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All Posts by Wraithone

All Posts by Wraithone

174 Pages « 1 2 3 4 5 6 7 » Last
3474 posts found
Originally posted by lizardbones
Originally posted by SirPKsAlot
Originally posted by Warwicklion
Casual gamers are under represented on forums because they would rather use their limited free time playing rather than trolling forums.

wait you mean there's people out there who play MMOs and don't sit here bickering about F2P vs B2P and the "impending doom of the MMO industry" all day?

 

As hard as this is to imagine, yes.  There are also tons and tons of people who don't think they know how to build and run MMORPGs better than the people who are currently building and running MMORPGs.

 

Now I KNOW you are making things up... There can't be very many people who aren't arm chair developers (out side of Asia) these days... ^^

Sarah Kerrigan. Who later became the Queen of Blades.

http://starcraft.wikia.com/wiki/Sarah_Kerrigan

Originally posted by Torvaldr

Streamlining can be a good thing. Closing every one of those makes sense in their consolidation strategy. This isn't like CoH that had a thriving community and solid base.

This will leave EQ, EQ2, EQ:N, Landmark, DCUO, PS2 and Dragon's Prophet. Hopefully the latter can keep itself healthy. In any event SoE doesn't own that one, they just publish it. Runewaker could always move to another pub if it doesn't work out for them with SoE. In any event, that's quite a stable of decent games all with a diverse focus and appeal. The four they're closing seem like dead weight.

I'd expect Dragons Prophet to follow, some time later in the year, or next.  Its a lack luster game at best, and has way too many technical issues to really be taken seriously.  I'm really surprised that even SOE would publish it.

Can't say I'm surprised. The game has been on life support for years now.  But given its age, and the state of its player base, I can see that it makes business sense to finally close it down.  Its too bad, as it could have been a really great game.

Dark Elin... <face palm>  ^^ Well, given that its the most popular race with Ktera, I can't say that I'm surprised...

But its not promising that BHS can't afford the staff time/talent to have the new class for all of the races.

Thanks, that was a fascinating look at this business model.  I can't say that I totally agree with some of your guesses, but as a ball park estimate, they have some utility.  Those who have been predicting the demise of the subscription model, have as usual with such things, let their preconceptions blind them.

I can't speak for others, but for me, the *game play* is the ultimate determination of what I'm willing to pay for it.  In other words, the business model is irrelevant to me.  Which means, that my enjoyment of the game has more utility to me, than the money involved (up to a point...  ^^).

Yoshi P had a very interesting article about why SE decided to go with subscriptions for FF 14.

http://venturebeat.com/2013/06/17/final-fantasy-online-director-defends-monthly-subscriptions-in-the-golden-age-of-free-to-play-exclusive/

That stable revenue stream is a VERY important aspect of the business model they are using.  Does that mean that they have to stick to it forever? Not in the least. But then neither do they have to rush the transition. 

 

 

Originally posted by Ramadonis

Huh...a race/gender locked class? I guess it makes sense lore wise, but it's an odd choice. Never seen an MMO do that before

Edit: I mean, have a free class/gender system, then release a gender locked class...

 

Its simple economics. By having it only Elin, they seriously cut down on the development of art assets and all of the related staff work.   But as far as I'm concerned, its too little too late.  I quite enjoyed the game (four level 60's. Lancer, Warrior, Slayer, Zerker).  But I really hate the Elin.  But since its the most popular race in KTera, thats hardly a surprising choice.

Classy to the end. The best of good luck to you Grummz.  I hope things work out for you and Red5.
Originally posted by Kamofila

I see far to many people complain or give input on the way companies choose to develop their games but clearly have no idea about any part of the process that goes into creating said game.  I think as a community we need to step back and give devs a break.

I wholeheartedly believe our unreasonable expectation over that last few years have had a massive impact on the current state of mmo gaming.  Devs forced to cut corners or compromise to deal with those expectations. We need to take games for what they are and praise the devs for the things they do right more than bash and crap all over them for the things we dislike (even though most wont/don't understand why such creative or design based decisions are made.  Maybe then devs will actually be inspired to create the games we all have wishfully swirling around our overindulged egos, instead of trying to make everyone happy and therefore coming out with a game that is bland with no heart or soul.

 

Just my two cents (throw lit match on dry bush that is mmorpg.com)

I suspect many of the problems are caused by publishers/investors attempting to micro manage process cycles, sequences that they really have no clue about the operation of.  Especially, when it comes to cutting corners and not allowing sufficient time for QA and polish.

