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All Posts by Mixxathon

All Posts by Mixxathon

2 Pages 1 2 »
22 posts found

Yep, you like WoW. Good to know.

WoW was an ok game I guess, hardly as good as EQ but certainly more accessible and casual. Although, since most players I know don't really play an MMO for it's systems but for the setting, it is really hard to compare SWTOR to WoW. No real need either.

We have a ridiculous multitude of generic run-of-the-mill fantasy MMO's like WoW, and exactly one Star Wars MMO. If we like SW, and want to play in that setting, we get to choose that single game, with it's strengths and weaknesses, and like it!

And the game is good, have nice visuals, and a Star Warsey feel. That's not opinion. That's fact!

Well, this game was not THAT hard to learn, was it?

The Secret World..... now THAT was/is a hard game to learn for newbies :)

I can see where OP comes from. I too am an old gamer who have had the priv. to be on the whole journey. Got my first computer at age 13, we are talking 1979 here - in those days games were distributed as printed lists in magazines... but I digress.

I guess, in the olden days of pioneering MMO, the focus were more on many different systems instead of a few very highly polished ones. UO does come to mind naturally. It seems like each time a new feature is introduced in an MMO, U(O had already done it years ago. EQ1 was just hard but had also depth. It was hard in that way where you could not really leave your start area and expect to survive an attack from a little snake, and much less a stray dog.

EQ2 brought with it many great things, where crafting stands out in my mind. I actually died whlie trying to make a candlestick due to a mishap.

What we old greezers want is not harder gameplay, but options. More options than we ever can hope to choose to partake in. That is how you build a good MMO, you fill it to the brim with options and then you make those options count for something. That way the endgame becomes something else than a grindfest for gear. It could be that if one so chose, but if I am content in crossbreeding cats, or cornering the love potion market in my city, that would also be a perfectly viable "endgame".

Options rule so the programmers need to go all out on those. It's not really rocket science to make that stuff work, just some cleaver relations database programming and a cadre of hard worked graphical artists and modellers.

In a sandbox game, I should be able to choose to build a house where there is room for it, and if I want to grind badgerbones to mix into the mortar to give it that special hue, I should be able to do so. It is, after all, a sandbox game.


Yup, the combat is not arcade-grade, but hey, neither is fighting in real life.

The game is as good as it gets. Ambience, look, audio, story, all those parts that makes up a good adventure/rpg are there, and it is an MMO to boot. What's not to love really?

The combat is a bit clunky but I am ok with that. If one seeks an action game, one would certainly look elsewhere, but if it is possible to look beyond that part, the game is extremely rewarding.

Oh, and it is a blast to RP if one joins a good gang. Best MMO ever created, at least in my book.

Personally I thought the Bomber shouldn't have been added. Did anyone ever hear what the new ship role was planned to be, now that it's been scrapped?

First the date pushback, now a feature cancellation... was this why BioWare wasn't communicating clearly throughout 2013? Unable to stick to plans?

Well, to be honset... the feature was never detailed so it is not really something to cry about.

And I suppose that it could be them unable to stick to plans.... OR... it is not a conspiracy and the post actually told us why they decided what they did. Is that even slightly concievable?

I have never understood why some people bother with posting negative stuff about a game.....

All that writing takes time, time that could be used to, say, play another game instead.

I, for one, like SWTOR and have since the beginning, and still do. Could it be better? Sure, but it is fun enough for me to play it, and as time goes by it might get even better, or worse, or another game comes along and I will play that instead, who knows?


I have ZERO respect for attention hoggers, whiners, haters and those who take time out of our short lives to be nay-sayers.. GAME!! A pasttime pleasue. Something to do when there are no other tings that need attention.'s only a game....

Apart from the previous answers, the choice of faction comes down to what kind of person you are. It is an RPG after all, and all the factions have very different points of views and ways to gain power. So, it largely depends on the answer to the question: Are You a roleplayer, or just a gamer?

If you are a gamer, just pick one of the popular ones.

This is whithout a doubt the best MMO I have ever played.

It does alot of things differently, and in a good way. Sure, there are things I wish were different, but that is mostly nitpicking.

