Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,081
Members:1,595,273  Online:0
Guests:0  Posts:4,848,427
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

All Posts by Cursedsei

All Posts by Cursedsei

44 Pages First « 4 5 6 7 8 9 10 » Last
872 posts found
Originally posted by CyberNigma
Originally posted by Cursedsei

Originally posted by raptorfalcon
Originally posted by Quizzical
-----

Guild Wars 2 won't live up to the hype, nor will it be as good as Guild Wars 1.  But it will still be a good game.

 

An opinion I definitely agree with. They removed the dual-class system and the ability to pick and choose from hundreds of skills for your build. Before making a character, I usually spend hours deciding and planning on a build. I found this freedom of picking a second class and choosing those skills that work well together a great aspect of Guild Wars. Yet GW2 destroyed all that by  forcing skills on the player  and attaching half your skills to weapons. If this game had a subscription, I would never buy it. For me, they destroyed what made GW stand out from the rest.

*sigh* Why couldn't they just give us a permanent world and jumping (for those who begged for it). Why fix what wasn't broken..... 

Raptor, the problem that accompanied those hundreds of skills per class, was barely any were used.

Any of the "number-cruncher" builds rely on at most 1 Elite skill (the focus) and maybe a couple of other skills that suppliment or feed it, or are needed for its requirements.

Discord-way is a good example of such. Its main thing is built around 3 Necro heroes spamming Discord, causing insane spike damage, while you call targets via a hex and condition spell/ability.  Hell, my skill-bar has largely remained the same throughout the various campaigns I've gone through with my character.

 

And they haven't completely removed the idea of dual-class, its been moved up though. The idea was to allow you to create your own character, and have their abilities interact and compliment the build. Now its allowing those skills to interact not with just others, but to affect and alter others as well.

And attaching a few skills to the weapon themselves isn't a bad thing. Whatever skills you'd need for the weapon, are automatically attached to it, which means you don't need to scour and search around for them. And since you can switch between a few weapons in battle (from what I remember), it gives you more versatility. As a warrior, the gun isn't just a device to pull, it can put out some good damage before the enemy reaches you and the group, and as a ranger, if you have to switch to melee, you wouldn't be completely gimped (just some examples).

 

Its a little early though to be declaring doom and gloom with the game, or claiming its destroying its name because frankly its still unique. Unless WoW copies GW 2 with its next expansion, which I wouldn't be surprised by one bit...

 

The devs said Guild Wars was inspired and partially based upon Magic: The Gathering (TCG).  Magic has been in the same boat for years (loads of cards, some more optimal than others), but that is part of the enjoyment.  The folks at ArenaNet have always been focused on competiveness.  from that standpoint, and from the similar min-max mentality, you are right.  The problem is that min-maxing may seem like it's what everyone is doing, but it really is only the most vocal/visible players as with other games.  Playing casual magic will show you that people don't usually min-max even thoughw atching tournaments and reading Magic blogs would make you think otherwise.  Playing Guild Wars with a lot of casual 'noobs as people call them' also leads the the same observations.

 

Ultimately ANet's competiveness wins out since they are the designers.  We'll all see how it goes though - a built-in PvX of the sort that picks for you.  It has always been touted as a Competitive Role-Playing Game so it's a no-brainer they would move the design to more of a min-max design suitable to that playstyle.

 

You know, as someone who played Magic, I feel bad for never thinking of it in that light for Guild Wars.

Though, I think the main reason Magic can get away with it, while Guild Wars can not, is that against actual opponents, there will always be a counter for those optimums, even amongst the lesser cards, yet on the PvE side (seen only in Guild Wars) thoes optimal builds will win out over lesser ones, if only when doing Hard Modes and Vanquishings, because people will want to finish them as quickly as possible and the computer can not alter what the mobs do.

And either way, you still have to find all these skills, optimum or not. And because you can control what skills you do get (for the most part), people would tend towards the ones they want and not the others. I've said earlier, but I've been using the same skills for as long as I remember. It goes Frenzy, Power Attack, Executioner, Cyclone axe (or whatever its name is), Blood Renewal, Ursan Blessing, and Vanguard Assassin for the most part.

