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All Posts by st3v3b0

All Posts by st3v3b0

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138 posts found
Names mean a lot to people.  It may sound dumb and naive, but when I lost mine in SWTOR and I went back to try it out again after the last expansion I was so disappointed that I didn't even give the game a fair shake because I was pissed I lost my name(s).
What about the people that purchased the box and subbed briefly?  Do we get anything or just a "thank you chump"?
No.  I used to be a HUGE supporter of subscription based games, but what I have found is that I feel more obligated to play them to get my money worth.  Since I do not have that kind of time anymore I do not see the value in it.  
Already bought the box so I'd be fine with either.  I think they'd have more success with a flat-out F2P model.  Friendly one - not SWTOR-esk.
Originally posted by logicbomb82
Really..who cares if you have to play a man or women.. lets hope it's a good game with fun mechanics that is the more important thing to worry about.

This over and over and over again.  Who gives a shit about the gender of a class as long as the game is fun.  So many games these days are not gender locked, but they SUCK.  I think it is more important to the community as a whole to have a good, playable and fun game than worry what is up their pants.  Hell even MMO's without gender lock don't have anything up their pants so what's your argument there?

Originally posted by observer
This is a good change.  Grinding for copper is unfun.  It's one of the reasons why i stopped playing Landmark.  Harvesting was such a grind, when i just wanted to build.

Ditto ^-^

"official site" and "KIckStart initiative page" is the exact same link.

"We are not working with Storybricks any more. We made the decision that it was in the best interest of the game to take that work in-house."

Corrected the quote...

"We are not working with Storybricks any more. We made the decision that it was in the best interest for the investor to take that work in-house."

Originally posted by nate222

The hell. Ground-only transport is one of the big design decisions that help to harken back to the glory days of WoW. Actually having to plan your route and be invested in it makes things far more interesting.

I hope they never allow flying.

This ^-^

I recently came back to WoW after a few years (missed Cata & MoP) and I am enjoying it without the flying aspect.

Originally posted by Rydeson
Why can't computer games be treated the same respect? 

Well that is a common sense answer.  Its called the majority.  The majority pays the bills and lines the pockets of investors with cash.  No one (except Brad McQuad) wants to create nostalgic games because they know that very few want to play them.  Most of those nostalgic gamers are working adults with families now (though I am sure still live at mom's house) and while it sounds great to live the glory days.  It really isn't.

I am one of those glory day gamers and tried to get back into EQ via Project 1999 and it was brutal.  I just do not have the time these days to thrive in that sort of world anymore.  Not to say you are me, but give it a try and see if it is still your cup of tea.

Originally posted by Jakdstripper

fixed it for you.

feel free to add missing ones. 

Also note that ALL ships will be available in-game post release using in-game credits.

Originally posted by Bensor
Or you could just pay a subscription and see ALL of these restrictions disappear. This isn't a P2W game, it is a P2P game. In this case, you are the greedy guy, not Bioware.

I don't completely agree with the OP, but SWTOR's F2P restrictions (and even Preferred) are ridiculous.  I've tried to go back a few times and would even consider paying for it if I enjoyed it enough, but the restrictions are so prohibitive that it discourages me from really putting any commitment into it.

Something HAS to drive more crowdfunding to add in the more luxury features.  Even if they toss in a new ship at every million do you REALLY believe it takes a cool million from concept to complete per ship?  No.  Most of that milestone money is going towards additional development of the games different modules.  I am sure of the newly collected money is being back tracked to original task and ideas to simply improve them.

I cannot imagine Chris Roberts is living the lavish life styles of the rich and famous.  He wants the game to succeed.  I believe in the game and I look forward to playing it.  I've contributed $65 early on for a ship, alpha access and lifetime insurance.  If people want to keep dumping their hard earned money into it to keep making it better.  Have at it!

I'm shooting off the cuff, but I cannot imagine that SOE would not have already thought of these scenarios after launching multitudes of MMO's over the past 15-years.  

"5. What happens when players actually show up?" and ". How does this not turn into an unplayable lag-fest?"

From my understanding Rally Calls will not be a one-at-a-time event, but rather multiple spread across Norrath.  They've already stated there will be multiple starting "zones", but not as many as the original EQ.  So that will spread the population around to begin with.  If each starting zone had two or more that get's triggered based on populations it would be easy to not overload a particular one.  So the question is what happens if it does get overloaded?  It ends quickly and you move on.

"But how does that mesh with an aoe-fest action combat?"

You assume WAY to much.  They have put a focus back on a great aspect that many modern MMO's have forgotten about and that is "Control" (ala CC).  So I seriously doubt it will be an AOE fest if you want to survive the more complex encounters.  I'd also imagine that there will be some sort of trigger that if you run up to an event in play that it will make you decide which route you are going with instead of jumping in with two swords in your hands and spinning.  Why do I believe this?  Because input/feedback is needed in who is fighting who if they want to make it dynamic enough that it is a fun fight and not completely one sided.

"How does an adaptive world of consequence handle NPC outposts and dungeons? "

My first thought is to have it layered (or as they reference "Tiered").  You have an open world area where NPC vs. NPC. vs. PC has conflict and then past that area is more group oriented dungeons that will likely be instanced. Perhaps the struggle on the outside will determine the "goal" of the instance for example if Trolls hold power over the Frogloks or vice versa.

This article was an OK read, but could have used more thought into the open ended questions.

Charging for an expansion to a F2P game....
Originally posted by ElRenmazuo

ies' Michael Pachter estimated an even higher amount lost: "My guess is 100 - 200 people at $100,000 per year, so $70 - 140 million sunk cost. It's pretty sad that it took so long to figure out how bad the game was. I expect them to go back to the drawing board."

If he did any kind of research Blizzard stated that they had a real small team working on Titan.  My guess (probably better than his) is at most they had 25 people working on it with as few as 10.

I am enjoying WildStar myself.  I just got my wife to play and she found it fun and she has not played an MMO since WoW-BC.
Originally posted by TwoPiArrrr

~9% of males (~50% of the population) plus ~0.4% of females (~50% of the population) equals ~4.7% of the total population.


(9/100)*(1/2) + (0.4/100)*(1/2) = (9/100 + 0.4/100)*(1/2) = (9.4/100)*(1/2) = (9.4/200) = (4.7/100) = 4.7%


Not that that invalidates the color blindness argument... bad math just bothers me is all... carry on.

This ^-^ and this is assuming ALL 4.7% are even interesting in PC games or MMO's.

Server I play on at night (9pm est-midnight) is Medium - High every night.
A mere bandaide over a gash.  Eventually it will bleed out completely and go Buy 2 Play within the year.  They have a lot of work to do compared to other MMO's.
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