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All Posts by Wraithone

All Posts by Wraithone

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Originally posted by metalhead980
Originally posted by Uronksur

I'm always amused by the fact that some PvPers seem to take the sheer existence of carebears so personally.

Eve is not like other MMOs this is not a Carebear vs pvp thing its a balance thing really.

Should a player be able to make that much isk with next to no risk? 

Speaking only of balance im sure most of you would say no, unless you dont give a fuck about balance and just want to play the game your way. If so I consider you the problem in Eve.


To the MODS: I derailed my own thread on purpose since the original topic was already done with. I prefer this conversation so please don't lock this. A topic on balance, Risk v reward is much more interesting. Thanks!

 

 

 

What is this "balance" you speak of? CareBears and PvP types are looking for completely different things in Eve. Why should it matter in the least if a CareBear chooses to spend all of their time running missions, or mining(shudder...)?  "Balance" usually translates to play it my way, in all too many games I've seen.  The amount of ISK a CareBear mission runner makes is irrelevant. All they ever spend it on is ships and mods for running missions. How does that have anything to do with "balance"?  "Risk" is yet another subjective. No one is forcing you to PvP... You could choose to follow the Way of the CareBear is you wish... But some how I don't think you'd enjoy that. ^^

Originally posted by Enkindu
Originally posted by metalhead980

Yeah I personally think New agents will be designed for 0.0 maybe level 6? Designed for Caps lol.

I think it's a waste though, seriously CCP is wasting their time giving more to the pvers in Eve. Look at what they give them, WHs (sleeper AI), L5 missions, Cosmos, Pirate factions and soon they get even more epic arcs and Level 3 speed boat missions.

All this shit and most of the pvers will still only run level IVs its a fucking waste.

I would rather them just toss a few new L4 missions into the random mission generator and create more shit for low sec and null.

CCP has tried real hard to cater to the pvers. Its painfully obvious that these guys want nothing to do with low or null sec the proof is in the content that goes unused like L5s.


 

Tons of people (myself included) have enjoyed that new content, so I really wouldn't call it a waste.  I guess I'm curious- why do you even care if someone wants to grind missions in hisec?  Obviously some people are just really uncomfortable getting shot at.  If they stay in Dodixie and run L4's 23/7 it really doesn't have any effect on you, does it?  The only thing I can think of is that you are frustrated because those players will not be providing you with targets.  I never find a shortage of hostiles in lowsec or 0.0 so I really don't understand why this even bothers you.

 

You know, thats always been my take on that as well. Most of the PvP types that foam at the mouth about so many CareBears not entering gank space, are likely just upset that they are missing out on unwilling/inexperienced targets to pad their kill board scores.  Players that stay in high sec and run missions or mine, or what ever, are paying the same subscription fee as the PvP types. As has also been noted, there are a lot more CareBears than PvP types.  That translates to LOTS of money lost if they take actions that alienate us.

Originally posted by metalhead980
Originally posted by Enkindu
Originally posted by metalhead980
Originally posted by Jowen
Originally posted by metalhead980 


One more thing what will you do when CCP moves level 4 missions ...


Why will this rumor never die?

 

It would go completely against what CCP is trying to achieve if they started removing game content that many people enjoy without providing them with an alternative.

 

It's not a rumor check the Fanfest 09 videos they say they plan on moving mission agents to developed 0.0 space.

We don't know if these agents will be level 4 or maybe even 6 but they want mission runners to move into dangerous space and leave empire as more of a tutorial area in the game.

It makes sense. Something low risk should never yeild as much isk as high sec mission running and exploration.

Metal I have to agree with the others here.  There is NO WAY ccp will take the L4's out of hisec completely.  There are too many people that depend on them for their playstyle, whether they are fulltime empire carebears or alts making isk for pvp.
 

Anyway, the money is decent for hisec missioning but it is chump change compared to what you'll make in 0.0 or W-space.

Yeah I personally think New agents will be designed for 0.0 maybe level 6? Designed for Caps lol.

I think it's a waste though, seriously CCP is wasting their time giving more to the pvers in Eve. Look at what they give them, WHs (sleeper AI), L5 missions, Cosmos, Pirate factions and soon they get even more epic arcs and Level 3 speed boat missions.

All this shit and most of the pvers will still only run level IVs its a fucking waste.

