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All Posts by Daggerjaydo

All Posts by Daggerjaydo

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120 posts found

This class feels very well designed, at least for pvp. The skills and traits really give it a handful of very clear and intentional strategies. I can't wait to see the rest.

MxO was actually really fun to play and I enjoyed my time there despite the major bugs.


Jumpgate Evolution should be on this list, but I doubt anyone remembers it, lol.

Originally posted by Asamof about qualtity updates over quantity? cool, more updates that nobody cares about. Gonna have so much fun lighting those torches and killing those same ol' dredge....not

So.. you haven't played since February.

Yeah the map is pretty bad.


What class are you playing? As an archer I'm not rooted, I can run around and use abilities at the same time.

Let's be honest, 100 million dollar AAA MMOs aren't failing because their graphics suck, or they didn't spend enough money on X or Y.


It's because their game design choices are complete crap.

Originally posted by Panther2103
So just one quest, an ingame festival some minigames and that's it? It doesn't sound too big to me.

It's like 4 quests, new maps and new monsters... But yeah, not as big as they made it sound it would be.

Bottom part of the video tab, is a troubleshooting button. I hit that and enable the option to run DirectX 11 instead of Direct X 9. That helped a lot, but I still think it could be better. 

I hope they optimize it more soon.

Originally posted by furbans
Originally posted by Lobotomist

They really nailed the combat. I must say better than GW2. Even than Tera.

Rest of the game is crap.

But its D&D , Forgotten Realms and yes Foundry


Could it be that Cryptic did it , on the third try ?

For me the combat was a major turnoff.  Sure it might be fun for a generic themepark MMO on rails but it deviated so far from what is should have been for an accurate potrayal of D&D it was ridiculous.  DDO tried their best to stay as close to what the abilities are in the rulebooks and did a decent job (course the new enhancements maybe not so much anymore) while Cryptic just slapped some names on MMOified abilities.

Have you read a 4e rule book or are you still on 3.5?

Find yourself a group of people to play with, it makes things a lot more fun, and they can mentor you.


Other than that, there is no right way to start Eve, unfortunately. It's all about finding something you like doing and going for it.


The only thing I will say is DON'T GO TO 0.5 OR LOWER SYSTEMS. You might get a mission that says to go to one, just abandon it until you're ready, which will be some time in the future. A lot of new players make the mistake of jumping in to one, even if they know it's dangerous. Ship losses hurt a newbie a lot more than a vet; it's much harder for you to recover.

Also watch out for scams, read stuff carefully.



Originally posted by Phaserlight
Vendetta Online
Eve Online

Neither of these games have instances, and they are both what I would consider "modern MMOs"

Deadspace/complexes that you find or use for missions are instanced. It's just that other players can scan out and enter that instance. Warp animations are your loading screen. Just thought you should know.

Originally posted by Nemesis7884
the one thing that truly bothers me about the game is the rooting during completly kills the dynamic combat for me, makes it very static and "non dynamic" and boring...the one advantage that "action combat" over tactical combat has is its dynamic, if you take that away you just have a dumbed down boring combat system with very few options

I never saw any rooting in the videos from the press beta...


Do you happen to have any that show it?

Whenever a program uses your computer's resources and your network's bandwidth without letting you know, it's considered bad.


You can all act like smartasses and claim that anyone who doesn't know what Pando does is an idiot, but it honestly operates on malicious grounds.


Any legitimate piece of software, that was at least purchased,  would quickly see a crippling lawsuit headed their way.

Originally posted by Betaguy

AMD for gaming

Intel for work

Its the way it is.

Other way around.

Originally posted by Phry
They may have more detail than Rifts dynamic events, but that doesnt really alter the fact that Rift created the concept. Maybe Arenanet took that idea and ran with it, but ultimately, it was Trion that brought about that revolution, if you can call it that. Whether it will catch on and evolve into something more in other games remains to be seen, i kind of hope it does.

There might be an even earlier example, but Warhammer Onilne created the concept with their PQs.


They were terrible, but better than rifts imo.



edit: sorry, didn't see cronius' post.

I still love and play GW2, but definitely not as voraciously as i use to.


I get enjoyment out of exploring the world, finding new DE's, and other hidden or not-so-obvious elements of the game. Finding beautiful scenery is also always fun to me.



My big problem with the game, is that the carrots are on a really long stick. There just feels like there's no freaking reward for playing the game.


