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Drawbacks: Disassociation, detachment, a feeling of futility, a loss of accumulated progress, a loss of accumulated reputation, forced replay of already-seen content and a general destruction of anything resembling a cooperative and/or persistent community. It makes luck the dominant factor in character ability rather than skill. Lag of any kind, bugs of kind, other players (even in PvE; a new, bad or unskilled player on your team will result in your charater being deleted faster than it otherwise would), exploration ... all become the enemy. It would induce highly risk averse play habits that invariably views playing as a risk. Doesn't sound fun in the slightest. |
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Originally posted by Afterlife Averaged around 250~ to the Russian server with Frontier DSL from AZ. |
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What is an acceptable way to monetize F2P?
The Pub at MMORPG.COM « General Discussion 8/19/12 4:51:58 AM
Originally posted by blognorg I don't draw a line.
I have no objection to playing pay-to-win games to begin with. I pay the amount I'm comfortable paying, as determined by how much I'm enjoying the game I'm playing and my current gaming budget.
If that amounts to $50 for the box, $30 for two additional months and $0 in the (non-existant) cash shop, then corporation gets $80 out of me. If that amounts to $300 for the lifetime box, $0 for two additional months and $200 in the cosmetic-only cash shop, then the corporation gets $500 out of me. If that amounts to $0 for the box, $0 for two additional months and $2000 in the cash shop, then the corporation gets $2000 out of me. You can guess which one the corporation would prefer ...
In any case? I consider the money well-spent so long as I enjoyed the process. That is why we play these games, isn't it? To enjoy and entertain ourselves? |
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Until Players Become More Important than Shareholders / Investors...
The Pub at MMORPG.COM « General Discussion 5/11/12 2:37:11 AM
Originally posted by Mythios11
We've been telling them for years what we want to buy. Why are you acting all surprised when they make exactly (and only) what we've been telling them? Oh. Right. "Words". Our words are utterly irrelevant. Our wallets are important. Our actions are important. Our words are sound and fury, signifying nothing. By our deeds, you shall know us. Dollar, dollar, bill, yo. Heh. |
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Fear, stun locking, movement impairing effects..
The Pub at MMORPG.COM « General Discussion 5/11/12 2:22:46 AM
Originally posted by GreenHell Sounds awesome. More CC please. Don't like it? Bring friends. Can't CC them all (at the same time). If I can? Bring more (and smarter) friends. You do have friends, right? |
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This guide ( http://forums.lotro.com/showthread.php?355961-Guide-What-Zones-to-buy-with-your-TPs ) on the LOTRO forums should prove helpful.
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Poll - I dont play sandboxes because....
The Pub at MMORPG.COM « General Discussion 5/01/12 12:58:33 AM
Voted: "Other Reasons".
My reasons?
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http://kitsusaga.aeriagames.com/news/28207/kitsu-saga-important-announcement
The game servers are going down on July 14th and aren't coming back up again. Its' dead. |
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