I would rather them just toss a few new L4 missions into the random mission generator and create more shit for low sec and null.

CCP has tried real hard to cater to the pvers. Its painfully obvious that these guys want nothing to do with low or null sec the proof is in the content that goes unused like L5s.

 

 

 

So its for you to determine what is a "waste" for others time and efforts?  CCP has obviously looked at the numbers and decided its in their own best interests to keep adding PvE content to the game.  Your last is entirely correct. Most of us want nothing what so ever to do with gank space. We just run missions, mine and do what ever else CareBears do in the game.  We also pay the same subscription money as the PvP types, and there are quite a bit more of us.

Originally posted by metalhead980
Originally posted by Jowen
Originally posted by metalhead980 


One more thing what will you do when CCP moves level 4 missions ...


Why will this rumor never die?

 

It would go completely against what CCP is trying to achieve if they started removing game content that many people enjoy without providing them with an alternative.

 

It's not a rumor check the Fanfest 09 videos they say they plan on moving mission agents to developed 0.0 space.

We don't know if these agents will be level 4 or maybe even 6 but they want mission runners to move into dangerous space and leave empire as more of a tutorial area in the game.

It makes sense. Something low risk should never yeild as much isk as high sec mission running and exploration.

 

No it does NOT "make sense".  I've heard them speak of having 5 and above in gank space, but that is pretty much to be expected, given that its almost impossible for most people to solo 5's.  This "low risk" argument has been going on for years now.  Gankers claim that their way is the Only One True Path(tm) to playing Eve.  That unless everyone plays their way, that it some how "cheapens" their enjoyment of the game.  If you envy the Way of the CareBear, nothing is preventing you and others from following it...

CCP has made endless attempts to force people into gank space over the years. But they have always stopped short of taking actions that would result in many of us leaving. I suspect that will continue for as long as we CareBears seriously out number the PvP crowd. 

Originally posted by Enkindu
Originally posted by Wraithone

 Not to mention that anyone who has played Eve for any amount of time, who doesn't believe in the motto Trust No One, is a gank looking for a place to happen.


 

Either that, or someone that has figured out that 90% of the content in the game requires working with others to access and has accordingly taken the calculated risks necessary to form social structure.

I respect everyone's right to play the way they wish, but you make statements that aren't precisely accurate.  A player is only a "gank waiting to happen" if he makes stupid mistakes or doesn't understand game mechanics. And just to be clear, running L4 missions in hisec IS 100% Risk free.  L5's offer some challenge, but there again you are only going to lose a ship if you screw up or fit incorrectly.

In spite of the fact that people constantly accuse me of being a carebear, I'd quit eve in a flash if they made the game any less dangerous.  Other players are the only opponents that don't get boring as hell, and if CCP didn't let people be as evil and dangerous as they truly are, this game would be just like every other pointless game out there. 

"Trust no one" is the wrong motto.  "Assume everyone in eve is trying to scam you, steal from you, or blow you up UNTIL you know better" would be more on the mark.

There's an old saying: A ship in a harbor is 100% safe, but that's not what ships are for.

 

I respect your right to play the game how you wish, but it isn't really fair for you to present the position that going into lowsec will instantly result in death and ship loss.  This is only true if you are stupid, careless, or really bad at eve.

 

Well, thats your perspective, and you are welcome to it. But trust is a weapon thats frequently used against one in Eve. Remember the galactic bank scam?  How about the disbanding of BoB?  Just two of thousands upon thousands of such incidents. Thanks, but my perspective works for me.  As for the last, if the gate camps in the bottle necks between high sec and no sec do not get one, then the roving bands of gankers, or alliance patrols are very likely to.  You are perhaps familiar with Not Blue Kill It(NBKI)?.   I'm also reminded of what an old hand(they came in at launch) once told me in private chat. They said "always remember that many of those in chat have red alts, and its in their own best interests to minimize the dangers of low and no sec in the minds of the inexperienced". Words of wisdom indeed.

Originally posted by metalhead980
Originally posted by Wraithone

 

 I stay away from WH's as they are just yet another attempt on CCP's part to sucker us poor CareBears out where the gankers can get to us, without Concord nuking them.

 

You act as if CCP is the enemy.

I don't think the "Everyone is out to get me including the games developer" attitude is healthy.

Kinda reminds me of those guys that lock themselves in a bomb shelter saying the world will end any minute.

