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All Posts by Calintz333

All Posts by Calintz333

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723 posts found
I was thinking about giving this game a shot again. I used to play it back in 09 and thought the game was fairly decent back then. I am not to happy to hear that it has become more P2W than it used to be. Oh well, the search for a good F2P mmo continues! 

Hi all, 

I'm currently trying to find a Korean looking game (i.e., Dekaron style / 2 Moons) that emphasizes PvP/PK and has a decent Cash shop balance, but without the gender locked classes. Preferably I would like a game that was set in a medieval / fantasy time period and had similar graphics to Dekaron or games like Cabal online. 



A game with graphics like those found in this video


I may not have played this game non stop for 10 years like other people did. I however did ALWAYS want to return to FFXI during summer months. The reason I didn't used to play year round is because of the time it used to take to get things done. I didn't mind though ... It was putting in the work to get something. I was fine with only playing 3-4 months per year. Now a player can play every day of the year and get things done quickly. At the same time by 1. raising level caps 2. adding Abby and making leveling faster 3. horizontal gear progression all killed the game for me. SE should have simply stopped at the level sync feature and continued to focus on the "journey" and not the destination .... which was FFXI's definitive and unique feature up until they raised the level cap.
I guess if you are a player who is already there this is fine .... as a possibly returning player I do feel this diminishes the value of any effort that I put to leveling my characters again. Thus I won't be returning to this game. Pay for a level 90? I expect this from a P2W cash shop only game not a completely subscription based mmo. I don't care if "it doesn't affect me in any way" it's the principle behind the decision that irks me.
There are two MMOs that I would recommend. FFXI is a fantastic game. To me it is FFXI for people who don't have a lot of time. There is also Aion. Aion is an old school game with a lot of grinding and difficult dungeons, PvP, and PvE content. If you want an old school struggle to level your character and get gear Aion is the best choice. It is also 100% free to play and for once the cash shop that they have does not actually fuck the game over. I strongly recommend these two games.

At what point did people become so complacent about allowing what can be considered a  cash shop microtransaction system - one similar to those found in fully F2P games - in P2P subscription based mmos? If a company would have tried to do this back in 2004 people would have been enraged.  I just don't understand when it became acceptable to do this kind of thing? Was it when the influx of "F2P" apps came and tablets / smartphones started to become popular? Was it the influx of Chinese Pay to win games that influenced western developers? Perhaps the older generation of mmo players now no longer teens have jobs / families and want to be able to play their game but don't have as much time so they accept short cuts? Perhaps this is influenced by the possibility that young mmo gamers today just don't know an mmo space without microtransactions?


Either way I am truly let down by what WoW has become over the years. I left the game in 2008 and wanted to return when I read about the new expansion's content. Then I started reading about the free level 90 upon pre-order and it made me feel a bit concerned. Now that I am learning that they are considering adding an option to just buy characters to 90 I am shocked. I never thought I would see the day where gamers were so complacent that they would allow this to happen to their favorite medium of entertainment.


Similar to the world of politics, if people do nothing then the system will continue to take advantage of them until eventually the people rise up and stop accepting the injustice.


To quote Rabbi Joachim Prinz "The most important thing that I learned in my life, and under those tragic circumstances, is that bigotry and hatred are not the most urgent problem. The most urgent, the most disgraceful, the most tragic problem is silence. A great people which had created a great civilization had become a nation of silent onlookers. They remained silent in the face of hate, in the face of brutality, and in the face of mass murder"


Granted this situation is not comparable to WWII however, the relevance of the quote can be seen with regards to the silence that the gaming community has chosen to partake in while companies continue to find new ways to exploit them.




How much life? I couldn't tell you for certain. All I know is ever since FFXIV's successful re launch FFXI has permanently lost a significant number of players. This doesn't mean the game will die out but it is a huge blow for the game's longevity. If someone were to ask me if they should start or return to FFXI at this moment I would have to tell them no. I myself lost 6/7 friends from FFXI to FFXIV. After about 2 months I eventually quit myself and gave in. Now I am playing FFXIV and feel really stupid for not having left FFXI sooner. FFXIV is so much more fun and casual player friendly than FFXI. If you have a full time job and a family - like many FFXI players who started back in 2003-2004 when they were in high school  now do - you will find that you can get a lot more done with a lot less time in FFXIV than you ever could in FFXI. Additionally, because the game is more modern things like finding parties to do missions and dungeons is done automatically for you with a group finder.


