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All Posts by Rallycart

All Posts by Rallycart

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490 posts found

When people state these kinds of things, it always makes me wonder if they understand this at all. More money in the system doesnt change anything. Sure, if all you do is quest and sell to NPCs, then you will never be able to afford stuff sold by players if the currency inflates like crazy. The thing is, though, is that if everything has a giant price increase, so do your own items. Everything you find and want to sell is now worth that much more. If the price of everything goes up by 100, it doesnt matter, because you can still sell your stuff for a relative price.

If anything, I would say that higher prices from players HELPS the economy, because it forces more people to participate in it. Want to buy some stuff, but you dont have any money? You need to farm mats and whatever else, and then sell that stuff. More people farming the stuff gives greater diversity to the economy, with more suppliers. All and all, hyper inflation in an MMO is only bad for the people that want to play this game like it is a single player game, and, honestly, if that is how they are playing the game, then he prices of player goods doesnt matter.

A two second trip to their support site, and clicking on the pre-order FAQ brought me here:


You bought from their site. They dont mail you a serial number, as it is in your account...

It is entirely possible that it is automated, and that there has been a hiccup. The problem here is you making a huge deal out of it, like this is the worst thing that has ever happened. 20 hour wait so far? Big deal. I waited days on WoW. Rift? Also days. I waited over a week on two occasions in EQ2, and had several tickets that were never even answered in Vanguard.

In the grand scheme of things, you have barely even been waiting. Yes, you are going to lose out on this weekend, and that sucks. It does not make their customer service the worst ever. Not even close. And the reason they are likely taking so long, is because it is the weekend, and on top of that, it is now Sunday. Keep also in mind that since the game is not even launched yet, that they likely do not even have a dedicated customer service group, hence my skeleton crew comment.

Have you ever considered that the beta weekend keys are given out BEFORE the weekend? Not that you come and pay when it is over half way done, and get one immediately? And most businesses run a skeleton crew on Sundays, especially when it comes to customer service. This is the worst ever service, because you have been waiting for a response for less than 24 hours, before the game has even launched, for something that you may not even be entitled to? Maybe you should check yourself.

A: It is the weekend.

B: It is Sunday.

C: It is a pre-order.

Originally posted by Garvon3
WAR and LotRO and Aion launched with polish. Didn't turn out so well.

WAR did NOT launch with polish... How can you even say that? And I didnt find Aion particularly polished either. LotRO was well done I suppose, but the game just didnt pull you in. I found the controls to be too lazy, and there seemed to always be this disconnection from your character while controlling them. Then mix into it that most of the things to do were social rather that game... Sorry, but a game with no PvP option often doesnt turn out well. And that PvMP does not count.

Originally posted by Emergence

3) In your immediately vicinity (usually a zone or area) there are only ever [x] number of players. In fact, you will rarely see more than 100 users in any one zone. Even the most heavily populated zones don't go far past 100, and CERTAINLY NOT in the thousands.


I agree with everything other than this. You have quite obviously never played EVE.

When I think of WoW, I have never thought "innovative", so I am not sure what they lost. I played WoW for a long time, and just recently quit, but I have never read a patch note and thought "Wow... How did they come up with that? That is completely original". They put their own spin on things, and their own take, but they have never innovated. Others innovate, and they build on top of that innovation.

WoW's problem right now is that they made everything so easy in WOTLK that people got used to it, and now it was made harder, and half the population is pissed. Most of the WoW players were fine in their mix of blues and greens at level cap in TBC and Vanilla. They didnt like to group, and they didnt do dungeons. Then WOTLK came out, and people were still happy with their mix of blues and greens. Then the dungeon tool came out, and suddenly EVERYONE was in epics. You could suck, be anti social, have never grouped before, and suddenly, you could. It was easy enough to where pretty much any group could manage, and it just worked.

Cataclysm is not the same way. Many of the dungeons require the smallest bit of group cooperation, and no one is willing to try. Just like with Halls of Reflection. So all these people that were suddenly used to being on cruise control through dungeons and picking up their emblems/epics in heroics cannot do that any more. It doesnt matter that for years they were happy with blues and greens, now they are used to easy epics, and they want it now, and Blizzard moved away from that. Sorry, but that was a terrible move for overall population. You can make a game easier and be fine, but make it harder? You are just asking to alienate players.