Honestly after four years you must have seen every level four mission at least fifty times. You seem to want zero risk, is it safe to say you will be leaving us when a more pve focused spaceship mmo releases (if ever)?

hell with your skills after four years I would at least go on the test server and see if I could own people for kicks.


One more thing what will you do when CCP moves level 4 missions to 0.0 with the sov revamp? Run level 3s only? leave the game?

They already hinted at moving the agents to 0.0 as an alliance builds up space.

 


Of course the Dev's are "The Enemy". ^^  Didn't you ever play pen and paper D&D with a sadistic GM?  The CCP Dev's remind me of that. They are totally pro PvP, and only make concessions to high sec(the evolution of Concord) because it benefits their business model.  Not to mention that anyone who has played Eve for any amount of time, who doesn't believe in the motto Trust No One, is a gank looking for a place to happen. If I wanted zero risk, I'd hardly be running L4's... Thats the way I make ISK for the purchase of battleships.  I've likely run most of the L4's rather more than 50 times. But they keep adding new ones, and changing old ones. Its something to do<shrug>

Now that you mention it, I'm looking at Jumpgate Evolution. It looks like fun.  Why would I bother with the test server? I'm not interested in MMO PvP.  If CCP is so unwise as to move L4 agents to low or no sec, I would how ever regretfully, leave. As would a large number of others, I suspect. Which is why I doubt they will.  They have been making noises about that for years now, but never get around to it. I suspect because they understand what the consequences to their bottom line would be. 

Originally posted by Scot

RvR pvp is only way to go.

CoH had great mob AI. Some of the new Lotro ranged mobs are a real pain. AI is getting better but casual players don't want a challenge they just want the reward. Virtually no MMO pays attention to anything casual players do not want, so its eye candy and easy mode firmly on. When was the last time in any MMO release, or review you heard them talk about mob AI? Yet programming and computing power have come on immensely, marketing for casual mentality means will still have mobs that act like a sitting duck.

 

Thats only to be expected in a market economy. In general, one gets more of what one rewards. Mass numbers of people keep flocking to such games, which results in them being profitable...Which results in more such games... It cycles back on itself.  Only a niche market exists for difficult games. That niche seems to grow a bit smaller every year. Given the ever climbing costs of making these games, I can't see it changing any time soon.

Originally posted by Wrayeth

Reading through the responses to this thread is like reading the responses to a thread on the official EVE forums by someone who jumped his uber faction-fit marauder into lowsec, got ganked by pirates, then decided to put up a post about how he shouldn't be able to be shot by other players anywhere, at any time.  It's almost like a shark feeding frenzy.  As such....

-throws a bag of popcorn into the microwave and drags out a big bowl and some popcorn cheese-

In reality, much as I may violently disagree with the design theory behind Champions (I play EVE, after all, and that's one shard with one--and only one!--instance), the truth is that, as far as I know, the only-one-shard-instanced-to-Hell approach hasn't been tried before.  This meets the criteria for "innovative" in my book.  As a result, most of the objections to the article posted here have little validity.

Now, as to whether that was a good design decision, that's another matter....

 

Yes, thats always funny as hell...Pass the popcorn. Then there are those who start foaming at the mouth at the mere mention of Eve... I suspect they had a typical run in with the Goonies. But Eve is what one makes of it..

Originally posted by metalhead980
Originally posted by Wraithone
Originally posted by metalhead980

You guys know I love Eve but I just wanted to leave a little message for players just starting.

Before I do, my opinion on this topic has nothing to do with any type of incident in game. I'm not a player that got scammed or owned in game and come here to cry. Just wanted to give my opinion on being a good guy and how tough it could be for a new player to stay that way.

I am a pirate with that out of the way. I've had an incredibly easy time in Eve since I am a scumbag by nature and will sell my own mother for a nickle (in game anyway). For me it's easy to destroy someones time in Eve, the entire game caters to someone like me.

Now recently I decided to log into my mission/explorer alt and I've been doing a study on carebear life and how hard it is for those guys to even exist in Eve.

From dealing with baiters, ninja salvagers, spys, suicides and War decs I see the amount of stress those guys are under. Honestly I don;t think I would be able to deal with it.

People tell newbs High sec space is safe (or safer) but tell that to the massive amount of single corps or newb alliances that I;ve help destroy by taking out their POS or installing a spy that overtime would overthrow their entire way of Eve life for no reason.