Anyway back to your main question. How long do I personally think FFXI has left? Although many will disagree with me I would only give this game three years from today (Jan/2014). A server merger is bound to happen sometime this year or next year and I wouldn't count on another extremely large expansion to be released ala seekers again. The game will probably see a lot of micro expansions like Abyssea and stuff for a few more years. There will be content to keep people busy but most everyone has already abandoned the sinking ship and is sailing on FFXIV.

Since no one bothered to answer I will reply to my own thread  based on my in game experience thus far so that future individuals who are wondering know.



- Absolutely nothing major or essential has changed with the exception of the two new jobs. You can basically come back, avoid the expansion as of right now (4/24/13) and miss nothing but the two new jobs. I'm sure in 3-4 months there will be a lot more content and at that point there might actually be some "major" changes in the game. 

Short answer is no sorry. 

Doesn't really sound like it would be the kind of game I would be willing to pay a monthly fee for. 

Thanks for the info guys. 

Hey guys, Ill keep it short and sweet. 


I am a veteran player, played this game 2002-2007 then again for most of the year 2011. I am familiar with the game was until right around early 2012. The last thing I remember is finishing up my AF3+2 (I think it was) on my Dragoon (my only main job). I wanted to know what major changes happend to the game during this last expansion "Seekers of Adoulin" and if these changes significantly change the way the game is played? 

Also I am curious.


What is the "New" end game content ? 


What classes are the "gimp classes" right now for most end game content? <-- I know this changes about as frequently as Taylor Swift changes boyfriends. 


What are the "Flavor of the month" jobs? 





Every mmo has some kind of niche, or some kind of thing that it does better than other games. For some games that is some special combat system, for others it is a type of game play mechanic that makes it unique. Rift on paper looks like a game very similar to World of Warcraft with a different graphics engine. Now I am currently playing the free trial up to level 20 and am having a moderately good time. My biggest disappointment thus far has been the horrible character aesthetics during the character creation. Needless to say I am not very happy with the way my character looks, but there were no real good options for male characters to begin with imo. Anyhow I digress, what is Rift's unique feature? What is its main draw or lure that makes it different from other fantasy style mmos? What does it do better than the others? 

I can't quite figure this out yet and still do not know if I will subscribe to it or not. As I said earlier, I am having a moderately good time with the game but the aesthetics are just not selling me at this point. The fact that some NPC's are nearly twice the size of my character also significantly bothers me and completely destroys any sense of immersion I would have had during the story Rift events. 

I realize that I have only really played the game for 15 levels so far and have likely not seen any of the major game mechanics and distinctions at work quite yet. With that said, I would really like to understand what the game is about a bit more before I decide whether or not I will shell out my $15/mo for it.

Hope to get some good replies.



I love so many things about Rift but I just cannot get over the horrible character apperances (faces, eyes, mouth, etc.) and the hideous armor selections.... 


If only those two things changed I would probably make rift my main mmo. 

First of all there is a lot to love about this game. The graphics, music, questing, dungeons, dynamic events, cooperative atmosphere and fantastic community make this one of the best mmorpg games I have ever played. I have enjoyed my time in Guild wars 2 for over 6 months now leveling both Mesmer and Thief to 80, spending hundreds of hours in the game's immersive and dynamic PvE / PvP content.

I believe that this is by far one of the best mmorpg games developed to date hands down.

With all of the above said,  in a matter of 90 minutes I went from being an officer to a guild of 104 players,doing WvW  and leveling my alt characters to deciding to uninstall the game and likely leave for a very long period of time.

Now I am sure that everyone here is going to likely find my reasons for feeling the need to leave the game so spontaneously a bit bizarre and maybe just plain nuts; but the following two reasons for leaving hit me so hard and so fast that I simply lost every little bit of motivation to play the game. I went from wanting to advance my character and kicking butt in PvP to wanting nothing to do with the game all in a matter of minutes.

While having a great time leveling my newly created warrior today with a few of my guild members we decided to go to the vendors to sell and upgrade our gear / loot. When I arrived at the vendor I looked through the weapons list eager to get my hands on a very particular type of weapon. To my surprise this weapon was not only unavailable, but didn't actually exist in the game! What I am  referring to is the two handed axe or Greataxe. Now I do not know how in the world I played the game for over 6 months and world cleared two characters to 80 without noticing this weapon was missing in the game. I immediately started feeling a very powerful sense of disconnect with my character, but I played along as if nothing was wrong all the while a heavy feeling of dissonance was taking hold within me. After about 30 min I began to notice that I didn't really feel like a warrior should feel in a game, or at least how I believe a warrior should feel. I was not using the quintessential warrior weapon! (e.g., I felt like a ranger would if he didn't have the option to choose a longbow as a weapon, only crossbows, short bows, and throwing weapons)  — needless to say I just wasn't enjoying myself so I decided to go back to playing on my Mesmer. After about 15 min of playing on my Mesmer it hit me... I don't feel any different playing with a Mesmer vs. a Thief, vs. a Warrior, it all feels the same.

