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All Posts by qombi

All Posts by qombi

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829 posts found
Never will buy Diablo 3, not paying for a co-op game that I have to be connected to the internet to play. My friends like to LAN.

I for one believe Everquest was a masterpiece during the first years until Luclin. I also believe yes Vanguard has performance issues and bugs but those aside it was a fantastic fantasy world. Brad has already reflected on the errors of his way and I am sure learned a lot from that experience.

I for one wish Brad the best and look forward to seeing his future work. The man has a wonderful imagination and is very creative. I think he knows this and where his weaknesses are. We are all not strong at everything. 

Originally posted by Foreverdream
what your looking for is age of conan, a true mmo, with difficult dungeons

 

Thanks I will have a look
Originally posted by Rayshe
I think that its less about them being made easy and more that we have gotten so much practice at these games that we have become good at them. the rule is simple, 10,000 hours of anything and you will become good at it. Now how many people on MMORPG.com feel that they have played 10,000 hours of mmo's combined. i mean i know damn well im in the catagory.

Haha, so false. If people would zerg through dungeons in the original WoW AOEing everything, no CC, no coordination, they would die. If people would try to kill 3 monsters at once in the original game when questing they would die. The game has become easier, it doesn't just seem easier they purposely dumbed it down. Monsters do not even assist when someone crowd controls in a dungeon any longer? I guess that doesn't matter since monsters are so easy they don't need to be CCd. What the ...! Just stupid. I quit WoW because of the zergfest no challenge crap ...

Originally posted by jfoytek

The game that is the best at what you are describing is the Game you already play.... World of Warcraft...

If you want to move on from WoW for whatever reason then you will have to deal with games that have a less polished and refined raiding system....

You didn't even read what I wrote .... WoW is horrible now. Dungeons take no strategy to complete. I want to play a tank again where positioning matters, moving targets away from CC'd targets matter .. I want to play a game where people assist and watch their agro ... a game where people time CC properly to allow multiple targets to be crowd controlled on a pull.

 

People zerg in WoW now ... AOE everything while the tank sits there .... IF someone was to crowd control which they don't ..... the monsters don't mind if one of their friends are CC'd they will just stand there .... how stupid is that! The game is built for the mentally challenged now. My time is limited, I guess I am considered "casual". I don't mind shorter chunks of content but I am insulted to think developers also relate time restricted players with mentally challenged. I like challenge, I want to spend my short time in game doing something fun and challenging.

 

I think I am going to wait for Wildstar.

Originally posted by nariusseldon
Originally posted by Scot

You do see a tendency in those that think modern easyMMOs are fine to believe we want all MMO's to change to our way. Whatever our way may be as it varies from more old school, to more sandbox. Truth is we would be quite have with a couple of decent AAA releases, I don't want the genre going our way, quite happy for you content locusts to head in one direction while we head in another.

No i don't believe that at all.

But i do believe you don't care about others' preferences, but your own. Why should you care about things that are not fun for you?

Oh, don't worry, i doubt the "genre" will go your way. More like it will go the way of so much change (MOBA, destiny ...) that it won't be the same genre anymore. Now THAT would be interesting (to me, of course).

 

Nariusseldon has always argued for easy convenient game play. What he types should not surprise anyone. And it's okay because that is what he likes. Everyone can like different things. Nar may be "casual" or prefer games without hardcore challenges but by his post count on here, he is a hard core forum goer! :)

I think we all should just respect each other and know everyone cares for different things. I just hope eventually the developers will realize you can not please everyone with one game and the market is saturated. It is time to start making games to focus on a particular audience.

Originally posted by Torvaldr

You could make that argument about any game released. "You never, know this could be as big as WoW!" That's not a very realistic perspective is it?

What are the differences between Minecraft and Wildstar (or any other standard fare MMO slated for release). Minecraft reinvented a gameplay mechanic, on a fairly unique technology platform, in a manner that hadn't been previously accomplished on that scale. It allowed players to do things they really couldn't before in a way that had it's own unique twist. Wildstar is doing none of that. In fact there is nothing distinguishing, in that manner, about Wildstar at all.

