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All Posts by joejccva

All Posts by joejccva

25 Pages 1 2 3 4 5 6 7 » Last
498 posts found

Meh, seems ok I guess. I would rather have full item looting and no safe zones at all so I can grief people and watch them cry more because thats what I love to do. Grief, grief and then grief so more. Don't really care to be honest.


Originally posted by Arcken
Im not happy with eq2 at the moment. In order to get the mythic weapons for your class, theyre requiring you to do a tedious quest line from expansions past. Not to mention that parts of the quest line require you camp mobs in zones that will be very heavily contested on nagafen, in other words, only the big ole raiding guilds will get them handily.
Also flying mounts in pvp? Cmon thats going to be a nightmare on Nagafen. Theres several other factors in why i cancelled my account rather than buying yet another expansion, but I wont bore you with them all.

Why did you roll on a PVP server if you're going to complain about "big ole raiding guilds"? Really? People are STILL whining about this kinda thing?


Originally posted by Solestran


Originally posted by ishist
Probably more like July


 Considering how polished the game feels to those who have previewed it at the different conventions, they could easily go into open beta in February and March and release in April and meet the hoped for quarter 1 release date.

This game isn't even close to being ready for Open Beta yet alone release in Spring 2011. Thats all I'll say.

Don't beat around the bush. Either you like it or you don't. It's not a hard poll. :)


Originally posted by popinjay

Originally posted by Madatan

But I am a slow leveller, I have always been. I prefer to look around, try different things, read quests and do some PvP if possible. When I write this post I'm lvl 15.


I can't think of a single other MMO that someone got halfway to level cap on Day 1 after only playing six hours. Considering there is no crafting or no auction house, this is pretty sad.


I mean, there are only 15 more levels left of game. 30 days isn't gonna last that long unless people like PvP in console/arena type form.


I'm curious OP, did you play the beta and already knew what to do/where to go or was this your first blind trial playing?


It's not like this game is complete rocket science ya know. I can see players that have nothing else to play getting 10-15 levels in the first day.

It's fun in a sense that it's a total gankfest.

It's boring in a sense that there's really zero point to PVP in this game.

I will say thank you to the OP for solidifying the fact that I will not waste money on this garbage. I played the beta and had mixed feelings on it, but I'm not about to drop $50 on this game.

Ok I will be patient.

Everywhere I hear about the Warzones, and then when people ask about open world pvp...then people say "Oh, open world PVP is confirmed". LOL, ok well then why isn't open world PVP advertised as so because Warzones sure are.

Not buying it. Yes the game looks great, yes I will buy it and play it but please don't give me the same ol "open world pvp is confirmed" speel when not only is it obviously on the back burner in Bioware's plan but I'm not totally convinced they are putting it in.

Open World PVP is way more appealing to PVP'ers than "instanced battleground" pvp which is what Warzones are. People can't stand instanced PVP, why would Bioware advertise for that and not mention or advertise about open world pvp?

Mike no i understand what you are saying and the only reason why the light bulb went off was this statement that you said:

"While none of us are privy to what caused the change in the agreement, it’s certainly caused some head scratching."

At that point I thought that this was "out of the norm" so to speak. That's all. It just raised a flag.

So Lucasarts is still involved with the development side of the project? Are they just being "assistants" to Bioware's dev team so to speak?

http://www.mmorpg.com/gamelist.cfm/game/367/feature/4847/The-Year-In-Review.html


Read the new review on SWTOR. It says it on the second page at the bottom.

I just read in a blog here on this site that Lucasarts has jumped ship, and no longer have ANY ties to SWTOR at all anymore. Apparently the game is now running under EA and Bioware solely. Why did this happen? I must have missed this tidbit of info as extreme as it is.

Also what is up with the space combat being featured in the game? It's space combat on rails??? Completely shutdown and linear? Seriously?

Wait I must have missed some things:

1.  Why is Lucasarts not publshing SWTOR anymore?  This is not good.  What happened?

2. Why is the space combat on rails?  Who's genius idea over at Bioware was that?

3. I like the crafting/gathering idea but this game seems more like Star Trek Online and I hated that game.  (I'm talking about the way crews are handled to perform tasks, etc)

I don't see how any new MMO they create can top WoW, and if it doesn't what will the community think? :) Should be very interesting because if the MMO fails it could definately hurt their rep a bit.

It's like if Bioware's new MMO SWTOR fails, then Dragon Age 2 is horrible for whatever reason. Bioware's rep will start to slowly dwindle if that makes any sense.

Remember: The majority of the world population as of right now are in the microwave gratification mode. They want it perfect and they want it now.

It's really amazing. I read almost every post in this thread and was amazed at how many Blizzard fanboys there truely are on these forums. You'd swear they worked for the company.

Will it be the WoW-killer? LOL, gimme a break. Blizzard and their shenanigans.


Originally posted by UsulDaNeriak
why was EQ1 so great? it was great due to all these bad things people whined about.

1. classes have been mostly unbalanced
2. mob encounters have been mostly unrefined
3. pathing was horrible
4. players had to compete about mobs
5. you could train
6. you could killsteal
7. mobs didnt reset correctly
8. death was harsh
9. travelling needed time
10. you could twink and powerlevel
11. orientation was tricky



LOL alot of these things are what make EQ1 great. Compete for spawns, traning, killstealing, harsh death, travel times and twinking were great. I loved training spectres and sand giants on people in Oasis. I did that for hours and loved watching people die. Whats your point?


Everyone has their own version of fun. :)


Originally posted by Wraithone


Originally posted by zigmund
This post and the poster is a perfect example of what is so wrong with most players today.
Orleanknight, you are playing in a beta
Beta is to iron out bugs and address player issues such as this.
Instead of coming to a third party mmo site and crying about it - why aren't you giving SOE feedback like a beta participant is supposed to?
In future, don't bother joining beta's unless you plan on offering constructive feedback through the proper channels.
nub.


Given that this is SOE(and knowing their past history) how much good do you think posting on their official forums would do?  About as much as posting here does. ^^ SOE Dev's are almost as insolated and isolated as SE Dev's are.  We've seen the results of that from both companies.  Ganking and griefing serve no *useful* purpose in a game. Especially not in the modern western markets.


SOE made some mistakes, but they are still a VERY successful MMO company. Instead of trolling, how about you come up with something constructive to post.

There is always full item looting which has an incentive to stay alive. Something about "kill streaks" just screms console gaming to me. Don't like it.

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