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All Posts by Wraithone

All Posts by Wraithone

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3472 posts found
Originally posted by Omrie

Think Dust 514 will be Xbox only?


Its possible. I hear that the PS3 is much more difficult to code for.  Its a powerful system, but with all of that power comes much higher complexity.

Originally posted by TalRasha
Originally posted by Wraithone
Originally posted by Pharoin

Am i missing something or did people forget that there are gold farmers, power-levelers and people who u spam u about the services?


There will always be those to some extent. But Blizzard seems to have become rather effective in dealing with those.  From my experience the Asian games tend to have worse problems with those.  I'm not quite certain as to the reason.


I would hardly call that effective. Blizzards actions against gold spammers and bots have had a negative effect too. A rise in account theft.

Due to restrictions to trial accounts, it has become increasingly attractive for gold spammers/farmers to steal accounts. So they can spam with high level characters, create new characters that are completely free to use trade channel and whisper, rob the account clean of gold instead of farming, using the gathering skills of high level characters. All without even paying for the account.


Yes, I've heard about that. Its one of the reasons that Blizzard has added digital authenticators to their system. I've not heard of anyone losing an account protected by one.  I wish more games had that option.

Originally posted by Pharoin

Am i missing something or did people forget that there are gold farmers, power-levelers and people who u spam u about the services?


There will always be those to some extent. But Blizzard seems to have become rather effective in dealing with those.  From my experience the Asian games tend to have worse problems with those.  I'm not quite certain as to the reason.

Originally posted by DevilXaphan

Sorry you didn't enjoy the spam, but it seems others have gotten around this and block them every so often. As you have said a good game, but accusing a company of being in league with the spammers and botters is rediculous indeed.

Only being out three weeks, they are looking into ways to stop it and their is a little program on Aion Source that might help.


True its only been a few weeks. But whats the excuse for NCsofts Linage2 being overrun by bots and spammers?  Lets see how quickly and consistently they address this problem in Aion.

Originally posted by aeroplane22

I'm shrugging it off because I'm not a market investor. I'm a player of games, not a financial executive. I suspect everyone else on these forums is also just a player of games, yes?

What I'm tired of, is people assuming they know about "market dynamics" simply because they go with the flow of subscribers in a MMO.

I wish the best to CCP as well. The point I was trying to make is that CCP is doing it. Of all the companies that could be making an FPS shooter, that will supposedly tie into a MMO, I wouldn't have expected CCP to try, it's just odd.

Oh, but I suppose if I so much as question the reality of the situation, then I "know little of market dynamics." lol

Super Smash Bros. Brawl was amazingly successful. Success=Great game.. ?


Success is measured differently by different people.  But I doubt you would find many game companies that wouldn't want to trade places with Blizzard in terms of WoW subscribers... The phrase "market dynamics" is properly applied to analysis of the variables involved in a given market sector.  Its a quite common phrase from the field of economics.  Personally, I find console FPS games to be too restricted in comparison to PC FPS titles.  But then all of my personal skills and experience are in PC FPS games.  I suspect that CCP is looking at the profit potential available in the console market, and the fact that "hacking" consoles is inherently more difficult. Note I did NOT say impossible. It just requires a different set of skills and hardware.  But those aren't nearly as wide spread as those for PC's are.  Bottom line, lets see how this works out. Its at least a year or two away in any event.

Originally posted by tvalentine
Originally posted by aeroplane22

What does being an "untapped market" have to do with anything? We're talking about the quality of an MMO here, not the "market success".

There have been all kinds of console MMO-esque games. I can't think of them all, but for starters:

Phantasy Star Online
EverQuest Online Adventures
Final Fantasy


those are MMOs ... Dust is a FPS..... the rest of your post is just PC gamer elitest talk that is so biased i would be wasting my time pointing out how wrong you are. FPSes can and are very successfull on consoles, Halo, Killzone, Rainbow six to name a few have sold millions upon millions of copies. Quit crying because your PC isnt allowed to install every game thats ever going to be released.


