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All Posts by Wraithone

All Posts by Wraithone

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The Final Fantasy system either appeals to you, or it doesn't.  I quite enjoy the game. Yoshi P did a VERY good job in making the game enjoyable, and in keeping with what one would expect from a Final Fantasy game.  But its obviously not for everyone.
Originally posted by hayes303
Originally posted by evilastro
Originally posted by Rhoklaw
Installed it, played it for about 10 levels, 1 dungeon and maybe 3 hours and then promptly uninstalled it. I'm not an SOE fan but even this is a horrible product for SOE.

You guys do realise that SoE is just the publisher for this game right? Obviously not by all the ignorant comments being made about SoE in these forums.

 

The game is made by Runewalker Entertainment who made Runes of Magic.

 

All SoE handle are the marketing and monetisation in the US / western region.  In Europe this is being handled by Infernum. Basically its the same game.

 

If you have a problem with the design of the game, its Runewalkers fault, not SoEs.

 

Don't try to reason, there are still buckets of people around here nursing a grudge of SWG. If there is the slightest involvement by SOE in a game, these forums are all about trashing it. Leading up to EQ Next should be some serious forum pvp.

Given that while I would still like to give a Vir Cotto wave to Dear Old Smed, over the NGE, I must say that Everqest Next looks like a great deal of fun.  A game being backed by SOE, isn't a mark of death to me, but it does make me wary of it.  I tried DP, and even invested some money in it. But unless/until they improve their production/QA values, its just not worth the annoyance to me.

While I wish them the best, the beta left a seriously sour taste in my mouth.  I wonder if their QA is either really under staffed/over worked and/or really inexperienced.  The number and seriously nature of the various bugs that made it to the production client was really mind blowing to me. I bug reported all of this (and more).

First and foremost, the client didn't even auto scale its resolution to match the desk top.  That means that, in all too many cases, the game controls are off screen.  That includes the initial displays. This gives a VERY bad first impression.

Second, the lay out of the various menus (such as attribute allocation) had not been well thought out, for different resolutions. One example from the above, is that the confirm button over laps one of the ability buttons, and thus can't be activated.

Third, with the patch just before launch, they managed to create an issue, that would result in the client crashing back to the launcher, even when you had done a fresh install.

Finally, they also managed to totally break dragon aggro (the ability of dragons to hold aggro) in a game thats all about using dragons to fight with...

After all of that (and more), I finally just uninstalled the game, and went on to other things.  Its too bad, as the basic concepts of the game are interesting, and it could have turned out to have been an entertaining game.

 

Originally posted by Shadanwolf

Downloading now.Thought I'd get a look before the launch on the 18th. No character wipe :-).

Crafting .....those interested in crafting should give this game a hard look. Youtube has a good video or two on crafting.

Good luck with that... I've been in the game up to level 25, and just patched my client... Attempting to enter the game results in the client crashing back to the launcher. It claims all of the files are fine.  But from what I've been hearing (check the forums) they have managed to totally break dragon aggro.  In other words, the mobs go right for the player, no matter if they attack or not.  Dragons can no longer hold aggro.  This wasn't caught by QA, with launch in under a week??

Originally posted by bcbully

This western gamer went east in search of something new. I found Wushu. I hope our western "aaa's" wake the hell up. 

 

funny comment in there "I wonder why in the US, they don't make more games based on the Civil War?" This is a jab at the US. Our history is like a blip compared to Chinese history. 

Yet with all of that extended, rich, complex history, it wasn't until late in the 20th century that they finally managed to at least partially get their act together...

I've played more Asian games (in the original) than I really care to remember.  The vast majority tend towards grinding, and micro transactions.  The standard practice with all too many is to re skin and rule change the same handful of engines and then spin up the hype machine.  Shovel ware doesn't even begin to describe a lot of those.

They also tend to focus on PvP, much more than the modern western markets do.  But games like Wushu are worth while exceptions.

It will be interesting to see what happens, as the current trends start to merge.

 

Originally posted by victorbjr
Originally posted by MMOWarrior
You guys just don't get it.. and sadly so many of you think it's cute and funny to perpetuate a hostile and uncomfortable space for women gamers.. this article wasn't about the old comic strip it was about the disgusting community reaction that is repeating itself right here.. 

 

Basically, this. I was expecting some kind of backlash to the article, but if readers don't quite understand, I'll spell it out a bit better.

