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All Posts by DAS1337

All Posts by DAS1337

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1941 posts found
Originally posted by keithian
Some of you are so dramatic lol. For the first time since early access, this was happening to me today today. Happened 3 times. The first time I let it sit like 2 minutes and that was all I needed to realize I need to close the game and log back in. Each time logging in and out allowed the loading screen to continue. Is it annoying, yes, but those 3 times it happened didn't stop me from enjoying the game for the other 4 hours I played without incident despite loosing 4-5 minutes on loading screens lol.

No one is implying that they can't play or enjoy the game, just that it is an annoyance clearly brought on by the most recent patch.  Who's the dramatic one again?

Originally posted by Havekk
Originally posted by DMKano
Originally posted by thunderC
DMKano maybe its your PC, You seem to suffer a lot of "phantom" problems that don't exist or very few people are affected by, Maybe you have a virus or something.....

Then all of those threads on offical forums have the same virus...

Or maybe, just maybe the problem is ESO? (I know it can't be

All those threads...  You're talking about a game with what? Hundreds of thousands if not millions of players and about a handful of folks? I'm just wondering because I've had some long load screens,  but never once have I had to kill the client.  Ever. I've never even heard of it until this thread. 

We are all wrong.  Since 'Havekk, The All-Knowing' hasn't heard of it, is surely does not exist...


I've had the same issue.  I literally let the loading screen sit, while I went outside and raked, knocked some golf balls around and played catch with my dog.  Guess what, it was still at the loading screen when I returned. 

Can you expect anything else?  We've been complaining about this for weeks now.  How many past decisions have negatively affected the game?  They've already destroyed their own lore.  They've put certain content behind pay-walls, which is something they swore they wouldn't do.  They made very questionable changes to their early game, only days away from launch.  This company, at this point, has created a perception about themselves that they are poor decision makers.  If the decision makers have their way, it is only likely that they will continue to make bad decisions.  


Apparently they didn't hire a good 'Don't do that' guy.

Sucks for you OP.


I've been playing since my five day early access, and I am not even close to bored of it.  I love the quests so far, as they are really keeping me immersed into the world.  I have three characters, and one of them just reached level 10 recently.  I'm taking my time, exploring, reading all of the books, experiencing every crafting profession, and it's just plain fun to me.  I have no interest in skipping quest text/voiceovers on my first toon.  I'm not interested in jumping into PvP right away, where I will get murdered due to lack of skills.  I'm just enjoying it.  This is exactly what I've been harping over the month leading up to ESO's launch.  Where people will burn themselves out and become bored or start complaining about a lack of content.  Playing a MMO isn't supposed to be a race to the end, it's supposed to be about experiencing the journey to the end.  


Either way, I was hoping, going into this, that it would last me long enough to see the release of The Division.  As of right now, it looks like that will happen.  That makes me happy.

Originally posted by indef

So there is currently a big issue, at least in my mind, with the vampire/werewolf system.


There are currently many guilds/role-players camping out the werewolf/vamp spawns and immediately killing the mobs so that nobody can acquire the skill lines.  They do this to either simply grief players or to drive up the price on buying a "bite" from someone who is already a vampire or werewolf.


Because of this issue, I finally gave in and decided to buy a bite.


There's no way to avoid being scammed since the use of the skill isn't tied to the trading system.  The "standard" is for the biter to get all of the gold up front because they hold all the power.  If you don't want to give them the gold up front, there's an infinite amount of other customers who will.


So, I paid some guy 15k to get bitten.  I traded him the 15k and then in chat he said, "Now repeat after me...I am a moron" and then logged off.


I'm not at all salty over 15k gold since it isn't very much.  I understood that getting scammed was possible and I felt 15k wasn't enough to not go through with it.  I just find it disheartening that ZOS would encourage such actions because of how they designed the vamp/were system.  I of course reported this player immediately with a screenshot of the last bit of the conversation (that quote and then him leaving the party and logging off).  This was 5 days ago and I have yet to hear a response from ZOS.  I highly doubt anything will happen to this player and I highly doubt I'll get my 15k gold back.


How do you guys feel about the way vampire/werewolf works right now?  I personally don't find the current system fun in any way.  It isn't fun camping a spawn with 200 other people that you know are just going to screw you over.  It's not fun risking your currency to buy a skill line from another player.  And lastly, it isn't fun playing a game that has a community of scammers and griefers.  Scamming and griefing is 100% acceptable in full-loot sandbox MMOs...but ESO certainly isn't one of those.



I made this mistake once.  My very first MMO, I traded a valuable collectable piece of art, much in the same fashion.  I was young and inexperienced when it came to scamming.  Want to know what happened after that?


I never made that mistake again.  Care to guess how many times I've been scammed since then?


