185 posts found
Just quit aion
LFGame « General Discussion
10/02/09 11:13:30 AM
Originally posted by summitus
Originally posted by gortic

I got to level 16 in aion, then I could not stand it anymore! It was just not for me... now im playing Fallen Earth and it is AWESOME!!!!!!!!!!!!!!! I have found my home.


 

Exactly the same  for me ! 

Yeah its great if you enjoy a 5 year old engine, lag issues, crash issues. A Pure CRAFTING/Sandbox game. Graphically, well it takes place in a desert, so any 10 year old can do a desert with a box of crayons. The game does not even compare to Aion or WoW or any other P2P game. Pretty sure even Asheron's Call beats FE.

Origins:

Classic and SI zones

All classes except theurgist, mauler. And any races that were introduced with catacombs.

And thats pretty much it. Darkness Falls will still be there (w/o the darkness rising expansion). Old Frontier zones intact, I think they were going to include the new keep designs and updated graphical content. Of course, the new keep designs don't work too well with OF, so that was one problem.

Pretty much everything before ToA.

 

And another person leaves the Warhammer failure-in-progress to rejoin the DAoC Team! Yay!

"Hello All,

 

I wanted to take a quick moment to introduce Andy Beldford. He has been one of the Community Coordinators for Warhammer Online and will be now helping us out here on DAoC on a regular basis. His assistance will help free up time for the developers who have been spending much of their time posting, responding to feedback, and tracking down issues, which will allow the development team to focus more on delivering our version updates. Developers will continue to communicate through Dev Diaries and Facebook, but Andy will be here to make sure the team does not go quiet while focusing on completing its various deadlines. Furthermore, Andy will be collecting feedback from the Herald, forum threads, Facebook, etc. and relaying that information to the team. Welcome, Andy!"

This is getting more and more humorous as time goes on. With WAR just recently falling behind AoC in the numbers game, its clear that EA/Mythic/Bioware does not want to spend that much more on the debacle of WAR. Its a shame really, if they had followed the 3 realm DAoC pattern, it might have been a better game, that and not having every zone split down the middle in linear fashion. Still, I hate to see a game bite the dust after a year or so *cough* Tabula Rasa *cough*. Time will tell.

Bring on Origins!

After all the complaints I saw with AoC with men oogling over the breasts in that game, and the complaints by women that there should be some penises in that game. I think its refreshing to see a developer with the balls (so to speak) to actually make a game with both genitals in it. So what next for MO, nude emotes?

Pull the plug on it already. It was a good effort at making something in the warhammer universe, but with only 2 factions there is little to really keep a person interested. They should have followed the DAoC model with 3 different realms. That being said, even Jeff Hickman stated that they screwed up the game. Its been out how long now with only 2 out of 6 capital cities available? Too many CC issues, balance issues, and basically forcing PvE to compete with PvP. Cookie cutter classes and races. The game was a letdown for many fans of the genre. I played it for a few months, got a few toons to 40 rr50ish, the game has little appeal after a while. The list goes on with the complaints.

Let the game die.

What is interesting is that before the release, they pulled people from the DAoC team to this game, and now it seems they are pulling from this game back to DAoC. With a successful merger, what could they have in store for DAoC next?

So just popped over to see if the Ywain servers were up and they are. 3500 people on that cluster alone. That's....that's...I'm speechless. Now of course, how many of those are bots? Say maybe 1/3? Still, 2000 people on one cluster is almost what is was back before clustering. Still have a long way to go before they get my sub again, (will not participate in the mad dash for artifacts), and with this success, looking forward to Origins or some sort of DAoC 2....or w/e is planned next.

http://www.mmorpg.com/gamelist.cfm/game/11/feature/3534/page/1

Lol. Unless your a crafting nut, skip this game. Oh and to build a car should take you through casual playing about 2-3 months real time. Hardcore could prolly do it in a few weeks.

The tutorial is very cool and shows a lot of promise as to what to expect, unfortunately the actual gameplay is so far from that, as it will take a long time to actually get to those stat and equipment choices in the real game.

Based on all that, and the fact that I tested the game, I wouldn't waste my money here, its nothing special.

My 2 cents: Good game with potential. The shop will be its turning point. And its good til something better comes along. Besides, where else can you make a hulking warrior with mounds of plate armor and a huge 2 handed sword and still be considered a mage?