 

The acceptance of a lack of empathy to people who have suffered psychological trauma is a bit disturbing to me, because it just shows the geek community isn't as enlightened or as grown-up as it'd like to be. I want the gaming and geek communities to be better, and calling out cruddy behavior among people, whether they're public figures or people in expos, should be an important step towards ensuring that the community is a safe space for more people.

This "safe place" concept is what is at the very root of the problem.  Real safety and security flows from internal sources, not external.  Those who seek to escape their personal responsibility for their own personal safety and security, are aiding and abetting the corruption of the very nature of what it is to be an individual, rather than simply a faceless, voiceless member of a collective.

PAX Prime is currently over run by roving packs of "enforcers" just to pander to those who insist on the luxury of not being responsible.  All under the PC concept of making it a more a "welcoming" and "comfortable", not to mention "safer" environment. 

On the other hand, a mature adult, understands personal responsibility and how it extends and influences personal interactions with others.  Its a shame that we have so few of those around these days.

Originally posted by nerovipus32
I don't see anything funny about rape jokes. I bet a person who was raped wouldn't find it funny either.

I don't see anything funny about them either.  I consider them rude, and vulgar.  That having been said, I also consider them to be simply part of the inevitable price that must be paid for freedom.  Real freedom for everyone.  Censorship, walks hand in hand with tyranny. Be it of a minority against a majority, or a majority against a minority.  Both are wrong, and both are dangerous.  Would that more people understood that reality.

Originally posted by AwDiddums
Originally posted by oakshooligan

There are no lines in comedy.

As soon as you validate one line, all lines are validated.

The problem is society in general is being wrapped up in cotton wool by our respective governements, ppl are taking offence where no offence is intended.

Comedians are being demonised for holding up a distorted mirror on our everday lives, most ppl get the joke, but these days less ppl are inclined to laugh out loud in fear that we are deemed offensive and insensitve to others issues.

It has become a worrying trend when you could end up doing more time in prison for making a crude and inappropiate remark than driving a vehicle while under the influence of drink/drugs and potentially killing someone.

The Nanny state is nearly in full control and sooner or later the internet will follow suit.

Its not just the governments.  Its the entire fabric of society (such as it is) that has been corrupted by the dogma of PC (AKA Cultural Marxism).

http://en.wikipedia.org/wiki/Cultural_Marxism

One of the principles of which is the dogma dealing with "offense", and the "right" of people to not be "offended".  Which upon examination is foolish. Due to the subjective nature of "offense", no one has a "right" not to be offended.

Much of the evil that we see all around us (especially these days) stems from these mistaken beliefs.  Real rights, (such as those of life, liberty, property, to name but a few) stem from simply being a member of the human race.

They are not granted by government, nor may they be taken away without due process (which was originally created to protect those pre existing rights FROM those in government).

So very much has been lost over the generations, that all too many do not understand the vital link between real rights, and the responsibilities that naturally flow from them.  One has only to look around us to see the results.

Originally posted by Skaioverride
this game has a lot of potential, the gameplay is awesome but it was released way too early

Exactly. Way, WAY too early.  Hell, the client doesn't even auto scale its resolution (which means the controls are off the screen).  They have missed too many details for it to be forced out right now.  The combat system is fun, but from the sounds of it, those who focused on Charisma to be able to capture dragons, and extend their combat time are going to get hammered with this new system.

The short answer, the suits and investors took over. Why? Because these games take major amounts of money to create, and few people in their right minds are going to trust creatives (Dev's) with that much money, without the major decisions being made by suits.

Suits and Dev's have different mind sets, and thus world views.  Looking at how MMO's have developed over the last 15 years, its not difficult to explain how things ended up like they are.   Suits tend to be risk adverse (working with major amounts of other peoples money, tends to do that) and are focused on the best ROI they can get.  Dev's for the most part, just want to make the best game they can.  The conflict of interest should be obvious.

You had to know, that this column would attract the worst of the anti WoW trolls and haters... Shame on you... ^^  I started in late beta. I have two 90's an 87 and six 85's.  But right now, I'm taking a vacation from WoW. Why? Largely boredom. That coupled with the fact that I hate the GOGOGO! crowd, and their buddies the GearScore snobs. 

If you aren't dripping in the highest tier purples, you can pretty much forget seeing much of the new content.  For that, I blame Ghostcrawler and his excessive focus on spread sheets and data mining, rather than on what makes the game, or a given class fun to play.  I may go back for the next expansion, but I doubt I'll stay for very long.  Unless things turn around, I'm pretty much done with WoW.

