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All Posts by Boneserino

All Posts by Boneserino

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Originally posted by DarLorkar
Originally posted by ChairmanAD2460
Originally posted by DarLorkar

I dont care. It is unprofessional to come argue with a customer ( past or present) in an open forum. A simple go here and we will discuss any game issues in private is all you need to do.

 

Anything further just shows me to stay away from an unprofessional game company. Right or wrong in any particular case does not matter. Just be professional.

 

Enough said.

If you see that as unproffesional conduct that is your opinion. The customer came here after being in our support system where we handled the case professionally and according to our business standards. And we felt we had to answer in his thread after his comments and allegations of theft towards our game and business. 

Our policy is that we as the management and the developers should be available for our community. That be in support, our own chat or forum or here in MMORPG if that is where they want to meet us. (That is also posted in the other AD2460 thread here on MMORPG)

Yes it is my opinion, and you pretty much prove my point. Thanks, i will stay far away from this game and advise others to do the same.

So how is this helping your company and game out so far?

A lot more than you think it is!

Go ahead and advise if you wish.   Those that read this thread will come to their own conclusions just as you have.

I doubt the "others" you speak of, will actually give a shit about anything you say.

Originally posted by sunandshadow

I'd be happy to hear suggestions about what to include on the matchmaking survey to devide people into like-minded teams.  Should genre/setting be on there, or should that be one of the places we expect people to compromise?  What about combat type?  Should I focus on the negative (which mmo types people would refuse to participate in designing) or the positive (what each person's ideal mmo would be)?

It might also be nice to have some discussion-starter questions or a generic MMO features list we could give the teams.  In this thread and this forum we seem to have a lot of people who love discussing MMO design, but usually no one is actually discussing it.  So maybe we could use some help to get started.

Wow!

Someone is actually trying to do something constructive on the forums.

Hats off to you SunandShadow, I really enjoy your posts.   You do have have a hard sell on these forums though.   Unfortunately I am with the lazy cat up above.   I like to play and read about games.  

 

Wish you the best of luck with this idea though.

Originally posted by bmw66
Originally posted by Pepeq
Originally posted by bmw66

What's gonna change that makes the game "better" ??

For ESO to get me back..what are they going to do to lure those who left a while ago?  I can tell you now it's certainly not going to be the cash shop.

They're not trying to get you back...  they're trying to get all those other people who never bought the game because there was a subscription associated with it.  A lot of folks passed on ESO because they felt it wasn't worthy of a sub.  They just might be willing to buy the game if they know they can come and go as they please.  They will get more than a few bites, that's a certainty.

Ok, Ill accept that.  I thought maybe they were also going to do something new to entice the other folks back.  I get the new customer grab buy goin B2P over the sub.  Good business and cash influx.  I was just hoping something would catch my eye to return but I guess its the same old same old.

Ya know what the same old, same old is?

 Someone whining about why a game is not  made specifically to their particular tastes.

That has gotten so old it is prehistoric.  

If they don't come up with a better name than "Crowfall" in the next 48 hours.
Originally posted by Azaron_Nightblade
Originally posted by skeaser
I have a heavy armor 2hand wielding templar that I've had fun with. Screw the min/maxers and have fun.

Same here.

What is it with people and blindly following guides these days?

Is everyone really that unwilling to actually try something out? =/

What is it?

People are lazy.   And they don't play for fun.  They want to pump their egos by building a badass toon , just by blindly following what someone else has done.

Doesn't matter what OP does with his toon, he won't be happy.

Originally posted by Wizardry
Originally posted by ChairmanAD2460

When signing up in the game you agree to  the game rules.

That you actively sign up and play with 5 accounts is a breach of those game rules.

We we find that out we need to take action -  in your case we closed 4 out of your 5 accounts.

We do not make rules for fun - we make and enforce the rules to secure a better game for those playing by our rules

I agree RULES are always needed however let's be honest,to simply state you agree is not factual at all,EVERYONE hits the agree button while never reading a single thing.Also just because it is a rule does not make it law,the law is the ONLY law.

In this case however i do totally agree,the user was exploiting badly and deserved a ban at the same time could be handled better.

What the hell are you talking about Wizard???

