|2 posts found|
What does DCUO need to do to beat City of Heroes
General Discussion « DC Universe
7/11/10 7:25:48 AM
$OE would have to fumble the ball in the most epic fail way imaginable not to beat CoX, considering all the rich history of the DCU they have at their fingertips.
I'm hoping for some alternate means of leveling besides beating up NPCs until my eyes bleed. I don't expect to be able to level from 0-max helping old ladies cross the street, but rescuing a bunch of citizens from a burning building, maybe stumbling across a conspiracy or two stopping random on-the-street mischief would be a nice change-of-pace imo.
Destructible environments to some extent. It won't feel like a "super battle" unless and until I knock someone through a building.
I'd agree on allowing villains to feel more villainous. CoX got the hero-side right for the most part, IMO. You start with saving random citizens, to saving the block, to saving the entire area, to saving the city, to saving the world to saving multiple dimensions. Villain-side you start a lowly thug and the contacts treat you like hired help (as opposed to someone to be feared) pretty much the whole trek to 50. That, and while I don't consider myself a hardcore rper by any stretch, I usually build my characters with a concept in mind and prefer to try to stay within that concept, which is difficult to do in the framework of the CoV missions, especially when you're trying to get the accolades or hunt merits outside of SFs and trials.
Last, I do have to disagree about teaming, since it had to be brought up in that context. I'd agree that CoX did fairly well balancing solo and team, especially of late, because they used game mechanics to encourage teaming without punishing people who choose to solo which, IMO, is the way it should be.
MM "ProtectorBots" L32 Upgrade ruins the whole game!! Be Carefull !
Fort Cerberus (General) « City of Villains
7/09/10 11:13:03 AM
Originally posted by Xero_Chance
CoV builds can get pretty tight, especially taking IO sets into account, so having to take an extra power that you might not necessarily want solely to work-around an AI issue *is* a pretty significant problem. Admittedly I didn't consider it game-breaking, but I have a lot of characters to fall back to and don't really consider my Bots MM my 'main'.
I've never had to take recall friend on any other MM outside of my Bots during the period of time when this was an issue. It can be nice to have from time to time, but I've found simple pet binds a much more efficient method of controlling my pets... and it doesn't cost me a power + a power pool I might not necessarily want on that character.
This is an OLD thread, and this issue was actually fixed almost a year ago, not long after this thread was created... IIRC.