Originally posted by GeezerGamer
Originally posted by Wraithone
Originally posted by GeezerGamer
Originally posted by Wraithone
Originally posted by observer
I'm surprised some of you are praising the subscription model.  You're deluding yourselves if you think a sub. game gives more quality.  Tell me this, how many mmos have you quit within the first mmo of trying them out?  Did you complain about end-game?  If so, shouldn't the subscription model provide the quality for end-game?  Exactly.

The delusion comes from those who expect something for nothing.  A steady revenue stream helps the company project its needs into the future, and thus allows better content generation.   Notice I said *allows*, not mandates.  Yoshi P made a very compelling argument in favor of subscriptions.

http://venturebeat.com/2013/06/17/final-fantasy-online-director-defends-monthly-subscriptions-in-the-golden-age-of-free-to-play-exclusive/

As for the other, if you have nothing invested in a game, its a lot easier to just leave and chase after the next F2P shiny that comes along (and the next, and the next, and the next...).  But given the current ADD generation and its well known short attention span, and thus low skill ceiling, thats only to be expected.  But lets not encourage such antics, when it can be avoided.

Wild Star isn't going for a steady revenue stream. They are trying to go for a cash grab.

a B2P boxed fee

a P2P subscription Fee

a real money transaction option

Talk about double dipping.

They probably know all to well, they can't sustain that indefinitely. and will alter the boxed fee or the sub fee or implement a Cash Shop at some point.

If this game turns out to have an awesome endgame, I'd be willing to pay the $60, I'd pay the $15/mo. But I pull the breaks on RMT.

Cash grab? You do realize that the major reason for this exercise is to make a profit on the MASSIVE investment, that these games cost to create?  They are simply using what until recent years had been the traditional western business model. The addition of the CREDD is to shoot the gold sellers in the wallet.  It provides those who have little patience with a safer in game method of gaining in game currency.

That does several things. One, it cuts down on the number of accounts that get subverted by people visiting dodgy sites, and also makes it less profitable for gold sellers. That also keeps the staff time/talent required to deal with related customers complaints down.

As for the other, no one is forcing you (or anyone else) to use the RMT system.  But it does address the reality that most such companies face, in regards to the farming and selling of in game currency.

Any 2 of those three options would still require a high quality game. But all three in one? What is this game on the level of?

Come on! It's an unknown game from an unknown developer from a known publisher. 

I'd pay the 60 bucks and the sub if they dropped the RMT. But again, all 3 in one game. Funcom tried that.

Fortunately, this isn't Funcom... I'm PAINFULLY aware of Funcoms limitations...  But as I stated, you aren't required to use the RMT.  If its not your type of game, perhaps you can find another that suits your taste. To each their own.

Originally posted by GeezerGamer
Originally posted by Wraithone
Originally posted by observer
I'm surprised some of you are praising the subscription model.  You're deluding yourselves if you think a sub. game gives more quality.  Tell me this, how many mmos have you quit within the first mmo of trying them out?  Did you complain about end-game?  If so, shouldn't the subscription model provide the quality for end-game?  Exactly.

The delusion comes from those who expect something for nothing.  A steady revenue stream helps the company project its needs into the future, and thus allows better content generation.   Notice I said *allows*, not mandates.  Yoshi P made a very compelling argument in favor of subscriptions.

http://venturebeat.com/2013/06/17/final-fantasy-online-director-defends-monthly-subscriptions-in-the-golden-age-of-free-to-play-exclusive/

As for the other, if you have nothing invested in a game, its a lot easier to just leave and chase after the next F2P shiny that comes along (and the next, and the next, and the next...).  But given the current ADD generation and its well known short attention span, and thus low skill ceiling, thats only to be expected.  But lets not encourage such antics, when it can be avoided.

Wild Star isn't going for a steady revenue stream. They are trying to go for a cash grab.

a B2P boxed fee

a P2P subscription Fee

a real money transaction option

Talk about double dipping.

They probably know all to well, they can't sustain that indefinitely. and will alter the boxed fee or the sub fee or implement a Cash Shop at some point.

If this game turns out to have an awesome endgame, I'd be willing to pay the $60, I'd pay the $15/mo. But I pull the breaks on RMT.

Cash grab? You do realize that the major reason for this exercise is to make a profit on the MASSIVE investment, that these games cost to create?  They are simply using what until recent years had been the traditional western business model. The addition of the CREDD is to shoot the gold sellers in the wallet.  It provides those who have little patience with a safer in game method of gaining in game currency.

