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Originally posted by DragonOak
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well just because you havent run into any bullies in LOTRO means there are none? I have yet to find a single PUG instance in Lotro where it doesnt happen. And that MMO players are mostly introverted, socially limited individuals is just your own strange reality. Probably taken from yourself /shrug. The garbage about the sleeper i never got your point in that. What exactly is your problem with the sleeper encounter? its just an encounter. Which i never played since my guild never focused on him. Reading this forum i see alot of very mature discussions going on, where LOTRO failed expectations and where it scored. Why you so sensitive about your game being critisised is beyond me. Do you enjoy embarassing yourself as a fanboy? This game has disappointed alot of players who demanded it to be more than just the other MMOs out there. Of course these people want to discuss why - so why dont you let them? snorf |
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What DragonOak describes is a completely different phenomenon and happens in every game. In LOTRO it seems even worse to meet the bullies who know it all better than you, because so many people loose their temper over people that dont know thei chars group ability that they try to step forward and lead the damn fellowship to get the job done. This was usually easy to avoid as the so called bullies or elitists have just been avoided or, if they where good at what they did, gathered a bunch of players around them to start a raiding guild with the focus on beating whatever the game has on the plate. Yet it has nothing to do with the minstrel who had not grouped in 40 levels and 5 people suddenly depend on his group skills. It is not BECAUSE he is an idiot it is because the game allowed him to get this far without training his group abilities. The end result is the same. Frustrated fellowships. -> more solo players -> less group skills in the community. And wether someone plays golf or an MMO is their own business, i cant follow the fanboy there at all. Are you saying MMO players are social incompetent isolists per definition, or what did you try to say with that pile of crap above? Snorf
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When WoW came out it was the most solo friendly and fastest fantasy MMO on the shelves. It seems that Turbine knots some of the success WoW had to this architecture. So they made again the most solo friendly and fastest MMO on the shelves and wait for the success. In LOTRO you dont have to group up to 40+ even there its alot of solo content now with new books released. The funny part is that more solo content causes more people who dont have a clue about their group skills, ruining PUG fellowships regularly and causing the victims there to demand more solo content again because in PUG's they find so many idiots who dont know their class'es group abilities. So people suffering from this effect become soloers often. Joining the club in the long run. Actually LOTRO isnt a MMO but a MSO. (Massive Singleplayer Onlinegame) Snorf
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Originally posted by madjimbob From the very little info you give us its almost impossible to answer your initial question. LOTRO might work for you, as its alot faster than EVE. In LOTRO you progress your character too more or less - its a simplified WoW clone from that point of view. The difference is the epic book quests that you can unlock - maybe you will like that. Else i'd suggest Tabula Rasa. SciFi again but not like Eve. Tfy the trial and enjoy ;) Snorf
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A few questions before I try the game...
General Discussion « Lord of the Rings Online 5/08/08 2:15:07 AM
Originally posted by Lonestryder Hehe, i had a smile on my face when i read your posting with your expectations... To me it seems to be the opposite of LOTRO. Examples: Diversity: Compared to Vanguard and EQ2 there is no such thing in LOTRO. You have 7 classes which can be modified very little by activating certain traits. In 90% of the cases you will not notice a difference at all tho between two level 50s of class X and if you notice a difference its probably gear not traits. Challenge: LOTRO is the least challenging MMO out there. It is not designed as E-Sport game but as a middle earth sight seeing tour. A Class that is difficult to Master? Nothing is difficult to master in LOTRO. There are a few grinds that take a while, and a couple of raids / instances that require a little teamwork - thats it. Immersion... hmmm this is difficult to answer: To me personally there is no immersion in LOTRO as i take nada influence to the story of middle earth at all. Whatever my main does, my alt does it too. (Talking about the book quests) There is no theme, no plot, no story running in the background that i feel part of. I unlock a few movie sequences for certain mouseclicks is all. You dont change the frontline with the darkforces either if you win small battles or loose them. The world stays static. BUT: I know some people feel involved into this sort of interactive story telling - and feel part of the story. They can ignore better that this story is not really happening than i can. So: Try it and see for yourself if you feel involved or not. Anyway: These are all my thoughts and they must not be yours. I suggest you try it out (trial?) for yourself. Keep in mind 2 things: a) LOTRO is for casuals, from your description you seem to spend alot of time in your MMO's and this can kill LOTRO for you quick. So reduce the time. b) Use your own imagination to create missing depths. Perhaps try real roleplaying. The game depths is simplified to the extreme for casual gamers and playability of casuals.