I have watched Carebears turn into the most ruthless motherfuckers in the game because of the stress and shit other asshats do in game.

Eve is the greatest game on the market right now for me, I just wanted to give new players a heads up that this game is very fucking hardcore and if you plan to play the good guy you may after a bit turn to the darkside.


Have a nice day, See you in your pod :)

 

 

Well, being one of the founding members of CareBear Inc ^^ I can't say that its all that stressful, just so long as one takes precautions. First, stay in a NPC corp. I'm still in SWA after almost 4 years. NPC corps can't be war dec'ed.  Second never leave high sec. I never have, and never will. Third live by the following; Trust No One.  That motto should be engraved on the entry screen of the game

Finally, never fly what you can't afford to replace. Thats as true in PvE as in PvP.

 

Your a smart pver but let me ask you. Do you atleast have a alt that you use as a pvp pilot or atleast one that takes some risks in Eve?

I wont go as far as saying you don't play Eve because of your chosen playstyle but I will say you limit yourself if you only play like that all the time.

No player corp, no low or null sec. God I hope you atleast mess with wormholes to get your blood pumping.

I wouldn't last more than a month in Eve playing like that.

Ehhh to each his own I guess.

 

To the other posters actually playing a good guy doesn't always equal being a carebear in Eve, maybe you play with honor and protect people in your alliance. Many different ways to play Eve not just Missions,mining and pew pew.

 

No, no alts in Eve. I run L4 missions, mine once in a while(mainly for a few days after a patch, its easier on my ISK balance ^^), and collect battleships.  Thats just about all that I do.  I stay away from WH's as they are just yet another attempt on CCP's part to sucker us poor CareBears out where the gankers can get to us, without Concord nuking them. ^^ As you say, to each their own.

Originally posted by Yamota
Originally posted by saranya
Originally posted by Yunbei

 

Well, I define MMORPG with emphasis on RPG. Sorta like a single player RPG just that you share it with people in a constant world. Now a space sim is not a RPG, so a game where you don't play a person can still be cool and be an Online Game, but as I see it no MMORPG. How can a Starship be a role?

And as a sidenote, yes, I am just annoyed EVERY time any debate out any MMO feature starts at least 3 people jump and and say something like "EVE has this better, because bla bla". Well as the Queen usually says "how interesting for you". Nothing against EVE, but as Online space shooter/sim is is only for a special audience. Most people prefer to be a virtual person rather than a virtual ship, so it is for me such a different category, it really does matter little. And many EVE players here on forums DO seem a bit... well high nosed. Like they play an elite game and they are elite gamers and blah blah EVE is the holy grail of gaming, and all that just starts to annoy me by now.

 

I'm guessing you've never actually played Eve.  You are not a ship.  You are a pilot inside the ship.  Eve actually has a very extensive character customization tool when you create your character.  Your skills are also associated with your character so you actually do "level up" your character....not a ship.

And I would say that Eve is almost the pure definition of RPG in an mmo.  Players create a vast portion on the ingame "content" (i.e. wars, economy, feuds...etc), while CCP actively crafts the NPC stories and events in the Eve Universe to take into account the actions of the player base.

Albeit Eve is not for the faint of heart.  Then again, it's never been positioned to try and grab a wide population such as WoW.

while you're at it, take a look at Dust 514...which is an extension of the Eve universe in the works.  No ships there.

 

For all practical purposes, in Eve, you are a ship. Your character is just a portrait and some skills that gets auto learned without you having to do anything (beside buying the skill). For everything else it is your ship that does it. Your ship fires weapons, your ship has a holding area and it is your ship that travels from point A to point B.

In almost all other RPGs it is your character that does those things. So after playing RPG since I was a kid then I would say Eve is the game that feels least like an RPG because your are effectively a ship and not a character.

 

Well then, for practical purposes you are a suit of armor in WoW... In Eve your ship(what ever class you are currently using) is little different than the armor and weapons you use in other games.   Eve is very much a RPG in the classical sense. Some of the political antics and backstabbing put other games to shame. But it does have a steep learning curve(more like a wall).  That plus the open PvP aspect(outside of high sec or with conditions inside of it) is what keeps Eve a niche game.  Which is just as well, since they are already pushing the bleeding edge of technology to keep everyone in the same universe as it is.

