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Counter argument to: Is RMT Inevitable? (Buying items the anti-game)
The Pub at MMORPG.COM « General Discussion
5/29/09 11:03:27 AM
Originally posted by LynxJSA
Which is how some item malls are, but not all. Actually, the MMOs where that is the situation are a rather small percentage of the F2P market. You and the OP seem to be looking at an implementation of it that you don't care for, and dismissing all psosibilities based on your personal dislike for one particular model.
I keep my Wife's account stocked with cash in the marketplace so that whenever she wants to buy a pet for her house or a new cosmetic suit, she can. That makes the game fun for her and doesn't affect any gameplay. Now, in a game like Voyage Century, which presents the scenario that both you and the OP have issue with, I agree with the two of you as far as it being something I don't care for, HOWEVER... I'm not about to condemn a playstyle that I don't care for since it is entirely a matter of personal preference. I just don't play MMOs with that feature.
If buying your way through a game is the intended design of the game and a legitimate feature of it, where is the problem? If it's not your cup of tea, don't play it, but to condemn the game or the people that enjoy it seems excessive.
Think of it this way - it takes the people that want to buy their way through a game a legitimate place to do it, which means there's less of a chance they will be illegally doing it in the game you're playing.
My point is that buying virtual items for real life cash is not a playstyle. Swiping a credit card and getting an item without actually playing the game is just obtaining virtual items without the game part. I will not condemn a playstyle but RMT isn't a playstyle at all it is the anti-game.