I will agree that the next "big" game that offers those, or similar, original qualities will definitely have a likely potential for that scale of success.

How do you see Wildstar accomplishing that?

Read my post below, I never said Wildstar will accomplish that, I said we don't know how it will do. There is the chance it could see the same success WoW did. Why you ask? Because anything is possible when the outcome is unknown. My point is you stated an absolute and I you can't do that with the future. :)

Qombi wrote:

Minecraft, that came from no where. :P I am sure Blizzard hoped for great success, no one knew who popular that game would be. I think Wildstar has a chance to be as big as WoW if it is a good game and the stars align, just as much as another other great game in the right place at the right time.

I am not going to say Wildstar will be a huge success because that is the future and I do not know. Do I think it will likely have as many subs as WoW? Probably not, but not absolutely certain!

 

Edit: I do want to add I think a couple 40 man raids are awesome as well as 20 man raids. I am sure they will have small group content as well such as 5 - 10 man dungeons. I think variety is great, why does everything have to be the same? I am more excited about using crowd control and strategy once again in a dungeon to survive. Not only is that exciting but the combat videos are even more so due to the way battles take place.

The worse thing to me about WoW now isn't the smaller size  raids or the theme of the game ... it is the removal of any challenge dungeon crawling. People run in and AOE zerg monsters in dungeons, in the world there is nothing to be afraid of .. people solo packs of mobs at a time when in the original game you would die if you got more than 2 your level on you without using some CC. I would probably play WoW today if the dungeons were still fun. I loved tanking, but not mind numbingly like it is now standing in one place AOE taunting while people burn everything to the ground. What a freaking snorefest, I can't understand why anyone would want to be in one of those dungeons.

To the people that say the game is only easier because everyone is soooo experienced now .... bull larkey and you know it. If people played as sloppy and zerg like as they do now .. they would wipe until there is no tomorrow. The game was fun, not any longer, bring back challenge. Casual does not equal snorefest, I thought people that play casually had time issues not brain issues.

A dungeon doesn't have to be hours long ... when Blizzard reduced the time to do things for the so called "casual" player ..they also made it so Mr. potatoe could succeed. I find it insulting really to my intelligence that if I was a "casual" player they also assume I am mentally retarded.

 

Originally posted by qombi
Originally posted by aspekx

first to be clear, there are significant differences in the mmorpg's from 10-15 years back (or more). so i am not belittling those changes. however, its interesting to note that a number of us older gamers can look back and think: my gahd, what was i thinking camping that spawn all day.

 

the sad truth, that i am coming to accept, is that neurologically speaking its becoming more and more evident that the brain's ability to adapt to change as we age does diminish and it does diminish noticeably.

 

im afraid that neurologically speaking some of us are simply getting older. and i mean that sincerely, not casting any aspersions. but the facts are that as you age your neuronal pathways become less and less "flexible" in forming new connections or altering paths.

 

note, this is not about intelligence or the ability to process information. it seems that in some ways its easier when you are older. but the ability to form new paths or adapt older ones in new ways is affected (even if you are doing Sudoku every morning).

 

this is often why older folks are stereotypically seen as not embracing change. neurologically, its just harder. so those things we've enjoyed in the past seem more pleasurable because in a sense they really are more pleasurable. and the reason is that the brain is not having to overcome an increasingly difficult hurdle towards change.

 

this doesn't mean that everyone over 40 can't change or adapt. but it does mean that it is decreasing over time.

This is wrong and I will tell you why. The games have changed over time and are different from what they were ten years ago. Embracing poor changes in my opinion doesn't lead to the conclusion older people are unable to accept change. What people like is subjective.

By the way, I really enjoyed World of Warcraft after I played Everquest for years. Why? I liked the game, I liked the changes. I could solo in this big world and do meaningful very fun group content in my opinion. I enjoyed the game mechanics, I loved the group dynamics, I loved crowd control, and strategy in dungeons.

