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All Posts by QueenofFools

All Posts by QueenofFools

4 Pages 1 2 3 4 »
61 posts found

The mounts are now available via questing.

PlaneShifters, today you may experience some ups and downs on the servers, but this is good news! Again, we have made a new release for you! This time we also released full new distributions, so you will have no problem with the updates. Here is a more complete list of changes in this update:

Art

* Added nolthrir female plate armor
* Added ylian male hair variations
* Added many new monsters variations
* Added drifters and rivnaks as mounts
* Many fixes to icons and items


Engine

* ITEM STORAGE!! You can now ask certain NPCs to store your items. You can enable this function by the proper NPCs. /storage Jirosh, Taemian, Harnquist, and Gardr (thanks weltall).
* UTF8 (Unicode) support for any input box (this means you can write with most languages) and characters like àùèò and the german ones are supported now.
* Additional updates to translations
* Implemented texture change in meshes when dropping/equipping or when dropped on ground. It's possible to add different textures on the same item by doing changes in the server database data.
* Fixed crashes caused by not entirely loaded items.
* Added additional information for gm in info and bugs with offline support.
* Fixed basic cloth armor for mobs and npcs to be set per race/type correctly.
* The updater now uses curl for downloading updates and should be more reliable than before.
* Damaging spell will be stopped on yield when dueling.
* Added an /fps command which will show the current fps. This should help with bugtracker entries giving better feedback.
* Improved performance of in game windows which should improve performance on slow computer when training.
* Now the quest and event button don't switch anymore.
* Made checkboxes of pslaunch bigger to be easier to click.
* Now it's possible to check easily progress on the updater with a progress bar.
* The updater will fetch the update mirror from the server in place of giving precedence on the local list. should improve download speed of updates.

* Now it's possible to have single named pets and mounts fixing PS#3721 - pet name adds "familiar"
* Now it's possible to use storage and merchants even when overweight exhausted or while sitting.
* Fixed wrong basic ctrl setting in windows and Linux clients it seems the macosx only ctrl setup got in place of lctrl.
* Fixed a bug which didn't allow some quest paths to be executed if not a gm or dev character (e.g. two paths assigning the same quest).
* Fixed movement dead lock without re-log if you stop before being exhaust but end up exhaust anymore.
* Various fixes to text-boxes and scrollbars.
* Added an eta in pslaunch while updating.
* Allow to mine and fish with the tool in any hand
* Allow to get messages about login/logoff of people in the other guilds of the alliance.


Settings

* Added quest for rivnak and drifter (mounts) acquisition.
* Many quests are fixed and more fixing continues.
* Npc re-factor phase one is done and phase two is ongoing. Phase one included the addition of new NPCs and an overall balancing/redistribution of about 320 NPCs in game. About 150 are still missing the refactor.


Music

* Added 3 tracks in game
* Improved sounds in nearly all levels, by adding new ones and repositioning old ones.


Download the new client from our download page.

http://www.planeshift.it/download.html

Enjoy PlaneShift!
 

Mounts
General Discussion « Planeshift
2/05/10 1:48:53 PM

Progress every day.

Mounts
General Discussion « Planeshift
2/05/10 9:15:45 AM

After a lot of work the Mounts are now in the game available via questing. I hope everyone will get out and enjoy them.

Factions Guidelines

Author: Xillix
Co-Author: Valrion

-Overview

The aim of this document is to redesign the faction system to become actual organizations in the game and not just some random values. Examples of these are Onyx Daggers, and Cutthroats. The first implementation is to be limited to no more than 30 factions, each with 20 quests that lead to 100 faction rank for the player. Note this means not less than 600 quests. At this level the character is in good standing and trusted well by the faction. This objective will be reached by concentrating on the following objectives:

