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Originally posted by CyberNigma
You know, as someone who played Magic, I feel bad for never thinking of it in that light for Guild Wars. Though, I think the main reason Magic can get away with it, while Guild Wars can not, is that against actual opponents, there will always be a counter for those optimums, even amongst the lesser cards, yet on the PvE side (seen only in Guild Wars) thoes optimal builds will win out over lesser ones, if only when doing Hard Modes and Vanquishings, because people will want to finish them as quickly as possible and the computer can not alter what the mobs do. And either way, you still have to find all these skills, optimum or not. And because you can control what skills you do get (for the most part), people would tend towards the ones they want and not the others. I've said earlier, but I've been using the same skills for as long as I remember. It goes Frenzy, Power Attack, Executioner, Cyclone axe (or whatever its name is), Blood Renewal, Ursan Blessing, and Vanguard Assassin for the most part. It definitely isn't optimum, but I'm happy with it, and have found little reason to use the other skills I have for the axe or whatnot. What I see them trying to do at least, is to give us more skills that can always find a use in any build, and instead of trying to make 100+ skills usefull, they're reducing the number down to something more managable. Besides, we'll surely see more skills added in with expansions and the like, no game is immune to that. So if a skill you miss isn't in at the beginning, you could very well see it added later on. |
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Originally posted by Loke666 True. Though I think half the shock with NGE was the sudden introduction and no prior warning of it in the first place, and not just the genericizing of how it alterd SWG. If Blizzard announced a major shift in combat as one of the key points in the expansion, it's still guaranteed to sell to at least half of the subscribers with intent to play, and some more from just the curiosity. |
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Originally posted by raptorfalcon Raptor, the problem that accompanied those hundreds of skills per class, was barely any were used. Any of the "number-cruncher" builds rely on at most 1 Elite skill (the focus) and maybe a couple of other skills that suppliment or feed it, or are needed for its requirements. Discord-way is a good example of such. Its main thing is built around 3 Necro heroes spamming Discord, causing insane spike damage, while you call targets via a hex and condition spell/ability. Hell, my skill-bar has largely remained the same throughout the various campaigns I've gone through with my character.
And they haven't completely removed the idea of dual-class, its been moved up though. The idea was to allow you to create your own character, and have their abilities interact and compliment the build. Now its allowing those skills to interact not with just others, but to affect and alter others as well. And attaching a few skills to the weapon themselves isn't a bad thing. Whatever skills you'd need for the weapon, are automatically attached to it, which means you don't need to scour and search around for them. And since you can switch between a few weapons in battle (from what I remember), it gives you more versatility. As a warrior, the gun isn't just a device to pull, it can put out some good damage before the enemy reaches you and the group, and as a ranger, if you have to switch to melee, you wouldn't be completely gimped (just some examples).
Its a little early though to be declaring doom and gloom with the game, or claiming its destroying its name because frankly its still unique. Unless WoW copies GW 2 with its next expansion, which I wouldn't be surprised by one bit... |
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Originally posted by Xiaoki Sadly, they won't, or don't. They have little, if any actuall foresight into what they do, and fail to avoid the obvious. "Hey, lets make 10 and 25 man raids, with different lvls of loot!" with "Hey... we kinda need to nerf a stat by 30% while in this dungeon cause your stats are too high"
or the whole stat conversion thing that made ranged DPS (Casters especially) completely broken compared to the foam-bat melee dps.
or my favorite example by far, from the Lich King beta Taking a quest that gives you the cold weather flying skill, and removing skill from it because no one could find it DESPITE the fact there is a quest in Dalaran that leads to it. Hell, they had the good idea of having either the quest, or the 500g cost, and they dumped that.
To me, it just seems like Blizzard got lucky with WoW, and have kept such a high player base thanks to a rather large abundance of biased fanboys to the Blizzard name. WoW isn't good, hell its mediocre at best, the Lore is so scattered THANKS to Blizzard that you are required to spend time clicking through and through every article on a Wiki page just because you didn't want to by the 15+ mangas, however many comics, 10+ novels, and so on. And their luck seems to keep going, because they STILL struggle with getting one class to do its roles. |
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Originally posted by travamars If thats your idea of "facts" Trav, I'd hate to have been your teachers, since I'm betting any essay you wrote would have driven me to the bottle... By the way, excellent job on dodging my point, which completely invalidates yours. I heard FOX News is hiring, maybe you should apply. |
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Originally posted by travamars Or, if you bothered to use your eyes for moer than internet porn, you'd get what I'm saying. I've seen little, if any, GW2 advertisements, yet I've seen advertisements for Cataclysm and Perfect World Internation so much it's burned into my retinas. IF, and that's a big fat IF at that, they were being paid for positive reviews and such for the game, it wouldn't be in their best interest to do it for everyone. I'm not going to pay Mr. X 5 grand to talk good stuff about my product, if he's already being paid by my rival to talk good about his stuff, and will start talking about both of our products in a positive manner. Why? I won't gain anything from it. I'd rather have him diss the other companies, while hyping my own up.