Exactly. Its all about the numbers. Those that shrug off the phrase "untapped market" are demonstrating that they understand little of the market dynamics at work.  I suspect CCP is at least a little tired of being limited to a niche market. Lets face it, as good as Eve is, there is a rather limited audience for it.  Given a good game, access to the console market could be VERY profitable. All too many people forget that this entire activity when all is said and done is about making a *profit*.  I'm willing to wait and see how this turns out. As always, I wish CCP only the best. They are some very talented and intelligent people.

Originally posted by emarieu

I see dozens of f2p games--they aren't really free to play, if you want any of the things a subscription game allows you to acquire by just playing. If the U.S. market ever tries to switch to this type of game fees--I'll just not play them anymore. I am amazed that anyone would fall for this kind of setup!! I can just imagine the kind of money players actually WASTE each month buying items in the game for REAL money, lol. 


I have no problem what so ever supporting a game I enjoy. I make it a point of purchasing some cash shop items, if I enjoy the game. That is after all, the way that the Dev's make money from their efforts.  One does have to be careful, because its all too easy to spend more than one is expecting, but thats a matter of awareness and self discipline.

Originally posted by Codenak

I believe it's been stated by CCP personnel that Dust514 will NOT go to PC unless and until they can find a foolproof way to secure it against hacking, give the cough metagaming cough that occurs in eve online, this is a good thing, as Dust514 will have at least some effects on Sov in systems with solid planets.


Good luck with that... There is no such thing as a client side "hack proof" system.  Things like hackshield,  xisign, and gameguard are pathetic jokes. The best security is server side, and even thats not fool proof.  I suspect they are not going to go to PC, but are being vague so as not to alienate their PC player base.  They would also have to have two separate servers for console and PC versions, and that is totally against their single shard ideology. 

Originally posted by bobidobi

UO truly deserves the number 1 spot, I am sure there are some secret plans inside EA about that game.


Yeah right... This *is* EA after all... If they had any intention of doing UO2 they would have long since done so.

Originally posted by Goatgod76
Originally posted by Golarum

Well imo, the lack of hunt in PvP is the same problem as in a lot of aspects in MMOs today.

In the old days, we used to get a quest, had to read it, read between the lines to find our objective, now they give you the quest and point you in the right direction either with an arrow or something showing you where the quest is on the map.

In the good old days of EQ, when we wanted to sell something, on the Prexus server, we used to stand under a torch in EC tunnels and shout ''2 bags of stuff for sale, people would come, we would open trade windows and we barter. Now there are the brokers and auction houses.

Again, back then, every fight in the game was challenging, we could be killing a goblin 5 levels under us and be charged by a mob of goblins that we don't know where they came from and kill us. Now all mobs positions are set in stone, they barely move and fights are too easy.

A lot of things have been taken out of mmorpgs today, and PvP is the same now, they made it easy by adding the instanced PvP. So people don't have to hunt other players.

MMORPGs today have no fun factor to me anymore, because the fun part of an mmo to me was how challenging it was, and now there is no more challenge. In PvP it is no different, the fun and challenge of being jumped by another player whatever you're doing or wherever you are is gone.


110% agree with this.


I have been trying to stress this, but I'm met with a resistance of people who say that that isn't fun. Again, instant gratification is for console games. As you mentioned, having to read the quest and get only hints of where I need to go, and of what I need to do is what made it a "quest". Now, again as you pointed out, they give you quest GPS and tell you EXACTLY what to do, how is this engaging or fun? It's the same with PvP...again as you mentioned. Waiting to see how SWTOR handles their PvP system.


Well, as I've stated, every MMO PvP game I've seen has really done little to even slow the gankers/griefers down. Every "new" system thats been tried has only lead to an arms race between the Devs and the gankers/griefers.  I somewhat agree on the quests, but remember it used to be on the other side of the spectrum. I can remember quest text that was so vague, that it might as well have been something like "Something needs to be done some place in the world...Go do it"... So now we've gone to the other extreme.  Also keep in mind that "fun" means different things to different people. The test in a market economy is if people keep paying for something.  If they do, then they must see some utility to it.