Since one character eventually will have all the skills, there is no real need for playing alts, but since I am an altoholic I play one char from each faction.

For a beginner the game can be really daunting to learn since it gives you almost zero help on the way. The skillwheel give an enormous amount of stuff to choose from, and can be totally confusing, but if one uses the basic "builds" included with the game, one quickly gets into it all.

Storywise, no other game comes close (LOTRO and SWTOR are very good too though), and in the ambiance-department it has no equal. Kingsmouth... wow....

With this game being B2P, there is no reason to not try it. If you have the least interest in conspiracies, Stephen Kings writings, Lovecraft mythos, or if you are bored with the same old, same old fantasy drivel, you cannot go wrong with TSW.

Also, if you are into RP in a modern setting, there are ample opportunities for that by joining an RP server. People there are in for the long haul and the session with other players can create memories that will linger long after you have stopped playing this game.

Originally posted by Karteli
Originally posted by Doogiehowser
Originally posted by redrain84
I'm curious if you guys think swtor sucks so much, then what  MMO do you guys play because all the other MMO suck in my opinion and I have tried them all.

According to these forums every MMO sucks, don't take what people say here to your heart. Play what you like and enjoy.

Who do you think are more happy? people who are playing MMOS and enjoying themselves or those who come here daily to complain and tear down every game in existence .

Well 2.4 million people bought the game and ~ 2 million people also quit, so they all went somewhere didn't they?


With those numbers, it does look like a big failure .. although fans are happy that some people still play, and cite that as some form of success.


With F2P they got the 2 millions back and then some (according to recent interview). The servers are very well populated, have never seen so many players on each planet as there is today (multiple instances of the space stations mostly populated by lvl 50 players says something...)

True, they made "errors" when going F2P with all the restrictions they put on those who could not be bothered with actually paying anything, but that is OK for me since I sub when I play.... it just feels natural to actually pay for something I get... but that is me. Now, as time have gone by, Bioware have eased up on the restrictions a bit so that even the most die hard player who feels ENTITLED TO GET EVERYTHING FOR FREE might try it out.

And since they have double-xp weekends since 2 weeks back and up until the release of the new expansion, it has become even easier for the vast horde of free players to actually catch up and join the fun at lvl 50 and beyond.

But.... oh why do I bother? Easier to just join the choir by going;

yEAH! Thiz "game" suxxorz!! Burn EA!! BIOFAIL!!! TORtanic!!!1!


And yeah, we DO feel it is a success that "some" play it. The reason for this is that we who are left in the game actually LIKE playing it and most of the others, if not all actually, have stopped polluting OUR wonderful game. Good Riddance!

I think one of the reasons that this game gets so much hate especially from those who have played WoW for perhaps a long time, is that they expected this game to fail quickly, but somehow it did not.

We have seen scores of AAA games come and go during the 7 years since WoW's release. Most of them we played for a few days, some about a week and very few lived beyond the first free month. Alot of those games just died and many took the slow path to suicide by going FtP (LOTRO is actually doing better because of it but that might be the exception to the rule). SWTOR was not going to be the exception to this, and should have gone the same way so that we could continue to feed our money to Blizzard and slip into our comfort zone that WoW provides. But that did not happen.

SWTOR refuses to die, no matter how much hate it gets, no matter how many 'Fail game is Fail' posts it gets, and refuses to go FpT no matter how many 'SWTOR needs to go free to play!' posts it gets. Why is that?

I get hammered by info that the game is a solo game, and yet I find it very rewarding to play in groups, have a ton of fun with the heroics, compete with premade teams in Warzones, join with friends on the class quests, play the auction house, run 4- and 8-man flashpoints, do operations and battles world bosses. None of that could be done solo so I have no idea where the notion of this game being an 'MMO in name but not in execution' comes from. Have these persons actually played the game? It sure does not sound like it, from my point of view.

I think that we all need to just accept that SWTOR is here to stay and that it can exist alongside WoW. Enough with the hate - just play what you want and be done with it.

Originally posted by Greyhooff

SWTOR "super server" = SWTOR normal server + more than 10 people actually playing.


