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All Posts by BartDaCat

All Posts by BartDaCat

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Originally posted by MisterZebub
Pre-orders used to mean something back when you had the real possibility of limited physical game units in a confined geographic area. Now during the days of the digital content delivery revolution there is absolutely no reason for anyone to worry about not being able to find a game copy come launch day. At least unless an artificial scarcity is created by the game makers or publishers themselves. These days a game pre-order is nothing more than a marketing gimmick no different then selling a separate collectors edition copy with a few extra bells and whistles. Well except most pre-orders don't offer much if anything to the end consumer for buying the game before launch.

This pretty much reflects how I feel about pre-orders nowadays.  The only exception I'd make for a pre-order would be limited edition swag for a game that I already planned on purchasing once the game was finished (e.g. Collector's Edition statues, etc.). 

The fact that more game companies are releasing "Deluxe Edition" and "Collector's Edition" packs at a considerably higher price with practically nothing to show for it, I'm skeptical about the direction even THAT sort of packaging is going.


Overall, ArcheAge is just a terrible excuse for a game.  It was a brave yet foolish move on Trion's part to pick this up for the U.S., but then again, AA looked incredibly promising in the beginning, prior to the jaw-dropping-ly horrid promo video displaying "hot rods" as mounts.  That should have been their cue to say, "Thanks, but no thanks."

Originally posted by laserit

I guess the rumours were true.....


People really do like Orcs better than Panda's

Damn right!


I'm one of the new re-subs, and I'm lovin' it!

Originally posted by reeereee
I take it this means the queues are still bad?

Actually, no, they're not bad at all anymore, at least not on the server I'm on.  I'm on one of the original launch servers with a HUGE population, and my queues were upwards of over 5,000+ on Friday and Saturday, but as of Monday, I was able to get right in, with a queue of only 9 on Monday, which took less than a minute to clear up.


The queues took hours, so I opted to log into another game over the weekend.  I figure they got cheap and decreased the amount of servers that supported their infrastructure until they had a good idea of how many people were actually going to re-subscribe.


Anywho, fun expansion so far, love the new Garrison system, it's amazing.  I'm sure some folks would want to keep being angry, I know I did for a while, but I'm glad I gave it another chance, despite the horrible 'Kung Fu Panda' expansion.

Originally posted by JeroKane

Current "expected" issues aside. I am having a total blast! Definitely the best WoW expansion so far!

It exceeded my expectations. After all these years, I am actually having fun playing WoW again.


I'm on an older server with a massive population, so I'm struggling through incredibly long queue times, but from the time that I've actually been able to spend in-game, I'd have to agree as well.

Some "Free to Play" titles handle their pay walls with a minute smidge of responsibility.  Most do not.  The only people I have encountered so far that actually ENJOY their "free" experience without having spent a dime are the trolls using the public channels as their toxic playgrounds.


"Free to Play" titles are usually understaffed, poorly monitored, and as far as customer services goes-- yeah... good luck with that.


The obvious "Free to Try" titles, on the other hand, have demonstrated a different approach, and usually have a deeper, more enjoyable playing experience.  I'd rather see more developers aim towards that sort of model, and enrich their content.  Examples would be Lord of the Rings Online, or (and I say this reluctantly) RIFT.

There is so much room here for speculation, but one thing has been clear over the past 10 years; World of Warcraft was an anomaly that became a HUGE commercial success with staying power, and the allure of grabbing a percentage of that potential revenue has been the dangling carrot-on-a-stick for the online game industry ever since.  Blizzard got in at just the right time, and they kept their noses to the grindstone until their foray into the MMORPG genre became an unstoppable juggernaut, but we didn't have the same amount of choices in 2004 as we do today.


The fact that so many other companies have tried and failed to garner that same amount of success, with investors and publishers throwing exorbitant amounts of money at what they believed would be "The Next Big Thing", the market is now saturated with a multitude of options.  Not all of them are great, not all of them are terrible, but compared to the amount of choices we had in 2004, is it any wonder that more and more customers have adopted a sort of "tourist" mentality?


That same "tourist" mentality has affected the subscription model as well.  Thanks to the early experimentations of NCSoft, and the inundation of other "free-to-play" publishing houses, The perception that some in the industry would LIKE to project is that you, as a player, are better off trying their game for "free", then buying items from their cash shops to enhance your experience.


