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All Posts by DAS1337

All Posts by DAS1337

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Originally posted by Dren_Utogi

This is the one thing that annoys me the most. I like to create character a lot and reuse names someties to try and get the race and class I wantt o play. The wiat to delete over time is just bringing me to a hault , because of the limitation it brings to character creation freedom.

 

When I run out of deletes, I usually log out, really a annoying to have to wait to get to a place where I can actually start playing.

So... you are a gold farmer then..? 

Originally posted by Dhaenon

Hey all!

I am thinking about picking this game up. A few questions!

1) How is the population?

2) Is it a quest hub to quest hub to quest hub kind of game?

3) Is it sticking around for a while? Years?

Thanks for the answers.

Population is good.  And it will likely always be pretty good, since it's a megaserver.

Quests are great.  You don't just gather 20 quests in a city and then wander out into the world.  You actually explore the world in order to find the quests.  Very few kill x quests and gather y quests.  They all have a story and a reason for them. 

I believe ESO is one of the top MMO's currently.  I don't see it going away any time soon, especially so, due to Imperial City content being dropped in the very near future.

To comment on your concern about console overtaking PC.  Don't believe it.  Any content that the console gets, the PC will get.  And it's likely that the PC will actually get the content first.  If anything, it's the consoles that are left in the dust.  As PC has better graphics and mods.  Consoles will never get those things.  You get people who cry about things that aren't happening all the time on the internet, and I think that's what you experienced. 

You shouldn't be forced to choose in the beginning.  Your race should influence your starting area, and that environment should potentially influence your decision in the end.  But, you should not be forced to pick an alliance in the beginning without knowing anything about said alliance.  Once you reach an appropriate level, as early as 10, you should be given the option to choose, allowing you to PvP in Cyrodil.  If you do not want to make that decision yet, you should be able to progress through the game normally while remaining neutral.  Which will then allow you to play through each alliance territory with different characters without giving you three different alliances for those characters.  It also doesn't force you to play post level 50 content in order to experience the other alliances.  Elder Scrolls has never been about forcing you to do anything, and locking players into an alliance before they step foot in the world is doing just that.

 

That aside.  I got Daggerfall Covenant.  Which I had originally chose at launch, and still play.

 
 
Originally posted by Ehliya

Hi everyone.  I had a quick question about ESO.

I tried it shortly after release.  But I didn't stay long because I got the feeling that it was mainly a single player style game.  I loved the lore and the graphics were really nice.  But it felt lonely, with a sense it was all about rushing from quest to quest with gear grinding for PVP thrown in as well.  But my stay was so short I admit I may not have been in long enough.  Maybe things got better at higher levels.  Or the game has changed since release.

How would you rate the environment for roleplay?  The sort of "relax and smell the coffee" style of play where you can explore and live in a virtual fantasy world without feeling always like you are a rat chasing the cheese.  Are there people and communities that offer this?  Do the game mechanics encourage it?

Thanks in advance for any replies.

 

The game does have emotes.  There are certainly some gameplay mechanics that aren't about leveling to end game.  Such as fishing.  There are taverns and inns in every city, though I have certainly seen a decrease in roleplay activity since launch.  There is an entire justice system that they added to the game that has nothing to do with the leveling process.  Crafting can literally be done without ever killing anything, although that would be a hard road to follow.  There are tons of little achievements that you get get around the world that do not involve leveling up, though some do.  As far as roleplaying guilds, there are plenty out there.  This is where megaservers shine.  You don't have to worry about a certain guild or player being on a different server, as there are only two.  If you look hard enough, you'll find what you're looking for.  There are tons of pets and mounts already.  A crap ton of outfits, sure in the crown store, but a whole hell of a lot as you progress through the game.  I'm sure they will continue to add small things here and there, and at some point actually figure out how they are going to approach housing.  I'd like to see some sort of gambling get into the game as well, I think that would be interesting.  I've heard rumblings about horse racing. 

 

All in all, I'd say there are a decent amount of sandboxy roleplaying things in ESO.  Not quite as much as I'd like, but I'd say more than the average themepark MMO.

Originally posted by Robsolf

Thanks for the detail, Tolmos!  I do love me some account level bonuses in my "endgame"...

