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The Chronicles of Spellborn: Email Indicates Playdom Pulling the Plug
News Discussion « General Discussion 8/10/10 2:51:52 PM
Have to say that I'm a little surprised to hear it's closing down, given that it was relatively new in the MMO world. While the player-base is a key componant, I bet the economy doesn't help much, either. |
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I sense your lack of satisfaction with MMOs. That is understandable, but you have to recognize what is occurring. Right now, the MMO market is reaching a plateau. This is the WOW era; before was the Ultima era. What comes next will be different, however, I'm wondering if the Free2Play market may dominate for awhile. One person said it right: It's about instant gratification. Most people can't afford to sit at a game 16 hours a day; they want to jump in, have some fun and leave. But this is where you have a strong point. There is a certain segment of people who are interested in the "R" in "RPG". No...not typing like they are living in the Shire, but people who want a more in-depth world, where you don't simply kill someone without repercussions. Think on that a second. If you go into town and assassinate someone, where's the threat of being thrown in jail? Arrested or even executed? What would happen if mayor banned your character from the city or even the Kingdom? What would happen if your character researched, acquired, or otherwise gained a legendary spell of power? Wouldn't others be hunting him down for the knowledge? There's a niche for those people; it's on the way; but the technology may still have a problem covering all the possibilities. |
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World of Warcraft: Battle.Net to Display Real Names
News Discussion « General Discussion 7/07/10 3:15:22 PM
The first time someone is killed or has the crap beat out of them, because some "rivals" in WOW took things personally, is the day Blizzard gets sued. |
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Anyone else not going to be satisfied with MMOs until "skill" is added into the gameplay?
The Pub at MMORPG.COM « General Discussion 6/22/10 10:43:35 AM
Just wanted to make a hearty attempt to answer the title of the thread.
What dissatisfies me more than anything else about the MMORPG is the "RPG". There's no real attempt to implement true roleplaying in the roleplaying mmo. Sure, you might think all those cute and cuddly carebear people, with their "emotes" and dancing, are roleplayers; in truth, they aren't anymore than anyone else. What's missing, in my opinion, is a system that influences players to accomodate roleplay to acheive their goals. For example, in your typical MMO, you can pretty much (attempt to) kill anyone you come across. What stops you? There is no justice system; you do not go to jail. Your possessions aren't taken. And what happens when you die? Nothing much, maybe 15 minutes of weakness, perhaps? There's no sense of proportion. If a game was going to influence the RP, you wouldn't go around killing other players unless you could, strategically, work out a situation where it was plausible. In the days of AD&D, the ancient grandfather of the MMORPG, battle was only one part of the game. There was diplomacy, research, secret societies, dark magics with equally bad consequences. The style of society in MMORPGs is basically clans and guilds. The city/realm/kingdom aspect, where laws and legislation dictate justice, barely exists. Ah well; this comment is twice as long as I wanted and half as long as I needed. Let me just say this; many of you have never, and might never, see and feel the true aspects of roleplaying in an MMORPG. If you think there needs to be more "skill", I respect your wishes, but feel that's the wrong direction to go. Once you delve into "skill", you're usually talking about maneuvering and jump/firing while in combat. And at that point, it becomes a matter of your ping rate. Ping... |
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Just wanted to say that I've played Darkfall. And quit a few months later... I received a 14-day pass to try it out again. Jumped in a little bit... ...and found it extremely boring.
I just can't get in to a game where everyone is a crafter, a fighter, a mage, a healer, etc. For me, it's an issue of freedom. Most Darkfall players believe that a good sandbox means you can BE everything. I disagree. A good sandbox, in my opinion, is when you can DO everything, but DON'T because of the associated consequences and restrictions. For example; in Darkfall, anyone can be a fighter and a mage. I'd prefer a game where the effort and training spent towards fighting makes you great with your weapons, but severely limits your ability to work magic. If you like Darkfall, "As-Is", more power to you. The game looks like it is dying from what I recently saw. |
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Originally posted by CactusmanX
I do agree with a lot of your assessment. Awhile back, I worked on a system for secret-identities and from what I've learned, most developers are searching for a way to implement them. I also feel that "alignment" or choosing to be a hero or villain is the wrong way to go about a super-genre mmo. In this sort of game, you are correct, it's what you do. On some days, you'll be chased because the villain framed you. On other days, you might actually be a villain, but rewarded for accidentally saving someones life. I believe hate Supergroups as they are currently implemented, but I would like to see more small groups (i.e. Fantastic Four, Green Arrow/Black Canary, etc). Superheroes are often more like loners and there's too much emphasis to make groups like "guilds" right now. |
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They took the World out of World of Warcraft.
