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All Posts by Wraithone

All Posts by Wraithone

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3304 posts found
Originally posted by mCalvert
Tried it out yesterday and quit after about 15 mins. Its not really clear what youre supposed to do or allowed to do in the game. Noobs need some direction and purpose, or at least steering into a group people to get an idea of what the point of the game is.

The point of the game, is much like many "sand box" games... Its what ever you decide to do, at a given time.  You can do the various missions, you can do the events that pop up. You can gather resources for crafting (thumping),  you can craft. You can explore.  You can patrol areas for the Chosen strike teams and pods that show up.  You can take back out post towers that have fallen to the Chosen, you can defend towers from Chosen strike teams. 

Just about anything you decide to do, will gain you resources, experience and crystite (in game currency).  These can be used to advance your current battleframe and equip it with better gear.

As the game advances there will be more missions, more events and I'm told more battleframes.  There will also be more of a sense of a world in conflict,as the Chosen Warfront kicks off.  Many interesting things are coming in the future. 

Originally posted by aesperus
Originally posted by gotcha89
So yeah played Firefall open beta and like 90% of the people who played it are stuck at the first quest. how is this possible?

Just a heads up, this game is NOT based on quests.

The starter quests are literally there as a tutorial. That's it. Don't expect to be playing this game like another quest grinder, you can skip the quests entirely and not suffer for it.

- Essentially (in it's current state) Firefall plays like a sandbox. Everything is crafted, there aren't really any quests, and you go out hunting for resources / defending outposts. That's how it's meant to be played in its current state. Whether that's your cup of tea is entirely up to you.

Mostly correct. There are gear awards for some missions/events and the five day log in reward. Not to mention gear drops from killing hostiles.  But at this point, its mostly running various missions,events and resource collection (thumping).  You don't really have to craft, if you do not wish to, but the best gear is to be had that way.

At this point, they are working to smooth out the various issues involved in many complex subsystems working together.  Thats time/talent consuming.  I see a lot of potential in the game, and hope things get sorted out over the days and weeks to come.

Originally posted by gotcha89
So yeah played Firefall open beta and like 90% of the people who played it are stuck at the first quest. how is this possible?

Its possible because the software (client/server) is some of the most complex that exists. Its possible because this is still beta, and that means there WILL be bugs (see complexity remark).  Its possible because even with a good sized team, there is a limit to the amount of complex detail work that can be done, and then tested and redone (repeat until the majority of major and minor errors have been corrected) in a given period of time.

Finally, its possible when the major investor sets a dead line, which has to be met, or Bad Things happen.

Originally posted by Rhoklaw
So here I am, waiting to create my character and I accidently pressed some random keys and pulled up what looks like coding menu. Is this supposed to happen? lol.

You likely pressed alt and F1. That brings up the console.  It has various uses, if you understand the system involved.  Its how you turn on mouse control for bikes and such (veh_MouseSteer 1) is just one of many.

Interesting article.  I was VERY turned off by the first version of FF14. So much so that I stopped following it.  But over the last year, Yoshi P has provided more than enough reasons for me to give him a second chance.  Looking at the game as its going to be, rather than as it was, I'm quite looking forward to it.
Excellent and timely ideas.  The Devil as they say is in the details.  Attempting to put all of the variables together takes experience, and when you are creating something new, that can be painful.  But I'm still hopeful. Once the base system is in place, connecting various operational systems (success/failure in a mission event, sparks a chain of events) would be a great follow up.
Originally posted by Sanguinelust
I can't remember if Anarchy Online had one when it came out

Thats easy... Little if ANYTHING worked when AO launched... ^^ That continued for several weeks.  I still (painfully) remember that launch.  It was one of the WORST in MMO history, and I'm still amazed to this day that Funcom was able to come back from that.  AO eventually, turned out to be a fun game (for its time).


Thats a fair review Bill.  I've played DP up to level 25. Its a mixed bag.  I like the dragon system and the combat system, but the game itself is little more than a grind fest, at this point.  Way too many bugs and over sights (it didn't even auto scale its screen resolution, when I played, which left the controls off screen).  It was released much too early, which is a shame, because most people aren't going to give it a second chance.
Anarchy Online, hands down. One of the worst MMO launches in history.  I'm still amazed to this day, that they managed to come back from such an epic failure.
Firefall has SO much potential... I hope things work out...
Originally posted by Iadien
Originally posted by Xssiv

Not so many years ago SOE, at John Smedley's direction, gutted and ruined SWG, basically causing a legendary mass exodus from the game.  

A few years later, SOE aquires Sigil games and forces the premature release of Vanguard, which was regarded by many to be one of the worst launches of any major MMO. 