If you manage to find a nice kinship and good people, you can have alot of fun in LOTRO - you need to adept your playstyle tho. Good luck. Snorf PS: I think the human only class is closest to what you are looking for it is the group supporting class in lotro. (Duno the english name, in german its Hauptmann and it can only be played as human). Have fun and enjoy ;)
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pro's and con's are very individual choices here, as many have to do with taste and playstyle. here are my pro's: - nice graphics. - extremely easy to learn UI. (mostly) - tolkien background. - nice atmosphere in many places, i like how the screen turns darker when you are near a bad ass enemy. - funny musik system. - The offer of an LTA. - very casual friendly. - runs ok on normal computers in high settings. - crafting results can compete with loot. - friendly and most of the time nice community. - fast and friendly customer support. Here are my con's: - extremely flat learning curve. Once you understood the easy UI you just sail to 50. - rotten animations, as good as the world graphics are, the animations suck. Destroys alot of the nice atmosphere. - easy mode MMO. Almost no true riddles. - (almost) No Character diversity - everyone is a carbon copy of his/her neighbour with same class/level. - not enough classes. - no epic raids with 80+ players involved. - no underwater world. - no group crafting. - (almost) no consequences for bad playstyle. - "story-in-a-can" system, butchering the epic background story into chunks of story for everyone. - almost no level cap content. - extremely simplified crafting system. - pv(m)p is a joke. - inconsequent travel system. (no magic but wtf is fast travel?, a horse on lightspeed?) - no innovative ideas compared to old school MMO's - nothing new here. (Which was the biggest disappointment for me, since the old MMO's where good but are old now!) - 100% linear gameplay - you dont choose where you go in this game, the game chooses where it wants you. Playing an alt feels 100% identical. - no dependant economy. By now almost everyone who has more than 1 houer per week to play has at least 3 grandmaster professions - many will have alot more spread over all their alts. - no fear factor. You dont have to worry that anything you do gets you into trouble other than maybe a 5 minutes walk back to the frontline. - EU players are second class players. (No Lore book access, no direct contact to the turbine devs. more expensive monthly fee)
Bottom Line For me its a nice and fluffy game for a while. It's not enough of a game to become a hobby. Best played with a second or third MMO. So you can switch between serious and fluffy gaming. In many aspects it was a pure disappointment since it simplified well balanced game mechanics from other games to a degree where it is not funny anymore. To me LOTRO is a wannabe MMO that gets boring quick unless you find a good kinship. With fun people every game is fun. Even chess or marble games. This fun factor has nothing to do with the game tho. Snorf
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More and more solo content...What do you think?
General Discussion « Lord of the Rings Online 4/17/08 12:36:54 AM
Originally posted by DragonOak(Note: the following remark is general and not towards you in person DragonOak. I dont know you enough to judge you personally but in response to your last paragraph:) And now people celebrate the games where everything is handed on a silver plate, wondering how people can complain that there is no challange at all. Wondering why people ask why to raid if the same reward can be gained by logging in one of their Grandmaster alts and just craft a similar item. Debating with those who miss the teamplay of MMO's where not the individual but the team achieved something. All Goddamn elitists with no life, right? Solo play is not what most people want who know the fascination of achieving something in a good team. Solo play is what those want who dont know it better. LOTRO is the result of listening to the whiners of other games not the majority. And no LOTRO is NOT a success, with this license it could have had millions of subscriptions in the first year - with this world famouse license it could have taken the throne from WoW in fantasy MMO but instead, where is it? not far ahead of games with totally unknown names and for sure very far away from its first million subscribers. So dont tell me LOTRO did the right thing, commercially seen LOTRO is a disaster if you compare expectable potential with real outcome. LOTRO is a niche game, the "hand it on a silver plate niche". snorf
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More and more solo content...What do you think?