There is truth in your scammers' words.  Just don't let the next person fool you.



I'm only using lootdrop and zambuffdisplay


I like to keep it minimal.  I may go get skyshards too, but I think the harvesting one would clutter everything up way too much.  There are way too many harvesting nodes, and I think it would just be a cluster F of icons everywhere.

Originally posted by ohioastro

Skyshards don't require leveling and you can add skills that way; this is important for crafting toons.  To what end would you like to level up?  You can participate in PvP at level 10, for example; and there are no endgame raids, etc. to play.  I'm asking because the story-driven questing is the main design element of the game, and asking for a bypass is the equivalent of asking to bypass, well, the game.

If you want to level quickly you can treat quests in traditional MMO fashion and ignore what they're saying and gather up the quest rewards.   Some people did level very quickly, so perhaps asking folks who are high level what they did to get to 50 in a week or so would be helpful.

Actually, you need to level up to gain access to new areas which house those skyshards.  So you would be wrong.


All activities in the game should have you general experience.  All of which, should include... (Off the top of my head)




Killing Mobs


Completing Dungeons


Killing Players

Taking And Holding Keeps/Objectives

Unlocking Chests


I'm not saying that some of those don't reward experience, but not all of them do.  I actually asked for crafting based quests in ESO beta surveys more than once.  I see that suggestion didn't come to fruition.  I think it would have been an excellent way for crafters to continue their trade without having to actually level up through fighting.  Unfortunately, the game is designed to force you to complete main quests in order to move on, so it's not realistic to do this.  


Maybe in a different game.

Originally posted by DMKano

There are 2 campaigns that are full on all three sides - those are balanced.

Auriel's Bow and Wabbajack

Skull crusher is almost full

Dawnbreaker is pure AD 

Bloodthorn is heavy on EP

5 campaigns are deserted


I am really surprised how few players are PvPing - it's the best part of the game IMO.

What % of players PvPs in ESO? It seems to me some tiny fraction of 1%.

Because a full campaign holds 2000 players.., think about that.

At peak times there are 2 full campaigns - that's 4000 players, - lets say for a sake of argument that there are 5 full campaigns - that's be 10K players.

So again if the game has a million players - only 1% PvPs at peak with 10K players (10K is an inflated number - I doubt that there's even 5K PvPing).

Again - either nobody PvPs or the actual number of players is MUCH smaller.

My speculation is that there aren't that many folks playing ESO if not even 10K players are PvPing at peak.

Why are you surprised?  The game has been out for two weeks, including early access.  The vast majority of players are likely between levels 20 and 30.  I have three characters around level 10.  With the amount of prime time maintenance, it's easy to see why the campaigns aren't full.  There just simply aren't enough players partaking, due to having a serious disadvantage, regardless of scaling.


Not everyone blows through content so quickly.

Originally posted by Viper482
Originally posted by DAS1337
Originally posted by Moar61

I don't mind the inventory space, but I do think bank space is incredibly limited, especially considering it's shared between characters. I only have one character and am constantly emptying out the bank to make room. 

I suppose it's simply a matter of managing my goods better, and frankly I'm okay with that. 

I grew up on Ultima Online.  Where you had to run back to smelt 20 iron ore stacks, because you couldn't carry more than that in a trip, unless you had a pack horse I mean.  So basically, even with a pack horse, I'd have to return to the forge every 10 minutes.  


Yeah, I feel like that old fart that tells his kid that he had to walk 10 miles to school, in the middle of winter, with no shoes, uphill in the snow.  I know times have changed.  Though, this is why I don't really have a problem with the inventory system.  Kids today don't deal well with difficulty.

Ummm, I played on Catskills in UO so before you go assuming....holy hell though, so let's not improve on anything because we did it this way back in the day. So do you hide the remote control from your kids too? Make them use a spin dial phone? A pager instead of a cell? 

Just because you want to play let's see how many trips I can make to the vendor/bank does not mean everyone does. If you took a vote I guarantee the majority of the player base would think this is a reasonable complaint when you are simply trying to have fun with the game. I am not asking for 1000000000000000000000000000 slots for 10g here, just saying the current setup is bad. 

But of course we will always have the holier than thou types who are intellectual enough to deal with all as is....and if you are not well it is because you are an underdeveloped child.

So, you're going to insult me because I calmly provided insight as to why I don't have an issue with the current system?  And you, sitting there, insinuating that I am an "underdeveloped child".  


Way to show your maturity.

Originally posted by adam_nox

Use up tons of inventory slots, use up skill points to improve, give modest buffs....  no wait, A  SINGLE modest buff.


I don't get it.  Did the developers have a lot of extra time to come up with a completely unnecessary game system?

Aw, poo poo!