Oh, I get it! You do not like SW:TOR so you speculate wildly to make your point.


Bitchers bitch, whiners whine and haters hate - it´s their function in life.

I would say that those who whine the hardest are those who came to SWTOR seeking a pure gaming experience, spaced through all content to get to lvl 50 and found that it was not WoW at all. And as do all who have an oppinion believes that theirs are the only one valid, they brand SWTOR as Failed - and in their world it probably is.

Then we have the others, Star Wars fans who relish in walking around on location just for the sake of walking around, taking in the sounds, wielding lightsabers or blasters when needed, getting immersed in the gameworld. For those, SWTOR is nothing less that total Win, and 15 bucks a month is a basement bargain for such a rare treat.

Then we have the casuals, the vast majority of the paying customers, who perhaps have an hour or two after work or school to play, and this is where the game truly shines. You can put in a short time and still have a feeling that you have accomplished something. When limited gametime applies, every moment playing counts. If one only manages to get into a couple of Warzones a day, they will be memorable, if one can only run a couple of quests, they will stay in memory longer, if one just hangs in the cantina with a couple of buddies, that has more meaning than much else that day. The rare opportunity to partake in an Operation will feel truly epic.

So, you see, there are so many ways to enjoy a game. You who wait for GW2, SWTOR was obviously not really for you and you should have known that from the beginning and never have visited to begin with. If you now long for pandas, I bid thee farewell. Servermerges will come, character transfers will come, bugs will be squashed - and all that will be left in SWTOR will be those who actually play the game because they like it and not merely uses it as a steppingstone for that elusive "better game" that always seems to wait around the corner.

[edited - fixed spacing]

Great event BW! I see good things in the future of this game wich I enjoy at least as much as the fantastic LOTRO.

Even if the contagious-theme have been used by others in the past, it is still a very nice idea, and nothing beats blowing up Rep scum in Huttball :)


For you who think this game fails in the PVP dept... Could it simply be that you have other expectations, perhaps due to having played other MMO's extensively and gotten used to them?

This is the first game I have PVP'ed in, and I must say that I have a great time. No sense of "fail" what so ever. Alot of stuns, pulls and roots? Yep, sure, but that only means that I will have to take that into account - plan ahead, make use of cover, move around, disrupt when able... simply, be good at what I do.

The Warzones are great if played as a team - while playing solo in PUG's can be a bit of a pain, most problems can actually be solved by a single sentence in the chat to get all to work together - or perhaps in the minute leading up to the battle?

Illum - should be redesigned - and will in fact be so.

Open world PVP - while not great, it works - and will continue to develop.


SWTOR is a very new game with growing pains, something it shares with all MMO's. You can rant ad infinitum about "this should be in from the start", or "with that much money the PVP should be better" - but I say.... take it slow. Do not rush through the game. The endgame will come in time, the PVP will be refined.

In a few months time many of the games niggles will be stamped out. If you are serious about your PVP experience, just play a few other classes and take them to lvl 40 while BW fixes the endgame in the background.


Mounts = Fluff? Oh, man! You have seriously missed the whole point of playing an RPG. It's not a "mine is bigger than yours" competition, it has to do with immersion. Who cares if everyone has the same ability to get a mount, the point is I am on a mount, and it feels good! If you feel that a mount is useless because everyone can get one, you probably have some serious issues with alot of things in real life too - Get a grip and just play the game... or not...


It has a great atmosphere but the gameplay is really lacking, I gave up at lv38 because I did the same boring routine to every mob for about 3 hours... looked back and asked myself why am I playing a boring game.

Unsubbed that night and am never gonna return.

The housing was great, good crafting, excellent graphics, but just really really boring combat that was seemed very stiff, the icons were also small and I didn't like the UI much.

Yeah, that was an issue before they fixed the possibility to scale the UI, but that was actually quite a while back...

The combat is neither better or worse than any other MMORPG IMO. Well, a little bit better since we the game have the cool feature of 'fellowship maneuvers' when battling a signature or elite enemy when in a group. The response in the combat might feel a bit sluggish, especially if you come from an arcade game like f.x. WoW where the game takes small or no consideration to real life physics.