It does create a conundrum for us altoholics, where we're compelled to run the other 2 regions of content with our high lvl character, rather with a brand spankin' new race and class.  But I've never been one to look down on having a REAL choice as opposed to gear grind, gear grind, or gear grind...

My only dilemma is that with my first character, I somehow managed to miss about 3 levels of content from my home region, which pits my lvl 47 vs VR1 content.  That and some various underpowered gear issues.  I suspect I'll find some way to manage. 

Weird.  I'm in DC and I have a level 47 that is about 2/3 through Bankorai, and I have nearly all of Coldharbour to finish.  I imagine that I will hit 50 before considering the other alliance content or Craglorn.  There are also several private dungeons that I have yet to finish. 

 

What alliance do you play in?

Originally posted by Tracho12
Great for ZoS! Nice to see console gaming still booming. Thinking about switching back myself, pc games have way too many buttons.

They both pretty much have the same amount of buttons.  Though, the console version does dumb down the UI to allow players to access all of the menu screens and such.  It does a terrible job, but it does function.  Barely.

Originally posted by NightHaveN
Third time the winner.

1st PC launch... fail
2nd BTP PC launch... semi fail
3rd Console launch... success

And with no reduced price for the feature less (aka inferior) PC version, and no new content since release #2.

That's marketing!

You, apparently, have quite a skewed definition of what 'fail' means.  You have also obviously been misled into some strange belief that the PC version and the console version aren't identical in features, minus VOIP.

 

They have clearly made quite a bit of money.  And while content has been slow, which is due to the console production of the game, I wouldn't even think of calling ESO feature-less.  Perhaps, in your infinite wisdom, you could illuminate all of us as to how you came to this conclusion.  You know, actually explain yourself?

 

Though I'm sure I'm asking a bit too much.

Originally posted by Jean-Luc_Picard
Originally posted by F0URTWENTY
Originally posted by madazz
Originally posted by Jean-Luc_Picard

One of the few good things is that they didn't make UO's beginning mistake of forcing PvP on everyone. Instead of making a Trammel patch later to save their game, they implemented it immediately. That's a good point for them.

I can personally no longer get immersed in "2.5D" graphics on a 40" computer screen, and having massive zoning with such a primitive engine is unforgivable for a PC game, so I won't be playing this as a main MMORPG.

I will play the game on Android though, it's a good mobile MMO since UO isn't available on that platform yet.

I disagree. Like trammel, it was an after thought. The game is not based around it. The game is now all messed up with no clear direction. Adding stuff like this absolutely destroys the virtual world they were creating. It is now a bunch of quest zones, some where you are in danger. They went against their original goal of recreating that UO feeling, and are now making a generic isometric MMO with some PvP areas. There will be no natural balance like in the original UO days. Instead now they are trying to make EVERYONE happy. And we know what happens when you try to please everyone.

Without Trammel, UO would have died a long time ago.

 

Also, the game plays decently on both my PC, Tablet and Phone. The reason the resolution/zoom is forced is so the game is equally competitive on all devices. Which is a very wise idea. They already have two different groups of people that will be playing the game for a few months each before leaving as there is no actual virtual world anymore.... do we really need to separate people by their resolution too? I wouldn't say this is a good idea for the majority of games, but for one where its DESIGNED AND CREATED TO BE AVAILABLE ON PC AND MOBILE... well its damn right smart.

 

I definitely would not want to play a PC game that has been simplified and limited in resolution so that some people can play on their tablets while using the toilet.

 

I actually have no idea why people are spending 60$ for an alpha for a game made for phones and tablets unless they are going to play primarily on mobile devices. 

 

Pretty much why I won't spend a cent on it until it's finished and I'm going to enjoy it on my Android tablet, sometimes even on the toilet  ;-)

Prove that UO would have died without Trammel.  Oh you can't?  So it's just some random dude's opinion?  Gotcha.

Originally posted by NightHaveN

Actually I'm more pissed off with the quest rewarding.  They decided to force people to explore, loot everything around and craft due to lack of proper rewards.   And that's not a bad idea, if all the resources are available for you like a single player game or a game that allows multiplayer farming of same objects like GW2.

 

But when a game limits so badly what you can loot, from chests already looted in solo dungeons, or player competition for world resources, and your NEED by obligation of those resources, because again what you get for rewards may be crap, then  there is a problem.

I need to jump in here.  I've been playing ESO since launch. 

