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12/03/07 8:33 AM
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Viewed 843, Replies 29
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Next question |
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12/03/07 8:23 AM
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Viewed 843, Replies 29
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So far different than I expected. I always unfairly stereotype younger players wanting easier games. |
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12/02/07 8:59 PM
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Viewed 843, Replies 29
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I love polls and I have been lately curious to if some of these stereotypes that get thrown around are true or not. You hear some such as "You are X years of age if you play X game" "That game is grind only X year old player would be interested in that". Let's see if one of the stereotypes hold true to what you thought it would or if you are really surprised about what age of gamer actually likes in this feature in a game.
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12/02/07 8:38 PM
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Viewed 1341, Replies 54
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There was some questions without answers I would like but anyhow I am crazy about polls! |
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12/02/07 2:58 AM
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Viewed 1136, Replies 33
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WoW is a shallow easy game to play. Don't make fun of the only thing it brought new to MMORPGs ...and that is a horrible gaming community. |
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12/02/07 2:53 AM
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Viewed 631, Replies 16
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Originally posted by Runefan101 People that don't even have time to read a post is the future of MMORPGs unfortunately. |
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12/01/07 9:32 PM
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Viewed 2074, Replies 53
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Originally posted by taxguy Are you serious? Why not just go play Wow then? I think they should bring it back to it's original state when the game opened. I don't want to play a progression server with all the garbage that is new still floating around in the game. In the progressive server we still had to see those stupid POK books. I think one of the best ideas I have read came from the guy above me in another post, if you play on a classic server you can transfer over to another server at the end if you don't want to stay on the classic server. That way everyone is happy. People like me can stay where we feel the game was best. The should revert the graphics back as well and the UI and game mechanics though. The XP level should be back to the original as well, I think the screwed with it some. |
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12/01/07 9:03 PM
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Viewed 1949, Replies 58
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Okay kids I am going to write down below a game design for all of you that don't like the "grind" and want it removed.
Game starts then game ends. There you have it. Not a bit of grind ..was it fun? |
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11/30/07 9:28 AM
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Viewed 1072, Replies 25
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I think PvP has the potential to hold a customer's attention longer than static dungeons IMO. I am a big big EQ fan but that doesn't make me blinded to the fact PvP is a dynamic activity between players (not AI) that keeps people coming back.
I think they have to be very very careful with how they reward PvP though, if it is done like WoW is now, the fun will be sucked out completely. WoW in my opinion didn't have much going for it to begin with considering how shallow and easy it is then they made the honor system and ruined the only thing good about the game it had going for it, open pvp fights that players chose where and when to do.
The more control they put in a game, the less fun it is. EQ had alot of freedoms, and most games today have too many boundaries, instances. |
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11/29/07 10:11 PM
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Viewed 1949, Replies 58
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Originally posted by MachoM No matter what you do to a game there is going to be some kids that call having to do anything a "grind". Look at how easy WoW is and you still have kids saying WoW is a grind which is a joke. Untill they get to the point where they remove progression all together which makes the game a first person shooter kids will say it is a grind.
I find it stupid how fast people want their online world to go by. Now is it just a online single player game to see how fast you can "beat" it, which is retarded. Everquest took a long time to level, because it was suppose to, it was a world not a game. You were part of it, and were meant to be in it a long time. Kids forget what MMORPGs are about, that is a long term experience and a social community. It is ashame, but WoW fails at community which makes it fail as a world in my opinion. It is just a popular "Halo" or "Earthworm Jim" that is all.