Everquest changed while I was playing it, guess what for the worse. I didn't like the direction SOE took the game so I moved on to a new game which was different. I didn't like that Everquest had  a POK lobby, I didn't like the theme the expansion took, etc. World of Warcraft too has changed in a way I do not like now. The selling of virtual items on top of a subscription, mindless group content that a potatoe could succeed at, pet battles.

So you think you are right but so wrong. I like new games and I like some changes but not all changes. We are going to switch your ice cream on the weekend with asparagus for the sake of change. If you don't like it, you must be old.

I still think the original post is quite silly and as narrow as this underlined part quoted written previously.

Originally posted by Torvaldr
Originally posted by qombi
Originally posted by TiamatRoar

A recommendation to MMO developers:  Don't waste time and resources developing 40 man raids unless you're absolutely sure you'll have a large enough player base to support it.

 

Maybe Wildstar will.  But the verdict's still out on that one so that development time and money could have gone elsewhere, IMHO.  WoW had the playerbase to support 40 man raids, but Wild Star is never going to have the same size playerbase as WoW (NO MMORPG ever will again, EVER, really), so developing 40 man raids is literally risky business.

 

I always find it funny when people state absolutes about the future. My friend told me once when I was watching him play MUDDs that a graphical online game where everyone could play together was impossible and would never happen. He made this comment after I stated imagine one day all of this happening in a world with graphics. I really get a good laugh thinking back to that comment.

World of Warcraft didn't know how many subscriptions they would have at first either but they had large scale content in the works. As a designer I imagine you make a game based on a vision of what will make a great game. I myself am looking forward to playing Wildstar. I can't wait.

Right, but does it make sense to compare Wildstart, a completely unknown IP, to the Warcraft franchise that was already huge before WoW? I'm pretty confident that Blizzard had a fairly good idea that their IP would be popular as an online multiplayer game. I can accept they didn't foresee the scope of their popularity, but I can't accept the correlation between the success of WoW and of Wildstar.

You being a designer and projecting your vision for game design motivating you to play the game, don't really apply to your retort. They are irrelevant.

What makes you think Wildstar even stands a chance at success on a scale of Warcraft? I don't even have confidence that Blizzard could reproduce that measure of success with their next MMO. I can agree that absolutely dismissing the possibility of that scale of success is overstated, but I have seen nothing at all to think that Wildstar or any other game on the radar, will be the next exception to the rule.

Minecraft, that came from no where. :P I am sure Blizzard hoped for great success, no one knew who popular that game would be. I think Wildstar has a chance to be as big as WoW if it is a good game and the stars align, just as much as another other great game in the right place at the right time.

I am not going to say Wildstar will be a huge success because that is the future and I do not know. Do I think it will likely have as many subs as WoW? Probably not, but not absolutely certain!

Originally posted by EvolvedMonky
Originally posted by qombi
Originally posted by TiamatRoar

A recommendation to MMO developers:  Don't waste time and resources developing 40 man raids unless you're absolutely sure you'll have a large enough player base to support it.

 

Maybe Wildstar will.  But the verdict's still out on that one so that development time and money could have gone elsewhere, IMHO.  WoW had the playerbase to support 40 man raids, but Wild Star is never going to have the same size playerbase as WoW (NO MMORPG ever will again, EVER, really), so developing 40 man raids is literally risky business.

 

I always find it funny when people state absolutes about the future. My friend told me once when I was watching him play MUDDs that a graphical online game where everyone could play together was impossible and would never happen. He made this comment after I stated imagine one day all of this happening in a world with graphics. I really get a good laugh thinking back to that comment.

World of Warcraft didn't know how many subscriptions they would have at first either but they had large scale content in the works. As a designer I imagine you make a game based on a vision of what will make a great game. I myself am looking forward to playing Wildstar. I can't wait.