A food item that is easy to make, giving me 2-3 nice buffs isn't good enough!  Wah!  I pooped my pants! /cry

Originally posted by Abraxus187

Whatever happened to the community in MMO's? As i run about in ESO i'm thinking to myself, Who is this guy? am i going to see this guy again? These players i care for as much as the random useless NPC's i come across.

I've played it all from The Myth of soma, Legend of Mir, Darkfall, SWG, Rift, WoW i could go on and on, What was the actual point in making this game an MMO, Don't get me wrong the game is beautiful, smooth, full of content which we all want in an MMO. This game has gone down the same route as SW:TOR, Just a single player game with co-op capabilities.

Everything is seperate, Everything is instance. The servers are just a cluser fluck of random 'players' with random names. The days on SWG when running around and i recognise everyone, In PvP i was running around afraid to die because of my status as a fabled PvP'er on the server, It's not just about the PvP though. Guilds are easily creatable, I've been randomly invited to 20 guilds since i encountered the game, Hell i could join 5 if i like. This destroys the entire community of the MMO.


My point is, What is the actual point of this being an online game?

MMO games used to be about social interaction.  They simply aren't anymore.  Most features have been replaced with a more accessible and efficient version, without much thought going into community.  


The killing blow however, is the megaserver.  Individual servers, I believe, was the last bastion for MMO communities to cling to.  A community can't be built and established if it is constantly changing.  I won't even get into the instancing and phasing.  


We can only blame ourselves though. 

Originally posted by DMKano

Anyone wonder about this?

Why is the game M rated anyway?

Lvl 50 here VR4 - I am not seeing the reason for M rating yet.


Are you serious?  No, I can't think about this right now.  I'll just assume you aren't serious.

Originally posted by Moar61

I don't mind the inventory space, but I do think bank space is incredibly limited, especially considering it's shared between characters. I only have one character and am constantly emptying out the bank to make room. 

I suppose it's simply a matter of managing my goods better, and frankly I'm okay with that. 

I grew up on Ultima Online.  Where you had to run back to smelt 20 iron ore stacks, because you couldn't carry more than that in a trip, unless you had a pack horse I mean.  So basically, even with a pack horse, I'd have to return to the forge every 10 minutes.  


Yeah, I feel like that old fart that tells his kid that he had to walk 10 miles to school, in the middle of winter, with no shoes, uphill in the snow.  I know times have changed.  Though, this is why I don't really have a problem with the inventory system.  Kids today don't deal well with difficulty.

Originally posted by Tokken

another way to solve this problem is allow items to stack past 100... maybe to 250.

You can also buy bag space by buying oats for the horse, called carrying.

I thought of this about a week ago, and is probably the most reasonable solution.  I could probably free up 6-8 slots right now if stacks were higher.  Perhaps more.

Originally posted by riplar65
Being able to mail to my alts would ease this pain consideribly...and then of course each having their own bank...the extraordinarily lmited bank space by sharing a common bank is for the birds.

So, you'd rather have character locked banks with the ability to mail to your alts?  Isn't that backwards thinking?  It's so much more convenient to share bank inventories between characters.  The need for mailing is completely eliminated.  The issue of not having enough bank space would be better resolved simply by increasing the slots available.

Originally posted by MMOExposed
Originally posted by Knotwood

Let me help you out.   I am doing every craft right now, and have a flawless inventory management system that reduces the amount of time it takes to transfer crap, ect.


I have my main character completely empty,  nothing on it but treasure maps, lockpicks, CE items.  I marked these as junk so they do not show up in my inventory management process. 


What I did was Buy ONLY bank space at the start until after the 11,000 gold upgrade.    I would farm the crap out of enchants, flowers, ores, treasure chests, food mats, ect.   Until completely full.     I would then dump it all into the bank under materials.    I would sell any an all consumables (This is the part that people fail to do, saving these consumables is a straight downfall to manage and will kill your inventory even with 8 characters, so use them or sell them)


Next I would have 7 alts that I can transfer stuff to after packing my inventory full of goods in the field.  When you fill up compelty on stuff from the field and put it in the bank, then log onto each alt, taking its designated inventory from the bank Materials.


1.  Provisioner - Put ONLY food ingredients and crafted consumables on this alt,  Sell or use all recipes or food that is noncrafted zero gold food.


2.  Enchanter/Alchemy  - Put all Runes on this alt, and all Alchemy ingredients. Save up all the mats on it until its full then craft, and sell or use all the enchants or potions you make from it,  If you want to put your potions on your wood working character below.


Now make a GRID chart and put all the armor traits and weapon traits for every craft on it,  put a circle in each square for every item you obtained that is being stored on your smithing alts for the purpose of researching.     Put a checkmark in the grid when you transfer that item to the bank to be researched by your main character.