Now don't get the wrong idea, I don't mean the play style which is drastically different, I mean the inherent need to belong, the need to have a job, the feeling of being a necessary part of a cohort group of individuals. In my opinion this game lacks that feeling despite being such an immensely cooperative game. Everyone is a healer, everyone can do damage, everyone can essentially do everything.... that in turn makes me feel like anything I do has no purpose, no meaning, no real significance. I didn't notice it before but this beautifully crafted game suddenly felt as hollow as a Christmas sphere. The game felt like a shell, and suddenly, my entire perception and experience changed. Everything felt empty.  

And so, I left. Just like that, I explained how I felt to my guild...naturally everyone was shocked. I ran the website for the guild and gave all of the necessary information to the GM so that she could appoint someone else to run it. I said my goodbyes and left.

Why am I posting here?

I have no idea, maybe I just want to hear what you guys have to say about my experience.

 I still feel a very huge sense of emptiness when I think of GW2. There is no denying the fact  that I loved the game for 6+ months. I was committed to the game, helped to run my own guild, had spent over 800 hours playing, and had formed a very successful WvW / PvE circle of close friends. The game was an absolutely phenomenal ride while I felt fulfilled, but once I started to really think about the game, once I started to think about my role, my class, my decisions, my choices, I began to realize how little it all mattered. In traditional mmos If I played a healer the entire guild would celebrate (healers are always needed) if I played a Warrior or a Tank I knew that I was responsible for keeping my group alive. It brought about a sense of duty and yes even pride after a successful dungeon run.  All of these things feel missing from Guild Wars 2. What is surprising is that it took me that long to realize it. I guess I was too busy having fun with the game to notice it. It wasn't until that particular moment where I wanted to equip a Great Axe as a warrior and noticed it was not in the game that I began to think about the game's  limitations and discovered how I felt.

So what do you guys think?

Am I nuts?

Are my conclusions legitimate in your opinion?

Has anything like this ever happened to you guys?

I would love to get a discussion going about this because I am really quite perplexed about the whole experience.

Looking forward to reading your replies.


I am going to give Rohan a shot. I have heard that game is absolute garbage. 


- If you must know why I am looking for this game. I lost a bet, I am to either eat nothing but canned beans for 7 days or play the worst possible  mmo I can find for 15 days.  (Or 150 hours). 


I chose the latter. 

Runes of Magic and Requiem were bad but not nearly bad enough for my needs. Any others out there? 

Hiya everyone,

DISCLAMER - This may seem like trolling to you but I assure you that I have my own personal reasons for wanting to experience the absolute worst the mmo world has to offer so please bear wtih me! 

I'm looking for the mmo that no one wants to play.  I want a game that has all of these "qualities" in one way or another ! 


- Poor coustomer Service

- Slow updates / poor game support 

- Really bad cash shop

- Game play heavily dependent on cash shop

- slow grindy tidious leveling

- Bad community 

- poor graphics

- buggy game play

- generic kill X number of Y mob quests 

- poor animations and character models 

- Little to no character customization outside of cash shop

- Massive RMT problem

and last but not least, just an overall game that you would wouldn't be caught dead playing. 



- This is not a joke, nor am I trolling, I am genuinely interested in experiencing the worst possible MMO I can for my own personal reasons. I want to experience the absolute worst  F2P mmorpg that is currently available. The worse the game the more I want to try it. 


Please let me know what game would be the absolute worst to try out. 



I feel like I have read this threat 3 times in the last 3 years now. 

If I can step away from GW2 for a few months then maybe. I am very curious about the changes that they have made in the past few years. I played the game on it's original release and it was total crap though so I wouldn't expect to much to begin with.


Also, if ARR turns out to be a great game those people who choose to stay with FFXI can basically kiss the long term support of this game goodbye. I really doubt if ARR becomes a massive success ← Which I do not think will happen ← that this game would have to many players remaining. I would go as far as saying that if ARR does everything right FFXI would immediately  take a HUGE hit in subscribers. 

This game used to be like a good cross country road trip. It was not only about the destination but also in large part about the Journey and the sights along the way. Now it really has become a top heavy 100% end game driven game. I left the game in 2008 when that transition to an end game focus began, returned in 2011 to check it out and found the game completely changed from what I had known. I didn't like it so I never came back. I know that some of the newer players enjoy it though, so it may satisfy some. 
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