Your comparing technical limitations vs Consumer Trend.

 

And yes Blizzard knew WoW would be huge.   Warcraft 3, Starcraft and diablo 2 both had big sales.... They had huge amounts of buyers who would buy anything they put out. Sorta like making Grand Theft Auto online 2 (and charging for this one).

So yes they knew that it would be big, it just turned out bigger. The success of WoW is more complicated than just they had vision or they made there game like this... blah blah blah..

Exactly, they didn't know how big nor can anyone predict how big or not so much this game will be. People can assume. If market trends are a sign then we would have a lot of rich developers instead of the game flops we have seen. Who predicted how big Minecraft would be? No one.  If you can give future absolutes then you should be one rich man. Not saying you are going to be wrong, I am only saying stating absolutes about the future is wrong because it hasn't happened yet. There is no way of knowing.

  

Originally posted by TiamatRoar

A recommendation to MMO developers:  Don't waste time and resources developing 40 man raids unless you're absolutely sure you'll have a large enough player base to support it.

 

Maybe Wildstar will.  But the verdict's still out on that one so that development time and money could have gone elsewhere, IMHO.  WoW had the playerbase to support 40 man raids, but Wild Star is never going to have the same size playerbase as WoW (NO MMORPG ever will again, EVER, really), so developing 40 man raids is literally risky business.

 

I always find it funny when people state absolutes about the future. My friend told me once when I was watching him play MUDDs that a graphical online game where everyone could play together was impossible and would never happen. He made this comment after I stated imagine one day all of this happening in a world with graphics. I really get a good laugh thinking back to that comment.

World of Warcraft didn't know how many subscriptions they would have at first either but they had large scale content in the works. As a designer I imagine you make a game based on a vision of what will make a great game. I myself am looking forward to playing Wildstar. I can't wait.

Originally posted by aspekx

first to be clear, there are significant differences in the mmorpg's from 10-15 years back (or more). so i am not belittling those changes. however, its interesting to note that a number of us older gamers can look back and think: my gahd, what was i thinking camping that spawn all day.

 

the sad truth, that i am coming to accept, is that neurologically speaking its becoming more and more evident that the brain's ability to adapt to change as we age does diminish and it does diminish noticeably.

 

im afraid that neurologically speaking some of us are simply getting older. and i mean that sincerely, not casting any aspersions. but the facts are that as you age your neuronal pathways become less and less "flexible" in forming new connections or altering paths.

 

note, this is not about intelligence or the ability to process information. it seems that in some ways its easier when you are older. but the ability to form new paths or adapt older ones in new ways is affected (even if you are doing Sudoku every morning).

 

this is often why older folks are stereotypically seen as not embracing change. neurologically, its just harder. so those things we've enjoyed in the past seem more pleasurable because in a sense they really are more pleasurable. and the reason is that the brain is not having to overcome an increasingly difficult hurdle towards change.

 

this doesn't mean that everyone over 40 can't change or adapt. but it does mean that it is decreasing over time.

This is wrong and I will tell you why. The games have changed over time and are different from what they were ten years ago. Embracing poor changes in my opinion doesn't lead to the conclusion older people are unable to accept change. What people like is subjective.

By the way, I really enjoyed World of Warcraft after I played Everquest for years. Why? I liked the game, I liked the changes. I could solo in this big world and do meaningful very fun group content in my opinion. I enjoyed the game mechanics, I loved the group dynamics, I loved crowd control, and strategy in dungeons.

Everquest changed while I was playing it, guess what for the worse. I didn't like the direction SOE took the game so I moved on to a new game which was different. I didn't like that Everquest had  a POK lobby, I didn't like the theme the expansion took, etc. World of Warcraft too has changed in a way I do not like now. The selling of virtual items on top of a subscription, mindless group content that a potatoe could succeed at, pet battles.

So you think you are right but so wrong. I like new games and I like some changes but not all changes. We are going to switch your ice cream on the weekend with asparagus for the sake of change. If you don't like it, you must be old.