It doesn't matter if you have read the rules or not, if you click on the agree button, then you have agreed to abide by those rules.  And that is the law!

 

If you are going to post at least try to make some sense.

 

And OP you broke those rules.  Goodbye.

Originally posted by Flyte27
Originally posted by CrazKanuk
Originally posted by Flyte27
Originally posted by CrazKanuk
Originally posted by Flyte27
Originally posted by CrazKanuk

Mmmmmmm, the sweet, sweet nectar of the "no F2P" post. It's quite the catch-22, you see, because people SAY they want pay-to-play games, but rarely do they stick around. So, while your assertion is generally true, I believe that there are many F2P players on this site. I would hazard to guess that each and every person on this site has played an F2P game. I'd also go as far as to say that a large majority have played, or are currently subscribing to a P2P game. 

 

The catch-22 is that it's been made quite clear in recent years that P2P is not a viable, sustainable, business model for a AAA MMORPG and, on the other side, people won't pay a subscription for a game with 8-bit graphics. Quite literally, that's what I see killing the model. 

I believe part of that is because the games are somewhat boring to play.  I played ESO in beta and canceled my preorder because it was so boring to play.  It was obvious the game was designed for the endgame RvR.  The PvE was your typical quick questing from one point to the next.  The variety in terms of group combat was simply having DPS of different flavors.  The classes had nothing unique to them outside of DPS.  It would be nice to have a game where you are like settlers in a new world.  There are no quests.  You just go out and find ways to survive and improve in said world.  That might be by hunting for food, seeking adventure in dangerous dungeons to find hidden treasures, crafting weapons and armor, traversing the dangerous wilds protecting lost travelers, seeking out lost knowledge of a powerful magic spells that are scattered in dangerous lost places throughout the land, working as a mercenary, playing as a pickpocket, or any number of different things.  I don't believe you need a sandbox to achieve this.  You just need to get rid of the majority of quests.  The quests should only be there for very important parts of your classes development process and they should be really hard to complete IMO.  Any monster/animal/etc you come across should be difficult to kill.  There should be variety of class abilities to make them unique outside of combat.  This is just my opinion.  In most MMOs now the only thing you can do is go out and run through a bunch of fairly easy quests from low level to max level or PvP.  That just doesn't hold PvE players attention in terms of having a subscription fee and playing the game for a long time.  The PvE is portion of the game is just to simple and repetitive.

I agree with you on ESO. I actually stuck it out longer than you. I subscribed for 4 or 5 months before I quit. Actually, I saw a lot of promise with ESO. There were many opportunities for progression. My main complaint is that it seemed stagnant after a while. I hate it when they put up these ridiculous XP grinds, you know, like repeating content? 

 

As far as open world content. I think that it can be enjoyable, but whether or not someone would actually pay a subscription for it is another thing. Would you pay a subscription for Minecraft? I think that activities in an open world game can become just as tedious as a themepark, though. I don't know how many times I really want to go out and collect lumber, to be honest, or make a fire every day so my family doesn't die due to the cold overnight. Or wake up in the middle of the night to put more wood on the fire. Every day. 

 

I think that one of the reasons that subscription models don't work now, as much as before, is that there are so many compelling single player games. I'm actually playing less WoW than usual, now, because I want to get through some of my console games from Christmas. Also, these games are becoming a bigger time commitment, so that's also cutting into my MMORPG time. This simply makes the value proposition of MMORPGs less and less, especially when you're paying a sub. 

Good points.  I also generally play single player games these days.  It's not quite the same as being able to play in a world with other people, but it's still a lot of fun.  I do see the current gen MMO mechanics in a lot of single player games though.  Basically follow the exclamation point from one place to the next until the game is over.  You do have some freedom to do side quests though. 

You could argue that Ultima Online was like Minecraft, but more serious.  It allowed you to do things like steal from other players in game, concentrate on crafting only, and generally do a lot of non combat oriented things.  Minecraft seems to be more like playing with Lego's.  You have a bunch of blocks and connect them together.  I wouldn't pay a monthly sub for that, but I probably would for something like Ultima Online.

