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All Posts by Nightbringe1

All Posts by Nightbringe1

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577 posts found
Originally posted by DMKano

SOE is hoping to bring in a wide audience to EQN for max profit. It will be an ultra casual game, most likely not even a true MMORPG like EQ1 and 2.

This: SOE is so focused on appealing to the widest possible audience that they have completely lost touch with the core base of customers that made EQ and EQ2 successful.

While I am sure they will launch to a very large initial audience, I wonder how much of that player base will remain after the first three months, and what percentage of that player base will be fans of the games earlier iterations.

Originally posted by redbug
People don't remember all the down time that the original EQ had. The holy trinity is dead due to downtime, sad but true. No one is going to want to play a warrior who can't solo a rat while LFG. Graphics didn't kill EQ, gameplay did. After PoP, you either raided or went to WoW. Lack of PvP for PVE downtime didn't help matters either. Does anyone here remember how freaking hard it was to get to some of the camps where people were grinding XP? Sure some classes didn't have issues getting places but I played a cleric for pretty much the first 5 expansions and I remember some pretty bad runs. When PoP released druids and wizards were pissed due to losing port money, others were pissed because they said it made the world feel smaller. They obviously were not playing a cleric or warrior. Tons of reasons I don't want the original EQ with better graphics and more than a few reasons why it wouldn't get 500k subs.

I have pretty much the opposite view. I do remember the downtime, and believe it is important. It encouraged, among other things, resource management and actually talking to your fellow players.

I disagreed with the Ports obtained via the PoK. I did not play a druid or a wizard, I simply did not want my world to feel smaller. It was a point of pride that I could run from Halas to Akanon to Vex Thal without ever looking at a map. Running to camps: Pretty much a non-issue for a skilled player. Buy an invis potion, a SoW potion, and learn where the trouble spots are. 

If I could have EQ remade any way I wished, gameplay, pace, and characters design would not change. All I would ask for is improved graphics, optimization, and a seamless world. There is no reason for open world zones in a modern MMO, though they do have a place for certain types of instanced content.

Originally posted by DMKano
Originally posted by Vivasvan
Half an MMO. No endgame raiding.

Raids are group puzzles - once figured out its formulaic.

End game with guild politics, territory control and PvP - much more dynamic due to human nature.

Pick your poison, spending hours beating on some dumb boss that you will have on farm status in a matter of time, or  form alliances and stake your territory and destroy enemy castles and sink their ships, steal their loot.

I am glad AA has no raiding - it doesn't belong here.


And if you dislike PVP, a big reason to not be a customer.

Originally posted by Malacth
Originally posted by Tibernicuspa
I'd gladly go back to a ball mouse if it meant we got our genre back. Ah 1997-2003, RIP.


I'd change the 2003 to 2007, as imo, Vanilla WoW is the best MMO that ever was, and probably ever will be.

You're just trying to start a flame war now.

Originally posted by Madimorga
Makes me want to wash my hands just thinking about it.  Not that the sides of my gaming mouse are any cleaner.  Ever scrape your nail down one?  Ick!

Don't go there.

I've been using the same mouse for the past 7 years and noticed the buildup yesterday.

Originally posted by Temijin1
Arcade game. I'll pass.


I was interested in the game prior to this video.

Originally posted by Nemesis7884
Originally posted by willbonney
Quit complaining and go play Darkfall:  Unholy Wars for free.  May 1st to the 5th.  linkage

imo darkfall is no mmo in a persistant living world - its simply a pvp arena

Thus illustrating the difficulty in making a "Good" sandbox.

There is massive amounts of disagreement over what that entails. Each player has his own preferences, which are often at odds with what other players are looking for.

Originally posted by cnutemp
wont this be free eventually?  Just wait until the game comes out.

Some people have no concept of patience


Others will pay any price to get a head start mapping character progression out before the game launches.

Originally posted by Gorgothax
Just do a regional IP block for China and parts of Asia for that matter and see how fast it gets stopped. More specifically China and maybe North Korea. 

How difficult do you think it is to route your internet connection through a proxy?

