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All Posts by Boneserino

All Posts by Boneserino

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Originally posted by Battlerock
Ps2- sort of does - where you buy weapons and vehicles .... I was thinking all aspects must be player controllled. Asshat- are in every game - it would be a community effort to define the culture not just of this game , but any game.

No

I said full.    Big difference.

I am going to guess.... full of asshats.
Originally posted by Kopogero
Originally posted by BailoPan15
Originally posted by Kopogero

 


Clearly there's nothing wrong with WoW. But there's nothing wrong with the MMO genre as well. 

Just the fact I forked $100 on WOW to enjoy it for 3 months just proves how $ has nothing to do with my gaming preferences and comparisons. If there was a better game free or pay to play, $ would not be the issue, it would be the value I get compared to what else is available.

I didn't miss em, I just focus to pay on MMO's that are good investment, aka games that you don't stop playing within the 1st year or less. I totally enjoyed Guild Wars 1 for some period, but then again that was in 2005.

ROFL, at the "generic WOW fanboy with issues" insult for choosing to play WOW. Get over yourself BailoPan, "you" is not "everybody".  There is not one sentence in this thread where I praise WOW as the next best thing since MMO's were invented. I dislike WOW for so many things, but I'm just fortunate enough to appreciate it for what it is and what has done for this genre.

P.S: I'm glad you enjoy/prefer your single player games, I did too before 2001. There are actually better things than being surrounded with NPC's and a fixed story like being surrounded by PC's and making your own story. Oh and the competition, fame/glory and the the real people you meet/befriend/own  is just another bonus.

I just wanted to get back to the " do people take video games too seriously" issue.

 

Absolutely they do not.   But many do take them more seriously than others.  And Kopogero is one of those players as evidenced by these words.

 

I personally do not play games for competition or for "Fame and Glory".   But I know there are many that do.  

 

But I think part of the problem with this, is that most MMO are not designed to provide competition or fame and glory.    The majority are designed so that everyone can go into a virtual world and have fun enjoying the story, the combat, the crafting , the roleplaying, etc.

 

They aren't meant to be won.     If you want fame and glory and competition, then to me, MOBAs are much better suited to that purpose. Or FPS.   I used to play RTS games for fame and glory, until I learned that I was terrible at them and that I really did not enjoy the competitive aspect.   But those games were designed to provide fame and glory and competition.

 

But blaming MMO's for not providing enough competition, or enough danger, or risk, or  harsh penalty, is really a moot point.   Most people aren't looking for that in an MMO.    There are some MMOs that provide it to a degree,  but it always turns out that the people that play them are a much smaller minority.  And they tend to be much more fickle and demanding.   And it is much easier to make a game that appeals to broad aspect of players ( because remember, MMO's are supposed to be massive)  than it is to cater to the small and outspoken group that that demands perfection and will be satisfied with nothing less.

 

So I think the biggest problem MMO's have ( or at least for many of the posters here)  is that these people expect games to be made for them, when really they are meant to be made for everybody.   If you take them too seriously,  as far as competition and difficulty levels go, you are most likely destined to be disappointed.   

 

Originally posted by FlyByKnight

Guys, I honestly saw this game with a 9 on the hype meter. I went to check it out. I literally said out loud:

 

"What in the ever loving fuck is this?"

 

I don't care what systems are proposed the game looks like complete utter trash. I can't be immersed into this.

 

This is theory crafted nostalgic kickstarter BS. I'm sorry, I can't. If THIS is what MMORPG is "supposed" to be then I understand why the genre is at a stand still. There's a wild difference in a opinion.

 

It seems the averge fan can't get what they want. It's always an extreme that ignores something important. 

 

Geez man, can we get a visually appealing game with great combat, great character variation, open world, great crafting and economy, skills, classes etc with a reasonably priced subscription model? At this point I'm willing to buy into any setting. I don't care if its based in the Wild West or Medieval Times, as long as the quality speaks to a good game from 2014-2015.
 
 

Lol are you kidding me??

What in the ever loving fuck are you talking about??

That is the whole reason we are here with these Indie games!   Get with the program dude!

 

You aren't going to get that game because there is no pressure on mainstream game developers to make it.   They can make cookie cutter games and still make craploads of money.

