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All Posts by Boneserino

All Posts by Boneserino

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1456 posts found
Originally posted by Tamanous
Originally posted by Boneserino
Originally posted by Eraserhead

I don't want any PvE. There's no such thing as "pointless war", the war in these games is the whole point of them. I'm perfectly happy to never have to kill another npc for gear or xp ever again.

Thats really funny!

 

Because all I ever hear is " What is the point??"

We take this castle, and then someone comes and takes it back.  What is the point? 

 

Camelot Unchained!:  We are PS 2 with swords!

 

Beats me, I don't play these games.   Have fun!

Congrats! You just called the entire history and evolution of the human race (and most creatures too) pointless. 

 

PVE grind for gear = pointless

FPS games repeated endlessly = pointless

Racing games = pointless

Sporting games = pointless

 

Why do you play games again?

Actually I never said that at all.   I can understand your confusion though.   I said, I hear other people saying this all the time.

 

Ask them why.

 

But that was kind of my point.  Why do people say this all the time?  Why are people always looking for some deep meaning in their games? 

Can't people just enjoy killing each other over and over again for fun?   Apparently there has to be some justifiable reason for the killing for it to be meaningful to these types of players.   I guess it is because in the games/sports you mention, there is some kind of reward such as a trophy or money.  In an MMO all you get are bragging rights for 5 mins.

 

Again, PvP, not my thing, I was just bringing it up for discussion.

Originally posted by someforumguy

If you read about the Repopulation's features it is as if you are reading about a mix of pre and post NGE SWG. But when playing the game you will notice  some major differences though.

- My main issue at this moment is the resource gathering. It uses static nodes and for that reason I find it incredibly boring. Especially because you need to gather loads just for skill ups so you can get high quality resources. So no dynamiclly changing resource locations that you need to survey for, but just a long grind in the same spot. They do have harvesters, but these need their specific nodes too.

- Crafting requires blueprints bought at a vendor in some cases. These have static prices, so take away from the player driven economy.

- Player cities are in contested PVP areas, which kinds of destroys potential SWG like community beforehand. There is housing outside those areas, but thats more of a solo housing game.

- I think that the crafting skill system is a bit convoluted if you look at the different scientific disciplines that are used. You find the same sciences in different crafting skills, which makes it kind of messy if you want to find certain reagent recipes. There is a lot of overlap and imo too many different needed specialisations. A game like this will be niche, so I doubt the community will be able to support this. Crafting plays more like a spreadsheet then a game atm. Especially with the very uninspired fittings. Better brush off your excell.

I have to agree with this poster.

On paper all this looks good but you have to play it, to truly see what it is.

Incredibly time consuming with little payoff was my impression, but yours may vary.

Originally posted by SlyLoK
Originally posted by Satarious
Originally posted by azzamasin
Originally posted by Satarious

For those of you who haven't seen it, here's some awesome commentary on the physics in this game and how it prevents all sorts of cheating:  link

Unlike most other MMOs out there, the physics is going to be locked down on the server.

This will lead to some serious desynching for slower connections.

You mean you haven't gotten Google Fiber yet?! :P  Sucks to be you.   But seriously, how many people are on slower connections these days with high speed  broadband access everywhere?

You would be surprised.. Many areas still only have access to 3mb DSL lines that are oversold and congested everyday. Others are stuck with a monopoly that charge an arm and a leg for decent speeds. There is a town near me that only has a cable company and their 15/2 package is $100.

The US is pretty horrible in the broadband rankings.

All serious gamers need to move to Canada now!

 

We will throw in free health care as an incentive if you act soon!

Originally posted by Eraserhead

I don't want any PvE. There's no such thing as "pointless war", the war in these games is the whole point of them. I'm perfectly happy to never have to kill another npc for gear or xp ever again.

Thats really funny!

 

Because all I ever hear is " What is the point??"

We take this castle, and then someone comes and takes it back.  What is the point? 

 

Camelot Unchained!:  We are PS 2 with swords!

 

Beats me, I don't play these games.   Have fun!

Originally posted by ZombieKen

I don't know the new games, but one of the older ones that's sort of close to this list would be Fallen Earth.  However, I have no info on current status, P2W etc.

