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All Posts by Wraithone

All Posts by Wraithone

174 Pages « 1 2 3 4 5 6 7 » Last
3470 posts found

Thats a blast from the past.  I quite enjoyed the year I spent in Perpetuum (right after launch).  Of course, being a Care Bear, I stayed in the PvE islands. ^^  They always seemed like a dedicated group of people, I'm happy they are still around.  I may have to check out the game later in April.

http://www.youtube.com/watch?v=9E2u062Zxzk

Originally posted by DocBrody
Originally posted by Wraithone
I feel a great disturbance in The Grief! As if a million Goonies had all cried out at once!... ^^  I may have to check this game out, when it launches.

can´t you just stay with Wow or something.. more Wow-cloney?

I´d highly appreciate if sandbox MMOs are not turned into themepark MMOs for a quick buck off the casuals and safemoders.

 

btw, nice avatar carebear you got there fella.

Thanks. I find it saves misunderstandings... ^^

I feel a great disturbance in The Grief! As if a million Goonies had all cried out at once!... ^^  I may have to check this game out, when it launches.
Why? One word says it all Goonies... ^^  Because some people get their jollies from ruining the play experience of other people.  That tends not to be good for business in the western markets.

I've been quite enjoying the game over the last few months.  But one of the things you should have mentioned is the problems with the peer to peer hosting system.  When it works, it works well. When it doesn't... You don't even want to know...

Host migration errors can dump you back out into the lobby, or just freeze (then you have to kill process).  Of course, you lose anything you might have gained, if they hit at a bad time.  Such systems work well for some countries (like South Korea...), but have problems in others (like NA).

Over all, the game is great, and I quite enjoy it.  But much more attention needs to be paid to the peer to peer system.

Originally posted by tom_gore

If you think there will only be FFA open world PvP servers in EQ Next (like in EVE), you will be sorely mistaken.

There will be several rulesets and yes, there will probably be open world PvP servers too.

The difference is, only those who like PvP will play on those servers. No easy prey for you ;)

 

We will hear the sound of ten thousand Goonies, crying bitter tears, if that turns out to be the case... ^^

Originally posted by avatarair

Consent and free will violations are pretty much front and center as the basis or "right" for common western morality, so why is it that certain groups of MMO players love oh so much to enforce playstyle they prefer onto people that don't prefer those playstyles.

 

What instigated this is reading about how some people are against adding a PvE-only Cyrodil campaign in ESO, for example. Or older examples like WoW where they fought to improve the way where one could permanently toggle PvP off.

 

While this is of course more prominent for PVP'ers in my knowledge this kind of vitriol also comes from PvE'ers (hardcore more often than not), and "hardcore" gamers in general.

 

I mean I've pretty much accepted that it's the way of human to be blissfully and ignorantly bigoted and try to dominate and subdue people that don't agree with them because of some perceived strength or level of value to their specific opinion simply because...well, because. But at the same time it just gets hard to wrap my head around it.

 

Why can't you let people just be whoever the hell they want to be? They're themselves anyway, you restricting them doesn't change that in any way. It just makes life shittier from a utilitarian standpoint.

 

What's worse is the convoluted logic these people will sometimes employ to defend these claims.

 

And before you post "Of you're complaining about intolerance by being intolerant of intolerance" well god damnit there's no way out of the tolerance paradox that doesn't conflict with my moral standings, flimsy as they may be, so I just say fuck it. If it helps I'm approaching this from a utilitarian POV as well so just take it from there.

 One of the reasons that Goonies and other such tend to object to that is obvious... People playing on PvE servers/areas aren't available for ganking and/or griefing. Its really as simple as that.

Some may make different claims, and hand wave about "tradition" and other such nonsense, but it all boils down to that.

I played a great weapon fighter to level 60. Then played a guardian fighter to the mid  30's and a trickster rogue to the mid 30's.  By that point, I'd had more than enough grind, so I know what you mean.  Given that the publisher is PWI, the fact that its a grind fest is pretty much a given.  Its too bad, as it could have been a much better game.
Now that was funny as hell.  This game is looking more and more entertaining. Lets see how it plays.
My favorite was in the initial series of quests. The ship theme is entertaining.
Originally posted by Son0fZeus

Any thoughts on this? 

 

Are the games identical? What are some differences?

Well, if you like games that 2.5-3 second global cool downs, in their combat system, then you may like FF XIV. Other wise, I'd give it a pass. I like the graphics and lore in FF, but I really hate their combat systems GC.