Oh my dear sweet lord... Those guys have WAY too much time on their hands...

Originally posted by gkk1212
Originally posted by Evolution8

What will i be you ask?? I will be one of the thousands that throw it in the trash, damn korean grind fest


noob.. go throw it away go back to WoW were you belong...

you can't deal with a game that needs intellect to play, not just pressing keys over an over you WoW players make me sick.

stay with your heads in the sand!



ROTFLMAO!! I was wondering when the hysterical Aion Defense Farce was going to show up. I suppose it hasn't dawned on you, that not everyone who doesn't care for Aion is playing WoW?...<rolls eyes>

Originally posted by batolemaeus

That's a lot of tears from you, decoy26517.
I wonder what horrible, unspeakable things Eve has done to you that you feel the need to share your angst with others.


Hmmm... I doubt it was the game. The Goonies on the other hand... I quite enjoy Eve. But then I stay in high sec, I'm still in SWA after almost 4 years, and I just run L4 missions. So I know little about the PvP aspects. But I do know that the combat system is more complex than he appears to realize.

You ask that of EA? Because the reality is they are COMPLETELY clueless when it comes to MMO's. One need look no further than their bumbling with Earth and Beyond to see that.  I place EA's closing of Earth and Beyond,  right up there with SOE's destruction of SWG's by the introduction of the NGE.  Anyone who loved E&B knows what I'm speaking of.  EA should stick to console clones of Madden 2109 and other such dribble. Its what they seem best suited for,  I shudder in HORROR knowing that EA has purchased Bioware, and no doubt will fumble TOR in their usual ham handed fashion.  But the jury is still out on that one.

Most companies in the west are leary of F2P games because of three major elements I suspect. One, as has been stated, F2P doesn't play well with western investors/shareholders. They are MUCH more about making the quarterly report look sweet, than anything long term(as usual Blizzard is the exception that proves the rule).  Second, fair or not, F2P games have gained a poor reputation in the west for being low quality shovel ware. Not to mention attracting a demographic that isn't interested and/or able to invest in the game. 

Third, there is the cultural differences between the east and the west.  F2P works well in the east because they tend to favor PVP grinders that can be popped out like they are on an assembly line. Most of the popular ones are based on the same handful of re skinned/re purposed engines.  That difference in culture is what is also causing so many problems for the Asian companies attempting to expand in to the west.  They can't seem to comprehend that the western demographics for gankfest/griefer games is much lower in the west, than it is in the east.  Not only that, but has anyone noticed that all three of the games NCsoft has closed have been western? Until those and other aspects of the problem are addressed, the movement of F2P into the west will remain slow.

Originally posted by Crichton

Will I at least be able to make a decent amount of progress daily? I can only put in maybe 4 hours a night cause I work full time, a lot more on weekends.


That should be fine. Just do some research on what you want to do. As I said, Eve is pretty much what you make of it.

Originally posted by Malcanis
Originally posted by Crichton

Honestly, its fun so so so slow. I mean, I dont mind grinding to make money and such but to get a better ship I have to have Skill X Y or Z and those skills can take days to complete.. In the meantime Im not left with a whole lot to do other than go mine some more or kill some npc pirates ;\

I know everyone says stick with it, stick with it, its worth it but damn, im bored to tears watching my ship mine for a few minutes, warp back to station, sell junk, warp back to asteroid, mine some more, etc


Mining is astoundingly dull; stop doing it. It is something you should only do while you're basically doing other things, or just have a horrible hangover.

Mining and NPCing are not the point of the game. They are the things you do so you can play the game. And there are better things you can do to make ISK than either.

Read again what I just wrote in the post above. The PvP is not slow paced. The first few fights you're in, you will be saying "WTF just happened?! How the HELL did he do that?".


Mining started out as a joke I suspect...The CCP Dev's never expected people to actually make a career out of it... But someone has to do it, just not me. ^^ But I do tend to mine a bit for a day or three after a major patch. It saves wear and tear on my ISK balance. Most of what I do is run L4 missions.

Originally posted by Crichton

I really don't think I can handle its slow pace..

