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All Posts by qombi

All Posts by qombi

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1092 posts found
Originally posted by yayitsandy

I would like to ask those of you that once played the game ( not those of you playing now obviously ,although I'm betting some of you will post anyway ) what was it that changed in the game that made you give up World of Warcraft ?

For me it was culmination of changes the last of which was the cross server looking for a group system . Good idea in theory but in practice it centralised the game to the city areas .

I felt at the end of the day Warcraft became less of  massive multiplayer virtual world and more a mutliplayer game where most players ended up going to the  instances and missed what 90 percent of the game had to offer .

I can't see Cataclysm reversing anything drastically . Although i think there will be a brief period when it will entice people to explore the world again but it wont last .

 

Biggest General Reason - The game has become to easy when WOTLK was introduced

More Direct Reasons -

Dungeons are not fun and engaging any longer ( No crowd control just zerging)

Solo isn't dangerous at all now, no chance of dying

Classes have become to similar ( I enjoyed some distinction)

Dungeon tiered system

Epic loot isn't epic loot anymore its common

Number 1 reason: Added an item shop on top of my existing sub, that did the game in for me

I don't care what is offered in the shop, I dont' support games that double dip. I pay monthly for the ENTIRE game.

Originally posted by Codenak

Now me, I'm a big fan of time based training, it allows me to progress when i am asleep, when i am working, when i am playing something else, its great for casual players. It also shows the company behind the game is in it for the long haul, they aren't wanting quick profits and go down to maintenance. Its also a great leveler in that the people that can play 14 hours a day will only progress faster in terms of learning the game and making game money and it cuts out leveling services and macro's to skill.

 

I underlined the most ridiculous thing I have ever heard. You do realize you just said you liked paying to play a game that you don't actually want to play to progress? That isn't for "casual players" that is for someone retarded. Why pay to play something that levels you without actually playing? I can't get over how absurd that is.

I will never get some people. It is called a "game" for a reason. You know they are bought to be enjoyed and "played". IF you don't have time to actually PLAY it then there is no sense in purchasing it. I will sell you a car that I can drive for you. You can be a "casual" driver, what is great is you don't have to actually drive it .. I will and put the miles on for you.

Instead of buying a game that you feel you have to pay to be offline while it skips content you don't have time for. Why not find something in life games or what not that you can play and enjoy in the time you have? Instead of thinking is is so great to be able to advance offline, why not play that you do have time to actually play?

Cheap shallow, instanced, solo player, heavily instanced, linear, quest driven, and lack of challenge/depth/length. There you have it right there. To top it off, greed with double dipping item shop on top of a sub.

Originally posted by camp11111
Originally posted by thexrated

 

I disliked lazy content design in Diablo and I also dislike it in WoW.

I get no sense of accomplishment when killing a boss just because I must do it while hand standing and whistling. Heroic mode was the last straw for me.

Getting bosses down and getting loot and thus improving your guild ment a lot more in classic WoW than it does in this latest expansion of WoW. It was also a whole lot harder. Not only bosses, but actually gearing yourself and your guild.

In the end, when you take a sense of accomplishment away, there is nothing left. If you still get that sense of accomplishment...good for you, I just do not. And nothing you say can change that. The classic WoW and even TBC at times managed that much better.


 

I dislike lazy players whose only experience is doing easy content and avoid at all costs hard content and then complain about it.

It is your choice of not willing to conquer the latest Raid content or start up challenges in PvP ratings.

That's your decision to just do heroic dungeons (whose sole purpose it is to diminish the grind to gather gear for those end Raids with your alts and first time mains).

Nothing more to add if you don't even see those very elementary gaming tools.

 Time consuming and dull time sinks in "gearing ups" are a thing of the past and are not "hard". Play Aion for that one.

 

You really defend WoW but one thing that can't be argued is I no longer personally find the game entertaining. All MMOs destroy themselves after years with crappy expansions and WoW did this for me by releasing TBC. Everquest did this when they released Shadows of Luclin.

I enjoy what made the original games a hit, and they always seem to lose this over time.