General Discussion « World of Warcraft 4/15/10 9:23:08 AM
What's happening doesn't really tell me much about the World of Warcraft game...it tells me more about the MMO community. |
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I thought your article was really good. As a writer, I'm interested in picking up "Save the Cat". Thanks for that info. On the subject of MMOs, I was thinking LoTR Online might have some beat driven quests. I tried a trial of that game and the intro seemed cinematic. |
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Darkfall GM Teleports Player Player gets Ganked and Looted by enemies - Now being covered up by Aventurine and all threads being deleted so we will discuss it here(Screenshots provided)
General Discussion « Darkfall 3/15/10 8:52:16 AM
Originally posted by DarthRaiden
I'd have to agree for the most part. Aventurine seems to overreact. All that needed to occur was some monetary or item compensation. Making mistakes is a part of life (and MMO playing). |
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Darkfall GM Teleports Player Player gets Ganked and Looted by enemies - Now being covered up by Aventurine and all threads being deleted so we will discuss it here(Screenshots provided)
General Discussion « Darkfall 3/15/10 8:49:04 AM
I'm not going to judge the situation (i.e. the player or the GM), but I will say this about MMO policies and their subscriber-base. When MMO companies treat their players like real customers...for example, timely customer service response, "the customer is always right", etc., their people are happy. But when the company is extremely one-sided and strict on policy, people start to quit. Yes, that's right, and I'll explain. It is, after all, a business. And in a business, customer satisfaction is the number one form of advertisement. Players love talking about an awesome game, but players also love telling horror stories about how badly a company treats them. And therefore, items really mean nothing. AV shouldn't even care about items; they are, after all, temporary and have durability factors. Always err in favor of the player and -- yes -- you'd have some people try to abuse that kindness, but you'll also have a loyal following. |
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I won't be able to drop in and make much of a reply, but I work on MMORPG structure and this topic crosses my mind often. What if we abandoned levels? My first thought is that it's a good thing. My second thought is that some people will, wrongly, try to turn it into a philosophical argument about the nature of a game. In truth, it's very simple. A game without levels means greater difficulty judging your opponent. Break it down even further - Can you beat the dragon? Can you PvP the Warlock and win? Well, now you don't know because the most direct factor in weighing your ability to kill something was your level. So, right off, it seems like a good thing. And guess what, it also becomes a detraction against people who abuse their level prowess. Now their "kill the weaker" attitude has to be balanced with caution. On the other side, can level truly be removed? No. There has to be some way to measure how good you are with a sword. In other words, you may not be a level 10 barbarian, but your sword skill has to have some measurement of ability and training, whether it's level 30 swordsmanship or swordsmanship 30.48% (or whatever). If there are no measurements of skill - if you are running around and using your weapons based on your internet connection and hand-eye coordination, you are no longer playing an MMORPG. You are playing a First Person Shooter. FPS. |
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OP, I mean you no disrespect, but in the literal sense of the word, your comments are ignorant. What I mean is, I can see you are playing the game in your own special way, but it's not entirely truthful to what happens in the course of play. Those of us who play Darkfall can actually tell what you are doing. Basically, you are holed-up in a starter city, using it as your base for raising up stats and materials. That's fine; I'm glad for you. But let me tell you how it really works. If you are fighting in your troll area, you always run the risk of being caught in an ambush. Especially if you are by yourself and do it regularly. Just go ahead, tell people in this thread when and where you are and I'm sure someone will be by shortly. If you are mining minerals, be sure to watch your back. Everyone in the area can hear your pick axe chipping away at the stone. And, once again, if you are by yourself, they'll kill you just because they can. In essence, the key is whether you are in a group or alone. If you are alone, even the good guys will kill you for your stuff. And, by the way, I've personally experienced all the things I've just mentioned to you in Darkfall. The one grant I will give to your argument is that it is possible to harvest timber and herbs and such in a starter city, where people will refrain from attacking because of the "laser towers".