-define all npcs and which factions they belong to.
-decide which factions preclude advancement in which others.
-define for players how factions feel about each other.
-choose a limited number of factions to develop (as small as possible at first)
-use all moth-balled and current quests in this new implementation.
-decide the periodic rewards for having faction values.
-all factions in game, other then monsters, are to be renamed as to become organizations in that hold influence in Yliakum.
-At first, all factions will have 20 quests related to them, with each quest giving 5 faction points per quest.
-all quests in these series must indicate the next step in progression within the faction "Go see x to advance yourself further with our order" or some such.
-all factions to allow winch access through some means by 50 faction points
-we want an award of some type at each tens place or so.
-make a list of requested art that allows personalization (faction items) for outward expression of the roles the faction will play.
-make sure the quests have sequentially more difficult loyalty challenges.
-request locations to be made for people pursuing a given faction to inhabit.
-In order to achieve these goals the current system needs:
--to remove faction from existing quests to start with a clean slate and then decide if any existing quests fit into the sequences we wish to build.
--current quests that are able should over cover the ways for this project.
--Quest should not give out more than one faction without serious thought to the consequences of that choice. It is better if we develop paths for each of the 30 factions.
--The aim of factions is to be able to use it as an organization, meaning that if a player has a faction of 100 in Laanx, then the player will be seen as a priest of Laanx. This will result in the player gaining “goodies” related to his faction. In this case priest gear. A fine balance must be kept here as not to over power the player with “goodies”. This section will require good amount art, but for now we can use in game art as placeholders until the art has been created.
Another important aspect of balancing the various factions is to have a simple mathematical model to determine the reward for reaching various milestones within the faction system.

1. Faction Names

1.1 Current Ingame factions

The following list contains all the current factions:

Dakkru, Talad, Laanx, Black Flame, Xiosia, Crystal Way, Azure Way, Blue Way, Brown Way, Red Way, Dark Way, Xacha, Ylian, Dermorian, Nolthrir, Stonebreaker, Hammerwielder, Enkidukai, Kran, Klyros, Lemur, Ynnwn, Diaboli, Monster, Merchants, Octarchy, Education.

1.2 Suggestions of new Faction names

Current Name - New Faction Name / Organization Name

-Dakkru - Keepers of the Veil
-Talad - Conclave of the Glyphs
-Laanx - Iron Hand
-Black Flame - Cabal of Whispers
-Xiosia - Seeds of Wildwood
-Crystal Way - Crystal Order
-Azure Way - Azure Order
-Blue Way - Blue Order
-Brown Way - Brown Order
-Red Way - Red Order
-Dark Way - Dark Order
-Xacha - Xacha
-Ylian - Ylian
-Dermorian - Dermorian
-Nolthrir - Nolthrir
-Stonebreaker - Stonebreaker
-Hammerwielder - Hammerwielder
-Enkidukai - Enkidukai
-Kran - Kran
-Klyros - Klyros
-Lemur - Lemur
-Ynnwn - Ynnwn
-Diaboli - Diaboli
-Merchants 1 - Gronk's Goods (the darker merchant syndicate)
-Merchants 2 - Mikana Trading Company
-Octarchy - Octarchy
-Education - Octarchal Academy
- Onyx Dagger
- Forbidden Arcanists
- Cutthroats

1.3 Handling of Opposing Factions

After a score of 50, work done for Onyx Dagger and/or Cutthroats takes away from Octarchy and vice versa (as an example). One may accrue up to 50 in opposing factions concurrently, however beyond that, gains in one are offset by losses in the other, forcing the character to make commitment choices, while at lower levels allowing the character to shop around a bit, discover themselves, find their calling, etc. Other quests that aren't linked to the faction system OR go above and beyond these will be made available as possible.

2. Factions interaction with other factions

TBD

3. Implementation of Factions

The implementation of factions as an organization will not only govern how the player will role-play his char but will unlock various histories and goodies to the player. It is not about defining role-play in the range of personality, but more giving the players roles they may fill in society. The following example will illustrate how this will be achieved.

Example:

Players can get to know laanx, blackflame, talad, xiosia and dakkru up to 50 faction points in each faith, when doing the next quest for a specific faith, they will be asked if they want to become followers of the faith and forsake the others. Once they accept a faith and thus the quests, they will THEN receive + faction points to the selected faith (thus in the process of becoming a priest) and – faction points to the others. This will ensure that the player can only reach 100 faction points in a specific faith. And at 100 faction points will then be considered a priest of this specific faith. Other options will be available for atheists/other types of players.

We will show two examples of DRAFTS of factions under the intended system. Please don't take these as final or count on them to be implemented as you see them today. They are in very early stages. We choose to show these to you in the spirit of cooperation and openness. To give a hint or a teaser on future possibilities.
____________________________________________________________________
Conclave of the Glyphs

-Overview

Conclave of the Glyphs are worshipers of Talad. As the name suggests, the study of glyphs is an important area of interest to the Conclave, however it is not the only area of interest. The peace and protection of society in general are also concerns. Mages of all kinds are especially attracted to the Conclave of Glyphs, but anyone who feels called to worship Talad is welcome. There are many festivals dedicated to Talad celebrated throughout the year.
Insignia
The octagonal Crystal Glyph on an azure background.

