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All Posts by barezz

All Posts by barezz

6 Pages 1 2 3 4 5 6 »
117 posts found
I am so glad I never got involved with this.  What a total fiasco. 
If it ever sees release, I'll check it out.  So much safer.

"This issue aside though, I’m having a lot of fun with Hizzy. Especially, believe it or not, on the PVE servers.  I’m not one for forced PVP, and I hope they eventually allow PVP flagging and faction or guild warfare on PVE servers, but I like the “it’s humans versus zombies” nature of the PVE servers. It makes for a more band of brothers type feel to the game when you don’t question every person you meet. I know some say that’s the point of these games… but it doesn’t have to be."


THANK YOU for this.  It is refreshing to see!  And I could not agree more.  The fact that they actually listened to feedback and have included this option is fantastic, and guarantees that I will give this game a try.

I have long been an advocate for giving players a choice on what kind of playstyle they wish to engage in.

You have misspelled Psylocke in your title and article.  May want to fix it :)

Well for the record, I always felt that SWG was a Star Wars experience.  It felt less like a Star wars experience after the NGE which was supposedly going to make it more "Star warsy" (and iconic, fast paced and action-y.  Those buzz words will haunt me forever).  But even post NGE it still felt like I was in the Star wars universe. 


I think I understand what they are trying for here, and while a deep crafting system and buildable houses/towns are nice, they aren't all of what SWG was.  What about player shops, can you have those?  That is a HUGE thing that is overlooked in these days of Auction Houses.  And the towns that you build being destroyable... that is not like SWG at all.  Hell we had to fight tooth and nail to get a house packup system in for Mayors, and even that didn't cause players to lose anything.

Now maybe there will be different server types, but nothing I am really seeing makes this former SWG player ready to go anywhere, least of all "come home".

Originally posted by Anashel

I get that some peoples didn't like our patient Alpha. I also don't want to end up with a 'only the squeeky wheel get the grease' situation as we had a so wide success both in the beta ARG and the current new pledge member!

But, I just can't let it go when Besson manage to pull it out 17 years ago.


So how would you had created her? Keep in mind:

  • Demi-goddess
  • Vanity as a sin also her vulnerability
  • Slightly out of phase
  • Someone that you cannot look at and have and odd feeling
  • Must work well both in her lightness (beauty, pure, enlightenment) almost like a siren's power to hypnotised
  • Must work when all hell break loose, when beauty become rage (Remember Adria / child of the ori (morena baccarin) when she flip from this demi-god preaching you to save your soul to judgment day (


Post a link, a picture, a sketch, whatever you feel would have better fit our Patient Alpha!

Again...I would ask why DID Besson "pull it off" 17 years ago?  Would any of those scenes OR the story been significantly different if Mila was wearing a bodysuit, jumpsuit, or sweatpants?  Not really.  The strange little machine could have given her any outfit.  The story would have been the same.

Don't get me wrong, I think she looks fantastic.  Very sexy.  But I also am realistic enough to know that she was in that outfit largely because sex sells, and it would generate ticket sales for that movie.  How many commercials or trailers showed scenes of her in that outfit?  Most, if not all as memory serves.

And that's fine.  I just wish people would say that, or at least acknowledge it as a reason.

As for what I would have gone for, maybe something similar to Eva Green in the latest 300 movie.


Originally posted by Anashel
Originally posted by Gardavsshade
Originally posted by Anashel
Originally posted by Moiren

If they are still offended, this might not be the game for them in the first place.

You hit the nail right on the head. I should actually warn people better at the start because you are completely right. Our past and this future ARG may not be the right form of entertainment for you. Even if deep down I try to reach everyone. =)

And in my opinion as a Player you should not try to reach everyone. We all have our likes and dislikes. Preferences. Culture. Language. Beliefs. "Mind Set". View of what reality is itself. If you can reach a few you're doing good. If you can reach many but not all you hit the jackpot.