Yeah, Ultima was awesome! I think that there is actually a dark time coming for these types of "creative" games, though. I mean my sampling is limited, but I have 4 boys and despite each of them having their own computer, their own ipad, their own gaming console, I am still frequently told that they "have nothing to do". So it begs the question, is this "normal" these days? I mean they seem to have infinite possibilities at their finger tips, yet they have zero imagination. It's something I see with their friends as well, so it kinda makes me wonder, sometimes, if creative open world games are really something that will even "work". That being said, Minecraft is still a big draw in our house (and has been for years), although I never really "got it". So maybe I'm no better :) 

I think part of that is because there is so much knowledge out there today.  There is almost always a guide on how to do this the right way.  I believe the more knowledge you have the less imagination you have.  In my experience I had lots of imagination when I was a kid.  I didn't know what the heck was going on half the time as there was no where to look up the answer and generally few people who could explain something.  I spent a lot of time alone and had to entertain myself.  Since I didn't know how to do something or what something actually meant my brain filled in the blanks.  Even though it usually was incorrect it was a lot more fun.  The more you know about things and how they work the less you can fill in the blanks with your imagination.  Today kids just look up the answers on google.  They are a lot more knowledgeable about what is right and wrong, but they have trouble inventing something in their minds that doesn't exist.  They can only follow the instructions given to them.  I could be completely wrong on this, but it's the impression that I get.

You aren't wrong, you are spot on.

How do I know?      I looked it up!  

 

Todays gamers will never be satisfied and this is the big reason why.  There is nothing left to discover.  It is all there right in front of them.

Always cracks me up when people say they want something different in an MMO, and then when they play something different, they say:

 

Why isn't this like the last MMO I played?

Originally posted by Distopia
Originally posted by filmoret
So far sounds like 50% of the mmo's that have come out in the past decade.  Come on people this isn't even worth discussing at this point.  One of them guys can get married and we never hear from him again.
Originally posted by filmoret
Yea all we got is a video of three old dudes skyping.  How is this considered anything yet?

Is there a reason you're trying to mute discussion of this studio and what they may possibly do? Or are you just trolling?

 

 

What they are trying to do is raise cash at this point. 

Until we see what they are doing with that cash, it is all just smoke and mirrors.   Come back in two years and see what they are promising then.

What does your thread have to do with defining elitism?  It is a rant against monetization systems.

 

Your title is a scam.

Originally posted by DMKano

No need to define it - I just look in the mirror

I think DM is obviously just kidding, but in a way he is right.

 

I play my MMO's mainly for myself to just have fun.

 

But there is a large contingent, of MMO players who play these games simply to become one of the elite.   Their goal is to show how much better they are at playing the game than you are.    And thats fine.   They just aren't the type of players I generally enjoy playing with.   But I have met some "elite" players that were actually pretty cool, and treat other players with respect.  

 

So just being "elite" is not necessarily bad.   It has more to do with how the player treats other players, IMO.  That defines the good "elite" from the bad.

LOL the people here that complain about paying for early access, are probably all the same ones that complain about F2P games but will blindly pay for a monthly sub game, and then drop it after the first free month, so that they can come on the forums and bitch about how it is an unfinished and buggy mess!

 

Its about supporting a game, peeps.   Some people are willing to do that, like supporting a homeless person or something.  Its your money.  You are allowed to give it to charity if you like.  

 

I won't be giving to this one though, not my thing.

Haha, these are the reviews that I really trust!    This guy and the Hive Leader.

 

It is a game, and you have to have fun with it.   Why do people take MMO's so seriously?

 

Loved it, thanks!

Just another guy that thinks because he reads some posts on a forum, he thinks he knows everything about that game, despite never having played it.

 

Sorry Kopo, until you loosen up your wallet and start actually trying to play a game, your posts are pretty much irrelevant to me.

Why do we, as players, continue to trash the long hard hours of work that people put into these games just to give us some enjoyment?


 


This is a gorgeous looking game.  And from what I hear it does the space simulation part very well.  If you are complaining that it is not that great from an MMO perspective, you are probably right.  But it is what it is, and it has great potential in all of these areas.   We have to give these games the chance to reach that potential and not just spread negative opinions, based on what it is, at this point.