It definitely isn't optimum, but I'm happy with it, and have found little reason to use the other skills I have for the axe or whatnot. What I see them trying to do at least, is to give us more skills that can always find a use in any build, and instead of trying to make 100+ skills usefull, they're reducing the number down to something more managable.

Besides, we'll surely see more skills added in with expansions and the like, no game is immune to that. So if a skill you miss isn't in at the beginning, you could very well see it added later on.

Originally posted by Loke666
Originally posted by Cursedsei

Its a little early though to be declaring doom and gloom with the game, or claiming its destroying its name because frankly its still unique. Unless WoW copies GW 2 with its next expansion, which I wouldn't be surprised by one bit...

I don't see that happening, at least not PvP and dynamic world wise. That would be a lot more work than the revamp they made with Cata. Blizz might paste and copy a lot for their next game but GW2 differs so much from Wow that they would have to NGE Wow to use the features of GW2. And that ain't gonna happen, Blizzard have to much too loose.

Smaller stuff that works is a possibility of course but this is a lot more complicated than borrowing Phasing from LOTRO. 

True.

Though I think half the shock with NGE was the sudden introduction and no prior warning of it in the first place, and not just the genericizing of how it alterd SWG. If Blizzard announced a major shift in combat as one of the key points in the expansion, it's still guaranteed to sell to at least half of the subscribers with intent to play, and some more from just the curiosity.

Originally posted by raptorfalcon
Originally posted by Quizzical
-----

Guild Wars 2 won't live up to the hype, nor will it be as good as Guild Wars 1.  But it will still be a good game.

 

An opinion I definitely agree with. They removed the dual-class system and the ability to pick and choose from hundreds of skills for your build. Before making a character, I usually spend hours deciding and planning on a build. I found this freedom of picking a second class and choosing those skills that work well together a great aspect of Guild Wars. Yet GW2 destroyed all that by  forcing skills on the player  and attaching half your skills to weapons. If this game had a subscription, I would never buy it. For me, they destroyed what made GW stand out from the rest.

*sigh* Why couldn't they just give us a permanent world and jumping (for those who begged for it). Why fix what wasn't broken..... 

Raptor, the problem that accompanied those hundreds of skills per class, was barely any were used.

Any of the "number-cruncher" builds rely on at most 1 Elite skill (the focus) and maybe a couple of other skills that suppliment or feed it, or are needed for its requirements.

Discord-way is a good example of such. Its main thing is built around 3 Necro heroes spamming Discord, causing insane spike damage, while you call targets via a hex and condition spell/ability.  Hell, my skill-bar has largely remained the same throughout the various campaigns I've gone through with my character.

 

And they haven't completely removed the idea of dual-class, its been moved up though. The idea was to allow you to create your own character, and have their abilities interact and compliment the build. Now its allowing those skills to interact not with just others, but to affect and alter others as well.

And attaching a few skills to the weapon themselves isn't a bad thing. Whatever skills you'd need for the weapon, are automatically attached to it, which means you don't need to scour and search around for them. And since you can switch between a few weapons in battle (from what I remember), it gives you more versatility. As a warrior, the gun isn't just a device to pull, it can put out some good damage before the enemy reaches you and the group, and as a ranger, if you have to switch to melee, you wouldn't be completely gimped (just some examples).

 

Its a little early though to be declaring doom and gloom with the game, or claiming its destroying its name because frankly its still unique. Unless WoW copies GW 2 with its next expansion, which I wouldn't be surprised by one bit...

Originally posted by Xiaoki

This "Threat needs to matter" would actually mean something if I could trust Blizzard to consider the ripple effect it would cause.


Blizzard, or I should say Ghostcrawler, doesnt consider all aspects of game mechanics and class mechanics when making major changes.

Sadly, they won't, or don't.

They have little, if any actuall foresight into what they do, and fail to avoid the obvious.