 

Get your shit together if you plan on posting.   You have no clue.

 

Accepting my ban now.

Originally posted by Thebeasttt
Originally posted by Mensur
Originally posted by Thebeasttt

How does this game deserve any hype? Not only does it somehow look worse then Everquest in 2014 but the mechanics and gameplay are garbage as well.

Go play the actual alpha release and come back here and hype this game with a straight face. I realize it's early in development but damn...... I found zero potential whatsoever in a game this poorly designed.

This is why every sandbox fails, devs think we have no standards then get a nice dose of reality when they try to launch with a subpar product. The fanboi's wrapping a bowtie around a turd and calling it gold doesn't help either.

I have been playing this game for 1 year almost, so dont give that crap..you dont know what you are talking about!

 

Here is the reason why it might be hyped: https://www.youtube.com/watch?v=YELv1AtBE3U

And i think this dude knows a bit more about mmorpgs than you do...

 

 

Wtf would I judge the game on a video when I can play the actual game, which is what I am judging? I like how they open with "ever wish games could be good like the olden days" when this game is much worse then all the old greats like EQ Classic, SWG, Ultima Online, etc.

I'll say it again, a new sandbox can't just be similar to old MMO's it has to be better. And Project Gorgon is centuries away from that goal.

Thanks again Beastt, we got your opinion the first time and it is a valid one.

 

You don't have to keep coming back to trash the game more, however.

 

There are people who have different opinions, you know.   Lets give people who are undecided a chance to try.

Originally posted by Rowein

I don't get the big deal. Clunky interface, outdated graphics, unclear story line, odd combat ......I was killed by a cow. A cow.

I think if they put a lot of work in to this game it would make an OK free to play.

 

 

Rowein

 

Don't forget to add:

 

Because I was too stupid to ignore the huge warning blaring at me across the screen!

Damn I love Germany!   Lauf looks gorgeous!

 

I would suggest SWToR.  Good story and easy to play with friends.

 

Originally posted by Thebeasttt

How does this game deserve any hype? Not only does it somehow look worse then Everquest in 2014 but the mechanics and gameplay are garbage as well.

Go play the actual alpha release and come back here and hype this game with a straight face. I realize it's early in development but damn...... I found zero potential whatsoever in a game this poorly designed.

This is why every sandbox fails, devs think we have no standards then get a nice dose of reality when they try to launch with a subpar product. The fanboi's wrapping a bowtie around a turd and calling it gold doesn't help either.

Thanks for your opinion.

Just tossing out that  Earth and Beyond and SWG are still out there on emulators.  

I don't imagine they would tax your system too much.

Originally posted by Iselin

When a game is really enjoyable, it can overcome dated graphics... but it IS something that needs to be overcome, don't kid yourselves.

 

Some clever indie developers that don't have the big budgets for up-to-date 3D graphics sidestep the issue by using a highly stylized look... Telltale Games is a good example of this.

 

But if you try to do 3D with a basic, dated look, you have an uphill struggle attracting people no matter how good the game is. Minecraft was a fluke that showed that players, at least younger players, can ignore 8-bit 20th century graphics. Just don't expect that trend to last for a long time. 

 

Don't want to rain on anyone's parade about a game full of good ideas, but the graphics of Gorgon are a problem for me too.

Yes I think you hit the nail on the head here, Iselin,  as far as the graphics go.

I think we all have different tolerances towards gameplay versus how a game looks.    Project Gorgon is walking that thin line that separates many of us, for sure.

In the case of Gorgon I would say they are definitely trying to improve the gameplay aspect as much as possible and to me that makes sense.  They can do the most good for the game there I think.  Graphics improvements would have to be huge to impress those players, and that is probably just not realistic.

Originally posted by GunFodder
In addition to working with Warhorse Studios (creators of Kingdom Come: Deliverance) for the character models and customization, they've confirmed that they will be partnering with Andy Serkis' (of "Lord of the Rings" and "Planet of the Apes" fame) motion capture company, Imaginarium, for character motion capture.

From their weekly Q&A show: https://www.youtube.com/watch?v=znxm9bFAH5Q#t=144

The game has nearly 300 people working on a subscription-free persistent universe (Austin studio), massive single-player game (Manchester studio), with both full-fledged space combat (LA studio) AND FPS (Illphonic) game components.