General Discussion « Lord of the Rings Online 4/16/08 8:32:51 AM
LOTRO is most solo friendly already, i called it MSOG (Massiv Single Player Online Game) when i saw it first. And the reason is by design, there is no big plot you take part of (or influence on) but you just unlock some video sequences of a story not really happening. It is a middle earth theme park designed to reach the masses as easy as possible. No teamwork required to progress and the few exceptions where teamplay IS required cause problems because people are simply not used to need someone else to reach their "heroic goals" in middle earth. Go to their official forums and read the discussions about "need/greed" looting - its obvious to me that the core player base of lotro does not understand the concept of teamplay in an MMO. Bottom line? Yes give this game more solo content! Actually remove all team content! Automise the auction hall and let people group with their own alts! Add a yahoo or msn chat window to the UI so people can chat with each other while playing their single player game! Once all this is done: Unplug the servers and grant the license to a dev team that wants to write middle earth online. Snorf |
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Originally posted by Saurfenion Now that i've read this i would suggest you the following: Go back to LOTRO yes - but use it like you used to play DDO - to log in here and then or maybe find a kinship that does events together twice a week or such - just limit the time you spend there deliberatly. Give Vanguard a try - you havent listed it above and maybe you know it from a past game hopping period but that game has advanced good - there are still bugs but its very polished compared to what it was 12 months back. I think the LOTRO + Vanguard combo could satisfy both your casual relaxing demands (LOTRO) and your high complexity grinding demands (Vanguard). Without getting burned out in any of them two to quick. Of course you could just as well wait for the next big MMO's to release but lets be honest, they will need their time to grow too. I suggest this combo because you seemed to have liked Horizons alot which i think is pretty similar to Vanguard. Whereas i put DDO more into the corner with LOTRO. I for myself enjoy the Tabula Rasa Vanguard combo at the moment, Tabula Rasa is my relaxing game for when i only have 1 houer to play and Vanguard is to dive into a world for a complete saturday or sunday in a 10 houer session. (sadly dont often have the time for that hehe)
snorf
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Originally posted by Saurfenion I would like to hear what other MMORPG's you tried. And what the reasons where why you left those. Did you GF wanna play this because its LOTR or is she fascinated by Fantasy genre in generall? Did you ever try a SciFi MMO? Its hard to answer your initial question without further information, from what you gave us i'd say stay away from it since you seem to "seriously" want to play an MMO in what some would call "hardcore style" - its a game designed for casuals. Dont forget that. Snorf
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Do you remember the days of EQ1 when . . .
Hogcaller Inn (General) « Everquest 3/21/08 6:14:36 AM
Everquest - the Queen of MMO's. Remember when i sold banded armor in Kelethin convincing people that it was better than the heavy bronce stuff they got from Unrest. Remember when my guild almost lost everybodies corpses in the Plane of fear. I started with my best friend who played an Enchantress and I tried a Cleric. She kept casting Mesmerize and i kept wacking the mobs. She said: duno but this spell has no effect at all! (later she was one of the best crowd controllers on the server) Everquest created a real world, in no other oninge game has it felt so differently to start as another race. Starting a dwarf or a human or a barbarian REALLY was different in the beginning. Halas, Qeynos, Kelethin, Kaladim, Neriak, Freeport, Ackanon - they where all places with their own flair. Almost all races had their own language, it was never used much as a gameplay feature but it was fun to use for roleplaying. The whole game took advantage of being an ONLINE game: Player interaction was encouraged: selling buffs, meeting in the bazaar tunnel, trading crafting items asking for ports here and there, asking for clarity, finding someone to res your sorry corpse... And downtime, yes - downtime in which you chatted and made friends.
And what we get today? We are FORCED to play a stupid introduction tutorial the EXACT SAME WAY everyone does. And after that we are pushed to the main town, quest givers lead us the way. To make sure we wont miss any out they are markered on the map. It is so sad that games like WoW and LOTRO completely destroyed the genre for me. Simplifying the amazing complexity of games like Everquest or DAoC to a degree that isnt funny anymore. Less and less diversity, less and less freedom of playstyle, more and more tethered to how someone else wants you to play the game. oh well, the memories :) of the good old days when games where made by artists not an industry. |
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Originally posted by bstuart Official forums are for sure no reason for me to pay for a game. In a thrilling MMO i wouldnt even know the URL of the "official forum" because i wouldnt bother to look there but play the game. Feedback of the playerbase can be taken from Feedback forms, ingame (at start) polls, dev chats and what not. The market and community is big enough now to be sure that you will always have trolls that flame down even the best game - thus removing the sense of official forums. They are a place where fanboys are on their crusade against so called "trolls" who dare to critisise the product and at the end of the day it ends up in a fog of half true and half wrong arguments, where people teach other people that forums are one of the reasons to pay for a game. Sorry but thats bs. about TR: I only tried the TR beta and i will wait to buy it for a while because it felt pretty unfinished to me. Guess next winter will be a good time to have a look at it again. But its definitly not a bad product and will get its chance in a while from me.
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