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[Review] Wurm Online: The Gold Edition Shines
News & Features Discussion « General Discussion 1/10/13 2:55:20 AM
I played Wurm for a while, and I thought it was pretty good. The problem is that when you're sitting there sipping water and chatting with people, you realize that you're taking a ridiculous amount of time just to watch a little progress bar go up over and over. While this is probably a lighter grind than some MMOs, it begins to feel like you took a job pulling a lever at a factory rather than that you're playing a legitimate game. Out of all the sandbox games, how did Minecraft become so popular? It's because it's more about adventuring and exploring and building, and not grinding. There were no skill levels to worry about. While I don't think Wurm should be like that, I feel like it should require a lot less time to level up skills and a nicer success rate in crafting because people like erecting castles and houses, but don't like spending a ridiculous amount of time looking at a progress bar. |
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Star Wars: The Old Republic: Subscriptions Declining Says Analyst
News & Features Discussion « General Discussion 4/24/12 6:45:33 PM
TOR's model is simple for most people: pay until you experience as many storylines as you want, then unsubscribe because World of Warcraft has your old guild and more end-game dungeons. |
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Dragona: The Official MMORPG.com Dragona Review
News & Features Discussion « General Discussion 2/28/12 5:38:37 PM
I always thought MMORPG.com had a standard for rating games. I guess I was wrong. The gameplay got a 4 for being grindy and repetitive, yet there are many, many games out there that have gotten better scores - 6s, 7s, even 8s - for combat that is worse than what I've experienced in Dragona, especially since Dragona, a very PvP-centric game just by glancing at the forums, isn't all about PvE. As for the polish, apparently this game isn't buggy to hell. I guess that's what the reviewer meant when he typed "At leasr it runs well." (seriously, at least have the sense to use a simple spell-check). And what else is polish supposed to do? It means the game runs as intended. You can't fall through the ground and get stuck on rocks. Polish should be much higher than a 5 then, because from playing World of Warcraft, I've gotten stuck in rocks and fallen through the ground multiple times (and any attempt to report this is responded to with "That's why you have a hearthstone."). I don't know what MMORPG.com is doing. I don't know what this reviewer is doing. The reason I like TotalBiscuit is because when he reviews games, he admits that he has strong biases certain directions, and that's why he doesn't ever give games numerical ratings. He'll even retract videos if people offer valid counters to his claims against certain games because they're not informative enough. And what he never does is what this reviewer here did: take a quick look at a game, make very generic negative statements about the game, and slap on poor scores before experiencing half of anything (especially PvP). |
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DOTA2: Blizzard Suing Valve Over Trademark
News & Features Discussion « General Discussion 2/14/12 5:35:11 PM
I would have to disagree completely with this lawsuit. If you read closely, you find that DotA is UNDER LICENSE FROM BLIZZARD, which means the DotA community is accepted under Blizzard's license for Warcraft III despite radically changing the game. HOWEVER, this does not mean Blizzard actually licensed DotA; otherwise, they'd be able to charge for it or do whatever they want with it. They're suing Valve because DotA is associated with Warcraft III, which in turn is associated with Blizzard. This is a bit of a stretch, because DotA is not associated with Blizzard directly on a large scale; in fact, a large number of the fanbase for DotA exclusively plays that and not Warcraft III, at least from my experience with it. So I think DotA has grown so big that Blizzard can no longer claim connection with DotA. Of course, judges and most of the jury won't know that, so it all comes down to the charisma of the lawyers. |
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Wurm Online: The Official Wurm Review
News & Features Discussion « General Discussion 1/31/12 5:34:19 PM
I tried Wurm Online before, and while I would say that it is in fact a considerably good game, the biggest turn-off (and the reason for all the criticism in the comments, probably) is that it has a RIDICULOUS learning curve. The tutorial teaches you nothing about actually surviving and finding food and water, and gives you not a drop of advice on combat; the only thing I recall is that it taught you how to make a fire before throwing you out into the wide world. I starved to death, needless to say. So while I like the idea of Wurm Online, it has to either be more user-friendly or, like EVE Online, give some serious tutorials on its more complicated aspects. |
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Nadirim: Nadirim: The Indie Beast from the East
News & Features Discussion « General Discussion 1/17/12 5:51:29 PM
The art style looks great; looks somewhat like Bastion, probably because they're both hand-painted. The problem is that a lot of stuff in the game doesn't feel fluid... maybe it's the lack of animation, or the combat that is definitely not original in any way (lots of Flash games used this kind of combat in the past), but... as TotalBiscuit would say, the attacks don't feel like they have power behind them. |
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Fallout Online: Court Rules That Rights Belong to Bethesda
News & Features Discussion « General Discussion 1/17/12 5:47:31 PM
So you're saying that NOTHING revolutionary can come out of this? You're saying that Besthesda has NO CHANCE of figuring out some new way? Sure, it's too early to get hopes up, but think about Guild Wars 2. People who have played it have already enjoyed it, and it's considerably more sandbox-y than most other MMOs, at least according to the information we have and the demos at conventions. Innovation is not dead yet in the MMO industry.