-History

The Conclave of Talad is one of the earliest faiths within the world of Yliakum. The Conclave formed early on with the creation of the Kran. Although the Kran are mostly unable to work magic themselves, they are devoted to their creator. They formed the Conclave as a way to follow their belief in the goodness of Talad. As races came through the portals they, too, began to worship Talad. At that time there were no temples, but after the creation of Talad's Temple, other temples were built along the same pattern. Worship became more complex as understanding of Talad grew.

-Goals

To increase the knowledge of the glyphs as well as to give training to any mage who desires it. To provide service to the community as well as to promote understand a peaceful cooperation between all races of Yliakum. To promote respect between mages of all six ways of magic.

-Methods

Most temples of Talad are usually a walled-off set of buildings. The complexes often provide quarters for the priests and adepts, as well as food storage and warehouses. The buildings of the temple are connected with either covered walkways or paths for the major routes. The ones between the quarters and the temple are the most built up and decorated. The temple itself is decorated with glyphs, crystals and beautiful art. Chimes are found in the gardens around the temple within the complex.
All are encouraged to give service to the community, be generous with their skills and goods, be peaceful and law abiding citizens, accepting all races as their equals.
The Conclave of the Glyphs is formed of priests, adepts, acolytes and researchers and has a small force of warriors for the protection of the people. It should be noted that, while many priests are adepts, they need not be.

Festivals:

Chimes of Talad, Unodin 14. Beginning at the Crystal's first light until it darkens the chimes of Talad are rung throughout the day. A solemn occasion the worshipers meet in the temple, praying and telling stories of the past to keep their history alive.
Sharing of Talad's Gifts, Tremain 22 . A day of celebration of friendships and relationships . Gifts, generally home made, are given and received. It is a time of joy.
Estrevania, Ylaren 8. Celebrated in memory of a woman, Estrevania, who set out to be of service to all followers of Talad. This is a day spent in the service of others, doing kind deeds for those around you.
Important members

-Allies:

Seeds of the Wildwood, Keepers of the Veil

-Enemies

Iron Hand, Cabal of Whispers

Rewards at 10
TBD
Rewards at 20
TBD
Rewards at 30
TBD
Rewards at 40
TBD
Rewards at 50
TBD
Rewards at 60
TBD
Rewards at 70
TBD
Rewards at 80
TBD
Rewards at 90
TBD
Rewards at 100
TBD

-Quest Suggestions

Feel free to make some

-Quests Associated

TBD

Art Requested

*Temples
*Insignia
____________________________________________________________________
Cabal of Whispers

-Overview

Cabal of Whispers are the followers of Blackflame and an extremely secretive organization.

-Insignia

(The cabal members will not wear any symbol or items that can identify them as members.)

-History

The Cabal of whispers was started in Kaikados, the cities Laanx and the lemurs founded in the fourth epoch. After Laanx had left the Lemurs to spy on Talad and Yliakum, the Blackflame arose and deceived the lemurs into thinking that the flame was a part of Laanx' soul.

-Goals

The ultimate goal is total annihilation of everything that exists, true entropy. But there are many lesser goals to reach before that can be possible. The Cabal will infiltrate every aspect of society and gain power on all arenas and they will use that power to secretly spread their corruption and entropy. They will strive to make all other power hotspots fall, religious as well as political. They want brother to kill brother and friends to become enemies.

-Methods

The Cabal will use any method necessary, there are no limits except that a member of the cabal must never reveal that they are so. The Cabal is a very secretive group that infiltrates every aspect of Yliakum. Gaining power through lies and deceit.
Members of the cabal can be found anywhere, the local Laanx priest might be one of them, the humble merchant, selling wares cheap, might be one too.
Those who gain knowledge of the cabal will be permanently killed, any one claiming knowledge or membership of the cabal will be permanently killed. Any one even as much as mentions the name Blackflame or the Cabal of Whispers will be permanently killed.

-Important members

Relliom

-Allies

The cabal have no real allies. There are organizations that are exploited by them, like the Onyx Daggers and the Dark Order.

-Enemies

The Cabal has no enemies because it is secret. But there are many opposing groups and groups that the cabal would deceive at all costs. Among them are all the other religious factions like Keepers of the Veil and Seeds of Wildwood.

