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All Posts by Calintz333

All Posts by Calintz333

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376 posts found

Good points from both sides!


The poll results kind of mirror what I'm feeling, I love both games equally, but something about GW2 in my mind seems to have a slight edge. I can't quite put my finger on it. Maybe it was the 12+ years I spent in FFXI and I'm just subconsciously ready for a change. Still going to be a difficult decision as both are by far the best mmos on the market today (in my eyes). 

As many of you likely know there are two big expansions coming out this year to two of the most successful mmorpgs on the market today. I'm talking about Heavensward for FFXIV and Heart of Thorns for Guild Wars 2. 


As someone who has played both FFXIV and Guild Wars 2 to end game, I cannot seem to make up my mind regarding what expansion I really want to get. I have already assessed that I no longer have the time to play two mmos at once, nor would I want to divide my time between two games as it really limits what I can accomplish in either of them. 

I truly enjoyed both FFXIV and Guild Wars about equally. I love the community on FFXIV, the stylistic look of the characters and world, as well as the amazing music, story, and just the Final Fantasy lore that surrounds the game. The only real downside to FFXIV is the fact that to this day there really is only one class that I have enjoyed playing, that is Dragoon. I have been with the game since launch, and have tried virtually every class to level 35-45, but have always given up on them since I don't really have fun playing them. With that said, I absolutely adore Dragoon. 

With Guild Wars 2 the fact that the game is Free to play, coupled by the fact that it actually has more classes that I enjoy playing has made it an absolute treat. I have a max level Ranger, Mesmer, and currently working on Thief. I am looking forward to all of the specializations that will be coming out in the Heart of Thorns expansion, and the fact that Anet has said they will not raise the level cap or add significantly more powerful gear than what is currently available is quite tempting. The downside with GW2 is that I'm not really a huge PvP fan. After a certain point, the only things left to do in that game are either farm cosmetic skins or participate in WvW. 


So what do you all think? If both games were a solid 8.5/10 in your book, and you had to choose between one of the expansions, which expansion would you choose and why? 

Again, the question assumes that you would be in a position where you enjoy both games. If you do not play GW2/FFXIV, or have not enjoyed either game, just think back to a time when you enjoyed two different mmos and what decision you would make there. 


Looking forward to the comments / discussion. 



A population comparison for you. 


In 2010 I played GW2 almost exclusively for a year. I would log in every day and see roughly 4-6 channels full in Kamadan (The most populous area in the game). I stopped playing GW1 around 2011, and have recently decided to come back to the game. 

This week I've been logging on every day, peak times it looks like Kamadan gets 1 2/3 or so channels. So you have Channel 1 that still gets full sometimes, and Channel 2 that is sometimes quite populated as well. 


If I had to guesstimate, I would say that there are at least 400-500 people online during peak times every day. Non peak times it can be tough to find folks, but other than that I haven't had trouble finding players in any of the three capital cities during peak times. 

Lions Arch has about 8-15 people on during peak times. 

Kaineng Center you are looking at about 8-15 people during peak times as well. 


There are people playing, you just won't be running into folks in random hubs around Tyria like you used to. It has become a very solo, or duo experience. 


I just jump between three homes. 1. Vana'diel will always be my primary home, that is until they turn the game into a F2P pay to win fest. At which point I will completely abandon it. As it stands, I come back to Vana'diel once or twice a year for a two or three month period. It is and has been my main mmorpg since 2004. 


2. Tyria is my home largely due to the beautiful world, characters, and community. A wonderful place to visit for a casual mmo player who is tired of the same old grind. I like to think of Tyria as my second home. It is the game I always go back to when I get tired of the tried and true formula. 


3. Eorzea, third on my list but always a good time. Eorzea is like a beautiful summer cottage, it has its limitations, but I love to go back to it once a year and enjoy the environment. 


I enjoy the time I spend on all three, I will probably never spend more time with an mmo than the time I spent in FFXI. Guild wars 2 is probably the closest I will ever come to a modern mmo home. FFXIV Is a nice game to play a few months of the year, but the end game tome hunting grind became very boring after hitting ilvl120 or so. I just no longer cared. 

I would rather see the game die with dignity than go Free to play ... 

I'm just wondering if during my brief hiatus from mmorpgs (i..e, 2008-2012) something happened where it suddenly became okay to add a "cosmetic" cash shop to a pay to play game. 