And, by the way, the whole "LAWL U PAID LOZERZ SO I WUNT LISSEN 2 U!" thing went out of style several years ago. It's worse than beating a dead horse. You're flogging it with a paddle and molesting the corpse now. And bub, since you obviously can't check this site itself, Perfect world games are at a very low 6.8-7.1 range. So obviously they are getting paid to say nice things about them. |
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Originally posted by travamars Oh wow, considering I've been seeing plenty of Jade Dynasty and WoW: Cataclysm advertisements on here, your point is EXTREMELY VALID!
/sarcasm. |
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Originally posted by xavka WoW HAD a raid like that, Alliance swine be fearful, thyne boars name be Hogger.
And yeah... that statement about boars was definitely off. Whose up for giving the author a crappy, rusty axe, then throwing him up against a massive, ticked off, starving boar and see what happens? Deers can take a car crash and possibly survive, while F***ING up your ride.
Animals aren't just glass pinatas in the real world, and thats true of them in any game as well. Besides critters... critters are there for the stomping on... that's your one-hit kills.
And thought I'd add this in, but a mage versus boar? That mage will be tempted to fireball the Boar, boar catches on fire, gets even more ticked, and now there's a flaming boar mauling your stomach open. Blame wizards, their fault, all the time. |
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Originally posted by chubbysumo Wow, get some sources before you make yourself look like the idiot. The Korean client only has one character we don't have right now, and we sure as hell aren't going to get anything before they do. All we've gotten from Nexon, besides the generic "we are reading the forums" replies, is that they hope to catch us up as soon as possible, which could be anywhere from several months to a year.
And protip: Make better uses of "Yo"s, "h"s, "a-e"s, and proper placement of "s"s, and it might make your statement look like it took more effort than a rock would use to type. |
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Few corrections, unless it was changed between when I stopped playing, to now. Only the 2 last boats require a coin fee, the first one is free of charges, as it serves mainly for tutorial purposes. And you don't have to visit an NPC to use your AP, it can be done at any time outside of a dungeon simply by going into the skill menu.
As for the score? I may like the game, but 8 still seems too generous. 6-7 sure, but no 8. There is zero mention about the actual customization and just how limited it really is. Besides minor tattooes, you have to rent options out, which ultimately can be ignored anyways because you will never see it on your character. They are essentially hiding stat sticks in "customization" as an excuse to force you to pay what could be easily $20-30 just to have your characters look the way you like for 5-10 minutes out of the hours or so you play them. Which is inexcusable. DFO has stats on all its avatar gear, and are still permanent. Hell, the biggest downside to its system is just the color and what you get is random, but its only what, a dollar a piece? And you can trade them too. Hell, it can't even begin to apply to the hair slot since it gives a meager "7" luck. The game went the way of Allods to me, and completely screwed up the item shop to a point where my interest in a game was ruined (when I've been looking forward to it for a few years now).
The lag also helped though. I couldn't join a single god-dang group without having 0 bars and minute-long spikes of being locked in place. And before I see another "stop playing you ain't in the states" response, I do live in NA, Nexon just needs to bother with actually fixing their side of the mess. |
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Originally posted by Ozmodan And you need to look more into what you just typed. Two kids went outside with real swords and fought each other. 1) Ages? As in, most likely not of age to have bought the game in the first place. 2) Weapons came from where exactly? This isn't a case of that Ninja episode of South Park. The parents had dangerous WEAPONS laying about in the open for any one to grab and swing about. I don't know about you, but anything more dangerous than a butter knife in my house is out of reach of most any kids, including simple BB guns. which leads to 3) Parents. I guess we can just easily assume that parents in any house around were gone. Was it the weekend? Shouldn't others have been there, or at least around? Did they skip school to play games instead?
You're just as bad as those "ignorant posts" on here. |
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The most sensible, and likely, reason the Supreme Court saw this case, one of hundreds they accept out of thousands of applications, is to shut people the f*** up about it. How many cases are brought up against the game industry for these reasons? More than enough that it is wasting both time and money, our money, for it. A supreme court ruling is more than enough to make others stop bringing it up.
There is no evidence of violent games being directly linked to violence towards others. In the rare cases it occurs, its more likely attributed to mental instability, which has been found in every case of "video-game inspired" violent acts. Parents, too, are a good factor in it, or rather, the complete and utter lack of responsibility they show before, during, and after for their child and the childs actions. Violent games can be linked, in some slight regard, to the acts, but only as much as mountain dew, cheetos, DnD, books, movies, overbearing parents, parents never there, parents there just right, drawing, drinking, smoking, weed, paint, watching television, and well... every other variable that fills nanoseconds of our lives.