That does several things. One, it cuts down on the number of accounts that get subverted by people visiting dodgy sites, and also makes it less profitable for gold sellers. That also keeps the staff time/talent required to deal with related customers complaints down.

As for the other, no one is forcing you (or anyone else) to use the RMT system.  But it does address the reality that most such companies face, in regards to the farming and selling of in game currency.

Originally posted by observer
I'm surprised some of you are praising the subscription model.  You're deluding yourselves if you think a sub. game gives more quality.  Tell me this, how many mmos have you quit within the first mmo of trying them out?  Did you complain about end-game?  If so, shouldn't the subscription model provide the quality for end-game?  Exactly.

The delusion comes from those who expect something for nothing.  A steady revenue stream helps the company project its needs into the future, and thus allows better content generation.   Notice I said *allows*, not mandates.  Yoshi P made a very compelling argument in favor of subscriptions.

http://venturebeat.com/2013/06/17/final-fantasy-online-director-defends-monthly-subscriptions-in-the-golden-age-of-free-to-play-exclusive/

As for the other, if you have nothing invested in a game, its a lot easier to just leave and chase after the next F2P shiny that comes along (and the next, and the next, and the next...).  But given the current ADD generation and its well known short attention span, and thus low skill ceiling, thats only to be expected.  But lets not encourage such antics, when it can be avoided.

Good for them.  Yoshi P, made a very compelling argument for why subscriptions are better, than other options for a game, and its players.  WAY too many companies have been chasing the tasty pie in the sky, that many of the Asian games have.  But different models work best for different cultures.  It really does matter if ones game is good, and if content is added in a timely fashion.  I'd not count subscription games out, in the Western markets, quite yet.
Originally posted by Toxia

We can't just patch our old client? Opening that launcher says cannot verify something or another. gotta download whole thing again?

If that be the case, where do we download the new one?

Had that problem as well. Just uninstall and download the new client. It would appear that there are so many changes, that its just the way its going to be.

Originally posted by Krematory
Originally posted by cyrician

1. Trust no one 

2. Never fly alone


 

Do you realise that those 2 rules are both not compatible and false? :P

Flying with someone doesn't require any real degree of trust... ^^  Especially, if you are paying attention to the other rule... Never fly something you can't afford to replace... ^^

My list of rules from the almost six years I spent in the game are shorter.

1. Trust No One.

2. NEVER fly (or even undock) what you can't afford to replace.

3. NO place (out side of dock) is safe.  Concord isn't there for protection. Its there for *retribution*.

In all of those years, I never joined a player corp (I'm still with SWA), and I never joined anyone's group/fleet/gang.

Thanks Bill, thats a fair review, all things considered.  No doubt the haters and trolls will be howling for blood, but then thats to be expected.  I'd like to see some of them attempt to deal with the types of HIGHLY complex software and hardware thats required to make a game like Firefall (or other high level MMO's) function.

When all is said and done, its not the haters or trolls who will have a say about the games future.  Its really in the hands of Red5 and those who share their vision of the games potential.   If they can effectively communicate and share that vision, with enough people, then the game will be a success.

Not having any real taste for Kool Aid, I've been of two minds about the game for the more than a year and a half that I've spent in it.  On the one hand, there is the games potential to be something really great. On the other is the continuing sequence of mistakes and fumbles, that have taken place.  But thats all part of the learning process, when dealing with software and hardware of this complexity.  So, I'm hoping for the best.

Over all, I'm quite looking forward to what Red5 adds to the game over the rest of this year, and into next.

Originally posted by WKMitchell
Originally posted by Chocobro

You guys should see the beta forums, some peope DEMAND that they do the live letters in english,  I also stumbled upon a thread where a user wants them to address the NA players in english. Even though a translated version with all the important questions and answers pop-up on the forums a few hours later.

Ouch some people make it really easy to dislike English speakers I have no problem waiting on them to translate the live letters.  They always do a good job and answer the important stuff anyways.

Its not just english. You find rude, thoughtless people in any language.  What makes NA different is the wide spread entitlement complex, mixed with an authoritarian government, with delusions of ruling the world.

Yoshi P has done a very good job so far.  I'm quite looking forward to seeing how the game plays.

 

 

Originally posted by Dalaimoc
i stopped reading after "full loot pvp"  and "all gear is player crafted" - good luck with your niche game

Exactly.  I have NO interest what so ever in yet another narrow niche, free for all full loot PvP game.   That meme has been done to death.  Speaking of which, I'm surprised they didn't add perma death in with it...<face palm>

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