I'm currently levelling a warrior and I really want the t3 norn cultural gear for him, but that's 119 gold. In most other games, 119g might be a lot, but not like, an insane amount of gold... But for me that's months of heavy playing and saving for a set of gear, just for the looks.


The only people that can really get satisfaction out of these things are the people that have amassed a giant amount of gold. There are not very many of these people, and becoming one of these people is very hard, and requires a lot of luck.


I really think Anet needs to reevaluate their reward system, so everything isn't so damn grindy. Legendaries being a grind? Hell yeah, that's cool. But exotics, just for the skins? There needs to be some rebalancing.

Part of me really wishes Anet would inflate the gold rewards by a lot, which I know will ultimately make everything more expensive, but at least then I could afford cultural gear, bag runes, guild armor/weapons, and all those other things you buy with gold.


The game is a pretty rough beta, and it was originally going to be released by now. This kinda shows that Aventurine isn't a very strong company in the judgment/development department.


But I will say, what is working, and what is different from the original DF shows quite a lot of work.


I have faith that they'll grow as a company and improve the game significantly until it's ready for release.




My only other problem with the game is the community, it's full of dickheads, to be honest. So if you do decide to play, you should look for a group that you jive with; try not to play it alone.

Remember folks, Path of Exile starts its open beta around the end of January! (PvP is all ready there)

Since the entire population of any game in question doesn't use xfire, you'd have to have a decent random sample size to get accurate statistical information from xfire data.


I'm sure xfire can provide a large enough sample size for some games, but the problem is that the sample is not random. (People have to willingly sign up and want to use xfire)


Thus xfire data can only be used anecdotally, and can not be considered accurate.

Originally posted by Vhaln
Originally posted by stevebmbsqd
Originally posted by itgrowls
Originally posted by Aerowyn

only complaints I saw about the event was the skins thing.. hardly an overly negative response.. the event has been huge success from what I have seen ingame..

And the jumping puzzle the clock tower but as usual the only complaints i ever see are never anywhere else but here.  The update did include some minor fixes for profession bugs and some new jumping puzzles outside of the halloween event. Can't wait to see what's next, hope it's not a holiday event.

Obviously you never visit Massively......

Or the official forums?  I mean, despite whatever issues I had, even I found myself feeling bad for the devs, who must have been reading though all that.  I think its partly their own fault, they made some pretty bad decisions, but not so bad that it should overshadow all the good they did, like that.


They really need to overhaul the Black Lion Chests before they rely on them for another holiday. I'm sure most people would've been fine with the low drop rate on the holiday skins IF they still got some awesome and useful stuff from the chests in the first place. Some guy on the official forums proposed a token drop from the chest that allows you to buy things that you want for a certain amount of tokens, I thought that might've done some good.


Also they really need to rethink the rarity and availability of skins. I'm okay with some skins being almost legendary in terms of mats and cost, I'm okay with some skins being super rare dungeon/chest drops... But atleast give out SOME permanent skins that are easy for everyone to get, or you're going to piss off a lot of people. I'm glad they gave us some niche stat boots for the clock tower, and a town clothes witch hat for Mad King says...


I know the majority of the playerbase wanted a weapon skin, but only the lucky and the wealthy will have those now.

I hope Anet improves upon this aspect of their events in the future, and maintains the quality and the amount of content they put out.


As much as anyone can moan about the skins (and even though I'm voicing my opinion on it, I really am not that flustered about the skins, I'm just sad I probably won't ever have an Arachnaphobia to pew pew with) Arenanet hit a grand slam with this event, especially in comparison to holiday events in other MMOs.

So much to do, so little time.

Lion's Arch in Halloween is just... beautiful.

GW2's zones from a lore perspective were mapped by cartographers from Tyria. People who make maps, and decide where one area begins and ends, tend to do so in a rectangular fashion, unless something like a body of water or a mountain cuts through somewhere near a boundary. This is what GW2 does, because it's what humans do.

It's a lot easier to measure the square mileage of a territory when it's a square.


If you scroll out while in the map, you can see the natural landscape and it looks as a part of the continent of Tyria... Zoom in and you get more of a man-made version of the map.


Tyria isn't as fantastical of a world as some of the other worlds in RPGs we're use to. It's not full of radically differing landscapes, all juxtaposed like in WoW... It's more like a regular planet that happens to have magic.

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