Originally posted by lizardbones
Originally posted by SirPKsAlot
Originally posted by Warwicklion
Casual gamers are under represented on forums because they would rather use their limited free time playing rather than trolling forums.

wait you mean there's people out there who play MMOs and don't sit here bickering about F2P vs B2P and the "impending doom of the MMO industry" all day?

 

As hard as this is to imagine, yes.  There are also tons and tons of people who don't think they know how to build and run MMORPGs better than the people who are currently building and running MMORPGs.

 

Now I KNOW you are making things up... There can't be very many people who aren't arm chair developers (out side of Asia) these days... ^^

Sarah Kerrigan. Who later became the Queen of Blades.

http://starcraft.wikia.com/wiki/Sarah_Kerrigan

Originally posted by Torvaldr

Streamlining can be a good thing. Closing every one of those makes sense in their consolidation strategy. This isn't like CoH that had a thriving community and solid base.

This will leave EQ, EQ2, EQ:N, Landmark, DCUO, PS2 and Dragon's Prophet. Hopefully the latter can keep itself healthy. In any event SoE doesn't own that one, they just publish it. Runewaker could always move to another pub if it doesn't work out for them with SoE. In any event, that's quite a stable of decent games all with a diverse focus and appeal. The four they're closing seem like dead weight.

I'd expect Dragons Prophet to follow, some time later in the year, or next.  Its a lack luster game at best, and has way too many technical issues to really be taken seriously.  I'm really surprised that even SOE would publish it.

Can't say I'm surprised. The game has been on life support for years now.  But given its age, and the state of its player base, I can see that it makes business sense to finally close it down.  Its too bad, as it could have been a really great game.

Dark Elin... <face palm>  ^^ Well, given that its the most popular race with Ktera, I can't say that I'm surprised...

But its not promising that BHS can't afford the staff time/talent to have the new class for all of the races.

Thanks, that was a fascinating look at this business model.  I can't say that I totally agree with some of your guesses, but as a ball park estimate, they have some utility.  Those who have been predicting the demise of the subscription model, have as usual with such things, let their preconceptions blind them.

I can't speak for others, but for me, the *game play* is the ultimate determination of what I'm willing to pay for it.  In other words, the business model is irrelevant to me.  Which means, that my enjoyment of the game has more utility to me, than the money involved (up to a point...  ^^).

Yoshi P had a very interesting article about why SE decided to go with subscriptions for FF 14.

http://venturebeat.com/2013/06/17/final-fantasy-online-director-defends-monthly-subscriptions-in-the-golden-age-of-free-to-play-exclusive/

That stable revenue stream is a VERY important aspect of the business model they are using.  Does that mean that they have to stick to it forever? Not in the least. But then neither do they have to rush the transition. 

 

 

Originally posted by Ramadonis

Huh...a race/gender locked class? I guess it makes sense lore wise, but it's an odd choice. Never seen an MMO do that before

Edit: I mean, have a free class/gender system, then release a gender locked class...

 

Its simple economics. By having it only Elin, they seriously cut down on the development of art assets and all of the related staff work.   But as far as I'm concerned, its too little too late.  I quite enjoyed the game (four level 60's. Lancer, Warrior, Slayer, Zerker).  But I really hate the Elin.  But since its the most popular race in KTera, thats hardly a surprising choice.

Classy to the end. The best of good luck to you Grummz.  I hope things work out for you and Red5.
Originally posted by Kamofila

I see far to many people complain or give input on the way companies choose to develop their games but clearly have no idea about any part of the process that goes into creating said game.  I think as a community we need to step back and give devs a break.

I wholeheartedly believe our unreasonable expectation over that last few years have had a massive impact on the current state of mmo gaming.  Devs forced to cut corners or compromise to deal with those expectations. We need to take games for what they are and praise the devs for the things they do right more than bash and crap all over them for the things we dislike (even though most wont/don't understand why such creative or design based decisions are made.  Maybe then devs will actually be inspired to create the games we all have wishfully swirling around our overindulged egos, instead of trying to make everyone happy and therefore coming out with a game that is bland with no heart or soul.

 

Just my two cents (throw lit match on dry bush that is mmorpg.com)

I suspect many of the problems are caused by publishers/investors attempting to micro manage process cycles, sequences that they really have no clue about the operation of.  Especially, when it comes to cutting corners and not allowing sufficient time for QA and polish.

They are, after all the ones with the internal power to cause such changes. Impatient players can howl to their hearts content, and not really have an impact on such things.  This is a good over view of the gaming industry and the general gaming population. There are exceptions, but over all... ^^

http://www.youtube.com/watch?v=e-LE0ycgkBQ#t=17

But its shiny!  <face palm> ^^

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