 

I dislike phasing in an MMO, it is unrealistic to be in a world with others and you and the other people are on different pages within the same world. Story is for single player games, in MMOs the players playing the game should be making the story. That comes from social interaction and getting together to defeat challenges.

I dislike scaled dungeons and content, cheapens a challenge. If we can't beat this boss in hard mode, lets go to easy mode .. don't like it.

Even the solo game has become ridiculously easy. I remember when WoW first was released, you could actually die doing the solo progression quest.

I dislike the lack of strategy in five man dungeons. Even the heroic dungeons are stupid easy. No CC, just run through zergfest. No chance of dying, no paying attention to succeed, equals no fun. Games are meant to be win or loss .. not win or win .. where is the game in that.

I dislike all classes becoming the same, they have lost their uniqueness.

The list goes on, WoW is ruined.

Originally posted by camp11111

Heroics: Sindragosa (25): 42 (0.10%)


Heroics: The Lich King (25): 0 (0.00%)

Latest Heroic 25 after 4 weeks ....

And 0.10% is 0.10% of the hardcore Raiding guilds, not even players.

Tx to the bragging noobs, no one can down the final bosses anymore.

 

 

Everybody that is left playing WoW are people who were not hardcore raiders. What do you expect? The bar has been lowered.

I have no information on whether or not STO is producing false information, providing you a way to cancel but I can say I have done this in the past for LOTRO.

I almost bought into their cheap promotion to obtain the expansion pack of Mirkwood untill after signing up I seen the other part of the expansion pack was sold seperately as an "adventure pack". I called Turbine and let me them now I wanted a refund due to misleading advertisements. They refunded my money.

Originally posted by Nekrosis1

Yup. I even skipped the free trial, because I've been reading that the trial does not reflect what the full game has to offer.

So, first thing...anyone have any n00b starting tips? I used to play DAoC a lot, and from what I understand, it was a watered-down EQ clone, so I guess I'll catch on pretty quick.

Any recommendations on which server I should roll on? I'm looking for an active server, and hopefully a big/well organised raid guild...as raiding is pretty much what I bought the game for. I'm looking to experience everything the game has to offer, though, so I'm not really keen on rolling a lvl 50 character off the bat.

Also, being a somewhat casual player, I'm curious as to which classes are good to roll for n00bs nowadays?

I usually solo a lot but...that's because nobody groups in other games. I would like to be in demand for groupage, but also able to solo when I feel like logging on for like 20-30 minutes here and there.

Last thing...can anyone point me to some good guilds ? Like I said, I want to see as much content as possible, including raids etc. :P

 

Unfortunately the EQ of today is not the EQ of the past which was the great game that made it a hit. Today's EQ is awful, nothing like the game of the past. I wish you could have the chance to experience what it was like during the Velious era. Do yourself a favor and uninstall.

Is it free to play with cash shop?

Answer: Maybe but not likely

Is it pay to play with a cash shop?

Answer: No

Originally posted by Devour

Cryptic with Champions Online and Star Trek Online and their stupid, stupid item shops. Blizzard and their ridiculous $10 vanity pets ( but, hey, HALF of that goes to a charity... yeah, real great ). EQII and it's itemshop and trading card game. Etc etc etc.

Why do we have to put up with this? Why do we get lied to about every game in development and how it's going to pan out? Why do we have to put up with ridiculous business practices that exist for the sole purpose of nickel and diming us out of our money CONSTANTLY?

Really, people saying, "IT'S A BUSINESS AND IT'S TRYING TO MAKE MONEY" doesn't really cut it anymore. There is a line between "trying to make money" and "f*cking over your customers in an attempt to make as much cash in the shortest time possible", and most of these companies are already crossing it.

An example of this is Cryptic's lifetime subscription, which - at the very least - implies that you get content updates. I mean, that's what your subscription is for, not just maintenance, isn't it? Turns out no: Cryptic have already announced their first "paid content pack". This is ridiculous. Hell, this is pretty much equal to a scam.

