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All Posts by Ice-Queen

All Posts by Ice-Queen

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2391 posts found

There is pvp in the game right now, you need to flag yourself in order to pvp though. The way it's set up, if you want to pvp just flag yourself and go looking for other pvp'ers. No one is forced to pvp if they don't want to. If you're looking for something like Pre-Trammel UO, it's not like that at all. As someone said above, they learned their lesson from UO, when it cost them customers. If you're looking for a free for all, kill all the noobs, you won't get that in SotA. There are pvp zones in the game that are entirely pvp, but they're barren wastelands right now. There's a handful of people at the moment that run pvp events currently. So far it's not a very popular aspect of the game, I rarely see anyone pvp flag except the handful of same people running about. They do have more plans for pvp before and after release though.

I've only been playing this for a few hours, impressive. This is funner and better, so far than some other games I've played that have gotten millions in kickstarter funding.
Before I decide if to back this game, I have one question. Once released, do I have to play this game through steam, or am I free to play without steam?  Thanks
Imo, this has been the best Kickstarter related campaign. MJ and his team have stuck to the vision and development of this game and have never sugar coated anything to us. I have nothing but gratitude for their integrity and honesty throughout the development so far. Certainly a cut above any of the rest out there to me.
Pre-ToA Expansion Dark Age of Camelot was the best pvp game I have ever played.
I'm not a huge fan of F2P mmo's myself, and was against any F2P or B2P game for long time, but now that's mostly what we have to choose from, so we got what we got, heh. I prefer a prescription mmo with no cash shop over anything, but there haven't been any subscription mmo's in a long time that are worth the subscription. The only B2P game I've played lately that has gotten money from me though is Shroud of the Avatar, because everything in their shop are things that you may like to have, not things you have to have to be able to compete with others.
At the moment pvp hasn't been fleshed out, so we don't know how pvp will be until it gets further along.
Originally posted by PascalC
Originally posted by Ice-Queen
Originally posted by goboygo
My experience so far is very small zones all instanced, with walls of magically impenetrable forests and circular mountain ranges to keep you boxed in.  Perhaps that will change later, but for example zones in EQ2 though instanced were ENOURMOUS in size compared to SOTA.
Aye, it is instanced.

not only instanced, you can mark goboygo's words, zones are VERY small with walls... :(

Very true, it's zoned to death, and small areas and and they feel lifeless and boring. Practically no exploration like we had in Ultima Online. The world itself is pretty small as well. Even the dungeons are small. The small zoned areas are a big negative for me. For a bit we were slowed down on the overhead map at slooooow walking speed. I'm not sure if it was because we could see how small the world was itself, or something internal, but thankfully they sped us back up so it doesn't feel like we were moving at turtle speed anymore. I still have hopes that the game will be good enough to play for years to come once its released. The team they have, I feel are really working hard to improve the game. It's still pre-alpha, so I don't feel anyone should write the game off based on its current state. Pre-alpha and alphas are usually bare bones anyways, it should take more shape when it's closer to beta. :)

Friar  in Dark Age of Camelot


Originally posted by goboygo
My experience so far is very small zones all instanced, with walls of magically impenetrable forests and circular mountain ranges to keep you boxed in.  Perhaps that will change later, but for example zones in EQ2 though instanced were ENOURMOUS in size compared to SOTA.
Aye, it is instanced.
Originally posted by Quicksand

First, are small houses available in game or is it just for the high level backers? If I did the $45 level, would a house be attainable in game?


Also, and this is simple, can you toggle walk?

The smallest houses in SoTA are Row houses. Deeds are what make it possible to place a house on a lot. To get a row house, the smallest of the house deeds, you can pledge at Ancestor level $275 to get a rent free row deed that will never require you to pay rent on your lot. Or you can buy the row lot on the add on store for $85, but this will have a rent fee. You can also buy the lot deed in game for gold, this also will require you to pay a rent fee.

As for toggling walk yes you can toggle to walk.

Here's a link to the housing faqs for you to look through.

Originally posted by cmorris975
Early EQ1 and Vanguard had the best dungeons.  Open world, non-instanced and difficult!  Miss those.  Pantheon, Pathfinder, Gloria Victus and Shroud of the Avatar are my hopes for the future of old-school dungeoneering.

I miss old school dungeons too.


People are paying hundreds and thousands of dollars for Kickstarter pledges in search for a good mmo, so there's a market there for people that will pay a subscription fee if the game is good. It's only the I want it now, give it to me free crowd, that seem to scream the loudest about subscription fees. Subscription isn't dead as someone suggested, it's just been renamed and  tagged onto B2P and F2P mmo's as an added feature for bonus items/features monthly.

I continue to be impressed with the Portalarium team. I came to the project a big fan of Ultima Online but had no clue who Lord British, Darkstarr, or the other devs were. With this team I think they can really pull it off and create a really good game.
I don't really consider the bank slots pay to win. You can buy them in game with gold, so really no need to buy them with real money unless you just want to. With all buy to play and free to play games their shops are where they will make money so things like bank slots, extra characters, special dyes and cosmetic clothing etc. etc. are what I usually expect to see on shops when I buy a b2p game.
Originally posted by Mavolence
Hey fellas, So I am backer of the game but have not even touched it since the very first build. I have been seeing videos pop up of travelling between areas and I was really alarmed. Now as I understand it this game isn't open world at all? When you travel between towns you instance out and go to like a top down Civilization style map and travel that way? This is kind of a deal breaker for me if so. What are your thoughts on this style of travelling?

The game isn't an open world. You travel on an overhead map to get from place to place. Everything is instanced, the towns, the places you hunt, the dungeons, etc. At first I didn't like it either, but I'm getting use to it, and it's growing on me. :) The random encounters that stop you, make it the most annoying thing right now. When we're able to opt out of them or they're made to be more than an annoyance, I'll be a bit happy :)

Right now we're able to /zone to one another, but they will take that away, it won't be in game at release, it's just so we can travel a little faster to one another in alpha. There's boats atm that will take us to various places to help get from place to place while the whole map is being worked on.

My only real concern at the moment is the small instanced areas you hunt in, called scenes. Perhaps they're just placeholder sized at the moment though, it's still alpha and so much to come still. :)

The Portalarium team continue to impress every single patch.

Originally posted by Montreseur
Originally posted by Ice-Queen

I have one question about Pantheon. Will it be a streamless world or will it be instanced to death like the game Shroud of the Avatar?

*Edit* I have one more question. Will dungeons be limited to party members or solo only or will you be able to see lots of players once you've entered them?



Our world is Zone based, like EverQuest; but it is NOT instanced. Our zones are large and open, and players come and go from zone to zone. Dungeons work the same, you will see other groups and people in dungeons, they are not instanced.

Wonderful, thank you.

I have one question about Pantheon. Will it be a streamless world or will it be instanced to death like the game Shroud of the Avatar?

*Edit* I have one more question. Will dungeons be limited to party members or solo only or will you be able to see lots of players once you've entered them?

Originally posted by Bascola
Originally posted by Ice-Queen
Looks like they're going to push it out to open beta, whether its ready or not and let it sink or swim, and remain focused on their main project..Everquest Next.

This is Everquest: Next. They use Landmark as the test servers. They ahve nothing in EQ:Next that is not in Landmark. If you think EQ: Next is more advanced you are delusional. They add stuff to Landmark first, because that is all they have.

You can't seriously think they are building Everquest Next with the tools they gave us in Landmark.....and I don't really expect much to come of either of the games really.

Looks like they're going to push it out to open beta, whether its ready or not and let it sink or swim, and remain focused on their main project..Everquest Next.
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