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All Posts by darwa

All Posts by darwa

81 Pages 1 2 3 4 5 6 7 » Last
1601 posts found
torhead
General Discussion « Rift
2/11/12 7:20:59 AM

I guess I'm not seeing whatever it is either :/

 

Originally posted by Fadedbomb

Hello?

Please write like this more often. That orange colour is ugly and there are many that won't read anything written on that fact alone.

Anyway, good luck with whatever it is that you're asking.

I'm certainly what can be considered an old gamer, having been involved in the original MUDs when I was at Essex. Heh

I'm in agreement with the OP on every 'want' listed, aside from the one regarding instancing. I actually like a bit. Dungeon crawls were great and still often are, but online gaming has changed and it's now filled with players that do things just to spite you. Spending hours going afer a contested mob just to have the invibile group following you pop out whilst you're preparing REALLY sucks. Waiting for critical respawns can be a pain too.Well, I think so.

I'd suggest having a 50/50 balance of instanced and non-instanced dungeons, so the player can choose to fit their current mood.

Oh, and I absolutely hate gunners/engineers etc replacing archers/wizards. Keep my pew-pew pure! ;)

Entertaining for longer than the actual game ;)

Hardcore PvE.

*looks at post*

*looks at OP's name*

*smiles at the irony and moves on*

Originally posted by Antarious
 

You can push updates to it without taking your service down... you can even add IN game content on the fly with the game UP and running... why pay the license fee for a product with that feature just to not use it...  just thought I'd add that in there.

I'm a bit baffled by that as well. Admittedly, I've only tried live updates with 500 pseudo-connections, and 8 real players connected, and it is seamless. You're looking at a tree, turn to look at the noise behind you, then turn back and the tree is now a lamp. It's also quite amusing to turn someone's streetfighter motorbike into a duckling as they're riding along ;)

The need for all this downtime that I see people complaining about is entirely down to Bioware (or possibly EA; I don't know their internal workings). It may be something to do with the way they share their database between billing, forums etc. I don't have any experience in that yet.

I'm curious about something I noticed during my lunch break and would like to begin a direct discussion about it.

Looking at posts on this site that blame Hero Engine for the lag issues in SWtOR, almost all of those posters have expressed the opinion that SOE was to blame for the SWG NGE.

Obviously, I'm not going to single out those posters as that could be considered trolling. Maybe some of them will comment here.

I was working for SOE (as a CSR) before the NGE was introduced, and there had been a good many in-office rumours regarding Lucas Arts pushing for changes, so I'm certain that is wasn't a case of Mr Smedley suddenly losing his marbles.

Having worked extensively with Hero Engine for the last 3 years on a project, I know that it's not directly responsible for the lag. Whatever Bioware did with it caused that. 

The only link that leaps out at me is Star Wars.

So, does being a Star Wars fan somehow change your psychological makeup, or is there something that I'm just not seeing?

Originally posted by Robokapp
Originally posted by Valua
Have you even tried it?

they don't have a trial, do they? so you can't "try it". you can buy it or not buy it.

 

suspicious...

I tried it at an expo, and then I was in beta. I did not buy it.

See the flaw in your logic?

It sounds like an almost-perfect game for me, aside from the open pvp, permadeath, and yes, the STUPID HEADS! :/

The war is on the forums mate. It's a browser-based game. Didn't you get the memo? ;)

Just a simple question. I'm getting back into EQ2 and remember thinking that I'd like to play with them before, but they were on a different server.

Originally posted by AdamTM
Originally posted by BoostedBob
Originally posted by red_cruiser

***snip***

***snip***

Thank you for your opinion.

Thanks for yours (in a less obstructive manner).

Originally posted by orgash

i do if someone is wearing something that i think looks cool but i always ask before inspecting...that confuses a lot of people sad to say

Oh mate, I miss the days when that was the norm :/

If I like the look of it and don't recognise what it is, then yes.

Otherwise, no. If you're asking for a 'stats' reason, then absolutely not. Books and covers etc...

I prefer lock-on, but not for the reason you stated, so I didn't vote.

Possibly the first thing that the SWtOR team has done right so far.

Originally posted by Pelaaja

Maybe you should edit to the title US ONLY!

Because what ever you linked doesn't show outside use.

God bless censorship :/

Originally posted by MMOExposed
Originally posted by SuprGamerX
 

Heh , your 10 points all point to 1 obvious point that ruins MMO's ; Graphics.  Yes putting in countless hours on real life graphics means less time on content and the crucial stuff that are SUPPOSE to be in a MMO.  When I see a graphically enhanced MMO being release , the first thing that comes to mind is : "I bet this is gonna suck" or "I bet I'll max out in under a month without even trying"        I've said it before and I'll say it again , Devs need to stop releasing real life graphics at launch and work more on content and playability.  When those are well executed THEN they can start working on graphics. 

 

Isn't graphics left to the art team in the development. Why does that slow down the other developer teams? I been curious about this

Because artists are hippies and easily distracted by shiny things? ;)

Originally posted by Malakhon

I can't remember a launch title having this much in it, or being launched as smoothly.

Remember Rift?

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