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Bethesda to Announce Elder Scrolls MMO in May
The Pub at MMORPG.COM « General Discussion 3/16/12 1:15:37 AM
Originally posted by Laughing-man Depends on how many they are hiring. Problem is, in a game company, you don't hire without firing unless there is added work. So people are making assumptions. We know they are working on a MMO. They have two IP's. Logic. Let people hope. If they are let down, at least they had fun doing it. |
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Bethesda to Announce Elder Scrolls MMO in May
The Pub at MMORPG.COM « General Discussion 3/16/12 1:13:03 AM
Originally posted by PukeBucket Again, if you take the games as single player RPG's and attempt to turn them into MMO's with all of the same game mechanics, you're going to get a terrible mess. They would obviously attempt to create systems within the game to promote balance. They may have to skirt the edge of what makes ES, ES. But, if you want an ES MMO, you're going to be forced to sacrifice something. There's reaslly no way around it. I guess it just depends on what you think is too much sacrifice. |
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Bethesda to Announce Elder Scrolls MMO in May
The Pub at MMORPG.COM « General Discussion 3/16/12 1:05:59 AM
Originally posted by Unreal024 Those games have developers. So, you argued against yourself. By your definition, they aren't sandboxes. You used the word 'allow'. Who allows? Ah, developers. What are we discussing here? Oh yes, that ES is a sandbox RPG. Case closed. Your definition, in my opinion, isn't reasonable. As sandboxes do not exist by your definition. This is not a conversation that can continue, because I now know that sandboxes are simply a figment of my imagination.. It's something that I thought up in my spare time. Apparently, a lot of other people have spare time too..
Anyways. ES can be done while still retaining what makes it so popular. It won't, nay, can't be exactly the same as Skyrim. It can be close though. I, for one, am going to watch this with much interest. |
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Bethesda to Announce Elder Scrolls MMO in May
The Pub at MMORPG.COM « General Discussion 3/16/12 12:58:30 AM
Originally posted by neorandom Why?
Esplain yourself. You can't just make wild claims without actually being able to back up your reasoning. |
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Bethesda to Announce Elder Scrolls MMO in May
The Pub at MMORPG.COM « General Discussion 3/16/12 12:50:40 AM
Originally posted by mmoguy43 There are already mods in the works for Skyrim Online.
If a MMO adopted the same systems as they are in Skyrim, it would be a largely broken multiplayer game. |
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Bethesda to Announce Elder Scrolls MMO in May
The Pub at MMORPG.COM « General Discussion 3/16/12 12:44:37 AM
Originally posted by Unreal024 Name a sandbox MMO where you can do all those things that you mentioned. How can 'your' definition of sandbox include those when it doesn't exist? You can't make a definition based on something that doesn't exist. Don't give me some off the wall multiplayer game that barely anyone plays. Also, don't even mention minecraft. It's not even in the same catagory. You are arguing just to argue.
ES is a sandbox. All sandbox MMO's are made by developers. All sandbox content on those games are made by developers or are made to be affected by players by developers. Without a developer, there is no mountain. I have no clue where you are going there. No MMO survives without developer support. In fact, no MMO exists without developer support. If players develop it, then those players are the developers. |
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Bethesda to Announce Elder Scrolls MMO in May
The Pub at MMORPG.COM « General Discussion 3/16/12 12:38:46 AM
Originally posted by Sovrath I do, the same audience that purchased millions of copies of Skyrim, which by the way is a sandbox game. Yes, single player, but still everything most sandboxes have minus the FFA PvP and full loot because it's, well, single player.
Take a look at these forums. Take a look at any forum. There are more than enough FFA PVP and full loot supporters out there to make this game successful. That's if they even go that route. Which they should if they want to stay true to what ES is about.
UO and SWG are considered the best of the sandbox games to this day. I wasn't one of those geeks. I wasn't a D&D guy. All I did was play counterstrike all day. To this day, UO is still my favorite MMO because of the core concepts in it. There are millions of people who would play a AAA sandbox game. Would they stay? Maybe not all of them. But if EVE can hold around 300k subscribers in a mining sandbox. I see no reason why a good fantasy sandbox MMO couldn't have more than that. It's only logic.
You act like the old gamers are dead. Dude, it's been ten years. I'm still alive. I'm still in my 20's. We are all still here, we have just been waiting. Millions played UO. Millions wait. |
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Bethesda to Announce Elder Scrolls MMO in May
The Pub at MMORPG.COM « General Discussion 3/16/12 12:13:53 AM
Originally posted by Unreal024 I think if you take the entire game as a whole and ask someone whether it's a sandbox or themepark oriented game, the answer is obvious. So yes, indications would be that a MMO with the ES IP would gravitate closer to sandbox than themepark. The opposite is nearly impossible to argue.
It may end up being closer to WoW. I personally don't have that opinion, but it's possible. Though, again, you are confusing me with the FPV bit. The first four games had FPV. The last, Skyrim, had a very functional TPV. So, by their design, ES isn't ES because of FPV. And again, it can have some themepark features, but still be a sandbox. You did it again.