Rewards at 10
TBD
Rewards at 20
TBD
Rewards at 30
TBD
Rewards at 40
TBD
Rewards at 50
TBD
Rewards at 60
TBD
Rewards at 70
TBD
Rewards at 80
TBD
Rewards at 90
TBD
Rewards at 100
TBD
Quest Suggestions
TBD
Quests Associated
TBD
Art Requested
TBD

__________________________________________________________

This post is intended simply to let you look under the hood.

Very glad to see some long term players, but I'd love to see an influx of new players!

 

One world is not enough!

After many sleepless nights and lot of hard work, we are ready for the open testing of release 0.5, codenamed "Arcane Chrysalis" !!!

Important information:

Please read main site for links to torrent downloads.

If you find bugs or problems, please post them in our bug tracker

If you have trouble getting in game visit our forums or hop on irc.freenode.net #planeshift

-We have a non-role-play server: http://planeshift.ezpcusa.com/register/

-And a Role-Play server: http://www.planeshift.it/register.html

Choose the one that most reflects your play style and if you choose role-play, be sure to read all instructions carefully to help keep the world immersion high.

New Features:
- Completely changed the way the Quest system works. A window now pops up when talking to NPCs instead, which allows you to choose
  dialogue options. Typing is now only required for things like answering riddles. This new system can also automatically give the NPCs
  the items and money they request.
- Speaking NPCs. (At least, the NPCs for which recordings have been done will speak)
- Rideable mounts.
- Redesigned Graphical User Interface.
- A new Launcher Application, aptly named PSLaunch, that automatically detects and can apply new updates, manages settings, displays server news and launches PlaneShift.
- Visual item dropping.
- Items can now be rotated along all axis.
- Support for group vs. group duels.
- Support for bracers, belts and cloaks.
- Minigames are now possible with more than 2 players.
- Minigames now support endgame rules.
- Minigames now support progression scripts, so they can give experience, items, faction and whatnot to the winner.
- New description system: Life Events can be added dynamically based on faction points.
- NPCs will now turn to face you when you're talking to them.
- Support for building traps with the "/construct" command.
- Character descriptions can now be loaded-from/saved-to the hard drive, so you can use your own editor to write them.
- Players can now create their own chat channels with an IRC-like system.
- Alliance chat.
- Added support for per-character permissions in guilds.
- Added a guild permission for guild banking.
- The client now sends the GPU name, GPU driver version and OS name to the server. This data will be used to optimize PlaneShift.
- You can now set your own colors for entity (items, playes, NPCs, ...) labels.
- Added support for "statue" characters.
- Added Italian, French, Spanish, Portugese, Catalan, Swedish, Russian, Romanian and 1337-speak translations.

Art:
- Finally entered into the shaders era!! Added first bump and specular effects on plate armors
- Fixed plenty of map glitches
- Added mounts meshes
- Added many new hair variations
- Improved the ylian male model
- Added bracers to all characters, they appear on the char when you wear those.
- Added bows art (not yet functional as weapons)
- Fixed many icons and GUI glitches
- Completely new GUI skin mode, it's much easier now to create new skins for the GUI.
- Added spells icons, to be used in spell book (and in the future in shortcut bar)
- Added new monsters
- Added Gugrontid guild house

Settings

- Added significantly increased information to the life events in character creation to make them match in game locations more closely.
- NPC Guards now react to weapons in Hydlaa
- Various rules changes to aid balance made between engine, settings and crafting teams.
- Thanks to all the prospects for doing various legwork to make the above possible.
- All settings bugs are fixed (please find new ones!)
- Tutorial rewritten completely.