Which is going to appear more profitable to the publisher; a moderate monthly subscription fee to ALL players, which the game may or may not attract a large amount of - OR - garnering a few "whales" willing to sink hundreds of dollars a month into cash shop items?


Then it just becomes a matter of finding a handful of developers that will whore themselves for a profit, churning out quantity over quality.  Sadly, this is also the case for many MMORPGs that started out with a monthly subscription fee as well, which left a bad taste in the mouths of many consumers.


With so many choices at their disposal; the ushering in of game mechanics that so many players have come to rely on in ALL of their MMORPGs (e.g. instanced dungeons, group/party finder tools, intuitive interfaces that are easy-to-use), and some of the less-than-savory business practices that the industry has adopted to grab consumer revenue before a product is even finished (e.g. pre-order for "Beta" access, "Founder's Packs", Kickstarter, etc.), it's not surprising that consumers have become a fickle lot.


So many elements have contributed to a major shift in the MMORPG industry landscape since the earliest days of Everquest, Ultima Online, Dark Age of Camelot, Final Fantasy XI, Lineage, Ragnarok Online, and the introduction of vanilla World of Warcraft (which really paved the way for all these major shifts).  I don't find it hard to believe that Blizzard is probably sitting back wondering, "How in the Hell do we top ourselves now?!"

Originally posted by flizzer

Even supporters are agreeing up to lvl 30 or so is mediocre.  And that is a problem.   If a game is mediocre for that long, it will drive many away. 


ArcheAge has been hyped so much on these forums and so many have spent 150 for alpha , or so it seems, and when someone dares criticize the game you can expect a backlash.


I played briefly during this beta event but I'm not immediately amazed.  The combat feels mediocre to me.  I do love the game world and find it impressive.  The labor pts just seem like a mess to me but I really didnt get too far with that. 

Sadly, I'm one of those people that was so excited with the prospect of trying ArcheAge that I spent the $150 to get in, but I feel burned and pissed off.  I will NOT be one of the defenders.


I played, I explored, I wrote multiple bug reports... no mention of those bugs being fixed in the latest patch notes AND I encountered them again.  Serious bugs that would REALLY piss me off if I had spent money and real-time hours waiting to achieve results in a RELEASE VERSION of the game, only to have the game glitch and I lose everything I spent a lot of REAL TIME hours waiting for.  This happened so many times that I tried various scenarios trying to repeat the situation, trying to find if it was user error or a game flaw, and it was NOT user error.

Originally posted by Randayn
Originally posted by Reklaw
Originally posted by Randayn
Originally posted by Ezze902
Originally posted by Mackaveli44
I love ppl that make reviews based off playing games in the early lvls/stages of it...  Sorry but no one can make a sound legitimate "review" of a game, any game by playing so little of it(3 hrs is jack shit for an mmo... Sorry to say).  Especially the very beginning of a game...  That's like walking into a movie, watching 2 minutes of it and saying "oh this movie is shit". Not very logical. 


When you've played as many mmos as most of us have, especially the OP (You can tell in his writing)... you can judge a mmo on a trailer.   Like you said... watching a 2 minute trailer of a movie, once you've watched enough you know if its gonna be bad or good.

GG Transformers.

Thanks, I appreciate that.  I've played at least 50 MMO's...probably more.  If you want a list I can give you starts at EQ, AO and DAOC and probably most every other MMO after those.  I been there done's very easy to tell what a good, great or horrible MMO is.  This, unfortunately, goes in horrible.  I wish it didnt....sounded very promising....but was baffled when I got in game.

To be honost I am actually suprised seeing this "minireview" coming from a experianced MMORG player. But it coulde be just me thinking due to experiance you would have know not to judge a MMORPG when you're still in the learning curve....which seems to be at about level 30ish when it opens up. Yeah yeah a game needs to be 100% compeling in the first minutes....From experiance I know MMORPG's are not your typical "games" There for take time epecialy in a MMORPG that is more sandbox natured. 

I saw this same behaviour in SWG where people only understood doing quest aka being guided but ignored most of what the game really was about.

OP don't misunderstand me in saying you're wrong about your feeling about the game. It's just I expect abit more info even in a minireview especially from a vet. MMORPG player. 

If it takes a vet to sniff out an aberration such as this game 30+ levels, then maybe you a good threshold for pain....I do not.  On top of that, if I had a dollar for everytime someone tried to defend a game by saying "you need to play it more" I'd be a millionaire.  When someone says this to me, it's a clear indication that I should never play that game again.

