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Originally posted by Garvon3 WAR and LotRO and Aion launched with polish. Didn't turn out so well. WAR did NOT launch with polish... How can you even say that? And I didnt find Aion particularly polished either. LotRO was well done I suppose, but the game just didnt pull you in. I found the controls to be too lazy, and there seemed to always be this disconnection from your character while controlling them. Then mix into it that most of the things to do were social rather that game... Sorry, but a game with no PvP option often doesnt turn out well. And that PvMP does not count. |
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Originally posted by Emergence I agree with everything other than this. You have quite obviously never played EVE. |
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When I think of WoW, I have never thought "innovative", so I am not sure what they lost. I played WoW for a long time, and just recently quit, but I have never read a patch note and thought "Wow... How did they come up with that? That is completely original". They put their own spin on things, and their own take, but they have never innovated. Others innovate, and they build on top of that innovation. WoW's problem right now is that they made everything so easy in WOTLK that people got used to it, and now it was made harder, and half the population is pissed. Most of the WoW players were fine in their mix of blues and greens at level cap in TBC and Vanilla. They didnt like to group, and they didnt do dungeons. Then WOTLK came out, and people were still happy with their mix of blues and greens. Then the dungeon tool came out, and suddenly EVERYONE was in epics. You could suck, be anti social, have never grouped before, and suddenly, you could. It was easy enough to where pretty much any group could manage, and it just worked. Cataclysm is not the same way. Many of the dungeons require the smallest bit of group cooperation, and no one is willing to try. Just like with Halls of Reflection. So all these people that were suddenly used to being on cruise control through dungeons and picking up their emblems/epics in heroics cannot do that any more. It doesnt matter that for years they were happy with blues and greens, now they are used to easy epics, and they want it now, and Blizzard moved away from that. Sorry, but that was a terrible move for overall population. You can make a game easier and be fine, but make it harder? You are just asking to alienate players. |
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Why did these games "fail" ...or did they?
The Pub at MMORPG.COM « General Discussion 2/23/11 4:57:30 AM
Originally posted by Adamantine Or it could have been that the performance was so terrible at launch that pretty much no one could play it. |
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100 bucks to start playing WoW? REALLY?
General Discussion « World of Warcraft 2/23/11 4:34:52 AM
Watch this: You do the trial to see if you like the game. If you DO like the game, then you pay 5 dollars to upgrade it to just standard WoW. You dont need TBC, WOTLK or Cataclysm unless you are DYING for one of the races they unlocked. (unlikely) So, you play for some time on your way up to 60. You find out that you like the game. You can then go and buy the rest, of just pick up TBC. Play through that content, and decide if the game is still for you, etc. Same goes for any other MMO. You obviously dont buy everything before you know what you are going to do. I played EQ1 without most of the expansions because I never got to any of that content. Then when I got to a content barrier, I picked up an expansion. Simple as that. |
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Easy, I played 20 mins of each, and decided that the Defiants starting zone was much nicer in my opinion, lol. Sad but true. |
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Originally posted by pragues Very conveniant. The thread is about WOW players and why or why not they would come to Rift. They are not recruiting with the name Azeroth. They are saying that there game is not on Azeroth, alluding to the fact that it is an MMO that is not WoW. I find it to be a terrible slogan, and seeing how much it does borrow from WoW, I do find it kind of stupid. That does not change the fact that Rift, while similar in many aspects, is not a copy of WoW, nor do I think it was going for that. I think Rift was going for a hodge podge of good ideas from various MMOs, and to that effect, I think it has done a great job. |
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Originally posted by pragues I pointed out several valid reasons. You just simply stopped responding to them once your logic and ideals were busted. |
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Originally posted by pragues The color of the cobbles, are you kidding me? lol. Seriously, I want to know if that was supposed to be a serious statement, because that might go down as the most rediculous thing I have read in a long time. And in art, the subject is main object being painted, or Mona Lisa herself. Sorry, I thought you knew art, since you brought up the subject. WoW also does not have 30 classes. It has 10, with 3 different trees. Just like AoC doesnt get to count each tree as a new class. True, classes like Paladin COULD be stretched to be three classes, as tank, healer and DPS, but rogue? Hunter? Mage? Etc? No. There are 10 classes in WoW, period. Unless you want to say there is an unlimited amount, because of talent choice combinations... Gear grind is older than MMOs, so using that is retarded. I spent countless hours grinding for stuff in MUDs back in the mid 90s. Animations seem ok to me, maybe not as fluid, but nothing horribly bad. Other than WoW, it likely has some of the best, so whatever. And polish? For an about to be released game, Rift is pretty much as polished as we are going to get. I dont know of any other MMOs that were in better shape at release. But underwater worlds and flying mounts are costly? They could have saved TONS of money on world design with them, like WoW does now. The only point of a flying mount is to skip content, plain and simple. They could have made a sparse world, with not much in between each location, and then just given you a flying mount, and you would not percieve it as being a sparse world. But it is becoming VERY clear that anything WoW did was gold in your eyes. Even though neither concept is originally from WoW, and neither concept is amazingly popular anywhere else. |