Originally posted by SpottyGekko
Originally posted by BurntCabbage
whats sad is that people have no idea how this will kill the game if they  **ESO ** keep sitting on their hands and do nothing..can you picture the huge pvp zergs porting around with speed hacks and stealth hacks like they use while farming nodes? this game could be lost in a matter of weeks if they **so called chinese farmers** decided to do sure everyones mother would unsubb and move to the next new mmorpg but i really hope it does not come to this...also i hate when ppl say "well i dont pvp soo... "  this game is more based around the fact you lvl to get to pvp dominance and fight aginst other factions ..imo its build "like" daoc the pve is there but the game is more based on pvp its what they were /are working towards...will it work...prolly not the future does not look bright atm but its a great game too bad this is what mmo's have become now

What makes you think the "next new MMORPG" launch will be any different to this ?


Goldsellers overran the Neverwinter launch...

Goldsellers overran the FFXIV:ARR launch...

Goldsellers are overrunning the ESO launch...


Can't wait to see what happens at Wildstar's launch...

The same thing will take place at the launch of every single MMO. Only decisive action against the root of the problem will change this.


Remove the incentive to purchase gold by making it extremely risky for the buyer.

Originally posted by Palazious
Originally posted by SpottyGekko
Originally posted by Palazious

I'm really not sure why they can't just permanent ban the master accounts of those selling gold in chat, mailing offers ect.


It's worth it to pay GMs to watch the chat and ban accounts at $60.00 a pop.



The idea that "accounts at $60 a pop" will hurt goldsellers is flawed. They are most likely using both stolen credit card numbers and hacked accounts to replace any banned accounts. These cc numbers are cheap and in abundant supply from various hacking groups.

Still.. if you give a GM the ability to right-click on a spammer and insta ban the master account and maybe ban that IP at the same time you make the goldseller use another stolen cc number, account and go through the whole sign up process again.


They would spend all that time creating accounts for one opportunity to put it into chat.


Not worth it for the goldsellers.


If the accounts are hacked, stolen, etc. then they need to be banned anyways.


Or do nothing...accept defeat and watch your real customers leave

Flag the accounts selling gold and ban any account that buys gold from them. Banning the vendor's accounts accomplishes nothing, they are using stolen accounts/CC numbers. Ban the people supporting the vendors.

Of course, you still have to pay live bodies to monitor the gold sellers, which most companies won't.

All I can comment on is the graphics. They look amazing, but I wonder how smoothly they will run at that resolution on a normal computer. 
Originally posted by Fenrir767
Having designated downtime like travel times for riding a shuttle etc is exactly what killed a lot of old school MMOs more people play MMOs than ever before and that us because they made the games more enjoyable for most people needing a minimum game time of 4+ hours due to travel time and downtime is not going to keep your player base!

It is called immersion. You were part of a living, breathing world. 

With instant teleports to all areas of interest, you might as well be playing a fully instanced lobby game, not an MMO.

Originally posted by Joejc7135
Oh boy...what would free thinking people capable of making their own decisions do without federal regulation agencys...Personally as an American it's embarrassing and insulting that a single cent of taxpayer money is spent on things like this. I don't know about the Germans.

It is a necessary form of regulation due to the predatory nature of the marketplace.

While ZOS may not be predatory, there are entities out there that are. Without regulation, the predators would run rampant.

Originally posted by Viper482
Is this going to be an issue throughout the whole game? I am level 9 at an anchor with level 7 why are people in the high 20's coming and one shotting everything? Reminds me of Rift and how long it took them to make it so higher levels got no benefit from lower level rifts. 

I still constantly find level 60 characters one-shotting level 30 rift events 8(

Most annoying aspect of Rift. I imagine I would be equally upset if this is also occurring in ESO.

I need to get back into 40k.

My only issue is: the new Tyranid codex is utter crap.

I would kill for a proper, turn based, muli-player 40k game to be released.

Heck they could even sell the army sets as additional purchases as long as the software implementation was true to the table top rules.

Originally posted by Vallista
Originally posted by StonesDK
Why play a MMO that's going to reward me in three months time, when I can get rewarded in WoW by tomorrow if i start now? Figuratively speaking.

what do you mean by reward?  So you saying, you should be rewarded for just showing up? 

Why not.

This is what society is teaching children today.

Originally posted by Jemcrystal
Some one has to ask it at least once a month.  :P  Me I'm in FFXIV-ARR.


If your complaining about slow leveling, read this thread.

People are hitting max level in under 24 hours.

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