Exactly!  It seems to be the new marketing catchphrase to combat early attrition; "You have to play to level XX in order to see the best parts of the game."

Wrong.  The same as any other product you buy; if you aren't satisfied with the product the moment you take it out of the box and start using it; you don't just set it on a shelf and hope that it gets better, you already KNOW it's a piece of crap.


That's like saying, "Oh my God!  This hamburger tastes like sh*t!", then you put it in the fridge with the intention of reheating it later to see if it tastes better, because- you know- it supposedly gets better the longer it sits around.


You make other purchases with the expectation that a company's product will demonstrate to you that they are putting their best foot forward the moment you try their product.  Other industries make the effort to "WOW!" you the moment you take that first bite, or put the keys in the ignition and turn the engine over for the first time, or slide that shirt over your torso.  Not the video game industry.  There is still an older mentality in place that we're all just a bunch of stupid "kids" without a consumer voice.


The OP is right; ArcheAge lacks any real inspiration, is devoid of true creativity (no real story to speak of, even the standard quest givers with the big "?" over their head have nothing of substance to offer in terms of game lore), and is a shockingly dull offering for a MMORPG being released this far into the genre's evolution.


If you have sampled any of the other pointless, so-called "MMORPG" titles coming out of Korea, ArcheAge ranks right down there with the rest of them; it's a pointless 'grindfest' with Farmville elements thrown in.  The alleged 'sandbox' skill system is NOTHING like Ultima Online- it doesn't even come close- nor does it have UO's offerings.  There may be a few housing and vehicular elements reminiscent of UO, but that's where it ends.  So, don't buy into the "I haven't had this much fun since UO" bullcrap. 


It's a real shame, because with TRION's involvement, I had higher expectations of the U.S. incarnation of ArcheAge that we would see.  However, from my experiences with the game, and after reading a couple of responses from the TRION community rep on the ArcheAge forums, I am not convinced that TRION is in control of the situation, they're just there to perform triage.

Originally posted by Yamota
Originally posted by SBFord
Originally posted by Sovrath
Originally posted by Loktofeit

My question is who is the audience that wanted romance in these games?

Was the existing predominantly male audience asking for it? If so, maybe we need a lot more romance in these games. 

Was it to attract more females to the game? If so, isn't that sexist?

Was it to attract more LGBTQ to the game? If so then that goes into the interesting territory of representation vs tokenism, the latter being the view often taken regarding the gay/minority sidekick in sitcoms and movies. 

Who is the audience they are catering to with romance in this game? Did Scalpless hit the mark with his assessment, or are the people cheering about this actually going to buy it?

What you basically just did was demonize any group of people who would want such things in their games.

So if they are catering to straight men then it should be added.

If they are catering to women then that's sexist.

If they are catering to the LGBTQ community it has to be about representation vs tokenism.

but again, if it's straight men then it should be added.

My idea? It's that the creators of the game wanted to add it because they aren't just monkeys who turn cranks and turn out video games. They are artists, creators, writers, etc and they have something to say and they are saying it through the medium they work in.

This is so brilliantly stated. Why are the ostensible wishes of  "straight men" the only ones that should be honored?

Additionally, why is this, an optional portion of the game so controversial? Romance in general, and so-called "gay" romance in particular, are not required to progress the story. It is a fully optional portion of the overall game. For those who wish to save the world as a single unattached character, brilliant. For those who choose to save the world as a romanced character, brilliant as well.

What Bioware has done is bring a reflection of the real world into its roleplaying game. Believe it or not, most of us actually know people who are gay or lesbian. Why is having a representation of that fact in DAI a bad thing?

Why is the wishes of straight men the one that should be honored? Oh I dunno, perhaps because the vast majority who traditionally bought and played RPGs were straight men and arguably still is?

At least you gave yourself some room to wiggle-- "arguably" being the key operative word here.

So a couple of weeks back I purchased a "Knight of the Feywild" Pack for my main character.  I wanted the Unicorn mount and the 'Feywild Regalia' (a costume that basically gives your character a Faerie outfit... laugh if you will, I LIKED IT!) that came with the Pack.  The great thing, or so I thought, was that each of my new characters would get the 'Feywild Regalia', so I'd have a fun costume from the get-go whenever I created a new character... so, imagine my surprise when I went to create a new character tonight, and found that they stealth-removed the 'Feywild Regalia' from the pack, and even altered their official website so that it no longer appears as part of the Pack.