Anyway, I actually think it's ridiculous Besthesda had to pay Interplay $2 million. Considering that Interplay didn't meet the requirements set by Zenimax on keeping the IP for a Fallout MMO, they really shouldn't have gotten a cent in legal terms. |
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Star Wars: The Old Republic: Retail Sales Plummet in the UK
News & Features Discussion « General Discussion 1/10/12 5:19:33 PM
I saw this coming. Most people interested in this game found out about it, probably through the internet. That's why sales beat expectations by a long shot for the first few weeks. But after that, people who wanted it got it... and people aren't going to really find out more about it. Unlike World of Warcraft, which spread through word of mouth due to the relatively low (I mean relatively) amount of internet users in 2005, SWTOR doesn't have the benefit of attracting gamers not connected to the internet because that demographic is now almost non-existant. |
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I read The Hobbit when I was 9, and read Lord of the Rings when I was 11. I want to say that this game, while the setting and geography are ridiculously accurate for a video game, does not stay faithful to the meaning of the book at all. Lord of the Rings was not about people having to mow down hundreds or thousands of enemies to get a bit stronger, nor did this game make it very fun. The main story and side stories for the most part have no meaning and not much relation, and makes you wonder how people are losing the war if everyone is so amazing until they get a scripted death. Between linearity when they could add freeroaming in the main story, and freeroam when linearity is often better in class quests and side missions, I hated this game for its poor representation and lack of any meaning. |
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Vindictus Overview (The Good, the Bad, & some Ugly)
General Discussion « Vindictus 11/29/11 5:50:45 PM
Originally posted by Scot Yes, they will make you pay for something. Or try to. But games in general and especially cash purchases for F2P games are called "normal" goods. That means if people have a lot of money to spend, they will buy more of it, but if not, they won't bother at all. Now, considering most people who want to play F2P games aren't going to dedicate a monthly fee or plan repetitive fees to that game, this isn't exactly a very good business models (hence why it was removed), especially for a game that can be played for hours on end (unlike more casual games with similar models, like Spiral Knights). With average income going down overall in many, many large countries, any subscription or more-than-one-payment game is making less money than it did before. Thus, games like World of Warcraft are losing profit, and games like Lord of the Rings Online, DC Universe Online, Guild Wars 2 (even the pre-orders) are making more money (or projected to have high profit). |
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World of Warcraft: Subscribers Down 800,000 in Q3
News & Features Discussion « General Discussion 11/15/11 5:45:05 PM
Honestly, I don't think WoW is making players leave the MMORPG genre. They're simply switching over to other games. Now that DC Universe Online has gone F2P, it's gained a WHOLE TON of players. Also, I know people who have quit WoW for games like Skyrim, under the assertion that Skyrim will keep them occupied until Guild Wars 2 or SWTOR comes out. Lord of the Rings Online is also doing pretty well, especially with its new expansion. |
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Dragon Nest: Much Fun Beneath the Surface
News & Features Discussion « General Discussion 10/26/11 12:16:34 AM
Honestly, I was extremely disappointed by Dragon Nest. The characters are all jailbait, and the classes are terribly unbalanced in PvP. Never in a game should there be classes that do better in PvP and classes that do better in PvE. Furthermore, I was disappointed by the gameplay. It just seems like a less fast-paced and mroe hotkey oriented version of Vindictus, and with more of a focus on trash mobs instead of boss monsters. When I first played it, it simply seemed like a 3-D version of Dragonica (as opposed to 2.5-D). I uninstalled it pretty fast. |
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Oh no, a capitalist company only cares about how much money they make, This is news to me. |
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For all of your sake's, don't start playing FlyFF
General Discussion « Flyff 10/02/11 12:36:55 PM
Wow, the developers of a free game don't know how their own game work. This is amazing news to me. (this post was sarcastic, by the way) |
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General: New Report Reveals Declining MMO Subscription Revenue
News & Features Discussion « General Discussion 9/20/11 9:19:21 PM
I think microtransactions are the way to go. Let's take a big example: World of Warcraft, which is rapidly losing subscriptions, and keeping few new subscriptions for anything more than a short period. In today's market, when people are keeping their wallet close, and their checkbook closer, who's willing to shell out $20 to buy the box game, and then after that, $15 a month? And don't forget about another $20 for an expansion, and $20 for another expansion, and $30 for another expansion. It just doesn't make sense, unless the buyer seriously thinks he or she will be playing for a very, very long time (but if they follow MMORPG news, they probably don't). I mean, I thought I'd like World of Warcraft when I was younger, but after using one trial, I decided that I liked other MMOs, particularly Guild Wars, infinitely better. Good thing I didn't buy the game. Also good thing I waited until trials became boxed with every Blizzard game (got mine when I got Starcraft: Brood War, which I got later than everyone else). |
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Vindictus Overview (The Good, the Bad, & some Ugly)
General Discussion « Vindictus 9/15/11 9:38:03 PM
Originally posted by Deleted User People's tastes to instanced games have been spoiled by Guild Wars. I didn't enjoy Vindictus or Dragon's Nest because they were all so linear. |
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Guild Wars: Trilogy Re-Review
News & Features Discussion « General Discussion 8/09/11 10:50:47 AM
After playing Free to Play Grinders like MapleStory and Rappelz, Guild Wars caught my eye. I ended up buying it and loving it... one campaign for four years, since money became tight for me after a little while. Now that I have enough money to get the other campaigns, Guild Wars 2 is right around the corner, so I think I'll save a bit. |
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World of Warcraft: Down 300,000 Subscribers
News & Features Discussion « General Discussion 8/09/11 10:47:48 AM
I hope Blizzard realizes this is because they re-release old content and dailies all the time... and when they release something new, it offers little or no new mechanics that people have not seen before. |
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Good advice if your thinking about trying this game *state of the game july 2011*
Rubi-Ka Lounge (General) « Anarchy Online 7/31/11 1:32:56 PM
This game is old. Very old. Full of memory... and anger. But seriously, what'd you all expect froma game as old as this one. A handful of people still play Asheron's Call, and that game doesn't even have a skill system. Let that little community be... it's not like many people would even think of trying this game after seeing some screenshots. |
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General: Why San Diego Comicon Sucks
News & Features Discussion « General Discussion 7/26/11 11:12:01 AM
I have to disagree about TV shows and movies. I heard some people got to meet the Hobbits at Comicon! |
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