Originally posted by Foomerang

 


Originally posted by Loktofeit

Originally posted by Silverchild

Originally posted by jdnewell You hold up the term " Gamer" like its a badge of honor that comes with a code of conduct. For most people its a form of entertainment they do in free time, not the Marines. Its just not that serious. And I am not sure what would even classify someone as a " bad gamer". It is entertainment, saying bad gamer is like calling someone a Bad Movie watcher. You are free to have your opinion, and others are free to ignore it. You just stay busy being a true hardcore gamer, that way you can make yourself feel good while you look down on the rest of us =)
 My hobby is watching movies. I dont have much time, though, so I pay my little brother to watch the first hour of movies, then I watch the endings. Bad movie watcher?
Not a bad movie watcher but definitely someone who isn't too tech savvy, because everyone else has been just using the free Fast Forward button for decades now. A better use of your money would be to pay your brother to teach you how to use the remote. 

You don't skip through good movies. Same with games I guess. Bad ones let you pay to avoid the parts that suck. Worse ones intentionally put in bad parts in order to entice you to pay to skip them.

 

Could you imagine if movies were like that? Directors putting in hours of pointless dialogue with the option to pay to skip past it...

And yet in video game land, its par for the course.

Perfect post right here. The people that are willing to pay to skip these bad parts are who continue to support games made like this. My preference is to let bad games die as I would with bad movies.

Originally posted by Zorgo
There's always everquest and vangaurd ....

How is Vangaurd doing? I know EQ1 is garbage since PoP was released and continued to become a bigger pile as time went on. I tried Vanguard when it was released but I thought SOE may have ruined the design by now instead of just fixing bugs and performance issues.

Yes they have become too easy. I disagree with people in this thread that claim World of Warcraft was too easy. Please hear me out. I think World of Warcraft in the beginning was spot on. The current version of World of Warcraft is garbage.

Everquest was not hard, it was time consuming and had force grouping. I am not bashing Everquest, I love that game dearly. It was difficult for it's own reasons but not because of the combat. World of Warcraft in the beginning was accessible as in you could do things on your own solo to level but there was some really really fun dungeons and raids .

The dungeons required teamwork to get through and were a tons of fun. Classes had to crowd control, control their agro, heal and tank properly which required positioning and care. The dungeons were wonderful.

I miss Everquest and World of Warcraft before they were turned into garbage with expansion packs. I would play either one of them today for different reasons.

MMO recommendation
LFGame « General Discussion
10/20/13 11:02:53 PM
I would have though EQ2 would have been right there with WoW, AOE zerg fest in dungeons. If this isn't the case, I may try it and see how it has progressed.
Originally posted by Dalano

FFXIV seems to be shaping up that way, from a healer's perspective. It's not completely there yet, but it's new.

I've got a cousin that swears that The Secret World's nightmare mode is the most challenging MMO PVE going on at the moment, but I haven't gotten around to trying it yet.

I will have to read up on FFXIV. Thanks

Originally posted by DocBrody
FC has great dungeons in the Secret World and Age of Conan, A+

What is FC?

Originally posted by goldtoof
Rift and tsw have good dungeons

My friend just tried Rift and he stated no one used crowd control in dungeons, the tank held them all and people AOE'd the monsters. I am looking for the traditional strategic experience where if some of the monsters on a pull are not CC'd then you will wipe, the tank can only hold 1 - 3 at a time, and dps have to assist. I haven't had any experience with The Secret World though.

MMO recommendation
LFGame « General Discussion
10/19/13 10:26:08 AM
Hello, I am looking for a MMO with great group content that requires strategy. Would anyone point me to a game that requires a group to work together inside of dungeons using crowd control and strategy to succeed? I am interested in content similar to the old dungeons of classic World of Warcraft when a group would work together to achieve. Does not have to necessarily be fantasy theme but fantasy is welcomed. Looking forward to your suggestions, thanks!
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