I see this happening more and more with several subscription games including WoW and FFXIV. 

This is my hypothesis - please correct me if I'm wrong. The new generation of kids who have grown up playing on ipads and smart phones are so used to seeing microtransactions online now that they have simply become an accepted norm in all forms. Be them in full retail box single player games (i.e., Assassins Creed Unity, SSX), or pay to play mmorpgs. To these younger games there never was a time where games didn't have microtransactions. The idea that a game would just put all the cash shop "cosmetic" or "convenience" items in an in game NPC vendor for in game currency is foreign to them.  Thus this creates a new gaming reality where in Pay to play mmos — as well as even single player games now — it is perfectly normal to have these sorts of things. 


That is my hypothesis, but what do you all think?


Do you believe this is the first step in a future where subscription fee + full blown cash shop is the norm? 

Without a doubt the most detrimental thing that can happen to a Pay to Play mmorpg is going down the Cash shop rout. Selling mounts and cosmetic items is only the start of a downward spiral that will eventually lead to "convenience" items marketed to us as "pay for convenience not pay to win." I can see exp boosts, craft success boosts, etc. being sold in the cash shop within a year or two if people don't express their disapproval. Bottom line, one thing removed:  The cash shop in its entirety. One thing added, cash shop items as Vendor items that players can obtain with gill or reputation. 
I was thinking about giving this game a shot again. I used to play it back in 09 and thought the game was fairly decent back then. I am not to happy to hear that it has become more P2W than it used to be. Oh well, the search for a good F2P mmo continues! 

Hi all, 

I'm currently trying to find a Korean looking game (i.e., Dekaron style / 2 Moons) that emphasizes PvP/PK and has a decent Cash shop balance, but without the gender locked classes. Preferably I would like a game that was set in a medieval / fantasy time period and had similar graphics to Dekaron or games like Cabal online. 



A game with graphics like those found in this video


I may not have played this game non stop for 10 years like other people did. I however did ALWAYS want to return to FFXI during summer months. The reason I didn't used to play year round is because of the time it used to take to get things done. I didn't mind though ... It was putting in the work to get something. I was fine with only playing 3-4 months per year. Now a player can play every day of the year and get things done quickly. At the same time by 1. raising level caps 2. adding Abby and making leveling faster 3. horizontal gear progression all killed the game for me. SE should have simply stopped at the level sync feature and continued to focus on the "journey" and not the destination .... which was FFXI's definitive and unique feature up until they raised the level cap.
I guess if you are a player who is already there this is fine .... as a possibly returning player I do feel this diminishes the value of any effort that I put to leveling my characters again. Thus I won't be returning to this game. Pay for a level 90? I expect this from a P2W cash shop only game not a completely subscription based mmo. I don't care if "it doesn't affect me in any way" it's the principle behind the decision that irks me.
There are two MMOs that I would recommend. FFXI is a fantastic game. To me it is FFXI for people who don't have a lot of time. There is also Aion. Aion is an old school game with a lot of grinding and difficult dungeons, PvP, and PvE content. If you want an old school struggle to level your character and get gear Aion is the best choice. It is also 100% free to play and for once the cash shop that they have does not actually fuck the game over. I strongly recommend these two games.

At what point did people become so complacent about allowing what can be considered a  cash shop microtransaction system - one similar to those found in fully F2P games - in P2P subscription based mmos? If a company would have tried to do this back in 2004 people would have been enraged.  I just don't understand when it became acceptable to do this kind of thing? Was it when the influx of "F2P" apps came and tablets / smartphones started to become popular? Was it the influx of Chinese Pay to win games that influenced western developers? Perhaps the older generation of mmo players now no longer teens have jobs / families and want to be able to play their game but don't have as much time so they accept short cuts? Perhaps this is influenced by the possibility that young mmo gamers today just don't know an mmo space without microtransactions?


Either way I am truly let down by what WoW has become over the years. I left the game in 2008 and wanted to return when I read about the new expansion's content. Then I started reading about the free level 90 upon pre-order and it made me feel a bit concerned. Now that I am learning that they are considering adding an option to just buy characters to 90 I am shocked. I never thought I would see the day where gamers were so complacent that they would allow this to happen to their favorite medium of entertainment.


Similar to the world of politics, if people do nothing then the system will continue to take advantage of them until eventually the people rise up and stop accepting the injustice.