Changes That Have Been Made.
GMs & Devs:
GMs vs. Items:
- item characteristics as quality, unpickable, settingsitem and npcowned are now added to the /item GUI.
- When using /giveitem, the command output now lists the ammount given.
- /info now also lists position/angle/instance for action locations and items.
GMs vs. Players:
- GM4+ can now use "/assignfaction [target] [factionname] to assign a faction to someone.
- Instead of the chat message "New petition is waiting" GMs will get "New petition from [name]".
- GMs can now see all petitions, even the claimed ones. GM5+ can unclaim petitions.
- Frozen players can no longer start or accept trades.
- Frozen clients can't challenge anymore.
- /info now also includes the ban reason for a player
- Targetting support for /set
- GM2+ can now ban/unban for up to 2 days. For GM4+ it remains the same as before.
- The command /setskill with the argument -1 now returns the base skills value and the buffed skill value.
- Usability improvements to the /inspect command.
GMs vs. NPCs:
- GM2 also have access to /killnpc now.
GMs vs. Quests:
- When using the /quest command you can now give a quest name as argument to limit the results.
- The questtester mode will now override all quest prerequisites.
- Quests can now be assigned: "/quest [target] assign [questname]"
- GMs can now complete the master quest of an offline player.
GMs vs. Events:
- Added a new "Attackable" flag for GMs, making them attackable like NPCs are.
- GMs (GM3+) can now use "/set givekillexp" to give experience when they are killed. Use "/setkillexp" to set the ammount to be given.
- GMs can now specify the name of the "killer" when killing a player, so the message is "You have been struck by Laanx" instead of "You have been killed by a GM".
- Evaluation support for GM events.
- GMs can now award more than 65 of a "money item" at a time.
- The command "/event register range [range ammount]" now actually works to register all players within a radius to an event.
- When you morph, your description will not show your original race anymore.
Settings:
- Developers have a new webconsole application on their hands to manage the servers!
- Gender, Race, Advisor Points, Known Spells, Marriage, Item Possession, Traits, Item(s) (d)Equipped, being in a Guild (plus (in)visibility) and even Guild Name can now be quest prerequisites.
- Items can now have a "settings" flag, so the Settings Dept. doesn't lose its items
- In NPC dialogue a $time variable can be used which will then change to morning/afternoon/ning etc in-game.
GMs vs. Various Stuff:
- On login GMs will get a message displaying the number of waiting petitions.
- GMs can now use /setskill on pets.
- GMs can now use /admin [nothing|GMlevel] to show either the commands they can access themselves or for a specific level
- GMs can now use ItemID's in admin commands: "/teleport itemid:407 here".
- Able to /slide across instances.
- A command like "/pos area:npcs:1000:rogue" will now actually list all rogues, instead of all entities starting with the letter "r".
- Fixed a bug where deleting a petition would confuse the entire petition window.
- /info now also displays the map name of the targeted entity  
- /deputize is now GM2+.
- You can now deputize up to your own level.
- More possibilities for the /deputize command.

Engine:
- Update to the latest version of the Crystal Space 3D engine, resulting in the switch to a new Render Manager, much more widespread usage of shaders in PlaneShift and awesome lighting. (Great job Xordan!)
- Shaders can now be applied to equipment and characters.
- A complete rewrite of the magic and scripting system. (Great job Kayden!)
- Massive amounts of work on a much more efficient loader and a background loader for items, maps and characters to speed the game up (Thanks again Xordan!)
- Items now use "pseudo-instancing" so 1000 apples on the Plaza won't cause as much lag anymore.
- Better speed hack detection with automated kick from server. (False positives possible, wide testing needed)
- GUI: Much more use of styles in the GUI XML files.
- It's now possible to pack GUI XML files with the GUI art itself, so you can distribute drop-in-place GUIs that don't conflict with other GUIs.
- For a GUI image you can now specify a part of the image (middle part for example) which should tile.
- Easier Translation: in psclient.cfg you can set the language to the one you want translated. Then create a directory with the same name in the /lang/ directory.
  after starting and closing the client there will then be a stringtable.xml file in that directory which contains all strings to be translated.
  after translation those strings will then be used in game. Distribute your translations please!
- A new network algorithm should reduce lag on connections with packet loss.
- Added initial support for "explorable" areas.
- Laid the basics for an "Eye Color" character trait.
- Changes have been made to the collider system, so players are less likely to get stuck.

Commands:
- CTRL-ALT-click on the close box of a window will reload that window from the XML file. Handy for those GUI modders!
- Double-clicking on a non-merchant NPC will now start a dialog.
- You can now specify spell power in the /cast command: "/cast 45 Life Infusion".
- New command: /emote [emotename|list] (removed /listemotes)
- Commands for the new IRC-like chat system: /join /leave and /# (shortcut of chat channel)
  For example: /join ilikeplaneshift -> "ilikeplaneshift has been added with shortcut /3" -> /3 Hey folks! -> "[3: ilikeplaneshift] Talad: Hey Folks!" -> /leave 3 -> "left channel 3"
- You can now put /dequip righthand and /dequip lefthand in one shortcut, and both commands will be executed.
- New "/harvest" command.