"Hey, lets make 10 and 25 man raids, with different lvls of loot!"

with

"Hey... we kinda need to nerf a stat by 30% while in this dungeon cause your stats are too high"

 

or the whole stat conversion thing that made ranged DPS (Casters especially) completely broken compared to the foam-bat melee dps.

 

or my favorite example by far, from the Lich King beta

Taking a quest that gives you the cold weather flying skill, and removing skill from it because no one could find it DESPITE the fact there is a quest in Dalaran that leads to it. Hell, they had the good idea of having either the quest, or the 500g cost, and they dumped that.

 

To me, it just seems like Blizzard got lucky with WoW, and have kept such a high player base thanks to a rather large abundance of biased fanboys to the Blizzard name. WoW isn't good, hell its mediocre at best, the Lore is so scattered THANKS to Blizzard that you are required to spend time clicking through and through every article on a Wiki page just because you didn't want to by the 15+ mangas, however many comics, 10+ novels, and so on.

And their luck seems to keep going, because they STILL struggle with getting one class to do its roles.

Originally posted by travamars
Originally posted by Karesh
Originally posted by travamars

Originally posted by Cursedsei
Originally posted by travamars

I personally dont think someone affiliated with a gaming site should give their opinions of games that their site is being paid to advertise.

What are the chances this guy would say something bad about the game?..........Zero!

Oh wow, considering I've been seeing plenty of Jade Dynasty and WoW: Cataclysm advertisements on here, your point is EXTREMELY VALID!

 

 

/sarcasm.

 If someone affiliated with this site is giving reviews and opinions of games that advertise here (Jade Dynasty, wow, or whatever else you care to mention) my point still stands. Notice i said "of games" in my post.....maybe you'll understand this the second time.

 

Yet you still seem to be pulling this out of thin air. Where did you get the idea that this site is being paid to advertise GW2? What you seem to be saying, is that the reviewers aren't allowed to have any interest in a game unless they're dissing it. What complete BS. That's like saying if they make an article praising Rift, then they're being paid to do so. Not to mention they clearly stated they got to play the demo, so wouldn't it make sense that they know what they're talking about in the article? Especially sense the article is about combat and pace (something that was of course in the demo).

 "Where did you get the idea that this site is being paid to advertise GW2?" .... They advertise NCSoft game, COH, GW, Lineage2....  they dont do it for free.

"they clearly stated they got to play the demo" .... Exactly my point. If they were to give a bad review do you think they would get to demo the next big title NCSoft come out with? People come here to read reviews and if your not playing the early demo's that puts your site at a disadvantage.  I'm sure everything he siad was the truth, but did he think the demo he played was a complete PEREFECT game? Was there nothing he disliked or thought could be improved?

Nothing pulled out of thin air here, just the facts. It's hard to figure out just what your arguement is.

If thats your idea of "facts" Trav, I'd hate to have been your teachers, since I'm betting any essay you wrote would have driven me to the bottle...

By the way, excellent job on dodging my point, which completely invalidates yours. I heard FOX News is hiring, maybe you should apply.

Originally posted by travamars
Originally posted by Cursedsei
Originally posted by travamars

I personally dont think someone affiliated with a gaming site should give their opinions of games that their site is being paid to advertise.

What are the chances this guy would say something bad about the game?..........Zero!

Oh wow, considering I've been seeing plenty of Jade Dynasty and WoW: Cataclysm advertisements on here, your point is EXTREMELY VALID!

 

 

/sarcasm.

 If someone affiliated with this site is giving reviews and opinions of games that advertise here (Jade Dynasty, wow, or whatever else you care to mention) my point still stands. Notice i said "of games" in my post.....maybe you'll understand this the second time.

Or, if you bothered to use your eyes for moer than internet porn, you'd get what I'm saying. I've seen little, if any, GW2 advertisements, yet I've seen advertisements for Cataclysm and Perfect World Internation so much it's burned into my retinas. IF, and that's a big fat IF at that, they were being paid for positive reviews and such for the game, it wouldn't be in their best interest to do it for everyone.