By the way, I'm not a big fan of darkfall at this time, I just feel that your "Miss" information should be put to rest. |
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Originally posted by Cristina1
Well, all I can tell you is that I quit and do not plan on returning. As far as the forums are concerned, I know, for a fact, some threads have been merged, or outright closed. A couple of them were mine. Believe what you want... |
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I'll take a stab at this thread. If you look at my previous postings, you might have labelled me a fanboi. And I have written a couple blogs about the game. In my opinion, Darkfall is a fairly good game. I was very much interested in it since 2008. I even intended to start at the North American Server launch, but then, come Christmas, a member of my family gave me an IOU for a year's subscription to Darkfall when it came out. I didn't have the heart to tell my son that the launch was delayed, and only released in Europe, So I started on EU-1 with the expectation for a clean transfer to NA-1 when it goes live. Now to be fair, let me remind you that the game mechanics is pretty good. I had no problem with graphics or PvP. What I did have a problem with was the following: 1. Aventurine, as a company, just plain sucks. They do not give you details, leaving a lot up to speculation. I was recently stunned to hear about the 3 month wait, with no items, with a transfer charge, policy. 2. Every person ends up with all the same skills, maxxed out. I find this boring. I believe that everyone from the beginning should have the ability to choose, but have limits based on their choices. There is no mage, fighter, archer, etc. There's just a bunch of guys running around in full armor with magic wands, with swords, with bows. I do not find this challenging or interesting. 3. Too much nakedness. If the game reduces you to wearing nothing, simply to be safe, then its not much of a game.
And, therefore, I cancelled my subscription about 3 weeks ago. I'll get a chance to see the expansion, but it doesn't really matter. Aventurine, once again, talks about an expansion but gives very few details. I read the 10-question interview with Claus...not impressed...he leaves more to speculation than specifics. My friends. There's a lot of good things that could have been said about Darkfall. I'm just not interested in saying them anymore. You can look at my post history to see how my opinion has evolved. The only thing I'm sorry about is that my son's money got wasted. By the way, if you're a fan of Darkfall, more power to you. My only advice is to keep working at getting Aventurine to communicate with you. |
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I think that Mortal Online should offer a discount to Darkfall Online customers. Basically let them buy your Darkfall Online account and cancel it. In return, they'll give you 2 free months of their game. This is a moment for Mortal Online to take advantage of the bad practices by Aventurine. |
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I don't really agree with the original poster on most of his comments, but I do have a sinking feeling about Darkfall at the moment. I played Darkfall, cancelled a few weeks back. I had no constant server downtimes or anything like that. I just felt the game lacked content.
What's bothering me at the moment, even though I am no longer a subscriber, is how they are implementing the server transfers to the North American server. It makes me glad I left when I did. I don't know anymore...I guess I'll leave the arguing to you guys. I'm sadly disappointed in how AV has handled the game. The mechanics were fine with me... I don't think I ever qualified as a fanboi, but I certainly wasn't a troll. |
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The reason why some people won't be trying it out.
General Discussion « Darkfall 5/12/09 8:27:32 AM
Originally posted by Electriceye
Greetings and thanks for your opinion. My friend, I don't hate you, but I also don't get the impression you actually played the game. Perhaps you are correct that a company with more money could have created a more flawless implemenation and initiation process to market, but I disagree with some of your comments. Markedly, they seemed to overgeneralize Darkfall. The graphics behind Darkfall: if we truly want to discuss this than we're opening a huge debate. You see, it's fundamentally true that Age of Conan has the best graphics quality, but at the same time, Age of Conan is not considered a great game. Furthermore, Age of Conan has proven that cutting edge graphics mean fewer people can play. I believe, ultimately, that you are welcome to complain about the graphics, but there are a few important points with Darkfall that should be give credit. 1. In Darkfall, you can spot someone farther away if they wear metal, because light glints off of it. 2. The graphics are integrated into the concept of hiding and stealth (There is no "hide" skill). Darkfall is doing pretty well on this front, and I've noticed graphic updates in patches. So, what I'm basically eluding to is that a good game is not one with awesome graphics, but one that is graphically consistant. Why? Because graphics are consistantly being changed in every game. As well, you complained about the sound. What really threw me off was your comments about music. My friend, in Darkfall, if you are listening to music, you are probably not playing the game. I have played the game and I can tell you that most people I communicate with wear headphones to determine which directions sounds are coming from. See, here's the problem. In darkfall, the direction of a sound can save your life. I recall once when I was mining ore the soft sound of hooves in the distance. When you wear headphones, you can turn your character in the direction of those hooves to figure out where they are coming from. This is absolutely not possible when music is playing. Those hooves are likely to be raiders and you quickly learn where to hide based on the direction of the thread. So...music? No way. Darkfall sounds are extremely important to stealth and surviveability. This is the main reason I'm not sure you actually tried out the game.