The worst thing is, this is happening in the gaming industry as a whole. Look at Bethesda. After releasing free updates to Morrowind etc ( along with expansions, but expansions are a different matter altogether ) they eventually decide that it's a good idea to make people pay for features TAKEN OUT OF OBLIVION BEFORE RELEASE. Hell, I won't deny it, a few of the Fallout 3 DLC packs were decent, but most were rubbish.

So, what I'm trying to ask is: Why are the companies allowed to get away with this? DLC, item shops, paid "mini-adventure packs". It's like that guy on the street who asks you to play the coconut game, hiding the ball in his pocket and promising you that it's there, you just have to keep forking out cash to get it. How is any of this less of a scam?

Maybe I should quit playing games, because sadly - unless we get a miracle - I can't see it getting any better.

- Devour

( This is probably a bit long and rambling, but for those TL;DR folks: I'm pissed because games companies are being twats. ALL THE TIME. )

I am with you. The only way you can vote is with your wallet. I do just that. I have quit purchasing most games. I buy indie game developer's games most of the time now. I will not contribute to this garbage. I don't know how others don't feel stupid for playing these games and letting these companies run over them.

Originally posted by GTwander

Problem is that some games have an item mall and don't sell gamebreaking items. DDO sells content packs, Wurm sells currency for deed upkeep, etc. People use the excuse that it's about OP items for sale, but really it comes down to the very idea that paying anything outside a subscription fee is ludicrous. A lot of awesome games are out there that can't make it as a blockbuster and have to resort to cheap-to-no subs and item malls, and they don't even sell offensive items - but it won't matter to people that have their minds made up that free games should pay *them* to play.

 

I am okay with games that are free to play having item shops, like you said they have to pay the bills and make a profit. I will not play a P2P game that has an item shop though. I should get all of the game if I am buying it and paying monthly for it.

Classic Server at any point before Luclin.

Originally posted by Drachasor
Originally posted by Fyendiar
Originally posted by Yamota
Originally posted by ktanner3
Originally posted by Yamota

Haha, so the AI was actually smart and used focus fire and that made the game too hard and considered to be a bug?

This is why I dont like PvE. It seems to be for people that wants it easy. Focus fire is a common tactic in PvP because you know, most players can think and understands that its a more efficient tactic than everyone firing at will. But if AI does it then it is a bug. LOL

That is exactly what some of the posters who loved this last patch said. They think PVE should be easy without much challenge. Thankfully, they are the extreme minority, at least on the official forums. I just don't get why you would want to pay 15 dollars a month for a game where you can kill 5-6 ships solo without even having to divert power to shields.

That is what I am saying. The AI used tactics that were actually good and people called it a bug. Wtf?

My feeling about this "bug" was twofold; on the one hand it truly gave a rush, the mobs actually scared me when it happened and I found that awesome, on the other hand with some mobs it means getting killing straight up, no tactics could stop it from happening, the first one there would die, no matter what he did and that wasn't all that fun. The no death penalty during the beta made it so it didn't matter much, but a pve situation which means the first one to be seen will always die can't really be seen as a correct AI tactic. A funny one, but hardly a correct  one. :)

No, it IS a correct tactic.  They should be focus-firing, just like people do in PvP, but if it is resulting in instant deaths then there is too much enemy firepower (probably because there are too many ships).
 

 

Should a group fighting a bunch of other ships disable "crowd control" some of the enemy ships or is crowd control even in the game? I think there should be deaths if people attempt to fight a whole party of enemies without any strategy. Then again I haven't played the game, it may be like the retarded games of today where there is no strategy just zerging.

Rubies of Eventide's death penalty was the best IMO. That game had a lot of great ideas, too bad it died.

In Rubies you could insure your items if you would like to play it safe, when you die you would rez with the items you insured. The catch is, the more items you insure less of an XP bonus you would get. There was no length of time you had to wait to insure or to remove the insurance on items, so it depended how you felt at the time or what you were planning to do. Very cool system.