Originally posted by Vendegaar

I think people are STILL not getting the point.

First of all - I am PAYING to play this game. If someone wants me to play the game THEIR way THEY CAN PAY MY FEES and I WILL consider playing it their way.

I DO NOT play WOW as a job. I play for recreation - so I play when I want - how I want. I do not want some whiner sobbing "Oh no one wants to play with me - so make the rules FORCE them to."  The day that happens I'm outa here. They can play by (with) themselves.

Not everyone is interested in getting to the max level as fast as possible. As I mentioned I HAVE NO TWINKS. Everything my troops have (on both accounts) they have looted from monsters or earned by "Farming" or by playing the AH. I have been playing WOW for three years now and my Highest level troop STILL does not qualify for me to make a DK. On the other hand - most of my troops have 100 gold by the time they are level 10 - and they do not have to beg for gold to buy things.

I DO not do arenas - PVP - DUEL or any of that other BS. With 10,000 monsters built into the game it will be a LONG time before I fight them all - Why waste time fighting each other?

I like WOW because it gives me a MASSIVE world to play in - Not because some people think it is ONLY for players(?) to GROUP in. As far as interaction is concerned I DO interact. I will trade with other players that have something to sell that I need , or I will sell them something if I have what THEY need. I do not have to LIVE with them

When I play a class I want to learn ALL of the capabilities AND limitations of that class. I just leveled a MAGE (SOLO) to level 30 after hearing how difficult they are to keep alive. The ONLY deaths I had with that troop was when the server knocked me off line and I logged back on DEAD. HATE IT when that happens. Properly played (is that the key that so many haven't figured out yet?) a Mage is a DEVESTATING SOLO class. Taking out three or four mobs IN YOUR FACE at the same time is not much of a problem. LEARN HOW TO PLAY THE CLASS - whatever class that is.

The whole concept of PVP and Faction vs Faction in WOW is rediculous. A VERY nasty OUTSIDE force is trying to take over the world and the two groups that are fighting the SCOURGE are fighting each other too. If I was running the Scourge I would just pull back until the Horde and the Alliance had totally devastated each other and just walk in and MOP UP the remainder. HOW MANY other games have this concept? 

 

Thats what has always amused me as well. The entire world is in danger, and the clowns in charge on both sides are still at each others throats.  But thats the price one pays for pandering to the PvP types.  Personally, I have two 80's(Pally(protect spec), Death Knight(unholy))  a 71 warrior(protect spec), a 70 rogue(sub), and some 60's.  I'm currently on vacation from WoW. I'll likely go back and run my warrior and rogue up to 80 before the expansion comes out. 

I spend most of my time alone as well. I lack the time/focus for raiding, PvP these days.   WoW is a good game up to level cap. Then its mostly raiding and/or PvP. I'm not really interested in either hamster wheel, so I make do with crafted weapons and armor from the AH and what I can solo in various dallies in Northrend.  Once in a great while my guild needs an extra for a raid or some such.  Its a hobby to me, not a second job or an obsession.  To each their own.

Originally posted by Ihmotepp
Originally posted by Wraithone
Originally posted by Ihmotepp
Originally posted by Darth_Osor
Originally posted by Ihmotepp

And I won't play a game that's solo friendly pre-raid because the grouping part of the game, which I enjoy, sucks.

that's why developers should make different games for different types of players to capture different segments of the market.

Some people want FFA PvP, some people like P2P some like F2P, and so on.

There's no problem that you want a solo friendly game. Developers should make them to cater to players like you.


 

Difference is, you can still group in solo friendly games, so your preferred playstyle is still doable...the reverse is rarely true.  I generally like grouping, problem is that it's usually more hassle than it's worth, at least to level.

Of course end game should be group dependent.  The problem with group dependent leveling is after the first couple months, there aren't a ton of lower levels running around to group with.  When WAR first launched, the "public quests" were great because there were no shortage of people your level to do them with.  After a short time, you were SOL.

 

you can solo in ALL good grouping games, you just dont' make progress as fast as groupers.

This is true in EQ nad DAoC  both good grouping games.

So YOUR playstyle is still doable, you can still solo.

Solo friendly games don't stop you from grouping, true, but group friendly games dont' stop you from soloing either.

I disagree that your statement is correct, that ONLY solo friendly games allow both play styles. It's simply a false statement.