I'm not going to pay Mr. X 5 grand to talk good stuff about my product, if he's already being paid by my rival to talk good about his stuff, and will start talking about both of our products in a positive manner. Why? I won't gain anything from it. I'd rather have him diss the other companies, while hyping my own up.

 

And, by the way, the whole "LAWL U PAID LOZERZ SO I WUNT LISSEN 2 U!" thing went out of style several years ago. It's worse than beating a dead horse. You're flogging it with a paddle and molesting the corpse now.

And bub, since you obviously can't check this site itself, Perfect world games are at a very low 6.8-7.1 range. So obviously they are getting paid to say nice things about them.

Originally posted by travamars

I personally dont think someone affiliated with a gaming site should give their opinions of games that their site is being paid to advertise.

What are the chances this guy would say something bad about the game?..........Zero!

Oh wow, considering I've been seeing plenty of Jade Dynasty and WoW: Cataclysm advertisements on here, your point is EXTREMELY VALID!

 

 

/sarcasm.

Originally posted by xavka
Originally posted by GrumpyMel2

Nice point, I think historicaly Boar hunting was something like a 15-20 man affair. The things are absolutely viscious... more dangerous then black bears.... takes alot to put them down. Thiers a reason specialized boar spears were developed with a cross-bar on the spearhead to prevent the boar from forcing it's way up the spear to get at the wielder.

24 men epic boar raids ftw! All new mmos should have them. xD

WoW HAD a raid like that, Alliance swine be fearful, thyne boars name be Hogger.

 

And yeah... that statement about boars was definitely off. Whose up for giving the author a crappy, rusty axe, then throwing him up against a massive, ticked off, starving boar and see what happens? Deers can take a car crash and possibly survive, while F***ING up your ride.

 

Animals aren't just glass pinatas in the real world, and thats true of them in any game as well. Besides critters... critters are there for the stomping on... that's your one-hit kills.

 

And thought I'd add this in, but a mage versus boar? That mage will be tempted to fireball the Boar, boar catches on fire, gets even more ticked, and now there's a flaming boar mauling your stomach open. Blame wizards, their fault, all the time.

Originally posted by chubbysumo

ur an idiot they're still adding new contents and characters u know, r u jus bagging on things without even knowing wats going on

Wow, get some sources before you make yourself look like the idiot.

The Korean client only has one character we don't have right now, and we sure as hell aren't going to get anything before they do. All we've gotten from Nexon, besides the generic "we are reading the forums" replies, is that they hope to catch us up as soon as possible, which could be anywhere from several months to a year.

 

And protip: Make better uses of "Yo"s, "h"s, "a-e"s, and proper placement of "s"s, and it might make your statement look like it took more effort than a rock would use to type.

Few corrections, unless it was changed between when I stopped playing, to now.

Only the 2 last boats require a coin fee, the first one is free of charges, as it serves mainly for tutorial purposes.

And you don't have to visit an NPC to use your AP, it can be done at any time outside of a dungeon simply by going into the skill menu.

 

As for the score? I may like the game, but 8 still seems too generous. 6-7 sure, but no 8. There is zero mention about the actual customization and just how limited it really is. Besides minor tattooes, you have to rent options out, which ultimately can be ignored anyways because you will never see it on your character. They are essentially hiding stat sticks in "customization" as an excuse to force you to pay what could be easily $20-30 just to have your characters look the way you like for 5-10 minutes out of the hours or so you play them.

Which is inexcusable. DFO has stats on all its avatar gear, and are still permanent. Hell, the biggest downside to its system is just the color and what you get is random, but its only what, a dollar a piece? And you can trade them too. Hell, it can't even begin to apply to the hair slot since it gives a meager "7" luck. The game went the way of Allods to me, and completely screwed up the item shop to a point where my interest in a game was ruined (when I've been looking forward to it for a few years now).

 

The lag also helped though. I couldn't join a single god-dang group without having 0 bars and minute-long spikes of being locked in place. And before I see another "stop playing you ain't in the states" response, I do live in NA, Nexon just needs to bother with actually fixing their side of the mess.