Neither one of us know how they are designing it. In fact, neither one of us knows whether or not this article is even true. We can wait and see. I'm not about to attach 'fail' to it yet though. |
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Bethesda to Announce Elder Scrolls MMO in May
The Pub at MMORPG.COM « General Discussion 3/15/12 11:57:58 PM
Originally posted by jinxxed0 Or...
They could actually try and balance skills and spells to support a multiplayer environment. Which is something they would obviously try to do. If people are going to look at this as Skyrim Online, where all features are exactly the same. Then of course there are going to be game breaking issues. Can we assume for a moment that they will actually attempt to be intelligent about how they will design the systems within a new TES MMO?
Sheesh. It can still be TES without the exact same systems. |
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Bethesda to Announce Elder Scrolls MMO in May
The Pub at MMORPG.COM « General Discussion 3/15/12 11:49:57 PM
Originally posted by Unreal024 How about a Sandbox with theme-park elements? Why does it have to be your way? Why can themeparks have sandbox elements, but sandboxes can't have themepark elements?
Full PvP, Full Loot, Skill based, not class based, un-instanced open world, meaningful control of territory, meaningful player crafting, lack of epic loot, and so on. Just because it may have quests, arena combat, and dungeons wouldn't mean it's no longer a sandbox.
FPV and twitch combat works in single player games, but it doesn't in MMO's. It wouldn't be a bad sacrifice to have TPV(which skyrim has) and tab-targetting combat with some freeform melee with non-targetted skills and abilities. I personally can't stomach Oblivion because of the FPV. I'm certainly not the only one that would be fine with that change. MMO's and tab-targetting (Wow-style) combat simply work best. You can keep everything else the same. You'll have to rework the spells and skills in the MMO, but it's not like they didn't do that for Skyrim.
I don't see much of an issue here. |
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Bethesda to Announce Elder Scrolls MMO in May
The Pub at MMORPG.COM « General Discussion 3/15/12 11:34:19 PM
Originally posted by PancakeEffct Unfortunately FPV MMO's aren't good. By good, I mean successful. |
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Bethesda to Announce Elder Scrolls MMO in May
The Pub at MMORPG.COM « General Discussion 3/15/12 11:31:35 PM
Originally posted by Nobadeeftw EVE? UO? SWG?
Other than EVE, there hasn't been a single sandbox MMO that was made well since UO and SWG. This is a great opportunity to finally show all you sandbox haters that sandboxes are not as niche as you think. Perhaps we will finally see the first AAA sandbox MMO. |
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Originally posted by MMOGamer71 It was Black Isle. Their studios were closed shortly after. |
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BAldur's Gate Brothers we have an anouncement SOON!!!
General Gaming « General Discussion 3/15/12 12:21:01 PM
Oh it's Atari? Great.. I'd rather them /RickRoll me.. |
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Originally posted by Buttermilch Well, what would be the best way for a female to get ahead in a physically demanding world in a post apocalyptic setting? Sex. Most females would use what they have to buy protection, to get the good jobs away from danger, to attract the powerful men..etc. Slightly revealing clothing wouldn't be out of the ordinary I wouldn't imagine. Who really knows what it would be like? |
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Always hilarious how people have such an issue with the admiration of the female figure. No matter what your gender and sexual preference, I believe we can mostly agree that the female body is more attractive than the male body. Designing clothes that show off a little skin is not sexist. Running a female character out in a bra and panties, while the male character is fully clothed at all times is sexist. Making all female characters boobs and butts oversized, while all male parts are all normally sized is sexist. Allowing some skin on the arms, chest, and legs to show is not sexist. It's what our culture accepts in every day life.
Above all, your co-workers need to understand that sex sells. If you're a business aimed at anyone other than children, sexual undertones will only help your cause. If they really want to be realistic, they should be designing army clothes for females in real life instead of creating a video game. |
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Originally posted by thefinn UO actually got a lot more popular after the introduction of Trammel. Not that I liked it, but it did. It's one of the few sandboxes to try and make compromises to further the genre. Their idea was right, but the execution could have been better.
In UO, you could PvP though if you wanted to. You could also avoid it. There was something for everyone. That's what sandboxes need to get back to. |
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The common misconception is that sandbox games are for PvP'ers.
Real sandboxes have a place for all playstyles. This is why the vast majority of them fail. They focus on one playstyle, at the expense of the rest. The game devolves into a PvP arena. The wolves conquer the few sheep around. The wolves turn on the wolves. Everyone leaves. The servers shut down. |
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I agree that you shouldn't be forced to look on the internet to figure out how to play a game. I wish sandbox games could evolve past this problem. Come now sandbox developers. Let's all say it together.
East To Learn... Hard To Master...
Glad you found something you like though. It's also a shame that sandbox communities ruin their own game so much. Finding the right people is sometimes really hard to do. |
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MW3 does MMO PVP better than most MMOs, and that's sad...
The Pub at MMORPG.COM « General Discussion 3/13/12 12:06:44 AM
Originally posted by Squal'Zell You would be wrong.
There is a reason. It's called latency. We do not have the technology available to the public to have true FPS combat in our MMO's in a large scale. If we could, then we would have it. |
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