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All Posts by Vyeth

All Posts by Vyeth

56 Pages 1 2 3 4 5 6 7 » Last
1104 posts found

Instead of mashing hotkeys over and over, you are spamming mouse clicks.. From the videos I have watched, there was little to no strategy at all and most players just sit there and absorb the attacks from enemies while spamming away until it dies, rinse and repeat.. The world is nice, but even Vindictus required a little more "skill" (I use that term very loosely when talking about MMO's and taking into consideration the fan base) when in combat having a block and dodge being pretty important in many battles..

I'm going to go ahead and skip this release.. The first "platinum" title in a long long time, but I just can't see myself giving in to another Aion.. Best of luck to the game and all of its followers though..

Genesis A.D. or "Repulse" is like a Quake III Arena inspired class based FPS.. Yes, you aim and shoot like Counterstrike (imagine that) and there are assualt rifles, smg's and sniper rifles BUT there are also more fictional type devices too like stealth suits that go invis, healing rays, and EMP grenades..


It's fast paced and arcade-like with its boost and dodge system which allows you to really move around the map quickly..


It's pretty fun and has an arena section on Gamebattles.com for all the aspiring Pro gamers out there..


Originally posted by azmundai

 


Originally posted by Vyeth
If Rift and SWTOR can manage even medium Pop servers, WoW must have lost something...
These aren't players just pulled out of the ass of nowhere.. I think the fans of the industry have stabilized, and what you see is more than likely what you get..
Of course WoW still has the most, but with Rift and SWTOR being down the same alley as WoW, the players that honestly stopped playing WoW (which people don't even if they say they are) are playing one of those..
 
Basically, in order for the newer MMO's to have populations, WoW has to lose some.. Just how it works..


 

Those customers have probably been biding their time with things like Eden Eternal or some crap .. until "the next big thing"

We could grasp straws all day trying to figure out "where" these customers have gone, but from my experiences in both Rift and SWTOR, a good majority of them have been previous (and steady) WoW players.. They always make it a point to let you know that through chat.. In every game during the post WoW-era..

18 to 10? The way you guys talk as if they would only need 1, or maybe even just a half of 1 to fit the whole playerbase in..


Compressing the pop may actually get me to pick this one up and give it a try myself..


Hey, but look at the bright side.. We still have Rift, SWTOR, EQ2, LoTRO and WoW to play!!!

Who needs indie when you've got heavily industrialized standardized profit powerhouses like those??

If Rift and SWTOR can manage even medium Pop servers, WoW must have lost something...

These aren't players just pulled out of the ass of nowhere.. I think the fans of the industry have stabilized, and what you see is more than likely what you get..

Of course WoW still has the most, but with Rift and SWTOR being down the same alley as WoW, the players that honestly stopped playing WoW (which people don't even if they say they are) are playing one of those..

 

Basically, in order for the newer MMO's to have populations, WoW has to lose some.. Just how it works..

Originally posted by Rusque
Originally posted by Vyeth
Originally posted by Geckomayhem
(try 4 hours a week, if I'm lucky; 4 hours a day on average is extremely extravagant for a single pastime),

People would pay 15 bucks a month for 4 hours a week?

...

 

People pay $12.50 for 90 minutes of entertainment at the movies.

Also, lots of gamers often pay $60 for 8-10 hours of entertainment on single player games.

 

16 hours a month of entertainment for $15 is pretty good value.

I understand that, but for all the complaints about having to spend too much money on F2P's and them not being free, you'd figure someone who would prefer to spend 15 bucks for an all you can eat buffet would like to eat more than 1 plate..  I mean he's free to do whatever he chooses but I'll have to archive this for when the F2P arguments about "renting the content per month vs. a flat fee for unlimited access" occur..

Obviously you know that I am on the "Flat fee" side, as if I was in his position, I'd rather pay for what I use than rent the whole thing every month..

 

But your point has been duly noted.

Originally posted by Geckomayhem
(try 4 hours a week, if I'm lucky; 4 hours a day on average is extremely extravagant for a single pastime),

People would pay 15 bucks a month for 4 hours a week?

...

 

While you guys fight over SWTOR's population, it is currently Tuesday ,5:53 PM my time..


25 servers at High population in the United States..


If it is not that, then why argue about the rest?