And Shin, sorry to say, but you are, indeed, wrong. The law isn't about getting kids in trouble, its targeting stores. It wants to ban stores from selling the games. Games are already banned to minors, its called the ESRB, and it already is used to keep M rated games out of their hands. Parents buy it for them though, they provide the credit cards, among other things. If they do indeed kill 10 people, they are treated as adults. I'd love to see a case where parents got the Death Sentence because of their kid going on a murder spree though, because its just doesn't exist. Yet there are cases where a kid kills someone, and gets thrown in jail for 10-15 years, even more. And yes, I'm an adult, you however are the idiot trying to insult others just for having a different opinion. |
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Originally posted by boinged Again, COMBAT VIDEO. And in case you didn't know environmental fly-throughs don't equate to that. Learn to read buddy, it would really help your argument. Comprehension could use a little work too. Though I'll admit I hate to suggest that to you, seeing as you must really hate both. |
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Originally posted by boinged Apparently, you never got the Memo. When the TARGETING video, not combat, not PvP, TARGETING (get that fact straight people), it was misconstrued as actual combat, when they made it more than clear it was more to show how their soft-lock targeting system worked. Despite that, Masthead studios made it known they heard the complaints, and started working on redesigning the combat systems to make it more fast-paced. Last year (pretty much exactly) they made mention of a new combat video being produced, and mentioned that in January that it would be ready. It's nearly a year later and we haven't gotten much more than that initial nugget. So excuse the few people who have been following the game for the past couple years or so who aren't in a state of "oooh" and "aaah" over screenshots.
I'll admit its nice to see the UI finally, but that's about it. Besides, it being likened to doth not equate to it working out the same way, and taking it based solely on a few screenshots of boxes filled with colored, smaller boxes, and what we've heard, shouldn't sell a game solely upon that alone. |
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Guild Wars 2: Why I Will Play a Necromancer
News Discussion « General Discussion 10/18/10 7:42:14 PM
Originally posted by Soultice Nope. Skills though, will interact with other skills and even basic attacks instead. For instance, in the ranger videos, you can see them lay down their fire trap, then start firing off some multi-shot ability. Shots that didn't cross over the exposed fire-trap were normal. But those that did? They caught fire and would then have added damage.
It is a slight shame that I won't be able to recreate my Warrior/Necromancer in GW2, but I can get over it. Mot likely I'll be interested in going Warrior, unless they make an even cooler soldier class. |
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Guild Wars 2: Item & Loot Reveal Thoughts
News Discussion « General Discussion 10/12/10 12:13:28 PM
Originally posted by Flex1 The words "Cash shop" alone are enough to spark ire in some people. As for why? Its because it's very easy to go from a "good" shop to horribly unbalanced, and in some cases can even ruin a game.
It's always healthy to be a little sceptical around the idea of a cash shop, but any real judgement should be saved until you actually see what is in it, and the prices of the items. |
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Guild Wars 2: Item & Loot Reveal Thoughts
News Discussion « General Discussion 10/11/10 9:11:41 PM
Originally posted by whilan Guild Wars 1 has been out for 5 years and have managed not to be "game breaking", I don't really see why NCSoft would risk ruining that by forcing Arena.Net to do such a thing. |
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Guild Wars 2: Item & Loot Reveal Thoughts
News Discussion « General Discussion 10/11/10 7:49:50 PM
Originally posted by Palebane They do, during one of the past gaming conventions they allowed a small chunk of people to actually participate in, and help, design an event that'll actually be implemented. Not alot of companies are willing to do such a thing without a catch.
and if you check out the cash shop for GW1, its far from anything horrible. https://secure.ncsoft.com/cgi-bin/Store.pl?dnv=6314725882&action=toggleCategory&category=4 They offer a standalone PVP client, skill packs and equipment packs for it (if you want), the customary name/appearance changes, and a few spiffy costumes. Everything can be gained, with relative ease, through the campaign mode. I'm sure it won't be too far-fetched to believe that these transmutation stones will be earnable in-game, even if it requires a bit of work. I'll admit though, they do some damn good jobs on designing all their armors, no one piece looks like utter crap, to me at least. |
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Originally posted by dotsh Well, even after GW2 releases, you can earn rewards for it through GW 1, that way you can do it at your own pace. |
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Originally posted by GrumpyMel2 Yep. Horrible grind, completely dependant on the cash shop established. Seriously, you got to pay for virtual/second form of credit to give to female characters, just so they can turn that credit into a 3rd form of credit to buy things. Oh, and all avatars are females, and can only strip when recieving that 2nd form of credit from another player with a unique account (cant be from the same email/KSSN.
And yeah its a korean-only MMO
(and yes I made it all up, convincing though, no?) |
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