The space combat is already solid, and it's not even half-way done. A group of redditors stopped by the FPS studio and said it was already an absolute blast, and that module should hit around March. The persistent universe team's demo blew people away two months ago, and they'll have more to share at the end of January. Finally, the single-player team, with the single largest studio in the mix, will host a huge preview event this June.


A few individuals (who obviously have not been paying attention to this game's development) have been claiming it's vaporware. I think it's pretty clear by now that this is not the case.

Vaporware companies tend to rake large amounts of cash and then go dark. They do not go on to produce weekly Q&A videos from president of the company, a 30+ minute weekly development update show, offer a weekly community hangout session on twitch to get to know the team and ask questions, constantly respond to concerns and ask for opinions/ideas on the forums, present bi-weekly design documents, publish a 60-70 page monthly magazine showing the concept work and progress, offer monthly Studio Reports, or release Letters from the Chairman at each milestone. Plus, there's a slew of community events coming up this year. This is absolutely NOT what vaporware companies do, because their product is exactly that: vapor. Nothing. People can, and continue to, go into the game files that we have on our computers RIGHT NOW, and look at parts of the game in development (i.e., FPS components, planetside locations, new character models). It's. Right. THERE.

After getting burned by so many game publishers, who have insulted, ignored, or lied to the players supporting them, this level of communication is mind-boggling. I've sent messages and requests to individual developers on their team, and to my great surprise, have received friendly replies back. I've pledged about $100 since the kickstarter, and I already feel like every cent was worth it.

Ambitious? Yes. Vaporware? Certainly not.

Don't be too sure.

Remember Titan?   If Blizzard can create Vaporware, I would say anything is possible.

Not that I expect this to happen here, but my motto is:       never say never!

Until a game is produced, it technically is vaporware.

Originally posted by Adjuvant1
Originally posted by Boneserino

 Which means, welcome to more of the same, as far as new MMO's go.

I don't think that's fair to say. Are you implying a game can't have both exhilarating art and novel game design aspects? Are you saying only under-funded studios are forward-thinking? Why bother with 2004 Vanguardish art, then? If the game core is so amazing, use amusing stick people.

 

Here is your problem Adjuvant1.

 

You won't get novel game design aspects in a big budget MMO because with huge dollars at stake,  the game devs will design the game to limit risk to themselves.  Hence, make it pretty and make it appeal to as many players as possible.   That is what we have now.

 

Indie devs can build the unique game design because they are building the game they want.  They don't have the budget for state of the art graphics though.    Unfortunately PC gamer looks down their nose at game with "1998" graphics look.

 

Do you see the dilemna?   It is almost a catch 22.  

Yea, I agree with the option for both.

 

I remember back in old E and B, the first tutorial missions were all voiced in interesting ways.  I thought this was pretty cool and had never seen it before. 

 

Once I got beyond those missions the voice acting stopped, and it really felt like something was missing.    Much more fun to be congratulated for doing a mission by an enthusiastic voice, rather than just a texted "good job!"

 

Originally posted by flizzer
Odd, when I first started playing the game the graphics bothered me. After playing the game for months now I actually like the look of the game.  Maybe it grows on you. Or maybe the gameplay elements in my mind outweigh the look of the game, not sure.  I urge you to stick with it if you have misgivings about the graphics, however. 

As gamers today we have lost the ability to play with our imaginations.    Everything has to be ultra realistic or we lose the immersion.   

 

By the way I voted 7 on the hype, and that dropped it from 9.2 to 9.18.

Originally posted by Adjuvant1
Originally posted by Senadina
Call me shallow, but I just can't play a game in 2015 that looks like it was made in 1998. I have tried to play some of these ugly indie games, including Project Gorgon, and it's like stepping into a time warp to the nineties. Gameplay does not trump visuals for me. They are equally important.  I'm a PC gamer for many reasons, and one of them is playing games with superior graphics. If you can overlook how ugly this game is, more power to you.

I agree with this. I took at look at the game, myself. I found some really good ideas, but through the midst of it I had to literally (not figuratively) force myself to play in the sub-sub-optimal art. I think it's great, but it's not for me because I can't stand it, if that makes sense.

