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7/24/08 10:02 PM
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Viewed 533, Replies 65
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I am not against solo but I prefer to group. This argument can go both ways. The games after and including WoW "force" you to solo. That is right, they force you to solo to obtain the fastest xp. You are penalized for grouping in today's games and that that should not be so. Solo is fine but encourage grouping by letting the group get the same xp as you would while solo. This is what needs to change. No more forced solo. I have had people turn down groups in games like WoW because they state "no way, kills the xp" or "you are crazy for grouping all the way, ruining your xp". Also killing monsters rather than questing should give you a lot of xp. The actual turning in of the quest should provide little extra reward. I don't like "forced" questing. People that like quest still can do quest but those who prefer to make there own adventure should be forced down the fastest xp path. You say you have a choice. Not really the rest of the playerbase gravitates towards the path of least resistance and you would be left alone. Again questing and solo is okay in my books but I prefer everything to be as equal as possible in XP rewards so we have options. Options are good. |
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7/17/08 5:45 PM
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Viewed 837, Replies 44
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That is my whole issue with MMORPGs. I would love to go back to EQ the way it was but it doesn't exist anymore. It has been changed, modified till it is garbage. In single player rpgs I can still go back and I do relive the wonderful game it was when I played it such as Baldur's Gate. Unfortunately we can't do this in MMORPGs because the developers of MMORPGs keep advancing their game into heaps of garbage. They should always keep a back up of the game in a classic state in my opinion for ten years down the road, a lot of people would love to come back ot the game they loved. |
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7/07/08 10:05 AM
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Viewed 915, Replies 18
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Originally posted by skeaser
It is okay that classes can have some diversity as you speak of such as secondary abilities but that is not what is happening with the shaman. The shaman is now classified as being in every archtype. Read the forum descriptions even under archtypes. |
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7/07/08 10:03 AM
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Viewed 915, Replies 18
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Originally posted by Meridion
I have to agree with your post. If the game was designed in which all classes can then fine but this game isn't designed like that. One class that can is bad and stupid. The game mechanics and class design is a nice design in it's own right. If I wanted that design I would play WoW. I don't want a copy cat of WoW, I want a different game. This is absurd they would do this when the game design isn't broken, it works quite well actually. |
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7/07/08 8:13 AM
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Viewed 2952, Replies 112
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Originally posted by Vortigon
Simple but beautiful. You couldn't have made your point in a better way. I like it. |
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7/06/08 11:23 AM
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Viewed 915, Replies 18
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Read this post before deciding whether to go to Vanguard. Sony is ruining the original concept just as predicted. Vanguard was designed to have class archtypes; Melee DPS, Tanks, Healers, Caster DPS. As you can read from the post below now one class can switch it's role which is absurd and goes against the whole system. How about being true to your game design and not copying some other game called WoW? WoW has done the same thing and there is problems with it. Hybrids have taken the Warrior and Priest's role in WoW. Designers need to have vision of their own rather than copy someone else thinking it will work for their game as it did a completely different game. Everyone would just play WoW if every game out there tries to be it. What would be the point of playing something else?
Anyhow thought people would like to know. http://forums.station.sony.com/vg/posts/list.m?topic_id=33907 |
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3/25/08 5:50 AM
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Viewed 551, Replies 12
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I am not sure where that little gnome came from, it has been a while. |
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3/24/08 6:55 PM
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Viewed 12864, Replies 390
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To me it shows Mythic has a backbone and makes me want to play even more. I say woot for Mythic! I am sick of devs kissing the whiny minorities' butts. |
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3/24/08 6:50 PM
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Viewed 551, Replies 12
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Just as the title points out is the fact once a MMORPG is created and then expanded untill it is trash .. which they all end up doing, you can never return. I love going through old single player games again after several years that I enjoyed and enjoying them once again. I would resub to Everquest again if it still existed as it did originally but it doesn't. The game it has become is trash in it's current form. I think developers should keep a copy of the original game after most of the bugs have been discovered and patched stored away safely for the future. Years later after the game has been destroyed with the expansions, they could rerelease a "classic" experience. I didn't like WoW as much as I did EQ but the original game has already been destroyed as well with it's expansion. It wasn't so great before, now it is complete garbage. These stupid companies always mess with the original game mechanics and vision that brought in all the subs because they listen to the loud minority on message boards in turn ruining what made the game a hit. You can never go back ... until some devs get smart and save that copy away for the future. I would even say a few servers should always stay up remaining unexpanded upon for folks like me that believe the game will never be better then when it was original created. I would still be on EQ. |
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3/24/08 6:37 PM
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Viewed 1713, Replies 54
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I think something may be wrong with the players that play this genre today if anything according to the OP's post. If you only want your online massive world to last one year then yes MMORPGs are not coming out fast enough for you. These games should be worlds though like EQ that people enjoy for many years. They should take a long time to adventure to the end and have a lot of depth. I think games in this genre keep getting more shallow and easier every time one comes out. They only feel like games now rather than living breathing worlds. I guess that is what some people want is just some more shallow garbage that you finish in a month and then on to the next. I feel that is the problem. We are going to end up with the garbage games that console games have become, less thinking .. more flashy fast graphics with big booms. |
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3/24/08 6:27 PM
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Viewed 737, Replies 21