IMO, the Pubic Quest idea sounds great on paper, but after playing WAR I thought in practice it sucked.

 

 

Not all grouping games. Did you ever try soloing some of the dungeons in Dungeons and Dragons at the original launch?  They where not designed for that. In fact, I'd say that with in a given level range, they could not be solo'ed successfully.  Which is just one of the reasons that DDO had the subscriber problems that it did.

 

I played the DDO beta. I didn't find soloing to be a problem. You know it had easy, medium, and hard versions of all the dungeons right?

You could usually do the easy versions solo. maybe not all at once, you might have to gear up and level up, but you could certainly do them.

I don't think lack of solo content had anything to do with the failure of DDO.

It was that everything was instanced and the lack of an open world. Didn't feel like an MMORPG, felt like Diablo witha subscription fee.

 

I'm speaking of the *original launch* not the current version.  I can't get the current version to run on my system. I keep getting a BSOD 116 error(conflict with one of Nvidia's driver sub systems).  There is no way in hell that anyone within a level range of a dungeon could solo it, in the original version.

Well... As Eve has demonstrated, shardless has its draw backs. With everyone in the same world, even bleeding edge, state of the art, hardware and software(and pro design on both) can't keep up with large numbers of players in a given location.  That grows even worse when its not just one location thats seeing large numbers.  For instance, Jita had to be given its own dedicated hardware, in an attempt to keep lag there within limits.  How many companies are as dedicated to their vision as CCP is, and willing to spend the money for all of that hardware?

I quite agree with some of your points in terms of social interactions, and community building, but I suspect that the economics of the technology(and knowledge base to apply and maintain it properly) are going to keep shardless games in the minority for quite some time to come.

Originally posted by Ihmotepp
Originally posted by Darth_Osor
Originally posted by Ihmotepp

And I won't play a game that's solo friendly pre-raid because the grouping part of the game, which I enjoy, sucks.

that's why developers should make different games for different types of players to capture different segments of the market.

Some people want FFA PvP, some people like P2P some like F2P, and so on.

There's no problem that you want a solo friendly game. Developers should make them to cater to players like you.


 

Difference is, you can still group in solo friendly games, so your preferred playstyle is still doable...the reverse is rarely true.  I generally like grouping, problem is that it's usually more hassle than it's worth, at least to level.

Of course end game should be group dependent.  The problem with group dependent leveling is after the first couple months, there aren't a ton of lower levels running around to group with.  When WAR first launched, the "public quests" were great because there were no shortage of people your level to do them with.  After a short time, you were SOL.

 

you can solo in ALL good grouping games, you just dont' make progress as fast as groupers.

This is true in EQ nad DAoC  both good grouping games.

So YOUR playstyle is still doable, you can still solo.

Solo friendly games don't stop you from grouping, true, but group friendly games dont' stop you from soloing either.

I disagree that your statement is correct, that ONLY solo friendly games allow both play styles. It's simply a false statement.

IMO, the Pubic Quest idea sounds great on paper, but after playing WAR I thought in practice it sucked.

 

 

Not all grouping games. Did you ever try soloing some of the dungeons in Dungeons and Dragons at the original launch?  They where not designed for that. In fact, I'd say that with in a given level range, they could not be solo'ed successfully.  Which is just one of the reasons that DDO had the subscriber problems that it did.

Originally posted by AstralMystic

It is only the result of Ignorance. A massive multi player online role playing game.

This genre is like the seed of a great tree and the poison that does not allow It to grow is solo game design.

A gamer should be allowed to play the game and have experiences without grouping but the core component that is needed for this genre to grow is community and grouping.

Player interactivity, grouping and community is as important to keeping this genre alive as food is to our bodies.

Without It, It becomes a dead life form.

 We've seen the dead end that is forced grouping in games. One need look no further than Dungeons and Dragons online for what happens... I was in at the original launch. I for one do not wish to spend a good part of my limited play time being forced to LFG. A game first and foremost must be fun and entertaining. If one looks at the market trend, solo friendly games are the future. Which is just as well, as group collectivism is a poison that could well kill the MMO industry. 

Originally posted by Scot

While this is not a review of Mortal Online, this article gives a very favourable impression of it. I am interested in that MMO myself, but it has had some severe problems as can be seen if you go to the forums for MO here.