Hype rating should deservedly be in the 7.1 to 7.3 range.

 

Also, it's just another strong indication "hype rating" on this advertisement (not gaming) site is shockingly, overly manipulable and meaningless.

I can't argue with the comments about the graphics.  I would call them just adequate, for this game,  Certainly better than 1998 though.

 

Sadly this is likely going to be the ultimate downfall of this game and others like it.    I think a large majority of PC gamers feel that graphics do trump gameplay, in a lot of cases.   Especially for those that like to spend big bucks on their rigs.

 

Which means, welcome to more of the same, as far as new MMO's go.

 

 

Originally posted by GeezerGamer
Originally posted by CrazKanuk
Originally posted by GeezerGamer

Something about this whole thing feels "off" to me. It's based on the size and scope of the company as well as the project.

The whole "You gotta understand, they got 200 people that need to feed their families on $85000 / yr" as a valid reason for ongoing crowd funding things just feels shady to me.

I have to wonder when Chris Roberts sat down and decided to put this thing to paper what his original intention was. My educated guess was that he planned to use crowd funding to raise initial capital and then use that to acquire traditional funding. But his crowd funding strategy worked better than anticipated.

So, there is nothing wrong with that per-se. However, If that's true and they switched gears in order to utilize crowd funding to it's maximum potential, I'd say it was a great financial decision, why borrow money when you can get it for free? However, it is also a big indicator that this practice will continue on long after the game releases.

This selling of ships is not going to stop. "You gotta understand, they got 200 people that need to feed their families on $85000 / yr".

What's the difference between selling ships and selling anything else through a cash shop? I would expect that you're right, they probably won't stop selling ships, the same way that any other MMO out there sells mounts. It's definitely turning out to be a lucrative revenue stream and I don't see it stopping, either. The real question is when do you stop calling it crowdfunding and just call it pre-order? I think that transition really needs to happen. Otherwise what you're doing is just continually increasing the scope. It's like "Well another million, another feature" so it just becomes less and less manageable from a scheduling standpoint. I do have to say, though, I think that their modular design/release plan is actually a great idea. 

Accountablilty.

Crowfunding has virtually none, Pre-ordering means refunds.

I don't know how you can compare a crowd funding donation to pre-ordering, CrazKanuk.    That is just silly.

 

Geezer you did make a good point about investor interference, that I had not really considered.    If there is a reason for crowd funding, that is probably the best one I have heard.   

 

 

Why would people consider this, when Life is Feudal is coming out soon?
Originally posted by Erillion

Crowdfunding is not the same as charity.

Crowdfunding in games  is giving back some power of choice to the players.

 

Have fun

No it is charity, anyway you spin it Erillion.

If I give money to an animal shelter, it is because I wish to see the animals have better lives.

If you give money to a kickstarter it is because you wish to see gamers have better games.

 

The difference though is that the animals have no way to help themselves.   Same with the poor and homeless.  They need the help.

 

Game developers and people making $85,000 a year do not need charity, but that is what you are giving them.

Originally posted by Caldrin
Originally posted by Hariken
 

Wining game of the year from a website..your joking right its still a suckers bet no matter how you try to word it. Your risking your money on hope that a game will come out good. Suckers risking money on hope.

But that can be said about pre-ordering a AAA game as well.. at the end of the day you are not being forced to back a game on kickstarter or pre-order AAA game its a choice and its up to you.

Kickstarter just another way for games to get made and there have been some really awesome games made because of it and yes some bad ones as well.. but again thats the same with AAA games.

Hey I am happy if you guys want to give them your money.   Then, if I like the game they make out of  your  money, I might play it.

 

I never pre-order games for that same very reason.   Sorry but I like to see a finished game that has been played and reviewed before I decide to spend money.  A free trial never hurts either.

 

Thats just me.

Originally posted by mcrippins
For those who are playing - is it actually worth $65 in its current state?

I am with you on this one. 

 

Space sims are kind of my thing, but having watched a few videos of gameplay it seems a lot like EvE in that you spend large amounts of time just flying thru space.    It is cool looking space but still, that stuff gets old after a while.

 

Still waiting here, to see how it develops.

 

 

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