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Originally posted by tazarconan Just about every girl I've ever gamed with would do that. People could probably make a fortune just crafting cosmetic items for girls. |
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So where is the Character Progression in GW2?
General Discussion « Guild Wars 2 1/29/12 6:07:19 PM
Originally posted by stealthbr There is power progession. As you level you learn new powers and traits. How is that any different from dnd? |
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Originally posted by daniel!!! 7458 |
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So where is the Character Progression in GW2?
General Discussion « Guild Wars 2 1/29/12 5:55:15 PM
Originally posted by stealthbr I played DND for years and I completly disagree that gear grinding was a fundamental part of of the game. There is character progression like all rpgs but the progression focused on your levels and fundamental abilities. The style of the DM is all important in DnD monty haul campaigns are gear based but its also notorious for being synomous with a bad dm. Most campaigns dont even reach the level cap of 20 and the epic level system in d20 was reviled as being horribly broken. The fun dnd was the journey. Most people I played with didn't sit there at level cap grinding better and better gear. Most players retired there level 20 characters. |
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So where is the Character Progression in GW2?
General Discussion « Guild Wars 2 1/29/12 5:43:23 PM
Its sad that people have become so indoctrinicated into the gear grind they cant fanthom progression or a game without it. This is why i think ultimatly GW2 will cater to a niche of us who are sick of the gear grind. |
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So where is the Character Progression in GW2?
General Discussion « Guild Wars 2 1/29/12 5:39:42 PM
@ Kramt No, You learn new skills to use in different situations allowing you to expand your toolbox of skills. if I understand correctly theres a pretty hard limit on how much damage a particular skill will do with traits but you can leanr new skills to expand the situations you can be effective in. This is part speculation based on what I've read and seen of the trait trees. |
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Swtor is a great single player game. But the design of the game really seems to discourage group play. For instance you can start doing group content fairly early on however you dont get all your tools for your class role until around level 30. Thats over halfway to cap. Meanwhile your companions start the game with more tools then a player does for their role. For instance Kaliyo has a group taunt, single taunt, and pull from the get go. I didn't have all 3 taunts on my BH until level 30. Your dead on with SWTOR being a very solo oriented game. GW2 is built from the ground up to engage in social play. Where as SWTOR was built from the ground up to engange you in a personal story. Thats not to say GW2 wont engange you in a personal story it just doesn't seem to be built to emphasize a solo experience the way that SWTOR was. Things like the Dynamic event system and the mists open pvp area are designed to be group oriented social play. |
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I think it will be MUCH more social then SWTOR. But honestly what did you expect from SWTOR? Bioware are single player game makers who tried to make a single player MMO. What else would you expect? Arenanet has been stressing fthe social aspects of the game for some time now. One of the devs even said Arenanet is not a game company they are a community builder. Things like the Dynamic events and WvWvW open pvp look like they will encourage a lot of social play. The bottom line with any mmo however is how the playerbase recieves it. The tools are all being put into the game to be a very social expereince it will be up to us now as players to use them. |
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(prediction) will Guild Wars 2 change the way post GW2 MMO are deigned, as Everquest and WoW did when they came out?
General Discussion « Guild Wars 2 1/29/12 5:00:15 PM
I dont think it will change the industry because I think most mmo gamers are indoctrinated into the gear grind. I can't wait for GW2 I hope it does well but I thikn even if it does it will cater to a niche of gamers disillusioned with the gear grind and static nature of mmos. I dont think the majority of modern mmo gamers will get what GW2 is trying to do. Maybe Im just cynical. |
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So where is the Character Progression in GW2?
General Discussion « Guild Wars 2 1/29/12 4:27:10 PM
I for one wont miss the gear treadmill. I've always enjoyed the journey more then the destination. The last thing I want from an mmo is to spend months running the same raids over and over for better gear thats obsolete a few months later. Good Riddance. I'll take triats and enchants that will always be useful over the gear treadmill anyday. |
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Games and movies are always released on tuesdays. |
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I agree with the sentiments in this article. My Favorite MMOS are EVE online and FFXI and both games are marked by a very very long journey. The Journey tho is what I always enjoy the most. I played wow back when it was a much slower leveling proess. I enjoyed the ride. Once I hit end game I got bored very very quickly. Looking back on wow I realize the best time I had in that game was leveling and the "endgame" was incredibly dull. |
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Full Beta Review: Long and critical but fair
General Discussion « Star Wars: The Old Republic 11/30/11 12:36:29 PM
I think this is a pretty fair review of the game. I enjoyed the beta weekend it was fun but other then the story it wasnt very deep or very innovative. Ill play the game at alunch for sure just to play through a few of the stories then most likely quit and go back to eve until gw2 launches. |
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I don't play EVE, and admit I know little, but hasnt it been P2W for a while now?
Jita (General) « EVE Online 6/29/11 5:50:53 AM
Originally posted by Urza123 if you want to look at it as p2w I dont care. We aren't angery about p2w perse but the damage to the economy that the above scenario would bring. I think there would be far less resitance to it if they were say selling bpcs that required people to actually gather resources and build things in game. Whether its p2w or not is a semantic issue the real issue is the damage to the economy in game. |
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I don't play EVE, and admit I know little, but hasnt it been P2W for a while now?
Jita (General) « EVE Online 6/29/11 5:34:00 AM
Originally posted by lethys I fixed your scenario The problem with version two is you cut out steps 3 and 4 marginalizing the ingame economy which is one of if not the biggest draw of EVE. |
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Im guess Im just lucky in that I enjoy the game for what it is as it is and not for what it "could be" or "should be" or what I "want it to be." |
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For people whining about the chat UI and exploits not being fixed
General Discussion « DC Universe 2/23/11 3:26:21 AM
Originally posted by TUX426 How about a new race, new duo and new raid? It WASN't Just the holiday event and the quest. A lot of much needed bug fixes came and also some new ones Omac was bugged for me tonight and I hated that they removed the leave button from the alerts menu. Adding / to open chat is hardly the fix chat needed. |
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For people whining about the chat UI and exploits not being fixed
General Discussion « DC Universe 2/22/11 2:20:36 PM
Originally posted by jpnole Seriously If your having problems with the games difficulty its a lrn2play issue. The game needs HARDER Raids and Alerts not easier ones. I can knock out all the Duos in 15-30 minutes without dying ever. And thats ALL of them in 15-30 minutes not one of them. The first three Alerts aren't hard once you learn them and have the right gear and the same is true for the harder of the three except a few bosses here and there its mostly a cakewalk. once you have the right gear and a good group the raids are mostly pretty easy too. The chat sucks I agree there it really needs a lot of work and adding a / command to open the quick chat is a bandaid on a gaping wound. Just not enough it really does need an overhaul but its not killing the game for me. The ui is slow and Id like more options to open the exact menu I want instead of opening one then clicking to open another. Neither of these are game killers for me tho. |
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Originally posted by jpnole You must be playign with bad people. I sail through my duos everyday and most of the time never die once. Hard modes are a bit tougher, the challenge missions I may die once or twice but usually never more. This stuff isn't hard with the right team, and the solo stuff with the right gear spec and feats. |
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So did DCUO turn out to be what you expected.
General Discussion « DC Universe 2/15/11 7:34:34 AM
More then i expected. I had pretty much written this game off before launch when I got a beta invited FFXIV had totally failed and i figured give it a shot. I had a lot of fun in beta and pre ordered the CE. Loving it so far. I'm at 30 on a few characters and still having fun. |
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