If you did not insure items, those would remain on your corpse to be retrieved. Sometimes it depended where you died on how easy it would be to retrieve your items if at all. There was a timer on your corpse, after a certain amount of time, your corpse was lootable by all.

Originally posted by tro44_1
Originally posted by DrowNoble

I just hope when they revamp the old world, that they keep things roughly where they should be.  One thing I didn't like about EQ2 was how after that game's "cataclysm" from EQ1, Neriak moved from being north of Freeport to being south of it. 

Though Im dubious about how good this xpac will be considering how poorly done Wrath was and how little they continue to develop content.


 

Poorly done?

WoTLK was awesome!!

Death Knights Phaseing

Epic Lore

 

nvm no need to go on

WOTLK is garbage. The fun challenging 5 man dungeons are gone, now replaced with AOE retard zergfest. I quit the game after learning this. Also soloing quest use to have challenge, now nothing can kill you while soloing. The game is now made for for monkeys.

Originally posted by MMO_Doubter
Originally posted by precious328

I personally feel that all in-game items should be earned in-game.

I completely agree.

I dropped WoW and ALL of Blizzard's future games when they came out with that pet shop.

It's greed and contempt for their customers. Yet some posters will thank them for it.

 

As did I, glad some people out there that can see customer milking for what it is.

Originally posted by Funball
Originally posted by HitechLolife

Some people here really need to get laid.

Hey geniuses, what people feel is "the best" is completely subjective and a result of individual experiences and preference.

 

I agree.  My memories of EQ seem to hinge around a bunch of loser nerds in a graphical chatroom waiting around to engage in tedious combat with poorly-designed little monsters.  If it wasn't for WoW I'd probably continued to avoid MMOs in general, not because of some perceived difficulty of the games (since by nature no MMO is 'HARD'), but so I wouldn't be forced to associate with people like the douchebags in this thread.  Good god, it's like reading post after post made by the Comic Book Guy from the Simpsons.  

 

Funball, have you ever seen the move The Sasquatch Gang? If you haven't, watch it then tell me who Zerk Wilder reminds you of.

I prefer the xp to come from the kills you make not the quest you do. The quest should serve as ways to obtain items or other rewards. I also would prefer all quest that are in the game to be repeatable and not linked. One time quest and linked quest break groups up.

Last I would prefer quest to be posted on a bulletin board in a tavern, this is where quest should be obtained. The game I just described you would have options not to quest if you just want to kill monsters or if you do want to quest anyone could join you because they are all repeatable shareable jobs.

Maybe if the instance didn't suck, people would want to do it? It is sad Blizzard thinks the way to get people to want to do it is throw candy at them. Actually I doubt anyone would do any 5 man instance in WoW if there wasn't loot attached to it now. They are all boring AOE zergfest. The only way you can die is deliberately do something horribly stupid and that is just a maybe on die. I am speaking of maybe jumping in lava or pulling 8 packs of monsters with the healer afk.

The instances are awfully boring now and not worth playing.

Originally posted by Terranah

I know cash shops are forbidden fruit, but if it's all instanced and it's practically a single player game, damnit I want my crew to be wearing TOS uniforms aboard my TOS era Constitution class vessel. 

 

 

 

Instead of perhaps begging the company to make you pay extra for these items on top of your box purchase and sub fee, maybe you should expect all items for your fees. You must be the people they sucker with all this garbage. Instead of running out and buying preorders for items and begging for cash shops, if you didn't play because of this and others followed .. there wouldn't be a milking of the customer like this. All items would be included in the game when you buy it.

Originally posted by SweetZoid

People should start playing Vanguard: Saga of heroes..and stop playing WoW. If Vanguard get more players im sure SoE will care about Vanguard and update it.

 

How many could be playing vG right now? Maybe like 5-10 000..if they notice a raise from 10 000 to 200 000 what will they do?


 

I would have if they only fixed bugs and left the original game's design in tact. Unfortunately they ripped that game's original design apart to try to copy EQ2. If I wanted to play EQ2, I would play EQ2. No thanks, I hope it dies to show SOE they ruined it with all the changes they made to the game to make it more casual friendly.

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