They are, after all the ones with the internal power to cause such changes. Impatient players can howl to their hearts content, and not really have an impact on such things.  This is a good over view of the gaming industry and the general gaming population. There are exceptions, but over all... ^^

http://www.youtube.com/watch?v=e-LE0ycgkBQ#t=17

But its shiny!  <face palm> ^^

I doubt its a rumor.  One of the European Dev's (red border people) posted in the thread, and said something about it being unfortunate that we had to find out this way, and that the official statement would be out after their meeting. Later their post was removed, and its not in the Dev tracker any more.
Originally posted by DamonVile
I guess when you squander 100 million someones head has to roll.

Well thats the theory. In practice, look at the Too Big to Fail banks that almost destroyed the worlds economy... Nothing happened to their leaders... ^^

I can't say that I'm surprised at this. It follows a typical pattern, that I've seen way too many times before. Mark Kerns would hardly be the first (nor last) founder of a company to be back stabbed by their own board.  What ever comes next, I wish Mark and Red5 all the best of luck.

Originally posted by wilq
Originally posted by Wraithone
Originally posted by DamonVile
Ea has quite a pile of corpses in the mmo genre. 

Yes they do. But I suspect NCsoft has even more.  I was sad to see Warhammer go, but it was all too predictable.  I hope the tech staff all manage to find new jobs.

Lets count NC Soft: AutoAssault, Dungeon runners, Dragonica, Tabula Rasa

EA: E&B, WAR

But EA dont kill games it kills developers here the list is quite long, to mention only the better: Orgin, Bullfrog, Maxis, Westwood, Mythic, Dice, Pandemic. On life support  Bioware.

 

Good points. But NCsofts count is actually nine MMOs. Check this list.

http://en.wikipedia.org/wiki/NCSOFT

Add Exteel,  Point Blank (Korean server), City of Heroes,  Linage (NA server), and Trickster to the list.

 

Originally posted by DamonVile
Ea has quite a pile of corpses in the mmo genre. 

Yes they do. But I suspect NCsoft has even more.  I was sad to see Warhammer go, but it was all too predictable.  I hope the tech staff all manage to find new jobs.

Looks like fun. Lets see how it plays.  I'd be interested in seeing how it compares to WoW rogue class.  I've played dagger spec since 2004.  As for the graphics, they are designed to run well on a WIDE selection of the installed hardware base.  The  ultra high resolution graphics of some games, seriously limit their own appeal to anyone lacking a high end system.
Originally posted by gobla

Never tried Tabula Rasa, which I'd have really liked to.

Then there's Rubies of Eventide, a small old MMO that's cancelled by now, would play that even if only for nostalgia's sake.

Not really sure about any of the others.

You know, you are one of the very few people I've ever run across that remembers Rubies. ^^  Entertaining game for its time, but even back then the graphics left much to be desired.  But it was the many players I interacted with that made it fun. 

My first would have been Tabula Rosa as well.  I loved aspects of that game.  I played from launch, until the day it closed down.

Second would be Earth and Beyond

http://en.wikipedia.org/wiki/Earth_&_Beyond

Third would be Ultima X: Odyssey:

http://en.wikipedia.org/wiki/Ultima_X:_Odyssey

 

Merry Christmas! You're out of a job!... Me thinks that the days of CCP actually caring about their own people, are long since past.  Their suits have become little different from those of other corporations, mores the pity.

Dallies have become just about everyone's bane.  They are simply a lazy and thoughtless approach to design.  Which would pretty much describe much that his Divine Devness Ghostcrawler came up with over the last while.  Perhaps now that he has left Blizzard, they can get back to a game thats not just paint by numbers. 

I have four 90's at this point (warrior, rogue, DK, hunter) and timeless isle allowed me to gear them up for the next expansion.  But I'm on vacation now.  I have very little interest in raids (people howling at you because you don't know a fight, the first time through tends to be annoying... ^^).  So timeless isle was a good opportunity for semi decent gear for once.

Lets hope that WoD can salvage at least some of what made WoW such a good game, during some of its rise to fame.

 

That business model works for me.  You don't have to play the game if you don't like it.  These games cost tens of millions to create. I have no problem with the Dev's wanting to make a profit off of their work.  It remains to be seen how the game will play. Until we know that, I'm going to reserve judgement.
Originally posted by DamonVile
Originally posted by Myria

Wow, I always thought the only way he was leaving Blizzard was with a toe tag.

 

Would be really interesting to know what brought about his leaving, but I have my doubts we'll ever know the true story.

You never do unless it's just a train wreck of a person that goes all tabloid. I really doubt GC is leaving on bad terms. He's either unhappy with the direction the game is going or as a creative person really wants something new to work on and maybe even has a new offer somewhere else.

 It could be any number of possibilities.  From a rat fleeing a sinking ship, to someone over at Blizzard corporate, finally seeing the writing on the wall, after losing millions and millions of players.  Only time will tell.

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