Originally posted by Ozmodan

 

Some of you need to get out more and see the world.  Any of you clamoring for examples of video games affecting behavior also don't read much, there are a host of examples of such.  Just watched one the other night on the news, two kids in California decided ninja swords in a game were not good enough, so they went outside and used real ones, one of them died.

Anyways the courts will decide this not people on this board.   

And you need to look more into what you just typed.

Two kids went outside with real swords and fought each other.

1) Ages? As in, most likely not of age to have bought the game in the first place.

2) Weapons came from where exactly? This isn't a case of that Ninja episode of South Park. The parents had dangerous WEAPONS laying about in the open for any one to grab and swing about. I don't know about you, but anything more dangerous than a butter knife in my house is out of reach of most any kids, including simple BB guns.

which leads to

3) Parents. I guess we can just easily assume that parents in any house around were gone. Was it the weekend? Shouldn't others have been there, or at least around? Did they skip school to play games instead?

 

You're just as bad as those "ignorant posts" on here.

The most sensible, and likely, reason the Supreme Court saw this case, one of hundreds they accept out of thousands of applications, is to shut people the f*** up about it. How many cases are brought up against the game industry for these reasons? More than enough that it is wasting both time and money, our money, for it. A supreme court ruling is more than enough to make others stop bringing it up.

 

There is no evidence of violent games being directly linked to violence towards others. In the rare cases it occurs, its more likely attributed to mental instability, which has been found in every case of "video-game inspired" violent acts. Parents, too, are a good factor in it, or rather, the complete and utter lack of responsibility they show before, during, and after for their child and the childs actions.

Violent games can be linked, in some slight regard, to the acts, but only as much as mountain dew, cheetos, DnD, books, movies, overbearing parents, parents never there, parents there just right, drawing, drinking, smoking, weed, paint, watching television, and well... every other variable that fills nanoseconds of our lives.

 

And Shin, sorry to say, but you are, indeed, wrong.

The law isn't about getting kids in trouble, its targeting stores. It wants to ban stores from selling the games. Games are already banned to minors, its called the ESRB, and it already is used to keep M rated games out of their hands. Parents buy it for them though, they provide the credit cards, among other things.

If they do indeed kill 10 people, they are treated as adults. I'd love to see a case where parents got the Death Sentence because of their kid going on a murder spree though, because its just doesn't exist. Yet there are cases where a kid kills someone, and gets thrown in jail for 10-15 years, even more. And yes, I'm an adult, you however are the idiot trying to insult others just for having a different opinion.

Originally posted by boinged

So all those AoC zone flythroughs and fatality clips gave people a really good idea of what playing that game was about?

The EVE massive fleet trailers accurately describe the day to day life of an average player?

LOTROs clips of bear and boar model animations showed the rich world of that version of Middle Earth? Ok, bad example.

I'm not suggesting people use their imagination, that would be a terrible thing for a gamer to have to do! Check the facts on forums.play-earthrise.com 

Again, COMBAT VIDEO. And in case you didn't know environmental fly-throughs don't equate to that.

Learn to read buddy, it would really help your argument. Comprehension could use a little work too. Though I'll admit I hate to suggest that to you, seeing as you must really hate both.

Originally posted by boinged

What these screens show is a new environment.

I don't understand what all the fuss is about a video. Take those screenshots above, imagine the character running from frame to frame. There's your video. Doesn't really tell us much more.

TBH though I don't know why Masthead doesn't spend a day putting some uninformative clips together.

We already know this is a sandbox game with a deep crafting system and unrestricted PVP. It has been likened to pre-NGE SWG and EVE online. That pretty much sells it for me, video or not.

Apparently, you never got the Memo.

When the TARGETING video, not combat, not PvP, TARGETING (get that fact straight people), it was misconstrued as actual combat, when they made it more than clear it was more to show how their soft-lock targeting system worked. Despite that, Masthead studios made it known they heard the complaints, and started working on redesigning the combat systems to make it more fast-paced.