For example, if I make a big swing with a doublehanded axe, it is impossible for me to break that swing in the middle of execution just because I feel like it. I have to follow through. Also, after having performed the swing, it takes a little time to actually reset the body to ready-status before being able to execute another blow or move.

It all comes down to what gamer you are. Are you more in favour of arcade gaming, then you would want lightning fast executions in battle, and if you are an RPG'er, like me :), you understand that everything must take it's time and actually likes the pacing of LOTRO combat.

As for the boring routine when fighting... well, that's MMORPG for ya'. It is always possible to take a break from fighting, skip present quest or postpone it until later, go harvest or crafting, quaff a few ales with the buddies in Prancing Pony or whatever floats ones boat.

Hopefully futuer MMORPG's will do away with the repetitiveness (is there sush a word - I am not native English) of combat, but looking in hindsight, I would not hold my breath for it.


If that is your experience I understand why you have a hard time liking the game. Me on the other hand have found the game to be overwelling with quests, to the point that I can freely choose which I want to do. I do not have your problem.

Sounds to me like you are in the Tinnudir area (due to the swimming, with they have fixed now by putting boats in the water to ferry people over to the other side. When you are level 40, you have so much variation to choose from, it is nearly ridiculous. Forochel, Angmar och Misty Mountains - just take your pick and do the hundreds of soloable quests offered there.

And dor the grouping, since this is a game best experienced with a couple of other players, or why not a full 6-people fellowship, and then go doing the big ones, like Agamaur to fight the Red Queen or Ivar the Bloodhand, wich I think would be doable just fine at your level. I do those quest on a regular basis just because they are fun, both from the ambience and for the hysterical action and ensuing carnage that follows when one is charged by 5-6 high-level elites with big weapons, only to be confronted by the Red Maid when one is battle worn. At those times, you hope your minstrel have all the strings on the lyre intact :)

Both Forochel and Misty Mountains offer icy terrain, but there ends the comparisons. Forochel is extremely cold and windy, upto the point the weather can kill you if you are not well protected. But as soon as one is a bit more friendly with the people there and they agree to get you the clothes of their people, you can focus on taking down the big and bad icemonsters that roam in Forochel. Misty Mountains is the home of endless well trained goblinoids and their place aptly called Goblin Town is just great to explore. To be fair, it is really nice if one is accompanied by a couple of freinds on those occasions.

Angmar, oh well... is an evil, evil place. Full of evil people and monsters and.... soloable quests galore!

Stop whineing The content is there - but it is not WoW where everything is conveniently placed for your hasslefree enjoyment. Life is not so easy for a champion of Good in Middle Earth. I LOTRO you are expected to, shudder, actually read quest texts. First sign of not finding quests in LOTRO is that there are WoW installed simultaneously on the PC. WoW does not a thorough reader make, while almost all qests in LOTRO brings something to the story.

BTW, I had never raided upuntil a couple of nights ago. I threw out a looking for Partry and within 5 minutes we had som much people we could do two different raids at the same time. I simply do not understand why some people have a hard time to find pickup groups. Sure, they might be subpar and you might not make it, but at least you tried, and died trying :)

Anyway, if this is just too much for you - this is not the game for you and I wish you good hunting for whatever that will fulfill your needs.

Very well put Sir.

We are in agreement. This game must be experienced to it's fullest, or at least until level 20-25, before one passes verdict. In the earlier levels, LOTRO is an MMORPG like all of them, but as soon as you start following the epic quests, the book quests, you will find it is a totally different beast all together. Sure, it will not be that great for 1337 bois who prides themselves for pwning n00bs at spawnpoints, but for a thinking gamer who is not in a rush, it is a great game.

They went a little wrong with the radiance, but it is fixable. Moria was and is an awesome dungeon, biggest in the world, and needs to be experienced if one likes the work of Tolkien.

Anyway, we like what we like - some like Aion for it's flashiness and some like WoW for it's candystore approach. Me, I like LOTRO for it's surroundings, music, story and community. I would not say it is the greatest game in the world, but as far as MMORPGs go, it is without competition.



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