Originally posted by Adamantine
Originally posted by Emergence

Well, that pretty much summed it

Good job. Might as well close this thread now :P

Not really, he obviously writes a lot of crap about VG.

There was no shortage of new abilities on higher levels, unless one played Cleric before they introduced Affinities.

The main problem with VG was simply: Not enough devs, not enough advertisement.

And the game being "old school" was one of the points why the game was so awesome.

Or it could have been that the performance was so terrible at launch that pretty much no one could play it.

Watch this:

You do the trial to see if you like the game. If you DO like the game, then you pay 5 dollars to upgrade it to just standard WoW. You dont need TBC, WOTLK or Cataclysm unless you are DYING for one of the races they unlocked. (unlikely) So, you play for some time on your way up to 60. You find out that you like the game. You can then go and buy the rest, of just pick up TBC. Play through that content, and decide if the game is still for you, etc.

Same goes for any other MMO. You obviously dont buy everything before you know what you are going to do. I played EQ1 without most of the expansions because I never got to any of that content. Then when I got to a content barrier, I picked up an expansion. Simple as that.

Easy, I played 20 mins of each, and decided that the Defiants starting zone was much nicer in my opinion, lol. Sad but true.

Originally posted by pragues
Very conveniant. The thread is about WOW players and why or why not they would come to Rift.

So now you complain why someone who actually plays WOW posts some things about the 2 games ...

So you are not really a WOW player (like I deducted from earlier posts). But I guess WOW players are not actually invited to the thread.

So what's the use of a thread in a game that wants to recruit with the name "AZEROTH " anyway  and WOW players are not supposed to be posting because that is "annoying".

They are not recruiting with the name Azeroth. They are saying that there game is not on Azeroth, alluding to the fact that it is an MMO that is not WoW. I find it to be a terrible slogan, and seeing how much it does borrow from WoW, I do find it kind of stupid.

That does not change the fact that Rift, while similar in many aspects, is not a copy of WoW, nor do I think it was going for that. I think Rift was going for a hodge podge of good ideas from various MMOs, and to that effect, I think it has done a great job.

Originally posted by pragues
Originally posted by MMO.Maverick
Originally posted by pragues

My question is

Why do people need to demolish the success of a game before getting happy in another game?

You might ask yourself that question, since you're doing a pretty good job trashtalking any game that isn't WoW, derailing threads with repetitive flamebaiting pro WoW-anti WoW discussions in the meantime.

Nope, I am asking WHY players would leave for Rift and up until now I didn't see hardly any valid and decent arguments - except to say it offers about the same things.

What I saw though was a trash talk of the quality of old WOW and its so called lack of success (which is countered by every account sheet recently published btw).


So it is not pot meets kettle. It is why do you think the success of a new game lingers on attacking the quality of another one, the big one.

Can't you see this leads to a very questionable "welcome - get out" from those 12 million players ? Why would any Beta in a new game that uses the words 'Azeroth" be annoying ? Of course you attract a lot of noise from those players.

But is this these players's fault ?

I pointed out several valid reasons. You just simply stopped responding to them once your logic and ideals were busted.

Originally posted by pragues

And lets think of it as an artist then. The Mona Lisa is a fine piece of art. However, if you change the background, change the subject, and change the color scheme, what would you say? Looks just like the Mona Lisa? No, it is then a portrait of a different person.

Even the color of the cobbles were copied from SW. The subject? Fantasy based MMO with gear grind and less classes (30 in WOW), with less polish, petite world and bad animations both of mobs and bosses.


The only thing why Rift doesn't offer things like full designed flying woirlds and underwater quests is because they were too costly to get as fast to the supposed money machine.


And the complete marketing is focused on that gold. Grab % of the original money machine and we are content.

People have seen the same things in AoC and WAR, but even those had more original ideas than Rift.

The color of the cobbles, are you kidding me? lol. Seriously, I want to know if that was supposed to be a serious statement, because that might go down as the most rediculous thing I have read in a long time.