I know skills are going to take me forever to level up, is there like anything I can do in between waiting hours/days for a skill to level?

Will my character/ship(s) ever be as good as someone who has been playing from the start? I mean I don't have to be the absolute best but I'd love to be able to hang with the big dogs. If I can't catch up as a new player...why bother?

I'm assuming there are very detailed guides out there on skill paths to take?


Give the free trial a shot. Eve is pretty much what you make of it. You can run missions, mine(shudder... ^^)  PvP, build ships/mods, trade or play the market(some people make HUGE amounts of ISK doing that).  Skill points are important, but what is more important is knowledge/experience in the use of the various ships and load outs. Thats true of PvP as well as PvE.  Certainly you will never have as many skill points as someone who has been in the game four or five years. Thats a given. But skill points aren't like levels in another game. Beyond a certain point they just provide more options for what you want to do, and make you more effective, once you have the knowledge/experience to use them.  But be aware that Eve has a rather steep learning curve(more like a wall ^^).  But there are some excellent online guides/corps to help you do just about anything, This is just one and it links to the official wiki.

Finally, keep in mind Eve's unofficial motto; "Trust No One"

Originally posted by BigJohnny

I really have to disagree that WoW was an example of a game that started big. From my point of view, it's one of the better examples of a game that started small and grew from there.

When the game released, you only had the 1-60 leveling experience. Then at the end-game they had Onyxia and Molten core. And that's it. Even the leveling dungeons were incomplete. They had to patch Dire Maul in later, not to mention Maraudon.

Stuff like the honor system for pvp, battlegrounds, etc, were all patched in, and yet they're now considered part of the "core" experience. The extent of PvP in WoW back then was spontaneous fights in Hillsbrad. And the time it took them to patch in Blackwing Lair, which is only the second raid, was something like 6 months if I'm not mistaken. So they actually had a pretty rocky start I'd say.

But, they did have a really well-polished leveling experience. And likewise, the stuff they did give you was in-fact well done. So you had a pretty solid core to play with, and then they built from there.


I've been in WoW since late beta, so I well remember the 1-60 cycle. I was more refering to their player numbers, than their content.  One of my most enjoyable memories of the game was soloing my 60 rogue through the MC attunement quest.  ^^ Scholo/UBRS and MC I've run way more times than I ever want to remember. But for the most part it was good times. Then came Outlands and Northrend , and they seem to have lost their way from the old style. But everything changes I guess(shrug). But its still a good game, until one hits level cap.

Originally posted by Flatfingers

"I would love to see a company launch a focused, albeit narrower product and charge a narrower amount for it. If they did, I would hope that the fans would react accordingly and give it the support it needs to take that next step."

I agree. Back in July of 2007 I wrote a blog piece pointing out that, with a few exceptions, there are basically two sales curves for MMORPGs: start-big-and-slowly-decline, and start-small-and-slowly-grow.

We've seen examples of the start-big curve. Those are the big-budget AAA titles, who have to make as much money as possible in their first few weeks after launch (to pay back their big development costs) because that's the most subscribers they're ever likely to have.

And EVE remains the best example of the start-small curve, who make the bulk of their income over time. The question is, why aren't more developers going that route?

Perhaps we're now seeing the first wave of indie MMORPGs that are trying that path. Here's hoping so; it'll be good for the industry.



As with much else WoW is the exception. It started big and got HUGE. It remains to be seen if they can duplicate that sucess with their next MMO.  I suspect one of the reasons for the AAA class titles taking the approach that they do, is that its easier to sell their investors on a grand vision. Then when nature takes its course, and reality hammers them, their investors start to panic and demand that they launch NOW, ready or not.  We've all seen the results, way too many times.  Smaller titles simply run out of money. Its launch or perish.  The bottom line is that all too many investors are focused on the short term returns, rather than long term returns.

Originally posted by Silvermink

Everquest started at 9.95 and increased it's price. People complained but they didn't leave. I think an underpriced MMO would get the same reaction.


Back then, there wasn't that much else to play These days, I doubt most players would stay through a price increase.

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