 


Would love to play it, as my Logitech flight stick is just gathering dust at the moment.   For me the lack of MMO features might just be a positive I think.    If this isn't your game thats fine, but don't try to kill it because it is not your cup of tea, please. 


 


What a waste that would be.


Originally posted by Varex12

It was a nice idea by Carbine, and I would have liked to see it work.  I appreciated them attempting to bring that back. Unfortunately, the casual gamer is just too prevalent in today's themepark design and it ended up not working out for them. Good idea in concept, but a poor choice in reality.  

 

What the hell do casual gamers have to do with 40 man raids failing??

 

The content wasn't aimed at them, so why even mention it?

 

And you would have liked to see it work?     Well did you even try to play ?  No of course not.   Because that is typical of the person who thinks MMO's are too easy and dominated by casuals,  but does nothing but post on forums about it.  

 

Bravo.

 

Originally posted by FastTx
But they are already MMO's that are playable in the browser. Sometimes these browser based games can take a year or two for someone to finally conquer the entire world. Just because the game can be won does not mean it cannot be an MMO. "Worlds" can be 6 months to a year in duration and can reset after awhile, this can be a luring factor to get a new player to join the game "World 7 will reset May 1st with new units and buildings coming in patch 1.2!"

I think one of the big problems is how do you make the game fair for all?

In a regular multiplayer RTS everyone plays until the game is finished.  In an MMO you can't play 24/7 so someone gains an advantage just by having more time to play.

Plus how do you monetize it?   Charge a sub?  Most likely will have a cash shop too.  More room for pay to win advantages.

I actually played a game called "Wild Guns" for a time I believe.   Enjoyed the building part, but then one day I woke up and it was all gone.  Another player had made his move and it was pretty much game over.    I kind of felt the whole exercise was just prolonging the inevitable loss.   Better to get it over quickly.

 

I think Narius might be right.  Its always going to be a very niche,and most likely browser game , as there just isn't enough demand for an MMO like this.   

Originally posted by Agnostic42

I had that Epic feeling when I first played Everquest back in the day. I've seen (Like many others) the rise of modern MMO's and their evolution over the last decade and a half.

 

IMHO, what happened to MMO's, well, it all started in WoW. Before it, DAoC, Everquest, Ultima Online, Anarchy Online and a few other games, they all had their hook and their draw and each was different enough to be considered unique. Well, WoW came along and took the best bits and pieces of each of them, then trimmed it down as to make it more accessable and easier. That's what Blizzard does. BUT, the fault does not exactly sit on Blizzard's shoulders alone, but the other games that came along after it that tried to mimic and copy what they believed to be the winning MMO layout. Now a days there are many MMO's, but each has overlaying features but with different flavors. Even the older games have changed to accommodate the newer play style.

 

Plus, while this was happening, the gamers themselves changed. The players insisted on having websites where everything was detailed for them. There was no guess work involved anymore, no feeling of mystery around the corner. Then mods and macro's came along and everyone who went to a forum was the exact same. People were seeing the top tiered players in the epic guilds and wanting what they had, but without having to put in the same amount of effort.

 

That epic feeling is gone, and I'm sorry to say it, but until game devs make open world, non-quest hub, non-race to max level, random enough so websites cannot list everything, no mod and no macro game that still has a 'Hook' in it to draw enough players to be consider massive, then we will never get that feeling back. The feat seems almost impossible in this day and age, but hey, here's to hoping....

This^^

 

If you are the type of gamer that goes into a new game now and starts asking questions like:

 

-  Where do I find this resource?

- Where is the best place to level for a level 10?

- What is the best weapon for my character?

- What is the best build?

 

You have just taken all the thrill of discovery and removed all the risk of making a mistake from the game.   You are blindly following others and going through the motions.

And you wonder why games are not epic.......

Originally posted by randomt

EvE lets you conquer and establish your own empire, if you can convince people to follow you and you are able to carve out a small piece of territory for yourself and your followers

 

He's right about EvE.

 

But the kind of game you are talking about does not work well as an MMO in my opinion.    These games are basically RTS games which need resets when someone takes over the entire map. 

 

Not conducive to long term MMO type play.

Take a look at Bounty Bay Online.  If it is still around.  

 

It was Voyage Century without the cash shop.

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