These are the people they are after, and it seems that they are not budging..


Originally posted by Vegetto
But the vet community don't want 'newcomers' and boycotted the game over such developments. Very weird group of people, very much like a little village of the damned or more precisely, like Deliverance:

"You not from around here are ya?"
"Drop them britches boy!"

:)

Well once a community approves of themselves as being "the most hardcore" this is what tends to happen.. Not that newcomers will ruin the game, it's to get that exclusive feeling of, "I am the 1%".. They can't have that number rising to 5 or 10 now could they?

But yeah, I wish the game was more like the PC game Freelancer..

Originally posted by illorion
Originally posted by Vyeth

People will play so much that a guide will have all the information and strats involving every last event fro top to bottom.. By the first months end, the "unique events" will all be "boring" and either get bypassed or will gte crushed so fast that some may even go completely unnoticed..

This isn't fact, i am just re-imagining what I seen go on in rift.. And while I am not specifically comparing the two, I just went off of the idea of dynamic events..

They are going to need quite a few random flags for every event to feel unique and not just some on/off switch that adds a few extra mob spawns.. People will catch on and it will get old..

Well you will eventually understand the uh.... i guess mechanics is the only word i can think of ......of the events eventually. There are limited number of event "TYPES". 

This isn't like a savior system. There will always have to be some kind of repitition. 

-Defend this town/farm/village/city/random geographical location by killing the waves of npcs that spawn until the bar fills up or time runs out

-Attack and capture this  town/farm/village/city/random geographical location by killing the waves of npcs that spawn until the bar fills up or time runs out

-Escort these NPC's from A to B while killing the waves of npcs that spawn until the bar fills up or time runs out.

-Attack big boss monster thing while  killing the waves of npcs that spawn until the bar fills up or time runs out or you kill the damn thing

Thats about it.... 4 types. You will get used to them yes. But it is a unique system and its more "IMMERSIVE"

Yeah... remember that. When you used to play MMORPG's because we are all still children that enjoy playing pretend that we are a mighty warrior in a far off land defeating mighty foes and achieving great acts of heroism. 

So... to me... its how well does the MMORPG do that? And what is gonna feel more immersive to you if you use a little imagination? Walls of quest text and NPC's that stand around, or waves of NPC's that attack you and the everyone around you including other NPC's while at the same time buring shit to the ground... 

Sounds alot easier to pretend im part of the game IMO


Don't get me wrong bro, I am not knocking it..

I am just warming up your chops for when the game is released and a month later all the "QQ" birds run out to tell you how boring and fail the dynamic events are, because they play so much they have seen them all millions of times..

But I agree with what you said.. If the MMO does it well, it doesn't matter how many different types there are..

When i started EvE I was sold on the premise that you could join a corp and have immense battles out of the box...

This was quite some years ago, and what was not told to me was exactly how long that would take and what I would have to do before I was ready to do that..

Lots of time.. Learning skills had to get learned, and I would have to be in like a tier 3 ship, which was very very expensive and time consuming to learn.. All the while I had to either submit to boring mining sessions, or "random" mission grind for faction.. Both became extremely monotonous and after about 4 months of chasing an interceptor class ship (which i finally purchased), I just completely caved in...

I didn't even get to experience the main point everyone advertises to people about "low sec massive corp combat", but just couldn't bare it anymore to see it..

People will play so much that a guide will have all the information and strats involving every last event fro top to bottom.. By the first months end, the "unique events" will all be "boring" and either get bypassed or will gte crushed so fast that some may even go completely unnoticed..

This isn't fact, i am just re-imagining what I seen go on in rift.. And while I am not specifically comparing the two, I just went off of the idea of dynamic events..

They are going to need quite a few random flags for every event to feel unique and not just some on/off switch that adds a few extra mob spawns.. People will catch on and it will get old..

Why people quit !
General Discussion « Rift
2/03/12 5:47:59 PM

Thats one of the killers of SWTOR.. So many planets that have different areas for each classes quests.. It's easy to get seperated and not see much of anyone in a game of hubs, where there are so many..

And that is one gripe I have had about the current gen "themeparks" is that it is too easy to tel where the line begins and where it ends.. "Hey, so okay you start here at these level 1 mobs and then you end here at this hub with level 50 mobs..", you can basically walk one straight line and know exactly where you are supposed to go..