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Originally posted by Loke666 The last MMO I played was WoW. I was burnt out before Cataclysm, and Cataclysm fizzled out the last of my will to play, so I would not really say I am leaving it for Rift. I plan to play Rift, but I would have left WoW anyway. I likely just wouldnt have played any MMOs if Rift didnt come out. I will likely burn some time there, and move on. Who knows. When I left EQ1 for WoW, I felt the same way. I would blow off a few months in WoW, and then likely go back to EQ or something. But I didnt. We just have to see what the entertainment value of Rift ends up being. Currently, I am quite happy. In a couple months? Who knows. I was in love with AoC in beta, and a month or so after launch. I still never made it to 4 months of paid time in the game. Same with WAR. I was VERY happy with WAR in open beta, as there was a ton of open RvR going on. Then launch hit, and everyone raced to the top, rather than having fun in the open RvR stuff. Game died for me. |
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Originally posted by Seffren From what I am reading here, with tons of people on Windows 7 being worse off then me, I dont see how you have any point. There is nothing wrong with mine, and I have never had problems with Vista 64. |
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Originally posted by pragues The "rifts" in WoW were a limited time thing, and yes, annoying as hell. Why? Because there was no clear reason to do them. You didnt really get anything worth while, and even if they HAD dropped OMFGZ awesome stuff, it would not have mattered, because the expansion would have rendered them useless. It was made to be an annoying event, not to actually be a fun game mechanic, such as in Rift. Were you around for the opening of the AQ gates? Similar invasions that were MASSIVELY popular, with tons of people wishing you could still do them. Especially since they were so limited. The clear difference? The rewards.
And lets think of it as an artist then. The Mona Lisa is a fine piece of art. However, if you change the background, change the subject, and change the color scheme, what would you say? Looks just like the Mona Lisa? No, it is then a portrait of a different person. Similar in many ways, including style, but still its own piece. Same goes for Rift. If you think Rift is a complete knowckoff of WoW, then there is something wrong with you. it is a mix of many different MMOs, plus a few of its own flavors. A copy of WoW it is not. There are several features that I loved from other MMOs (public grouping, multiclassing, town conquering, etc) that WoW does not have, and likely never will have. |
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Weird... I have a Q9550 OCed to 3.2ghz, a 260GTX, 8 gigs of ram, on Vista 64, playing at 1920x1280, and have no FPS problems. Even in rifts, surrounded by tons of people, there is no problem. I have everything turned up other than view distance which is at about 75%. I am not sure what my FPS is, as I have not checked, but it plays fluid, with no slowdowns, even under heavy screen activity. My wife is playing on an AMD 6000+ dual core, Nvidia 250gt, and 4 gigs of ram on Vista 64, and is also not having any problems. Although her settings are on the "high" default, with the same resolution as me. |
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Originally posted by pragues Rift is not the same game you have been playing. It is very similar, but has a lot to do that WoW doesnt offer. Rifts and Invasions alone show that. WoW DOES have more dungeons, you are right, but how many of them are used? There are so many that are now obsolete. Even worse, there are plenty of people running those dungeons just to level up, as the gear dropped in there does nor compare with the greens from the expansion that killed it. (See TBC dungeons, and old world stuff before the Cataclysm revamp) And at least the Rift dungeons are all fresh. I played myself out on 90% of the dungeons years ago. Same goes for the BGs. Eye of the Storm? Please, if they did not have things that required that emblem, I would have never used it. Most people agree. Same goes for Strand of the Ancients. Back in the day, I would bet you my balls that if it was not for emblems, Alterac valley would have been the only BG worth queueing for anyway. I only did anything else because I was FORCED to to advance. WoW does have more races, fine. But classes? No. Rift crushes them in the classes area, sorry man. If you count just the callings, then sure, but that is hardly fair. Each soul is a class. And yes, WoW's world is larger. It has been given several expansions as well. And until recently, half the land mass was basically useless anyway, with rarely a person going there. Now? Shit, plenty of people dont leave the capitol cities anyway, as they just do dungeons. I would bet 30% of the land