 

So, you're mad because they force people to explore?  Interesting.

You're mad because they want you to loot everything?  Interesting.

 

Yes, I agree that the reward system COULD give several options, like some other MMO's.  However, in those MMO's, none of them that I have played (And I've played quite a few) actually allow you to break those items down into crafting items, which you can then use, trade, or sell in order to get the desired item that you are actually looking for.  This is hugely important for the player economy.

 

I also want to comment on your thoughts about researching.  Which I think is a brilliant system for this reason alone.  It makes level 5 items with a trait on it valuable.  Potentially just as valuable as a VR14 item.  So it doesn't matter what you pick up and what level it is, it will always have value to it.  One of the biggest flaws in MMO's is what to do with all the low level items and junk items you pick up around the world.  Well, this is the solution, and it's genius.

 

I've also never seen a single solo delve/dungeon provide an 'already looted' chest.  That has never once happened to me.  Just because you see a chest and it's open, that doesn't mean it was even lootable in the first place.  It was just a random chest that was open.  Solo content rarely has chests in them, because they are part of a story quest that rewards you with a massive amount of XP and a skill point.  The chests you are looking for are out in the world, in delves, public dungeons and group dungeons.  Not in solo content.

 

I'll agree with the phasing issues and the quest bugs that are caused by phasing issues.  As well as some of the grouping issues that are caused by phasing.  It's an unfortunate side effect of the Megaserver tech.  I can't speak much on the grouping, because I have done little of it while leveling, but I can comment on quests.  You find missing NPC's on occasion, but it's not very often.  And it's usually just a small handful of quests that are affected.  For instance, I've actually had the same issue with the hostages on several of my playthroughs.  I'm not sure why it hasn't been fixed yet, but it's really not a big deal.  It's actually quite rare.

 

As far as stealing things goes.  I agree somewhat that the Justice system does in fact, limit your ability to run around the city and pick everything up.  However, there are quite a few cities available to you as you level, and all of those cities have quite a few houses that you can loot from.  If you just wanted to raise your legedermain skill, you could spend quite a bit of time going from town to town, sneaking around.  Not to mention, pickpocket NPC's, and straight up kill them for their loot.  I think it's a good system.  It's something that has been missing, that was a staple in the single player games.  I see very little issue with it.

^^^

 

How many times do they have to remake this crappy game? 

Originally posted by hikaru77

ESO in an amazing game from 1 to 50, then you´ll find that Insanely huge wall called Veteran Ranks where pretty much everyone quits at some point.  But as a long as they keep selling copies of the game on consoles and steam, nothing will change, even if the PC version is dying once again and PvP campaing all but empty

 

Implying the PC version dying again would mean you thought it was in trouble previously.  Which it wasn't.  Stop telling lies.

Originally posted by DMKano

Talked to few folks at ZOS today, and this is what I found out. There are 4 console players for every PC player - the overall population increased by almost 500%. Grats to ZoS!

And no I don't have anything to back this up with so take it as unsubstantiated rumor.

 

As if a larger console population was actually a surprise, given the pool of players each platform has to work with.

 

The console version is far worse in my opinion.  I gave it a try.  PC has better graphics, UI, less laggy, less bugs,  and mods. 

 

All consoles has is locational voip and controller support, which I actually don't like compared to PC.

 

If they can add locational voip to PC ESO, it wouldn't even be a comparison any more.

Does this mean it's going to go further towards or further away from the Elder Scrolls feel?

 

I'd personally love to see some housing.  I'd also like to see the new player experience revamped.  Allowing people to choose any race/class to start the game, progress through your choice of three starting areas (with the ability to port to another alliance area whenever), and be able to choose the alliance you'll fight for in AvA after, say, level 10.  If you don't want to choose, then you won't PvP, but the game won't lock you into a faction, which is in-line with ES single player games.  I'd like to see more of the lore front and center in the form of new quest lines and interesting locations.  Wasn't there a whore house in one of the ES games?  Can't that be tastefully redone?  Remove Vet levels entirely.  I'd like to see more non-combat content and activities in the game.  ADD LOCATIONAL VOIP.  Please!

 

But I fear they will take the game more towards typical themepark MMO. 

 

Or maybe it means nothing. 