Nevermind that I purchased the pack because it DID include the costume, and for some odd reason, Perfect World Entertainment/ARC/whatever decided to remove it, I purchased this Pack when that costume was part of the deal.


Who knows what stealth changes they'll make to future packs, so unless you intend to use everything in the Pack you purchase for just ONE character, don't expect to find all of the same items when you go to the Reward Claim Agent on an 'alt' character.

The game can be enjoyable, but I'd strongly advise against spending money on the 'Packs'.  I purchased a "Knight of the Feywild" Pack because it offered a Unicorn mount and a Feywild Regalia costume (basically a costume that gives you faerie wings).  Laugh all you want =P


Unfortunately, I went to create another character, and when I went to the in-game Reward Claim Agent to pick up the "Knight of the Feywild" pack for my new character, the 'Feywild Regailia' costume was missing.  I then went to the official Neverwinter website, and interestingly enough, they had stealth-removed the Feywild Regalia costume from the pack.


Considering I had purchased the pack WITH that costume included, you would think that when each of my characters went to pick up their pack, that costume would still be there despite any decision on the company's part to alter the pack for later buyers, since it WAS included in the pack at the time I purchased it.


So, if you purchase one of their packs with the expectation that all of your characters will get the items the website claimed they would get, be ready to be disappointed.  Very slimy business tactics on the part of Perfect World Entertainment.  Cryptic did a nice job of creating a fun game but the money-generating items are shady at best.

Originally posted by Igguns

I was going to let ESO pass initially.  Then one day, out of the blue, I saw a Youtube video narrated by a very smooth talking person who did an absolutely wonderful job of outlining and demonstrating some of the quite awesome features of the game.  After watching that I was sold.  I immediately bought the $80.00 version as I was sold that this was going to be awesome.


After about 1.5 - 2 weeks of playing, I could not play the game more than about 1.5 - 2 hours per setting without feeling tired and wanting to take a nap.  I asked myself, what is wrong?  I kept at it for about another week, hoping for something to inspire me within the game that would refresh/ignite a desire to continue.  It never happened. 


I leveled 2 characters to 30ish.  I crafted tons.  I was a bookshelf/basket searching ore whore fool.  Upon creating my 2nd char, I found about shared bank space.  If it hasn't been mentioned already, the limited shared bank space across all characters was a huge detractor for me.


Lessons learned.  Never buy a game until after reading both positive and negative reviews from ordinary people who are playing.  Never buy into hype from developers and never buy into hype from smooth talking Youtube narrators.  I'll be very patient in the future I promise.  :)


^^Even though I don't believe it's necessary to state, the above is merely my opinion and my experiences as I interpret them so no panty bunching k? hehe

You had me laughing, mostly because I could relate to your post 100%.  Now if only the original poster had chosen this route, I'd have gained maybe an iota of respect for them.

Originally posted by silvermember

OP what you really want is a way to relieve your memory not necessarily the Original EQ. The reason why a lot of people hold their first MMO assuming is good to such a high esteem is the same reason why a lot of old  people are fond of the 50s. It is because it was a new experience, an unprecedented experience you hadn't felt before it was a new world different from the boring one you had.

It also doesn't help that the memories you have are probably fake because you either choose to ignore the back subconsciously or willingly. A lot of people tend to forget the bad when they go down memory lane.


And THIS ^ representation of today's gaming community, OP, is why you miss the "old days".  I think this poster was lucky that the built-in spell checker was MOSTLY on duty.  How does one "ignore the back", anyway?  Is that like a 'massage' reference?  Silvermember must give great Happy Endings, hence the name.

When I see posts like this, I reflect on what made gaming so great in the early UO / EQ days, and it was my early exposure to fantasy novels, a vivid imagination to fill in the gaps where computer graphics left off, and a keen interest to mingle with others that shared these interests in a community-based venue.


I was also a big fan of single-player RPGs for the computer and the console, and I was a HUGE fan of the Ultima franchise.  I can't even fathom how many "hours played" I clocked on single-player Ultima titles.


Those were wonder years backed by a love for all things "nerdy" and fantastic.  Opening up your cloth maps to find Moon Gates, or your spell books to find out which reagents you needed for this spell or that...  God, those were cool times. 