I do like skill based character development, but kids will call that a grind too, because it actually takes some time to do it. Listen up kids, the time you are spending is suppose to be fun, not a rush to the finish line in an online world. I personaly would like to see a game made with so many levels that are hard to obtain that it would be impossible to finish and the devs add content along the way, then no one can whine about not being the best. |
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11/29/07 10:00 PM
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Viewed 328, Replies 20
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Originally posted by gestalt11 Why don't we continue to offer both instead of what is happening now, all shallow solo friendly MMORPGs? I think the market is big enough for different games to be aimed at different audiences. |
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11/29/07 9:54 PM
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Viewed 328, Replies 20
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Sounds like you are looking for single player rpgs, why are you playing MMORPGs again? Pick up Oblivion that would be a wonderful game for you. I am not trying to be sarcastic but seriously I think you would enjoy Oblivion so much more. |
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11/29/07 1:04 PM
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Viewed 855, Replies 43
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If you guys don't like the "grind" character progression there are games that exist that don't have it already called first person shooters. I myself like character progressive games and feel levels are given too easy now in games as it is. There is too much focus on getting the the finish line. Levels should be long long long and dungeons to explore with trolls, dragons, goblins at each level. Most people should never reach the end of the game before an expansion is about to come out, about a year or so. That is a MMORPG, a long last experience. The focus doesn't have to be how fast can I finish this game, you are paying monthly to be part of the world for godsake.
If you don't like character progression go play a first person shooter. World of Warcraft is too shallow and easy as it is. They only have interesting content at the very end where everyone rushed to. They have already made it even easier to get there in the last patch I believe I read which is sad. It should be harder to level, to make levels mean something or just remove them and make World of Easycraft the first person shooter of the MMORPG world. If they are saying levels mean nothing already by making them even faster why not do what I just said remove them since apparently it is only in the way of the final goal of envious players who can't stand someone being higher level than them.
I don't like quest either, I don't need some npc making my adventures, give us interesting dungeons to explore, castles, etc etc and put neat items on big baddies along the way .. .let the players decide what monsters need to be killed. Giving XP for quest was the stupidest idea ever in these games, which about has made it REQUIRED for you to follow their stupid linear game play. Make MMORPGs a world again .. not single player rpgs online. I can play that offline. |
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11/27/07 12:54 PM
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Viewed 1859, Replies 42
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Originally posted by scotczech I like your spunk! I agree with you. |
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11/26/07 9:17 PM
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Viewed 206, Replies 10
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It may nullify it but after so many years you think they would give this to the players (I sometimes feel they didn't keep the backups at different points). They could just put a donation button up on their website with a set goal for this server type and see if it meets it and can keep a donations going monthly. I don't see how that would be bad for them. I personally would pay monthly again for a classic EQ but it would have to be really classic, I want to stare at that spellbook. once again. |
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11/26/07 8:55 PM
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Viewed 637, Replies 20
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I think it very well could. It would actually have to be built again, I don't know how much farther they can take a browser based MMORPG. |
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11/26/07 8:24 PM
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Viewed 2017, Replies 66
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I respect Runescape completely. There are some great folks that love that game. I do not care for it personally but much respect! Same goes for alot of other game such as UO, AC. |
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11/26/07 8:22 PM
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Viewed 1723, Replies 28
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Originally posted by Yeebo I think you explained it well. I love it when people hit a wall in a game. Like in Rubies the community gets very active when this happens, we start making up our own little crazy things to do which is more fun than any content patch can do for us. There would be player races (who could make it across the continent the fastest, biggest train, etc) , there would be events etc. I know how these communities work, we don't need someone making our content! |
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11/26/07 8:13 PM
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Viewed 1723, Replies 28
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Also I would like to add even though DAOC classic servers are not truely classic they are very very popular. I know for one if EQ brought back EQ before Luclin, they would have my subscription fee at least for 3 years .. which is pretty dang good and maybe even longer after that. Why don't they just give an option on their webpage for a donation with a goal they set for making a classic server. I know alot of people who would just donate to keep this little world alive. If the game finally gets to the point where donations are not keeping it up, then shut it down.
I have a sneaky feeling that it wouldn't go down for years because like Rubies, alot of players will donate to keep their world alive they love. |
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11/26/07 8:07 PM
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Viewed 1723, Replies 28
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Originally posted by Zorgo I did earlier.
Things don't have to constantly change for some believe it or not. |
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