Last year (pretty much exactly) they made mention of a new combat video being produced, and mentioned that in January that it would be ready. It's nearly a year later and we haven't gotten much more than that initial nugget. So excuse the few people who have been following the game for the past couple years or so who aren't in a state of "oooh" and "aaah" over screenshots.

 

I'll admit its nice to see the UI finally, but that's about it. Besides, it being likened to doth not equate to it working out the same way, and taking it based solely on a few screenshots of boxes filled with colored, smaller boxes, and what we've heard, shouldn't sell a game solely upon that alone.

Originally posted by Soultice

Played a necro/ranger in GW1 and will do necro in GW2.  I loved her mechanics and her minions. 

Dumb question for all!  Can you dual class in GW2? 

Nope. Skills though, will interact with other skills and even basic attacks instead. For instance, in the ranger videos, you can see them lay down their fire trap, then start firing off some multi-shot ability. Shots that didn't cross over the exposed fire-trap were normal. But those that did? They caught fire and would then have added damage.

 

It is a slight shame that I won't be able to recreate my Warrior/Necromancer in GW2, but I can get over it. Mot likely I'll be interested in going Warrior, unless they make an even cooler soldier class.

Originally posted by Flex1

Don't know what the big deal is with the cash shop. It won't stop you from exploring or getting everything in the game, it won't give an edge in anything to any player, and its not like this article says: Pay to Win.

 

The words "Cash shop" alone are enough to spark ire in some people. As for why? Its because it's very easy to go from a "good" shop to horribly unbalanced, and in some cases can even ruin a game.

 

It's always healthy to be a little sceptical around the idea of a cash shop, but any real judgement should be saved until you actually see what is in it, and the prices of the items.

Originally posted by whilan

Your not accounting for greed though. I think the phrase, whatever the market will bare fits there, any kind of item mall tends to get me backing away and looking at it again.. It's vanity now, but i have yet to see a cashshop not be game breaking at some point in the future. If at the very least NC will pressure them to keep bring in more money especially if it's going to do as well as everyone thinks it will.

Guild Wars 1 has been out for 5 years and have managed not to be "game breaking", I don't really see why NCSoft would risk ruining that by forcing Arena.Net to do such a thing.

Originally posted by Palebane

 

I am less than thrilled about a cash shop, and not really a gear or stat fanatic either. Personally, I've found both of these mechanics have been used to exclude players from one another in the past. However, I feel that the developers really care about bringing the community together in this game, or are at least concerned about it, so I will have faith in them for the time being.

 

They do, during one of the past gaming conventions they allowed a small chunk of people to actually participate in, and help, design an event that'll actually be implemented. Not alot of companies are willing to do such a thing without a catch.

 

and if you check out the cash shop for GW1, its far from anything horrible.

https://secure.ncsoft.com/cgi-bin/Store.pl?dnv=6314725882&action=toggleCategory&category=4

They offer a standalone PVP client, skill packs and equipment packs for it (if you want), the customary name/appearance changes, and a few spiffy costumes. Everything can be gained, with relative ease, through the campaign mode. I'm sure it won't be too far-fetched to believe that these transmutation stones will be earnable in-game, even if it requires a bit of work.

I'll admit though, they do some damn good jobs on designing all their armors, no one piece looks like utter crap, to me at least.

Originally posted by dotsh

you guys are damn lucky, and for the ppl like me who didnt played GW1 goodluck next time. :(

 

Well, even after GW2 releases, you can earn rewards for it through GW 1, that way you can do it at your own pace.
Originally posted by GrumpyMel2

My first thought besides...LOL... was the natural evolution of this...

                            Strip Club Internet Cafe

They probably already have then in Asia.

Yep.

Horrible grind, completely dependant on the cash shop established. Seriously, you got to pay for virtual/second form of credit to give to female characters, just so they can turn that credit into a 3rd form of credit to buy things. Oh, and all avatars are females, and can only strip when recieving that 2nd form of credit from another player with a unique account (cant be from the same email/KSSN.

 

And yeah its a korean-only MMO

 

 

 

(and yes I made it all up, convincing though, no?)

44 Pages First « 4 5 6 7 8 9 10 » Last