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All Posts by Ice-Queen

All Posts by Ice-Queen

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2383 posts found

Friar  in Dark Age of Camelot

 

Originally posted by goboygo
My experience so far is very small zones all instanced, with walls of magically impenetrable forests and circular mountain ranges to keep you boxed in.  Perhaps that will change later, but for example zones in EQ2 though instanced were ENOURMOUS in size compared to SOTA.

 ^This is true^

Though I'm enjoying SoTA, it's heavily instanced atm, if you don't like loading screens....Ya may not like it, hehe.

Originally posted by Quicksand

First, are small houses available in game or is it just for the high level backers? If I did the $45 level, would a house be attainable in game?

 

Also, and this is simple, can you toggle walk?

The smallest houses in SoTA are Row houses. Deeds are what make it possible to place a house on a lot. To get a row house, the smallest of the house deeds, you can pledge at Ancestor level $275 to get a rent free row deed that will never require you to pay rent on your lot. Or you can buy the row lot on the add on store for $85, but this will have a rent fee. You can also buy the lot deed in game for gold, this also will require you to pay a rent fee.

As for toggling walk yes you can toggle to walk.

Here's a link to the housing faqs for you to look through.

https://www.shroudoftheavatar.com/?page_id=19#faq_52

Originally posted by cmorris975
Early EQ1 and Vanguard had the best dungeons.  Open world, non-instanced and difficult!  Miss those.  Pantheon, Pathfinder, Gloria Victus and Shroud of the Avatar are my hopes for the future of old-school dungeoneering.

You can scratch Shroud of the Avatar off that list, hehe. As much as I like the game, the dungeons are small and instanced and nothing like old school dungeons, which is very disappointing. The game is very heavily instanced too, no open world.

 

People are paying hundreds and thousands of dollars for Kickstarter pledges in search for a good mmo, so there's a market there for people that will pay a subscription fee if the game is good. It's only the I want it now, give it to me free crowd, that seem to scream the loudest about subscription fees. Subscription isn't dead as someone suggested, it's just been renamed and  tagged onto B2P and F2P mmo's as an added feature for bonus items/features monthly.

I continue to be impressed with the Portalarium team. I came to the project a big fan of Ultima Online but had no clue who Lord British, Darkstarr, or the other devs were. With this team I think they can really pull it off and create a really good game.
I don't really consider the bank slots pay to win. You can buy them in game with gold, so really no need to buy them with real money unless you just want to. With all buy to play and free to play games their shops are where they will make money so things like bank slots, extra characters, special dyes and cosmetic clothing etc. etc. are what I usually expect to see on shops when I buy a b2p game.
Originally posted by Mavolence
Hey fellas, So I am backer of the game but have not even touched it since the very first build. I have been seeing videos pop up of travelling between areas and I was really alarmed. Now as I understand it this game isn't open world at all? When you travel between towns you instance out and go to like a top down Civilization style map and travel that way? This is kind of a deal breaker for me if so. What are your thoughts on this style of travelling?

The game isn't an open world. You travel on an overhead map to get from place to place. Everything is instanced, the towns, the places you hunt, the dungeons, etc. At first I didn't like it either, but I'm getting use to it, and it's growing on me. :) The random encounters that stop you, make it the most annoying thing right now. When we're able to opt out of them or they're made to be more than an annoyance, I'll be a bit happy :)

Right now we're able to /zone to one another, but they will take that away, it won't be in game at release, it's just so we can travel a little faster to one another in alpha. There's boats atm that will take us to various places to help get from place to place while the whole map is being worked on.

My only real concern at the moment is the small instanced areas you hunt in, called scenes. Perhaps they're just placeholder sized at the moment though, it's still alpha and so much to come still. :)

The Portalarium team continue to impress every single patch.

Originally posted by Montreseur
Originally posted by Ice-Queen

I have one question about Pantheon. Will it be a streamless world or will it be instanced to death like the game Shroud of the Avatar?

*Edit* I have one more question. Will dungeons be limited to party members or solo only or will you be able to see lots of players once you've entered them?

 

 

Our world is Zone based, like EverQuest; but it is NOT instanced. Our zones are large and open, and players come and go from zone to zone. Dungeons work the same, you will see other groups and people in dungeons, they are not instanced.

Wonderful, thank you.

I have one question about Pantheon. Will it be a streamless world or will it be instanced to death like the game Shroud of the Avatar?

*Edit* I have one more question. Will dungeons be limited to party members or solo only or will you be able to see lots of players once you've entered them?

Originally posted by Bascola
Originally posted by Ice-Queen
Looks like they're going to push it out to open beta, whether its ready or not and let it sink or swim, and remain focused on their main project..Everquest Next.