mass is still a waste of space, especially most of TBC and the higher level zones of WOTLK. Bigger isnt better. Flying mounts are nice, but hardly needed. I played AO and LOVED my Yalm, and then went and played WoW before there was flying mounts. Didnt bother me. Just like the lack of flying mounts in many other MMO's didnt bother me. They are hardly a feature to draw people in. Same goes for the underwater zones. Big deal. They were annoying in EQ, and they are annoying in WoW. Besides, WoW just hands you a fast as shit mount, and increased swim speed, and permabreath anyway. Kind of takes away from the whole idea of an underwater world. It was just a colorful zone that everyone could fly in as far as I am concerned. And every time you change MMOs, you throw your old investment out. By your logic, people should stick with the first MMO they ever played, and never leave it until it is shut down. |
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Not only a lame post, but you made two threads.... |
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APB bought for $2.4 million by K2 Networks
General Discussion « All Points Bulletin (APB) 11/12/10 3:44:33 AM
2.4 million? Holy shit! They got this thing crazy cheap, unless they are also adopting all of the debt. I am promise you that making APB likely took a HELL of a lot more money than that. It would be like buying a 2009 BMW for 5 grand. |
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I find ore harvesting amazingly different with EVE versus Perpetuum. In EVE you fly to an asteroid belt, know instantly what is in the system, target an asteroid, and suck chunks out of it until it is empty. In Perpetuum, there could be ore/whatever anywhere. You need specific probes, which do area scans and localized scans. One to get you near big deposites, and one to refine it down to individual locations once you are in the area. You then target tiles and suck from those tiles. That is worlds different that EVE. The only thing it has in common with EVE is what all harvesting MMOs have in common. You equip some sort of harvesting item (or need it in your inventory) and you find a spot to harvest, and then need to refine it. Perpetuum allows you to map areas out. Hell, if you dont want to mine it yourself, you can still map out places with high concentrations of valuable minerals, and sell that info off to others. EVE? Not so much. Everyone knows where the roid belts are, they are only there for one reason. That the game has a sci fi theme and a very similar UI does not make it a ripoff of EVE. EVE is much more deep, with a LOT more sides. Perpetuum is more shallow in most areas when compared to EVE. Even travel in EVE is different. You cannot warp in Perpetuum. Sure, you walk, SLOW AS CRAP, and there are teleporters to travel large distances. But you have to physically get to them. Unlike EVE, where you can just up and warp. It is not like you need an Accelerator gate to do any sort of fast travel, and the worm holes are just to make the game more segregated, and feel larger. If you want to split hairs, EVE is a MASSIVE rippoff of both Elite and Freelancer. Big deal. Those games had good ideas, and EVE used some of them in their game. That is what makes people successful.
Edit: UI, not AI. |
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Originally posted by JVasquez You have fully missed my point. My point was not that EVE and Perpetuum are like all other games, it is that you are claiming that they ripped EVE off and it is wrong, and yet most other MMO's run like how I said. Sure, Perpetuum has click, target, auto attack (although there is more to it than that, but yes) but look at any other MMO. Click, cast spells/skills. They are all the same. Are you going to claim that they are all a ripoff of the original that used that model? And if new games come out with the "EVE way" of combat, does that suddenly make them not a ripoff, because they are more common? And you have obviously never played Anarchy Online, which you can very easily not have enough of whatever to use something. And there have been other games as well. Sure, are they exactly power and CPU? No. Anarchy does use RAM for how many buffs you can have, for example. And really, it is a ship. In real life, what dictates what your ship would be able to do? That is right, how many places there are to mount guns, how much power you can pull from the powerplant, and whether or not it has the processing power to use all the systems. That is not a ripoff, that is real world common sense. Would you feel better if they called it Electricity Reserves and Processing Power? And for the mining and crafting, lets look at WoW. WoW-Mine with mining pick equiped to character, smelt ore to metal at smelting point, sell or use to make stuff. Hmm... Seems pretty similar. |
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Originally posted by JVasquez It is hardly the same game. I loved EVE. I am not a fan of Perpetuum, period. They are similar, and yes, their menus are fairly identical, but not the same game. It uses the same combat system? Like most MMOs do? Same traveling systems? Like most other MMOs? (see mounts, boats, portals, teleporters) They use CPU and Power to equip, similar to most MMOs that have class and level, right? Same crafting? Like most MMOs, right? Do you see the point here? |
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What would be an awsome new IP to explore for a MMORPG
The Pub at MMORPG.COM « General Discussion 10/01/10 10:50:18 AM
Star Craft, with three factions, not any alliance or exclusion bullshit. You can play as one of the three, and have some good old fashioned PVP, with obvious good PvE as well. |
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