And in art, the subject is main object being painted, or Mona Lisa herself. Sorry, I thought you knew art, since you brought up the subject. WoW also does not have 30 classes. It has 10, with 3 different trees. Just like AoC doesnt get to count each tree as a new class. True, classes like Paladin COULD be stretched to be three classes, as tank, healer and DPS, but rogue? Hunter? Mage? Etc? No. There are 10 classes in WoW, period. Unless you want to say there is an unlimited amount, because of talent choice combinations...

Gear grind is older than MMOs, so using that is retarded. I spent countless hours grinding for stuff in MUDs back in the mid 90s. Animations seem ok to me, maybe not as fluid, but nothing horribly bad. Other than WoW, it likely has some of the best, so whatever. And polish? For an about to be released game, Rift is pretty much as polished as we are going to get. I dont know of any other MMOs that were in better shape at release.

But underwater worlds and flying mounts are costly? They could have saved TONS of money on world design with them, like WoW does now. The only point of a flying mount is to skip content, plain and simple. They could have made a sparse world, with not much in between each location, and then just given you a flying mount, and you would not percieve it as being a sparse world. But it is becoming VERY clear that anything WoW did was gold in your eyes. Even though neither concept is originally from WoW, and neither concept is amazingly popular anywhere else.

Originally posted by Loke666
Originally posted by pragues

The thread is: WoW players leaving for Rift ?

I explained why most will not be leaving and gave very good and well founded reasons. Learn to read the title or threads before becoming agressive.

You know: it is their  makers that used "this is not Azeroth anymore". ...

While I'm not sure how you really know what other people think I agree.

Focus on the topic, people. 

Will you play Rift? And if you will, will you stop playing another game, and which?

I might start playing myslef later but not now.

The last MMO I played was WoW. I was burnt out before Cataclysm, and Cataclysm fizzled out the last of my will to play, so I would not really say I am leaving it for Rift. I plan to play Rift, but I would have left WoW anyway. I likely just wouldnt have played any MMOs if Rift didnt come out. I will likely burn some time there, and move on. Who knows. When I left EQ1 for WoW, I felt the same way. I would blow off a few months in WoW, and then likely go back to EQ or something. But I didnt. We just have to see what the entertainment value of Rift ends up being. Currently, I am quite happy. In a couple months? Who knows. I was in love with AoC in beta, and a month or so after launch. I still never made it to 4 months of paid time in the game. Same with WAR. I was VERY happy with WAR in open beta, as there was a ton of open RvR going on. Then launch hit, and everyone raced to the top, rather than having fun in the open RvR stuff. Game died for me.

Originally posted by Seffren
Originally posted by Rallycart

Weird... I have a Q9550 OCed to 3.2ghz, a 260GTX, 8 gigs of ram, on Vista 64, playing at 1920x1280, and have no FPS problems. Even in rifts, surrounded by tons of people, there is no problem. I have everything turned up other than view distance which is at about 75%. I am not sure what my FPS is, as I have not checked, but it plays fluid, with no slowdowns, even under heavy screen activity.

My wife is playing on an AMD 6000+ dual core, Nvidia 250gt, and 4 gigs of ram on Vista 64, and is also not having any problems. Although her settings are on the "high" default, with the same resolution as me.

I would suggest to swap your vista with win7 ... huge improvement :)

From what I am reading here, with tons of people on Windows 7 being worse off then me, I dont see how you have any point. There is nothing wrong with mine, and I have never had problems with Vista 64.

Originally posted by pragues

Rifts were already in the pre Cata events. Random elite spawns and they were annoying as hell.

Massive untuned zerg fests both in cities as in the planes. Let's call it a wink made by Blizzard 4 months before they appeared in the copy. Everyone was happy they were gone after 3 weeks. You'll see the same reactions 3 weeks after launch.

Like I said: if game design was an art and Jeff Kaplan was an artist, how would you call someone that made a pure copycat ?

Anything is better than to look at a bad copy of an original piece of art.

The "rifts" in WoW were a limited time thing, and yes, annoying as hell. Why? Because there was no clear reason to do them. You didnt really get anything worth while, and even if they HAD dropped OMFGZ awesome stuff, it would not have mattered, because the expansion would have rendered them useless. It was made to be an annoying event, not to actually be a fun game mechanic, such as in Rift. Were you around for the opening of the AQ gates? Similar invasions that were MASSIVELY popular, with tons of people wishing you could still do them. Especially since they were so limited. The clear difference? The rewards.