To quote Rabbi Joachim Prinz "The most important thing that I learned in my life, and under those tragic circumstances, is that bigotry and hatred are not the most urgent problem. The most urgent, the most disgraceful, the most tragic problem is silence. A great people which had created a great civilization had become a nation of silent onlookers. They remained silent in the face of hate, in the face of brutality, and in the face of mass murder"


Granted this situation is not comparable to WWII however, the relevance of the quote can be seen with regards to the silence that the gaming community has chosen to partake in while companies continue to find new ways to exploit them.




How much life? I couldn't tell you for certain. All I know is ever since FFXIV's successful re launch FFXI has permanently lost a significant number of players. This doesn't mean the game will die out but it is a huge blow for the game's longevity. If someone were to ask me if they should start or return to FFXI at this moment I would have to tell them no. I myself lost 6/7 friends from FFXI to FFXIV. After about 2 months I eventually quit myself and gave in. Now I am playing FFXIV and feel really stupid for not having left FFXI sooner. FFXIV is so much more fun and casual player friendly than FFXI. If you have a full time job and a family - like many FFXI players who started back in 2003-2004 when they were in high school  now do - you will find that you can get a lot more done with a lot less time in FFXIV than you ever could in FFXI. Additionally, because the game is more modern things like finding parties to do missions and dungeons is done automatically for you with a group finder.


Anyway back to your main question. How long do I personally think FFXI has left? Although many will disagree with me I would only give this game three years from today (Jan/2014). A server merger is bound to happen sometime this year or next year and I wouldn't count on another extremely large expansion to be released ala seekers again. The game will probably see a lot of micro expansions like Abyssea and stuff for a few more years. There will be content to keep people busy but most everyone has already abandoned the sinking ship and is sailing on FFXIV.

Since no one bothered to answer I will reply to my own thread  based on my in game experience thus far so that future individuals who are wondering know.



- Absolutely nothing major or essential has changed with the exception of the two new jobs. You can basically come back, avoid the expansion as of right now (4/24/13) and miss nothing but the two new jobs. I'm sure in 3-4 months there will be a lot more content and at that point there might actually be some "major" changes in the game. 

Short answer is no sorry. 

Doesn't really sound like it would be the kind of game I would be willing to pay a monthly fee for. 

Thanks for the info guys. 

Hey guys, Ill keep it short and sweet. 


I am a veteran player, played this game 2002-2007 then again for most of the year 2011. I am familiar with the game was until right around early 2012. The last thing I remember is finishing up my AF3+2 (I think it was) on my Dragoon (my only main job). I wanted to know what major changes happend to the game during this last expansion "Seekers of Adoulin" and if these changes significantly change the way the game is played? 

Also I am curious.


What is the "New" end game content ? 


What classes are the "gimp classes" right now for most end game content? <-- I know this changes about as frequently as Taylor Swift changes boyfriends. 


What are the "Flavor of the month" jobs? 





Every mmo has some kind of niche, or some kind of thing that it does better than other games. For some games that is some special combat system, for others it is a type of game play mechanic that makes it unique. Rift on paper looks like a game very similar to World of Warcraft with a different graphics engine. Now I am currently playing the free trial up to level 20 and am having a moderately good time. My biggest disappointment thus far has been the horrible character aesthetics during the character creation. Needless to say I am not very happy with the way my character looks, but there were no real good options for male characters to begin with imo. Anyhow I digress, what is Rift's unique feature? What is its main draw or lure that makes it different from other fantasy style mmos? What does it do better than the others? 

I can't quite figure this out yet and still do not know if I will subscribe to it or not. As I said earlier, I am having a moderately good time with the game but the aesthetics are just not selling me at this point. The fact that some NPC's are nearly twice the size of my character also significantly bothers me and completely destroys any sense of immersion I would have had during the story Rift events. 

I realize that I have only really played the game for 15 levels so far and have likely not seen any of the major game mechanics and distinctions at work quite yet. With that said, I would really like to understand what the game is about a bit more before I decide whether or not I will shell out my $15/mo for it.

Hope to get some good replies.



I love so many things about Rift but I just cannot get over the horrible character apperances (faces, eyes, mouth, etc.) and the hideous armor selections.... 


If only those two things changed I would probably make rift my main mmo. 

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