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I like your idea and it hits on the problem I think we have with MMORPGs today. Buy creating solo, casual, group, pvp etc you are basically creating different games. I think it would be hard to do with one game because basically you would have to design the game many times. It wouldn't be as simple as small adjustments. You did hit on some very good points with what is wrong with MMORPGs today though. MMORPGs today are trying to be the game for everyone instead of targetting a certain audience. I think we need games that are focused on the type of servers you mentioned in your post. Hopefully this will happen soon with how popular this genre has become. We need games that are focused on grouping, solo, casual, pvp, pve .. . BUT NOT ALL AT ONCE! This only gives particular type of gamers a mediocre experience. Give me the PvE group oriented player the game I desire. |
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3/12/08 11:26 AM
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Viewed 195, Replies 4
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I am getting sick of the fans that bash any game that doesn't meet the "WoW gaming requirements" that they want. Why do they feel all games need to appeal to them? Why do they feel every game should try to appeal to everyone at once? I think we need diversity. I don't care if there are some instant gratification, trivial leveling, shallow games such as WoW as long as EVERY game doesn't have to be that way. There are different types of gamers out there believe it or not. Just because was so popular doesn't mean it is the only way. I feel it was at the right time and place. High speed internet is cheaper than ever and PC cost are way down for the power you get. Almost everyone has a PC in there home now. Yes WoW has introduced a lot of new players to MMORPGs that may have been unaware of them in the past. Does that mean they only want games like WoW now? I think not. There are some that prefer their games to lack any immersion, challenge and to end fast but I bet there are some that have been introduced to MMORPGs and are now looking for something more challenging, long lasting, and group oriented. Everquest was huge in it's time. Who knows where it would be if it was just launched today with better graphics? You can't say because access to great PC hardware and high speed internet has never been this cheap. I feel if EQ Classic was just released today, with today's graphics you would be surprised to how many people play it. It is time for MMORPGs to target a specific audience and not give us a "trying to please all" MMORPGs. |
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3/12/08 11:20 AM
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Viewed 7252, Replies 30
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Vanguard is being killed slowly. The vision is gone, now they are just making it WoW like. |
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3/11/08 7:37 PM
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Viewed 1640, Replies 18
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I love all the concepts of Eve. They have one of the best sandbox games around. Their devs are also very talented in what they do. I love the fantasy rpg setting though and dislike sci-fi or I would be playing Eve. When are the Eve Devs going to make a fantasy rpg MMORPG? We can dream right? |
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3/11/08 7:19 PM
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Viewed 9568, Replies 122
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Some people coming from WoW forums or these forums going to one where people don't tolerate whining, constantly asking for the game to be made easier or balanced, leet speak, complaining about game features in general that need to be changed to make it more "WoW like" maybe be unpleasantly surprised.
You have to realize these people care more about the game they are playing, they may feel passionate about it. |
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3/11/08 7:12 PM
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Viewed 6077, Replies 122
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Originally posted by AckbarNL I disagree, EQ was a unique great game at launch. Then they tried to copy WoW and turned it into a poor poor WoW clone. They had such a great game at launch it is ashame they have no backbone. If they did when people tired of the easy shallow instant gratification that WoW is, they would have loved original EQ 2. |
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3/11/08 6:07 PM
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Viewed 2238, Replies 31
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Originally posted by Tyveil
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3/11/08 5:00 PM
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Viewed 6346, Replies 115
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LOTRO is too shallow, easy and fast. There was a chance with that lore to make a wonderful world ..yet they only made a game following WoW. Instant gratification is the name of the game now. Linear stupid questlines, you can't even just go kill monsters with some friends anymore and explore because if you are not questing you are not getting hardly any xp. Quest should be optional. The levels should last longer. Grouping should be encouraged at all times not for specific quest. Not only I hate all the linear quest, they are also so many stupid quest that has prereqs, players are hardly ever on the same one. Quest to level is bad. In EQ you could go to any place with monsters your level and jump in a group and have a good time. These MMORPGs went from persistant worlds to little rpgs that feel like offline games that last a mere few months. |
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3/11/08 4:06 PM
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Viewed 5954, Replies 136
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Originally posted by BlackWatch No one here is arguing for perma-death. Death penalty can mean many things. If you think one death is going to leave you in the dust as you put it, then are mistaken. EQ had death penalities and people died and yet still was able to continue playing with friends. It didn't ruin you it just made you be more cautious. Games need some penalties in place for bad game play. And to the person that acts as if AOC is going to take along time to level in, I would guess that you are wrong. It is following the most easy game ever to level and that was WoW where levels meant nothing. Leveling is trivial in WoW. I gaurantee AOC will be following the same philosphy easy shallow instant gratification game. |
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3/11/08 2:23 PM
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Viewed 5954, Replies 136
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Originally posted by safwd
I have read a lot of your post and I have to agree with everything you write. Players need to understand not every game should be same. Diversity like you said is a good thing. We have it in single player games and we should as well in MMORPGs. After WoWs big take over in the MMORPG market I feel other companies would be more profitable going after certain type of gamers for their game rather than please them all approach to pull chunks away from the giant. That is how it will be done in the future I believe instead of the please the all approach which in the end gives the player a mediocre experience. There is a audience out there right now that is untapped and that is the crowd that is looking for challenge, harsher penalties, more of an adult mmorpg that takes some time to play. When a company comes around to making this game that is well designed and plays as smooth as WoW does .. you will see a big audience for it. It may not be as giant as WoW's population but I think it will take a chunk out of WoW's audience that wants that experience. I also think a solid PvP game will do the same and so on. I think the future will show after WoWs big success the days are over when one company holds all the cards. After WoWs success there will be too much competition for the one MMORPG takes all philosphy. I don't think we will see a big giant like WoW again. WoW won't be killed by another MMORPG it's population will just gradually get lower as more specific MMORPGs targetted towards different crowds take chunks out of it. That is my view on it. MMORPGs are seen as gold mines now and there will be many many in the future. They better start making themselves stand out to a particular audience. |
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