My own little vent here. There are 3 classes, Warrior, Rogue and Mage. You then switch to a sub class at level 5. Each main has 3 subs, so there are really 9 actual classes, with maybe 3 more if you just choose to play the 3 original. Now each class uses any armor and weapons (odd from typical MMOs), and the armor and weapons are the same regardless of choice (2 hander does same damage as a dagger), whereas the only way to modify the damage or effects is to put a sigil onto the weapon or armor.

Now the issue I have here, is that there does not seem to be a single dedicated ranged class. Some of them have more skills in range than others, but for the most part all the classes are melee oriented, since nothing that you fight to actually gain exp is killable at range (unless you crit nonstop). In fact out of the 9 classes, only the rogue based seem to have any type of long range skills. Now at first I would not mind this, but each subclass of rogue doesn't really hold up well with the limited range.

Skinshifter (transforms into a wolf, human, etc. for the purpose of sneaking by not attacking) is at first interesting, but seems to devolve into a typical thief.

Trickster (uses bombs that cause status effects) is also slightly interesting with some long range attacks, but the skills that you would think be key to the class do not quite work correctly. Phase, which is supposed to put you in back of the enemy in question, takes too long to cast, and basically seems to just teleport you a few feet forward, so that you have to manually turn around after the action finishes. If you turn around too early, the game "fixes" your direction and thus you end up facing the wrong way again. Really, really dumb. From the description you would think its the perfect backstab, but it kinda sucks really.

Deathhand (poison dot using thief) now this has the long range skills, but the poison abilities don't seem to really do much in terms of damage quickly enough to warrant it being useful. With no type of CC abilities (no CC in game), you will eventually have to melee some mob and due to low hit points, probably die quickly.

In fact each of the classes seem to have faults (or bugs) that seem detrimental to being able to kill anything in game without a lot of backtracking, weaving, moving, and dodging. For classes like the Adept, this amounts to more pain to you than to the enemy (if you miss while using the special lvl 5 skill, you get wounded instead), or in the case of the Ancestral Mage (pet based), the pet does not listen most of the time. And with the Rune Mage (offensive caster), the good spells all have such long countdowns, that its impossible to kill at range without melee.

Now, is the game fun to play? Yes. Good graphics and UI? Yeah it has that too. But there is no mob ownership, so a lot of KSing, no true PvP (even on the PvP server, very odd), There are guilds, but no LFG search menu, a 13 minute non-skippable tutorial (good/bad), no stat reset, no skill reset (until much much later in game), bad description of skills, good variety of quests and monsters but bad directions with most quests. The countryside and surrounding cities/towns are very interesting to get lost in and marvel at the architecture, but theres not really any way to tell what the boundry areas of mob levels are at, since you could go from level 4 mobs, then cross the road and see level 12 mobs.

You get bonuses for not dying, but until later in the game, the bonus has little effect. There are no mounts in game, but you will run a bit faster at higher levels. Finally while some classes have no specialized offensive skills, they still have the base ones, which makes classes like the Void Seer (a pure healer sortof), somewhat more playable than others with no real healing abilities.

Limit was lifted, can level to 50 now for free as well as go anywhere. They are moving to a micro-transaction model currently.

Jeez, not his rehash again. Spellborn has some demanding graphics, if you don't have a decent vid card and enough ram, your gonna need to turn off most of the effects. If you have vista and do not have at minimum 4g of ram (like those pcs they sell thru dell with 1-2g ram), then you are also screwed, vista needs 2g just to run. 2moons is a joke of a game with simplistic graphics which is why its easy for anyone to play.

One thing you won't get in TCOS are spammers, no gold seller is going to spend 13 minutes going thru the mandatory tutorial just to sell gold. So 90% of the players are not bots. The game is pretty good if you give it a chance and actually take time to read the tutorials.

It should be noted that the acclaim one IS the EU client now, its international version.

Played it before, did not like that you could not advance past level 9.9 and could not go out and explore everything, so I deleted the demo after a few hours. Will have to try it again to truly get a feel for it.

I'd play again if they ever fix the issues with there only being 2 capital cities (out of 6), broaden the story a bit more (so many unexplained ruins of skaven and other things), fix the balancing and stop tip toeing around it, etc..

After LotD, I had had enough with the excuses with class balancing. Played destro and just could not understand why Mythic loved giving the BWs so much power that they could (and still do) roll over an entire party of destro with a bunch of OP'd spells. Most classes in MMO's start off weak, then get stronger by end game. WAR is the opposite with a lot of the classes. Never fun playing a class and get knockdown, stun, knockback, dot, dot, dead.