NPCs:
- NPC chat: longer messages will no more take longer to show. Instead, it will take longer until the next received chat message.
- NPCs will now use "/say" for each line of chat, instead of /saying a whole story at once.
- The weapons of NPCs no longer degrade in quality. This would make them increasingly weaker over time.
- When fighting multiple enemies, killing one enemy will no longer make you drop out of combat.
- NPCs should be more responsive.
- NPCs now turn faster, for that extra deadliness.
- NPCs should chase more intelligently.
- NPC chat is no longer filtered since it's trustworthy anyway and could lead to some strange dialogues.
- When an NPC requests 50 tria for example, any combination of coins that adds up to 50 tria will be accepted.

Pets:
- The Ring of Familiar now has to be equipped to be able to summon your familiar (pet).
- The familiar-summoning timeout is now lowered from 24 hours to 240 minutes.
- A challenge is now needed for pet vs. pet and pet vs. character attacks.

Other Quite Noteworthy Changes:
- The Tutorial is no longer instanced. All new players will share the same tutorial world.
- Redesigned the system of examining other players. It now takes more skills into consideration and has better opponent descriptions.
- Increased say range by 50%.
- In the description window there will no be an editable part of your description, and a fixed description with the info from character creation.
- /report changes: system, guild and group chat is now also logged. Emotes are logged. The reported player receives no warning. Now up to 15 minutes are logged.
- The last 10 chat messages before logging off will now be shown when logging in again.
- Now you'll only be notified of buddies logging in if they are fully done loading, so you're not /telling them before they can receive messages.

Various:
- Mouse Move is no longer the default movement mode.
- /assist can now only be used on friendly players, so you can't use it to figure out your enemy's target.
- All active spells on a character are now canceled on defeat and death.
- Support for dynamic slot amount in containers. So a forge can have 40 slots and a sack 20 slots.
- Extended the say range within guildhouses.
- Guilds can now define the maximum amount of guild points attributable.
- The tutorial tutor button will no longer appear on new characters when you've already completed the tutorial.
- Helms can how be held in the hands, when equipping they appear on your head by default of course.
- The character description window can now be resized for that easier editing when writing big stories.
- When dropping a non-usable item on your character in the inventory, it will now display a clear message it's unusable.
- You can no longer start a repair while being attacked.
- Buying/selling items is now much more trustworthy under circumstances of heavy lag and lots of user actions.
- A player can now login even if they are already logged in. Existing connections will be overridden.
- Show the character name in the title bar of the PS window.
- Spells can now have images/icons in the spell book.
- Weight, size and stack count are now more explicitly stated in item descriptions.
- When a player accepts your (auto)challenge, you will now see it in big letters on the screen.
- The /away message is now excluded from the auto-mute system, since those messages are always the same but aren't spam.
- Massive amount of infrastructural changes, re-factoring, redesigning, cleaning up and other stuff that's good for the future.

Bugs That Have Been Fixed:
- No more !leaf crashes.
- All portals working again.
- Fixed various bugs where the client wouldn't display the correct amount of money.
- Fixed a bug where clicking very fast on the buy training button would cause too much PP/Tria to be removed.
- When going through a map-loading portal you now always spawn on the ground. Before it was possible to jump through a portal repeatedly to "climb" the air.
- Fixed NPCs not fighting back or chasing.
- Fixed a long-standing bug that broke transparency for chat bubbles.
- Fixed a bug where certain items would become invisible to the client with some modded inventories.
- Fixed a bug where "Last Online" in the guild window wasn't correct.
- Using /screenshot no longer makes your character stop auto-running.
- Fixed a bug where players could still cast spells after their death.
- Fixed a bug where you would suddenly be unable to put glyphs in a research slot until after a relog.
- Fixed a bug where quest lockout didn't always work correctly, so you could do one-time-only quests multiple times.
- You will no longer get random messages saying things like "You probably should not leave 7 Roots of Jarana here" while mining.
- Taking money from the inventory and then putting it back again will no longer result in an error message.
- Fixed a case where you would start spinning after leaving the Death Realm.
- When you're sitting down and want to attack something, you'll now stand up instead of getting up on your feet instantaneously.
- Fixed a case where items of the same kind (apples for example) wouldn't stack together, taking up much space in the inventory.
- The client will now properly detect that the server is back up in the server-selection screen.
- Fixed a bug where bad words slipped through the filter in a special case.
- Fixed a bug where stamina wouldn't regenerate if a player was encumbered from carrying too much.
- Fixed a bug where labels were unreadable on low texture settings.
- Fixed a rare bug where (when logging in) other players would see the players' email address instead of his character name.
- Fixed a bug where choosing random parent names in character creation could end you up with parents of different last names.
- Fixed a bug where the client would continue to show messages that you received training when clicking on the buy training button, even though PP had already decreased to 0.
- Fixed a bug where an NPC name wasn't properly updated on the client-side after a rename.
- Fixed a confusion of the left-right finger slots in the inventory.
- Fixed a bug where a stopped repair would prevent the repairable item from moving back to the inventory.
- Fixed a bug where the chat window would sometimes scroll erratically.
- Fixed some cases where the camera would behave abnormally.
- Massive amount of bugs fixed, besides the ones already mentioned.