At the time of Vanguard's release (arguably the first iteration of EQN), Smedley promised long term support and upcoming expansion packs.  We all know how that went.


So how is it that everyone is suddenly so confident that EQN will be such a great game?   Do the words "Everquest" and "sandbox" mentioned in the same sentence suddenly activate a chemical in the brain that causes selective amnesia?

So, your post is entirely inaccurate.

First, Lucas was calling the shots on the change with SWG, of course Smed took the fall, he eludes to this in old ass interviews.

Second, SoE did not purchase assets of Sigil until months AFTER Vanguard had already launched. The only reason Vanguard is still around is because of SoE.

While I agree with your second point, the NGE isn't that easy to absolve dear old Smed of.  The man is a total snake, and missed his calling as a politician.  Of course, he would attempt to shift the blame. Its what politicians do.

Originally posted by aspekx

if it weren't that the only option was open world pvp post-20 i would still be playing this game.


speaking of which, why aren't more pvp'rs on this site playing this game? its not FFA, but still, open world must be better than nothing.

 Same here. Their bait and switch has no appeal for me.  If they had a PvE server, I'd give it a try, it looks like fun. But I simply do not play gank fest games these days.

Originally posted by xAPOCx
Originally posted by Xarko
Not necessarily easy, but they became SIMPLE.

I dont see the difference

Chess is a *simple* game.  Does that make it an *easy* game?

Grummz, as much as "casual" has become a swear word to some, are you forgetting how Blizzard made *Billions* by expanding their appeal to the "casual" market?  That expanded market is also available to other companies now.

I keep hearing people talk about "challenging" this, that and the other.  Upping the difficulty of a given game, doesn't mean that the *fun* of the game has increased.  Far too many people forget the difference between challenging, and frustrating.  Challenging game play *can* be entertaining.  But when one crosses over the line to frustrating, its a demonstration of poor design, and poor targeting.

Its also true that those who worship at the shrine of the Holy Skill, all too often forget that not everyone is blessed with the mad skillz that some take for granted.   That lapse of insight, can be very expensive in terms of the profits to be made.  Which given what major games cost to produce, is a serious consideration.

Originally posted by Gorwe
You Rift-heads! Rift most certainly is not the best free 2 play model. Aion's truly free is.

As for f2p: I'd say Vanguard, but I don't Expect that you'll listen. It's the best f2p game imo.

Rift is...good. I'd suggest it as well. Can't go wrong with basically WoTLK WoW ++.

Perhaps LoTRO as well...

Besides those three, I can't recommend anything else.

But Aion turns into a gank fest in the later levels. Rift and Tera both have PvE servers for those of us who are long since tired of forced PvP.

Originally posted by Saryhl

First off there were too many PvP and PvE threads fighting over what Everquest Next is going to be, so instead of answering each one, I made my own thread.

So I grew slighty concerned as well as some of my guild-mates about the idea of the EQ IP being changed from a PvE Centric game to a Non Consensual PVP game.

I opted to Ask a number of the Developers.

The Lead Game Designer  answered, and here it is:



So there you have it folks a Bad design decision. Now this most likely means that PvP will continue to be all the rage on the PvP Servers(as it has ALWAYS been) and PvE'ers will continue to be safe from torment while enjoying their gaming experience.

Spoken like a true PR flack or politician... ^^  Avoiding Bad Design Decisions is usually a Good Idea (tm)... ^^  But keep in mind that judgement plays a role in deciding what a Bad Design Decision is, and that dear old Smed brought us the NGE, so I'd not really trust his judgement that much...^^

If they wanted to be open and above board, they would simply state in clear terms what type of PvP EQN would have.  The fact that they aren't being open, speaks volumes.

Originally posted by tuppe99
Thanks for the suggestions. I will give Rift another try, although I have a character on level 21 and for some reason the zones I visited feels really bland. Does it get better at higher levels?

Better in what sense?  Its still pretty much the same game.  I have a level 53 rogue and a level 50 warrior at this point.  The game is still rather bland and generic, but some elements are entertaining.  If you can find a good guild, you may like some of it better.

Some soul combinations work better for solo than others.

Rift or Tera. Both are free.  I like Tera's combat system, and graphics more.
Its more a matter of how easy it is for people to get sucked into a claim of "Hope and Change"... ^^  It works time after time, after time.  While I've no doubt that MiniTrue employs such people, I seriously doubt the game companies do (at least at this point).
Well, I wish you all the best, but I've long since given up on PvP centric games.  Its too bad, as there is much more of a market for PvE, than PvP focused games.  I hope things work out.
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