This is Everquest: Next. They use Landmark as the test servers. They ahve nothing in EQ:Next that is not in Landmark. If you think EQ: Next is more advanced you are delusional. They add stuff to Landmark first, because that is all they have.

You can't seriously think they are building Everquest Next with the tools they gave us in Landmark.....and I don't really expect much to come of either of the games really.

Looks like they're going to push it out to open beta, whether its ready or not and let it sink or swim, and remain focused on their main project..Everquest Next.
I think their Kickstarter failed because they just slapped it up there half arsed and it showed. It wasn't well planned. Don't even get me started on their initial pitch videos, gosh sooo horrible, I almost felt sorry for them :(
Originally posted by observer
Landmark is a mess right now.  EQN has been getting some bad reviews and it's not even out yet.  H1Z1 is beind developed parallel alongside both these games, which says a lot.  The fact that H1Z1 will probably be released before Landmark is telling.  I'm guessing SOE knows that Landmark will fail, so they are putting more resources into H1Z1, which is smart, since it looks to be better than the EQN & Landmark.

I agree, with every patch in Landmark, more and more people seem to leave it, and it's only closed beta. I've never been in an alpha or beta that was so barren. It's a ghost town already, with a handful of devoted SOE fans left. I uninstalled it last month, and have no plans to go back to try it again, even though I bought a Trailblazer pack for myself, and multiple other Trailblazers for family. I tried to give it a chance. It's a building game, but to build anything nice it will take you too much time to do it with the tools they have at the moment. I don't understand their process.

Like when they gave the ability to rotate a template any way you like, and praised the fact you could do it. If you do rotate anything with arches or anything curvy it distorts and breaks up all over and looks like poo. So why praise the fact it's in game, when it was put in game completely broken, and months down the road still broken. Their solution to not being able to give you the ability to create simple arches/circles/ovals etc, was to use player created templates to give everyone for free. Since they don't know how to create the tools you need to build with basic shapes, that's their solution. It's not friendly to new players that will try to build at the moment. New players have to spend countless hours watching videos to figure out how to create anything decent.

All companies lie to us, but I boycott certain companies.
Originally posted by Uhwop
Originally posted by Bascola
Originally posted by Lobotomist

Dude. You are describing pretty much every game development company in existence.

Thats the feeling all over. At least SOE are trying to do something differently.

Not like all those cloners out there.

SE is actually "cloning" the voxel hype and the warcraft style pretty hard if you ask me. They are not even good at it as the engine looks horrible.

That is from a couple days ago. Max settings on a dual GTX970 4k gaming rig. It's not optimized either, i get 60+ fps in Metro LL but this game can't keep up 30 fps. I doubt it's fixable to be honest.

You might be onto something if you weren't playing an alpha.  However, you are playing an alpha, so your complaint comes across as really ridiculous.  

Actually, Landmark closed beta started back in March of 2014. They move at a snail's pace, but keep talking about pushing for open beta now.

Originally posted by GungaDin

I'm tired of Portalarium sending me game updates containing links to various sites to vote up Shroud of the Avatar.   This is the 3rd one now.

Desperation...

Anyway, avoid this game.

Did you buy into it early or something?

Shroud of The Avatar may be what you're looking for once it's finished. At the moment it's in Pre-Alpha.
Originally posted by voltt

i agree games are expensive to make mow adays. However there should be a point it reaches where they go to REAL investors to fund that process not the people. You got to give it to him though people are paying for the production of his game and wont see a cent of the proceeds.

IMO that point was reached long ago and now he;s stretching and taking advantage, but thats just me :)

I agree and I think they've gotten greedy and are taking advantage now of those that backed the project.

Originally posted by kjempff

Yes it's all very cool stuff, but before I see some improvements to the build tools and voxel behaviour in general, I am really not interested in returning. We need better building freedom, to escape the voxel styled look everything has - what you can do with the current voxel system is too limiting. Building stuff should be the core of Landmark if you ask me, and so far it's not good enough.. I will keep watching for that core improvement.

 

Tools to fix voxel abnormalities without the tedious task of fixing single voxels with voxel magic and voxel boards.

Multiply voxels (aka smaller voxels) so it is possible to build detailed.

And/Or some kindof solution to voxel snapping, so it is possible to put voxels next to eachother without it morphing.

Or something else that I haven't thought of..

 
 

I've been playing since alpha, and this to me should be the number one priority in the game. Better tools. As it is now, if you're a new player, you're going to need to watch hours and hours of videos to create anything really nice that we that have been playing since alpha can create. For a building game the tools are pitiful, and off putting for new players.

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