3.  Wood working character  -  Store all Staffs and shields that have traits for researching,  Sell all extra Staffs or Shields that are duplicates.   Don't save everything, just the traits you want to research for all the alts below.


4.  Blacksmithing Armor - Store all Armor that have traits you want to save for researching,  Sell all extra Armor that are duplicates.  Put all overflow Armor traits on this alt until the bank is large enough to just leave the gems in the main bank


5.  Blacksmithing Weapons - Store all blacksmithing weapons with traits that you want to research.  Sell all extra Weapons that are duplicates.  Put all overflow weapon trait gems onto this alt until the bank is large enough to just permanently leave the gems in the main bank 


7.  Light Armor - Store all Light armor with traits you want to research.  Sell all extra Light armor that are duplicate traits.

Put any overflow leather hides or cloth on this alt


8.  Medium Armor - Store all Medium armor with traits you want to research.  Sell all extra Light armor that are duplicates.  Put any overflow wood on this alt


There you have it,  Leave your main empty at all times, dump all your goods into the bank, go out and fetch more tull your packed again then dump them into bank again, then log on every alt and store that stuff.    Then back to main, and repeat until your a pro crafter!   Good Luck!

this should be sitcked

Please.  I don't completely agree with the OP, but I also don't think he's too far off.  If anyone actually expects another player to create seven alts, just to manage their inventory, must be living in their own form of bizarro world.  It's just totally unrealistic.  


I think there is a medium that can be achieved here.  Expecting your player base to do something like this is completely unreasonable.  

Originally posted by Viper482

My biggest gripe with this game is its struggle to be both an MMO and an Elder Scrolls game, many parts of which simply mix as well as oil and water. You cannot leave out the open world exploration feel of Elder Scrolls then turn around and stick me with its inventory management. They put single player inventory management in a MMO, fail. I do not want to have to travel back to town in what seems like every 30 minutes to empty my bag. And don't tell me not to loot everything when loot is a staple of what an MMO is. 

I have heard the argument that inventory management is good because it makes the game "complex".....well ROFLMAO at that one. No one is worried about complex when the quest markers are easymode'ing you through every silly step of a quest. 

The cost of bag upgrades is insane, 400g for the first 10 then 2000g for the second? Seriously? I don't even want to know where it goes from there. 

This is probably why there is a plague of gold sellers right now, I am sure business is good.

I loot anything and everything.  I have three characters, and never have I had to run back to town.  Maybe I generally make trips back to town more frequently than you do, but I don't find it annoying to be running through a town, to take a short 1 minute detour at the bank, or sell some of my items at a shop.  


The only inventory issue I'm having is that I'm leveling three different characters at the same time, and I'm saving nearly everything that I find for crafting.  Occasionally I will have to burn through my saved up materials in order to raise crafting, just to free up some space in my bank.  I almost have enough gold to purchase up to 90 slots, so that should help a bit, but I'm sure it won't last very long once I start getting higher quality materials in addition to what I already have.


It's really not that big of a deal, though I suppose it could be tweaked slightly.  Perhaps 15 slots per purchase would help out a little, instead of 10.  It's a nice money sink, and I don't really see a problem big enough to actually devote an entire thread to it on a MMO forum that can't actually help you with a solution.


I hope that you've voiced your opinion to Zenimax, on the official forums.  

Originally posted by Gravarg
Originally posted by prowess
Did you recently update your GPU drivers?  I've noticed that the latest nvidia driver has been pretty unstable with a lot of things

This.  I reverted back to the last driver.  I've had crashes in WoW, ESO, and Dark Souls 2 since I updated to the last Nvidia Driver.

Old drivers rarely cause issues like this.  In fact, I've never experienced things like the OP is describing, no matter what driver I had installed.  People like to give default answers, such as update your drivers, but those things are rarely ever the problem.  Issues like these are 99.9% always hardware related issues.

Originally posted by BurntCabbage
like other posters said ...your power supply is only 500w...imo **without even looking at all of your hardware specs** is simply just not enuff power to power everything..go grab a xion 1000w they are decent and cheap....and switch to AMD proc. =p lol

I know you were being funny, but you can't just 'switch' to a AMD


The whole system has to be built around it.

Graphical issues generally involve the GPU.  However, if your PSU is insufficient, you may have problems.  500w seems a bit low for that system, especially when you are OC'ing things.  Your PSU will shut your system down if it can't power everything.


I don't think it's a heat issue.  Either way, I'd load up something like MSI afterburner, or something else that can monitor your GPU temps and control their fan speeds.  Heat issues will also cause hard crashes, but you'll likely see a ton of artifacts and weird stuff on your screen, making it obvious as to what the problem is.


I'd look into both to be sure.

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