 

And there is rarely if ever any going back, so chances are if you are left behind or left someone behind, unless you allow them to catch up you will never see them again until the end or very much near it..

EQ was more of a "sandbox" than SWTOR.. Using that word in the same sentence as SWTOR is almost begging to get trolled hard..

See, scripted stories and sandboxes kinda clash.. On one hand, you have your story laid out for you and you walk from one area to another to find out what happens to you.. And on the other hand, you stumble into a world where you decide what happens to you..

Finding out  =/= Deciding

Originally posted by i_own_u

Since the Video Game industry is apart of the entertainment industry, there is one rule and one rule only.

Go where the money is.

But if we all were atheletes and porn stars, who would take care of all the other stuff?

Cash Rules Everything Around Me.. True, but despite what they teach us at a young age, we can't all be millionaires. The system isn't built that way..

The people at the top of these corps, the decision makers, have no invested emotion or interest in the product themselves rather than how much can they earn from them.. Since they have little or no experience in the things they are standing to "represent" they take the easy way out and just "look at what made the next man money"..

That basically takes little effort, little understanding and more of "just do what they did"..  Before WoW showed us that MMO's COULD make lots of money, these CEO's and VP's wanted nothing to do with them.. Hell i'm sure some of them even predicted them to just die off eventually..

Hell, I still remember EA declaring that they would never make a video game based on MMA.. EVER... Well, THQ proved that an MMA game could make money and behold "EA SPORTS MMA"..

I have to blame this on F2P's... Apparently the word Beta stands for something quite different in the F2P realm than P2P.. They have closed Beta which means a test that gets wiped where they test different functions at different times.. And then there is the OPEN Beta, which is basically like release, but where they can claim to be acively fixing anything that's wrong..

When people hear the word Beta they do not think of bugs or the state of the game, some only think about if the data is being wiped and others want to see how fast they can reach the cap within the "test"..

Since MMO's don't have the pre-release "Demo" that many are used to in other genre's, they see this as a chance to do just that..

But if it was a real test, they should start limiting exactly what a player could do until specific times.. Maybe for the first day or 2 only a certain dungeon run over and over again.. Perhaps another day a raid that drops lots of loot so you can test vendors, the raid and gear drop rates etc..

If you are able to access most of the game at the start of a beta, people are going to want to see it.. Makes it even worse if you have to actually spend lots of time to level your character just to umm "test" the content further down the road.. If you want to test the whole game, make specific test dates for certain elements..

It would have been "good" for the industry in such a way that it could even appear "bad" to some people.. If SWTOR failed miserably causing a financial ripple to burst through Bioware or even get EA's attention, I am positive that P2P MMO's would have died immediately.. Some people are fine with it, and others would only scowl..

In the industry now, you cannot be sure as to what would profit and for how long. People scream how they want sandboxes blah blah.. But  shake my head whenever I hear someone complain about "leveling too slow" in themepark games.. Face it, THIS is what our genre is now.. Nothing more, nothing less..

Some people hate it, but obviously more people like it and that's all that matters right?

I've said it before, we had our chance to speak up about the future.. We buried plenty of indie games because they weren't "like AAA P2P games" although they ATTEMPTED to drive the industry in a different direction, but we didn't care.. We spent our money on WoW, Rift, WAR, AION and SWTOR, and that's what investors see..

 

Stamina system isn't a problem.. The people who complain are probably the ones that it's helping the most, preventing them from starving to death and dying from lack of personal restraint..


The game itself is not really my cup of tea.. It's basically an "action" mmo thats very simplistic and based on a huge gear wheel.. Diablo.. There are no level requirements that I have seen for equipment, but you will find tons of it and just like Hellgate each peice requires a specific amount of a certain stat or two..


I call this type of game "pinata" games, because you basically just whack away at mobs and watch them burst into various colors of loot that you sort through and upgrade to..


If you enjoy large gear wheels, then you will love this game.. If you enjoy Diablo, you will probably enjoy this game.. If you enjoyed WoI, BoI or Eligium, you will find that this game is probably not for you (no real "pet" system, target or autoattack)..


The one where they attack the Dark Brotherhood hideout, and you are asked by the Mother to climb into her tomb with her..

I feel like the Dark Brotherhood has the most "personality" than anyone else in the game besides the companions..

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