The treasure troves of wonder and excitement that we all poured into those early years is something I think we all miss, because they were held aloft by vivid imaginations and a passion that you just don't see in the younger gamers of today.  You HAD to use your imagination in those days, C'mon! Did someone say Commodore™ 64 sprite-based graphics?


This is what made it necessary for some MMORPGs to include RP servers, and even those are fading as newer players come in with a skewed perception of what it means to "role play", thus ruining the experience for others that found an enjoyment in those environments.


The gaming landscape has changed, the community landscape has changed, and all you can hope to do is find a way to change along with it, or seek other alternatives for your virtual enjoyment.


If I were to put my finger on a couple of things that I fondly remember about UO and EQ, it was that the environments seemed vast, dangerous, and unpredictable (especially at night), and that if I wanted to strengthen an ability or excel at a skill that I truly coveted, I had to continuously work at that skill and gradually hone it to a level of desired expertise.


I remember trying to learn different languages in EQ, become more proficient at new schools of magic, and in UO I remember trying my luck at taming different beasts in the hopes of taming my own mount.  I remember riding into town on my lame ass Ostard, while some experienced S.O.B. came rolling on by with their winged dragon.  Bastards! (I was 'jelly', I know ;) )


These are things I don't think game developers take into account anymore; adding true challenge, yet finding a way to make it an enjoyable and uniquely rewarding experience to the individual as opposed to everyone that happens to be playing the same class.


It's all been boiled down into repeatable raid encounters with gimmicky mechanics, an over-dependence on the "MMO Holy Trinity", and a rehash of some of the game-on-rails features made popular by World of Warcraft and every MMO that tries to subtly use the same formula while calling itself a "new" experience.

I don't see how this Carbine Marketing Rep.. er... excuse me.. "Gamer" could get in enough valid play time to give a reliable opinion on ESO's viability, considering how much time they are spending here on this thread trying to refute anyone's opinion to the contrary.
Looks cra-a-a-a-ap-tastic!  (sung to the tune of the Hot Pockets jingle)
Originally posted by TheHavok

You reap what you sow.

Warhammer Online is my all time most disappointing MMO. I have mixed feelings about them shutting down. I hope at the very least their employees are able to find work elsewhere.

With that being said, EA continues to be the angel of death for game studios. Any self-respecting studio should look at EA's history and avoid signing with them at all cost.

Pretty much this.  There are several major vampiric 'Houses of Ill Repute' out there that gobble up struggling studios that have or had once-promising titles under their belt, and like homeless prostitutes in dire need of their next hit, these companies sign up with these craptastic publishers despite their shitty reputations.


I'd like to say I'm sorry to see Mythic go, but a lot of people here are correct; it's been a long while since Mythic produced anything of real merit.  I do wish the employees well that are now out of a job, and I hope the talented ones bring their skills back to the table soon.





In order of longest time played:




DAoC (DAoC is by far the one MMORPG that I have the most fond memories of)




UO (I was a late-comer to UO, but I was a long time fan of the Ultima RPG series long before)






There have been MANY others, but I didn't stay with any of them long enough to be worthy of mention.

Originally posted by jdizzle2k13

In all honesty, I think the most important aspect in any MMO is different for different people.  But I would say combat.  Since most of my time in an MMO is generally spent fighting something, be it a mob or another player, I want fun combat.  It doesn't matter if I play the game for 3 hours or 3 years.

I'm not denying the importance of the social aspect of the game.  Heck if it weren't for the friends I made in WoW I most likely wouldn't have played it as long as I have.  I'm just saying that for me, fun combat is important.

I'd have to agree with you to an extent, because combat does play a major role in almost every other aspect of your "typical" MMORPG; hunting to gather resources, killing for survival in the wild as you explore, and combat for defense and/or pleasure.


To explore what "good" combat consists of is an undertaking in itself.  Do NPC enemies have decent AI to add to the challenge?  Are the combat skills your character possesses aesthetically pleasing?  Do the combat skills your character wields have enough of an impact to both satisfy your play style and your current experience level?  Is the combat balanced?  The list goes on... Even in the single-player, "sleeper hit" survival titles, players are challenged to find and/or craft better equipment to stake more of a claim/survive bigger challenges to their well-being- so, does the gear fit the character, and does that contribute to a perception of "good" combat?  

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