Sigh. Would really like to see the other capital cities back in the game.

Played GW with wireless and had no problems. Pretty sure GG does not look at logitech, especially in US, where its close to the most popular pirepherals out there.

Old Maid or Uno.

Seriously though, nothing will ever please everyone.

The gameplay, to add more on my initial write up:

The crafting is very detailed, can't make a sandwich w/o learning to grill food, make the salad, etc.  Can't just go in and expect to make a car, or a machine gun. Takes a lot of learning to figure it all out. The crafting system alone can occupy your time trying to learn as much as possible. Can level on crafting alone, and scavenge a lot w/o ever fighting anything.

Fighting. Well the first area is made up of melee enemies. So yes you can go toe to toe with a melee weapon, and do pretty good. Unfortunately putting all your points into melee leaves you at a disadvantage later in the game when you face ranged opponents who will just kill you before you get in melee range. Also of note is putting your points into ranged since you get an armor penalty of -60 against melee opponents, which means you end up dead alot. No real death penalty other than having to walk back to wherever you were before you died (a pain). The weapons also are not the most accurate things, and the only rifle type weapon your gonna use for a while is a crossbow. The handgun is a "zip gun", basically an over-powered paint ball gun. So no sniping for a while (as you need to make yer own scope or get a faction reward).

The controls are very blah, take some getting used to, and of course the performance suffers when a lot of people are around, so its a good thing that the world is vast, so you can avoid a lot of people all the time.

To touch on crafting again, you can make anything you want, bombs, shirts, grilled chicken, bullets, mallets, pretty much anything. Of course it all takes a while to craft, so much of your days will be spent gathering piles of junk, crafting it, gathering more junk, rinse and repeat. You can also gather from plants as well as animals, insects, etc.

The game idea has promise, the direction they took with the game setting kinda ruins it as the engine looks painfully sucky. The PvP is mostly done in arenas, which is a change from when it first stated where it was open PvP. The PvE is difficult with some things, but not others. Insects move real fast and are hard to kill, human types move slow. Wierd.

There are no races or classes, your a clone, so its very sandboxy in terms of what to do. Choose a faction or starting area and go from there, some places are easier to start at than others. Storyline is limited although there is a central quest line, just not much else.

Ruins galore, of course most are just there to change the desert landscape up a bit. Although there are structures that do seem to serve no real purpose as well as more useful buildings (dungeons).

The game is very buggy still. Lots of things to go wrong, when I last played someone was actually going around poisoning horses, because you could. They did not catch the guy, he just admitted it on the forums and was anned that way, and they supposedly fixed the code, but I'm sure theres another way around it. Suffice to say anything you use as a vehicle can be damaged by someone else, damaged by the environment, starve to death (horse), be lost in a system glitch, the list goes on.

The game, while being touted as a 1st/3rd person game, is hardly playable in either style. There is just something that feels off by it all.

There are better post-apoc games out there, that do the fps and pvp thing much better, suggest you waste your time elsewhere unless your a crafting nut.

Thank god they lifted the nda, can finally speak my mind on it.

Was a cbt for the game for 6 months or so, have seen the bugs galore with the memory leak and the settings not affecting the game. The game itself takes place in and around the hudson dam area, so yes, its mostly desert. Canyons, roads and tons of desert. Easier to graphically draw desert than waterfalls and forest I guess.

The game is 90% crafting and the crafting takes real world physics into it as most items start out taking 5 to 10 minutes to craft a shirt or a gun. Standing inside a shop for that production will shave a few minutes off the time, or you can go wander around while its being crafted. You could buy the ammo and weapons and armor, but that gets really expensive, and most mobs in the starting levels don't drop money, rather they drop materials, thus the game almost forces you to craft.

The game world is vast, different factions, beliefs, and tons of ruins. Boss battles, and underground garages and old schools and junkyards serve as dungeons, even old mine shafts. Real world dungeons.

The vehicles in the game take about 2 weeks or so to actually craft, thats real world time not game time. All of the vehicles cannot go offroad as they get damaged easily. The horse is the best option for most of these things. Although someof the vehicles do come with weapons, yer stuck to roads and not much else.

Graphically the game is poor, even at highest settings. Many people will have issues I'm sure. The game also crashes a lot as well. Play if you must, but there are better choices out there IMO.

Seeing how numbers keep dropping off of WAR, any expansion they do might be one that must be bought. This would enable EA to see some honest numbers and some payment from sales.

Too little too late IMO.

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