 

It had a half decent reputation, at least that I saw, for a while.  I've noticed I seldom see it even mentioned lately.

Fallen Earth is a great example of how the MMO community eats it young.  

 

A great game that deserved a better fate but was trashed, like so many others, before it had a chance to grow.

 

It's still alive and kicking though, probably because it is one of the few games that offers an alternative to the standard themepark type of play.

Originally posted by DMKano

This is again the case of players mistakenly thinking that they have control of how a company should run their business.

Don't like the cash shop? Don't play.

But to say the game is ruined without actually knowing how profitable the company is a bit nuts.

They might be making a ton of money from the cash shop - and since we are not the business owners here what right do we have to say how they should be making money?

Every business has the right to sell things as they want, its their right as long as they are not breaking any laws - all the consumers can do is not buy the product.

the end

 

Game companies are a business first and foremost

The goal is to make money

Players have zero say in HOW they do this

 

I know you are right, but that is a very depressing thought.  

 

Good games are being destroyed.

"Current state of FPS does not meet their standards."

 

Its a never ending cycle of increasing their expectations, and then requiring more money to do it.  

 

Frankly, I could care less about all this information.   Stop telling us about the game and just finish it.

Originally posted by Frammshamm

Sadly, Voyage Century was also a great game before Snail nerfed it all to hell with their Pay to Win patches. 

 

  I never understand why these companies take great games and turn them into shit, just for a few dollars more.

 Because its not just a few dollars. The whales pay a F*ckload of money. These people milk the whales as long as they can, and then dump the game for a new whale-milker title. There is almost ZERO effort expended on the part of the distributors. They spend al their time in Excel developing ways to sell items that will make them the most profit. When the whales move on, so do companies like Gpotato and Aeria. ANY games made / operated by these companies should be banned in the US, or at least subject to regulation via the gambling commission. 

This is of course only on the legal side of things. The other shady side is that many of these companies actively work with bot creators and key loggers/gold farming sites in order to double dip into your pockets and then steal your identities 6 months after you have quit the game. IMO even advertising for these games is borderline fraud since everyone is pretty much on notice about the shady things these companies are into.

Well when I said a few dollars more, it was really just a figure of speech.

 

Generally I don't agree with a sub payment model but in the case of games like this, I would have paid to sub, to keep the game in its original state.  I think they tried to do this with Bounty Bay online, which was the same game, but not sure how that turned out.

 

Anyway VC was the type of game originally that you could spend a lot of time in.  Plenty to do that you wouldn't be bored.   But they destroyed that by giving the new players high level gear to start with, which completely negated the crafting aspect of the game.

 

I can commiserate with the OP because I know that feeling of watching a great game get trashed, just for the sake of being F2P and hence P2W.

 

I wish I knew an answer to this problem but I don't.  The people with money will always get what they want.

 

 

 

 

With that list of requirements at least 50% of the MMO's out there should qualify,  as well as the list of games you said you already tried.  Pretty generic req's for an MMO, if you ask me.

 

Pick a game that isn't on your list and try it.

If you have noticed a trend of getting bored as soon as you reach max level, maybe that should tell you something.   I find myself feeling the same way even though I have only reached max level a couple times.

 

And the reason for me is that I am mostly a solo player.   I play mmo's for the rpg part and thats about it.  So improving my char and leveling is it for me.  I don't "compete" in mmo's so I have no need for endgame.  I don't mind playing with other people if I find the right types to match my playing style, but that is pretty hit and miss these days and I certainly don't go out of my way trying to find it.

 

So I think the answer here is to take a hard look at yourself and say what is it that I really want?   There are many ways of playing an mmo and maybe its time to shake up your routine a little bit and do things differently.   Play more socially for one.  Or focus less on level and gear and just go exploring or try thinking of other things to do.   In other words make your own fun, and don't depend on the game to do it all for you.

 

Just a suggestion.   And nothing wrong with taking a break either.   That always helps, but if you come back with the same mindset about playing, even a break will wear off fast.   The games won't change, but you can.

 

 

Just two.

My first MMO, Earth and Beyond which was hella grind but fun.

 

And Fallen Earth which was fairly easy actually, but, unfortunately left me wanting more levels.  Had to make up for that by making 2 alts.