I might/can overlook the lack of ingame maps (etc.) BUT, what fun is being stuck in the deadzone for almost a week? Yes I try to follow others then plummet to my death over a unseen clift. Wheee fun  <-- ever consider looking before you leap?

"Pstruth" just admit that you are an enemy of the game. You are not some crusader looking for a bastian to express yourself freely your recent comments make it clear you have not been in game for a long time due to a ban. Mmorpg.com continuing to tolerate this transparent poison is a great source of sadness for me. 

We did our best to make a sincere effort to post straightforward views of issues.

When one individual is permitted the chance to "run the table" and say whatever they want unfounded or not there is a problem. I have called upon mods and been answered well.

At this point I will have no more to do with this forum. I thank the kind mods who did their best to make sure a fair dialogue occurred here. 

This "pstruth" character clearly has a destructive agenda aimed at tearing down the game and the fact that he is in any way tolerated or believed to be a neutral poster is so far beyond what I can reasonably accept that I will have no more to do with this forum.

I hope to the gods that he will not come back to ps after his ban is lifted. (despite protestations to the contrary this is a person banned for trolling).

 

 

 

 

We are moving into a new phase and as such we are now actively seeking new artists and coders.

Anyone who would like to donate some of their time to help provide support to an ad free, fee free, mmorpg with an open source engine code base, please apply to the team.

We can be found on irc @ freenode.irc.net #planeshift if one wishes to speak to us live about joining.

Error
General Discussion « Planeshift
7/05/08 12:26:11 PM

Try again now. Download and then run the updater.

It's time for a new PlaneShift update! Release 0.4.01 has been just packaged and it's now available to you for Windows, Linux and MacOSX (10.3.9 included), be sure to get it from our download page.
Be sure to read the detailed changelog and enjoy PlaneShift!  -Talad.

/me reads pstruth's post before responding.

Yes you are right we will work to do exactly what you have suggested in future posts. Your wisdom and tolerance exhibited here and elsewhere are a lesson to us all and I thank you for the many constructive posts you have made.

 

This topic, like many others is being blown out of proportion. It is tiring to be held to some subjective definition of "integrity" by folks who clearly have some anger toward the project.

There is little merit in the arguments of Kordo, this if furthered by his or her overt attempts at anonymity both on this forum and originally on our forum.

Anyone can be a troll via a proxy and say whatever they want.

What I would like people to be able to see is that developers of PlaneShift must work against complaints of this nature and it takes time away from building the game.

We don't have budget or sufficient volunteers for an extensive PR department, so when someone slams the game or the integrity of the people who give countless hours of their free time to the game that seems to be the only impression that is left in places like mmorpg.com or tlgt.

One may think they are crusaders for truth and in some cases be well intentioned but the net result is a smear that ps can hardly afford the time to defend itself against.

Happy gaming.

 

 

There are still some minor issues to settle but the confirmation email should work for 99% of people now.

Good luck and happy gaming.

Well if you take all this in aggregate  PlaneShift may in fact be worth trying.

We are narrowing down this problem now, if any of you can retry and share any failures here we can work on getting you in and getting this fixed.

Nooby Song
General Discussion « Planeshift
6/11/08 2:33:31 PM

Difference between newb and noob.

Actually there are a lot of people registering. It is not coming up here because mmorpg.com is not a leading way players find out about the game.

I certainly encourage you to give it a go.

Nooby Song
General Discussion « Planeshift
5/22/08 11:39:11 AM

Here is  how the  people  on the PlaneShift forums responded: http://hydlaa.com/smf/index.php?topic=32466.0

If one will look one will see, most people take this in the humorous manner it is intended.  It is just clean fun.

 

 

 

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