 

I've noticed that. The graphics in the video looked great.  Its too bad they are so badly limiting the demographic they appeal to.  Lets hope we don't have another Dark Fail on our hands here.

Originally posted by grandpagamer
Originally posted by Eben
Originally posted by grandpagamer

Im sorry i would love to stay and debate what the meaning of is, is. But I told the wife I intended to do a few things around the house today and unlike some, I fully intend to do what I said I would do. As for mobs of support for my position I do not expect that from a mob of fanboys lurking on a wow forum slobbering in anticipation of defending the holy grail of mmo's from those who think for themselves. 


 

Wow...for someone referencing their age range with their screen name choice, you seem pretty damn immature. 

  I guess ive never found a game that could control  my life to the point of defending it with such zeal.  Maybe when i gain the maturity level that you have achieved I will see the light and go to the defense of someone who has made it his personal quest to beat back those who think his game of choice is just a rehashing of the same old crap.  The WOW fanboys are entertainment in themselves and watching them scurry when the bushel is lifted is a hobby in itself. The WOW community is what has truly made the game unbearable for many and this site is a type of gathering place for such.

 

Well guy, it seems that some people are easy to entertain...  Neither WoW nor Blizzard need much defense. Given that they make more money that some small nation states, that alone speaks for itself...  WoW is a fun game up to level cap, then its mainly raiding and/or PvP.  But its not a game for everyone obviously.

Originally posted by Banquetto
Originally posted by Wraithone

As for those shocked, SHOCKED that the monthly fee is the standard, get over it.  WoW had the same fee when it launched, and having been in since late beta, I can tell you it had its share of problems.

 

If you're comparing the state of WoW in late beta to the state of Alganon in late beta, either (a) you haven't seen the Alganon beta, or (b) you're just flat-out trolling.

 

No, I'll leave the trolling to you... Your are doing a MUCH better job at it. I've seen both, and you either have an axe to grind, or you have a selective memory from WoW's beta and first year.

Originally posted by brostyn

I was actually shocked when I looked at the website. There are four classes. FOUR.

Interesting idea, though. It seems they have a F2P setup, but are charging a lot of money. Who is actually looking forward to this game?

 

I am. I've been waiting since it started production. It will be fascinating to see what Dave Allen is capable of, when he isn't being back stabbed.  As for those shocked, SHOCKED that the monthly fee is the standard, get over it.  WoW had the same fee when it launched, and having been in since late beta, I can tell you it had its share of problems.  If you can't afford less than $15 a month, for a game that you will play many hours each week, you have bigger problems than playing a game, that need to be addressed.

Originally posted by metalhead980

You guys know I love Eve but I just wanted to leave a little message for players just starting.

Before I do, my opinion on this topic has nothing to do with any type of incident in game. I'm not a player that got scammed or owned in game and come here to cry. Just wanted to give my opinion on being a good guy and how tough it could be for a new player to stay that way.

I am a pirate with that out of the way. I've had an incredibly easy time in Eve since I am a scumbag by nature and will sell my own mother for a nickle (in game anyway). For me it's easy to destroy someones time in Eve, the entire game caters to someone like me.

Now recently I decided to log into my mission/explorer alt and I've been doing a study on carebear life and how hard it is for those guys to even exist in Eve.

From dealing with baiters, ninja salvagers, spys, suicides and War decs I see the amount of stress those guys are under. Honestly I don;t think I would be able to deal with it.

People tell newbs High sec space is safe (or safer) but tell that to the massive amount of single corps or newb alliances that I;ve help destroy by taking out their POS or installing a spy that overtime would overthrow their entire way of Eve life for no reason.

I have watched Carebears turn into the most ruthless motherfuckers in the game because of the stress and shit other asshats do in game.

Eve is the greatest game on the market right now for me, I just wanted to give new players a heads up that this game is very fucking hardcore and if you plan to play the good guy you may after a bit turn to the darkside.


Have a nice day, See you in your pod :)

 

 

Well, being one of the founding members of CareBear Inc ^^ I can't say that its all that stressful, just so long as one takes precautions. First, stay in a NPC corp. I'm still in SWA after almost 4 years. NPC corps can't be war dec'ed.  Second never leave high sec. I never have, and never will. Third live by the following; Trust No One.  That motto should be engraved on the entry screen of the game

Finally, never fly what you can't afford to replace. Thats as true in PvE as in PvP.

 

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