 Plus, the public grouping system REALLY helps out , as in WoW it was just a bunch of random douches doing their own thing. Also, Rift was HARDLY copying WoW with the Rifts. It was the basis of their game LONG before Cataclysm was even announced, but have fun believing whatever you like.

And lets think of it as an artist then. The Mona Lisa is a fine piece of art. However, if you change the background, change the subject, and change the color scheme, what would you say? Looks just like the Mona Lisa? No, it is then a portrait of a different person. Similar in many ways, including style, but still its own piece. Same goes for Rift. If you think Rift is a complete knowckoff of WoW, then there is something wrong with you. it is a mix of many different MMOs, plus a few of its own flavors. A copy of WoW it is not. There are several features that I loved from other MMOs (public grouping, multiclassing, town conquering, etc) that WoW does not have, and likely never will have.

Weird... I have a Q9550 OCed to 3.2ghz, a 260GTX, 8 gigs of ram, on Vista 64, playing at 1920x1280, and have no FPS problems. Even in rifts, surrounded by tons of people, there is no problem. I have everything turned up other than view distance which is at about 75%. I am not sure what my FPS is, as I have not checked, but it plays fluid, with no slowdowns, even under heavy screen activity.

My wife is playing on an AMD 6000+ dual core, Nvidia 250gt, and 4 gigs of ram on Vista 64, and is also not having any problems. Although her settings are on the "high" default, with the same resolution as me.

Originally posted by pragues

Why would I start over in a game that I already played the last 5 years?

I have more dungeons in WOW (and they changed them just 3 months ago), I have many more BG's, I have more races and classes, I have flying mounts and a 6 times bigger world, an underwater world and I still have only 6300 achievements points on my main with a few thousands more goals/titles for my alt.

WOW already changes its avatar trick and play every year (much to my dislike), so why would a grown up man change to play the exact same thing with 1/20 the options and smash 5 years of fun work down the drain ?

Please explain.

Yes I activated ST to play something besides the main thing. At least I now have a ship and something in space.



Rift is not the same game you have been playing. It is very similar, but has a lot to do that WoW doesnt offer. Rifts and Invasions alone show that.

WoW DOES have more dungeons, you are right, but how many of them are used? There are so many that are now obsolete. Even worse, there are plenty of people running those dungeons just to level up, as the gear dropped in there does nor compare with the greens from the expansion that killed it. (See TBC dungeons, and old world stuff before the Cataclysm revamp) And at least the Rift dungeons are all fresh. I played myself out on 90% of the dungeons years ago.

Same goes for the BGs. Eye of the Storm? Please, if they did not have things that required that emblem, I would have never used it. Most people agree. Same goes for Strand of the Ancients. Back in the day, I would bet you my balls that if it was not for emblems, Alterac valley would have been the only BG worth queueing for anyway. I only did anything else because I was FORCED to to advance.

WoW does have more races, fine. But classes? No. Rift crushes them in the classes area, sorry man. If you count just the callings, then sure, but that is hardly fair. Each soul is a class.

And yes, WoW's world is larger. It has been given several expansions as well. And until recently, half the land mass was basically useless anyway, with rarely a person going there. Now? Shit, plenty of people dont leave the capitol cities anyway, as they just do dungeons. I would bet 30% of the land mass is still a waste of space, especially most of TBC and the higher level zones of WOTLK. Bigger isnt better.

Flying mounts are nice, but hardly needed. I played AO and LOVED my Yalm, and then went and played WoW before there was flying mounts. Didnt bother me. Just like the lack of flying mounts in many other MMO's didnt bother me. They are hardly a feature to draw people in. Same goes for the underwater zones. Big deal. They were annoying in EQ, and they are annoying in WoW. Besides, WoW just hands you a fast as shit mount, and increased swim speed, and permabreath anyway. Kind of takes away from the whole idea of an underwater world. It was just a colorful zone that everyone could fly in as far as I am concerned.

And every time you change MMOs, you throw your old investment out. By your logic, people should stick with the first MMO they ever played, and never leave it until it is shut down.

Not only a lame post, but you made two threads....

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