Just sounds like a crybaby post to me.  Wah, I'm not getting exactly what I want.  The game doesn't cater to me and ignore the hundreds of thousands of other players wants or needs.  I'm going to get a refund.  Boo hoo.  I can't level to max in 3 hours.  Jeez.

 

You are playing an Asian game.  Of course it's going to be a grind fest.  Do you go to the grocery store and complain that they have too much food?  Do you buy a car and complain that you have to buy gas?  No, those things are just expected.

 

What exactly are you trying to get out of posting here anyways?  It's not like any of us can do anything about it.  Try the official forums.  Even though they likely won't listen to your whining, at least you'll be directing your butthurt to the right people.

 

 

Originally posted by Thupli
I like RL too :D

Finally someone got it.

Originally posted by Tidel
How's the game fairing on the PC nowadays? I sold my ps4 a few months back but from what it sounds like...the game is thriving more on the consoles than it is the PC.

For the sake of all that is holy, do not play the game on consoles.  I tried and in less than an hour of play, I boxed it back up and haven't even considered looking at it again.

 

Compared to PC, the controls are worse, the graphics are way worse, the UI is worse times infinity +1.  You can't MOD the game at ALL.  The voice overs did not work at all.  Maybe it was a bug, maybe it wasn't, I don't know. 

 

The only remote redeeming quality was the locational VOIP, which seemed to work fine.  Massive waste of money.

Originally posted by greenreen

What is your opinion. Is being a whale for the self or for the audience.

If it's used to influence an audience, can it be considered griefing?

This makes me ponder so I'm offering it up for others to ponder.

 

What the hell is a whale?

I don't have the ability to understand multi-faction guilds in a game that inherently pits all factions against each other.

 

In DAoC, this would literally be sacrilege.  Absolutely hate the fact that you can choose any alliance on the same server.

Originally posted by dave6660
Originally posted by remyburke

Logitech G35. I love it. Great sound. Great comfort.

 

http://www.newegg.com/Product/Product.aspx?Item=N82E16826104281

 

Looks like it's going to be a shellshocker on newegg at 3PM too!

I recently replaced that headset.  The pads on the ears and head were falling apart and the mic intermittently stopped working.  The sound was good.  It also made me sweat after an hour or two of wear.

This time around I went with Sennheiser.  So far so good.

I had a very similar headset by logitech, the G930.  The sound would go out at random times, like the wireless would de-sync, and then re-sync.  I tried so many things, checked forums, asked friends, and could not find a solution.  I ended up replacing it and then the ear pads started falling off and the mic casing cracked (mic still worked).  Seems to be a common theme here.

 

I did go wired recently, although I don't prefer wired and it doesn't have the features that the g930 and g35 have, the g430 has pretty good surround and apparently a better mic, according to the people that I chat with.  I'll probably give the wireless industry a few more years to optimize their technology before dropping my wallet on a new headset.

Originally posted by Bladestrom
To OP to get the most out of this game, do not go to build forums, my suggestion is that you will end up with hundreds of skill points, play and enjoy the game and experiment as you go, much much more satisfying, you can allways research meta builds at max level if that's your bag.

I do not agree with this. 

 

While it is true that you will end up with hundreds of skill points in the end, through level 50, you won't have many extra.  So unless you want to constantly respec your character or wait until you're half way through post 50 content to get enough skill points not to care, you will need to be careful how many points you throw around.

 

For example.  While I haven't reached level 50 (43 sorcerer/archer), I've still gone far enough to be able to tell you without a doubt that you won't have many extra skill points.  I have taken as many passives as my character can benefit from, I've only taken the skills that I wish to use end game (plus a few extra to help increase my class trees), one armor tree, one weapon tree, I'm not a werewolf or vampire, have almost no points in world trees, a few in legerdemain, fighters/mages almost none, and two professions.  I literally only have two skills that I've essentially banked, and that's for the skills that I want when I am finally able to get them.  Now, I can respec and probably grab 4-5 skillspoints from things that I had to take in order to progress those skill lines early one that I won't be using later.. but honestly, that's still not very much.

 

It never hurts to get an idea as to what a class may look like, at least in theory, before you go about creating a character, leveling it, then realizing that you chose the wrong class.  More information is not a bad thing. I'm not saying you are screwed if you choose the wrong skills, but having an idea as to where you want to go is just smart.  You don't want to be spending all your money on respecs.  You'll need it for bag space, bank space, and riding skill.

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