In some ways you are correct. Darkfall has a ways to go. Me personally, I haven't had a problem with the game. I knew upon subscription that they were a small company with little money...that they were the small kids on the block. But, if you think about it, few games continue on without problems. The impression you are putting out is one that I see from a lot of people who do not like the game. They set higher expectations for Darkfall than they would for Blizzard, Funcom, et al. And when Darkfall has issues, they use those moments to ridicule the company and call it a failure. Perhaps in time, you will see that every company has ups and downs and no one is perfect. The only thing I can tell you is that out of all the games I have played, Darkfall is currently the most intensely riveting of them. |
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Tasos wouldn't have thrown a tantrum if EG gave it 10/10
General Discussion « Darkfall 5/11/09 8:21:42 AM
I would expect any company to challenge a 2 out of 10 review. To not dispute such a claim would, in essence, mean that the company accepts the decision imparted to them. Perhaps the manner in which Tasos defended himself bothers you, but I find no fault in a company defending themselves from a 3rd party. |
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Obviously my definition of sandbox differs from others. Darkfall is pretty much a sandbox. The players determine the economy, and since they can create anything in the game, the prices are stabilizing depending the need. One thing I noticed, was how the price or iron ore went up shortly after a patch that caused weapon and armor durabilities to shorten and break. Once again, players determined the pricing. Stealth, in Darkfall, is not a button you can press. It's an act you perform in any way you can. You literally have to create your method of stealth. I'm not about to reveal mine, but some obvious factors are, hugging to shadows, hiding behind bushes and trees, staying out of the periphery of other people. Even the weapon you use becomes important. If you use magic, you'll have a magical glowing aura around you and be much easier to detect. But if you use a bow and arrow, a sniper shot can be near impossible to figure. Therefore, stealth is determined by the player. Politics, in Darkfall, is more complicated than an any other game of played. Now, it doesn't matter who you are simply allied with or at war with. It matters what other people in the area think about you. A clan I'm involved with literally had a meeting with all their allies, simply to determine if moving to another area was worthwhile. They sent "spies" to the are, which was quite a long journey, to gather information about other clans in the area. Troop sizes, races, current warring factions, the availability of resources. And so, political sparring is very much controlled by the players.
Ladies, gentlieman, the game has so far impressed me. What hasn't impressed me, though, is the number of crashes and the hacking. To balance out my "glowing" commentary, those issues absolutely need to be addressed and eradicated. |
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What has been the most boring mmorpg you have ever played/ tried to play? Not the worse, just the most boring to actually PLAY! Which has been the most fun to PLAY?
The Pub at MMORPG.COM « General Discussion 4/15/09 11:33:43 AM
I've played WoW and Runes of Magic. They are extremely similar. Extremely...with the exception that Runes of Magic allows you to dual-class. I ended up leaving those game relatively quick. They were boring for me. These games took all the work out of adventuring. You don't have to search for an adventure, just click the person with the gold exclamation point over his head. What ends up happening is that you become like everyone else. What I hate the worst is that you can simply target the person and from that point on, you'll hit him. Lastly, I find it ridiculous that you can "hide" in plain sight. Anyhow, I gave each game about two months. I returned to World of Warcraft to give The Burning Crusade two months. I decided not to even try Wrath of the Lich King. Runes of Magic, in my opinion, was better than WoW (probably because I didn't have to pay a dime for it), but once you realize that you will never beat a player who "Shops" for his stuff, you realize that the game is pointless. At that point, it's just a shell game. |
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