 

I probably would have stuck with Voyage Century as well but Snail butchered that game, sadly.  

 

Nothing else I really care enough about at this point.

Originally posted by Muke
Originally posted by Tidel
How's the game fairing on the PC nowadays? I sold my ps4 a few months back but from what it sounds like...the game is thriving more on the consoles than it is the PC.

PC games are always better then console games.

UNLESS: the game is only released on console.

Is this meant to be funny?

 

Because I found it to be hilarious!   

Originally posted by DocBrody
Originally posted by wyldmagik
Originally posted by DocBrody
MO
Originally posted by DMKano

I always thought that this game would be supper fun for some folks. I don't happen to be one of those but it's always nice to see when people find a game they enjoy.

Grats!

thanks, I have to say it fits very nicely as new part of my standard themepark MMO rotation of SWTOR and TSW

Here you use themepark and standard. Then in the initial post you said "open world" :D

It is not open world which is sort of admited by you saying themepark and standard these days :D

I will have to go with the others here in saying its great for a while then this one gets old fast.

 

Open World just means that, open world. Since when is theme park not open world?

It´s not a 2-D sidescroller you know.. X-)) Games where I can go wherever I want are open world.

Lol, I think you just started a whole new discussion topic with that one!     

Originally posted by Tidel
Originally posted by Boneserino

Well it is a brand new game on the consoles and a relatively mature MMO on the PC.   I think this is where you are getting the "thriving on console" vibe from.   Difficult to compare the two at this stage.  

 

But really what difference does it make?  It is a game and some might prefer console and some PC. 

 

It is not a competition.

Lasting appeal.

Could you elaborate on that?

 

Are you asking if the game will last longer on one or the other platforms?    Again who can say?  I think that factor depends more on the gamers themselves.   I definitely think there are different attitudes between PC and Console and the hybrids who play both.

 

End of the day it just comes down to, do people like the game?  Some might like it better on one versus the other.   Time will tell I guess.

Well it is a brand new game on the consoles and a relatively mature MMO on the PC.   I think this is where you are getting the "thriving on console" vibe from.   Difficult to compare the two at this stage.  

 

But really what difference does it make?  It is a game and some might prefer console and some PC. 

 

It is not a competition.

Originally posted by Rusque

Yes they are compatible, but the more they occur in close proximity of one another the more restrictions need to be in place to avoid pushing away the PvEers.

When they're totally segregated (like with BG's and other dedicated PvP areas) people are generally happy to play in both modes of the game, it's just when they start to mix that people aren't as excited to have them both.

I have to agree here.

 

The question really is: can PvP players and PvE players coexist in the same game?

 

To do this, you practically have to create 2 games in one, and games that require both player types to rely on each other.  Otherwise, what is the point?  You might as well create a pure PvP or a pure PvE game.

 

Considering that doing one or the other is difficult and expensive enough, it is no wonder that few types of these games are being attempted or are successful. 

 

But I think it is possible.

Looking forward to your comments on endgame.   I am not sure what your preferred playing style is, so I will be interested to hear.   If I remember correctly you are a Swtor fan, so this game should appeal to your themepark side, but how will you take to the dungeons and raiding?

What is so wrong about playing it as a single player game and never touching it again?   Is there a law against that?

 

Swtor is about as themeparky a game as I have played.  But thats ok for me I don't mind themeparks, for some quick fun.  But its never going to be a large world for exploring.  The exploring is done through the stories.  

 

So if you don't like this type of game stay away from it.  But it is what it is and expecting them to change it to something else is a bit naive.

Again the last paragraph shows your problem.  No one is going to impregnate you or kill you with an STD over the internet.

These are just insults from mentally challenged individuals.  You can't take them seriously can you?

 

Their sole purpose is to get a rise out of you.  And guess what? 

 

In your case it works.

I am a big fan of the development team too.  I think they have done an amazing job with limited resources.  And they seem to be sticking to the vision, and not softening the game up.  Good for them.

 

Its a game with long term potential if that is what you are looking for, and I agree it deserves support. 

 

I paid for alpha as well and do not regret it at all, even though I likely won't be playing.

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