I'm not trying to tell you what to do or anything like that.... but if you were my friend in real life and you asked me what I thought, what I am writing now is what I would say. My counsel to you.

Make the Game you and your Team dream of making. Get passionate about it and stay that way if you can in this screwed up world. Share your dream with those who appreciate it, for not everyone can or will try to appreciate it. Appreciate those who appreciate your dream. That's all a Player like me asks for from Devs. Love your game. Play it when you have time. Still in touch with it.

I see nothing wrong with the character in question, or how She's portrayed or clothed. I have no objections. She is a character I would respect and fear if I met a women like her in real life. I get the sense that if you changed her the changes would dull the dream.

Carry On.


OMG Please, some quote this guy and put it front page MMORPG... not only for us, for all the industry to listen. 

I guess I am confused, what was the point of this thread?  It seems like the only responses that are acknowledged or cared about are ones that back up the position that her appearance does not bother then or that accept other games doing it as a perfectly acceptable reason for her to look like that here.  Basically only responses that agree.

I do agree that it is your game and you should stick to your vision.  But I would rather you just say "We like it like this, so STFU" (maybe more polite) than to make a silly thread that seems more interested in validating the choice as opposed to a real discussion on the question.

To be clear, I don't mind skimpier types of outfits, and often wear them on characters.  At the same time though I can at least acknowledge that these types of outfits and the way women are drawn is a macro level issue in media, and often serves very little real purpose beyond "sexy sells".  It has become a major aspect of marketing.

This is hardly an issue unique to this ARG or situation.  It is a macro issue in many different medias.  It has become so large that it has become almost an automatic thing in the game industry for a female character's outfit to be revealing.  Now do not misunderstand me here, I like sexy outfits and think there is a place for them.  I'm not offended by them, or by the way Patient Alpha looks.

That being said, I don't think there is necessarily a reason that Patient Alpha would be wearing that outfit beyond "this is sexy".  Let's be perfectly honest here, sex sells.  Mila Jovovich wore that white strap outfit for only a short time in the 5th Element, but scenes of her in that dominated every trailer, ad and poster I remember seeing.  The outfit really didn't serve any purpose, she could have just as easily been in a bodysuit.  But Mila + sexy outfit = ticket sales.  or at least I imagine it did :).

I know comparisons have been made to other games and medias as justification.  I mean Ghost in a Shell does it, so it is ok, right?  I am staring as I write this reply on at a ad for League of Angels, another "piece of evidence" suggested.  The woman in the add is wearing one of the very briefest bits of armor I have seen in a fantasy game, and the ad has a tagline "2014 Hottest MMORPG".  Given that I have never seen tons of accolades being heaped on this game, I have to think that "Hottest" just might be referring to the hot girl.

So in the end, it is not something that is going to impact my enjoyment of the ARG.  But I do why it would frustrate people.  And I don't think there is a good reason for Patient Alpha's choice of outfit.  If the actress was wearing a full robe it would change nothing at all about her role in the story, her performance or any meaningful aspect of her character.  And just because lots of other games have rampant sexualization in them, I don't know if that is the studiest ground to stand on to claim justification :)

Very disappointed that the Housing Revamp has been shelved.  They can't do anything to improve housing?  That is poor design.
That is amazing!  Wow!

Well there are two big things that contributed for me.

The first is that the game lost all momentum shortly after it went free to play in December of 2012.  Now I understand the reason, Funcom did another massive round of layoffs, as well as closed a studio and moved the team to North Carolina.  If my memory serves it took about 4 months for them to be able to get back to the point of semi regular updates and content.  Even then, a lot of things that were being worked on stopped because they lost the people that had been working on those features.  People got bored and left during this time.

The second thing that killed it for me is that the "tone" of the game changed.  I was drawn to the game because of the modern setting and horror feel.  Maybe I was mistaken, but the game is called the SECRET World, so sort of expected that there would be some attempt to make it, you know, a secret.  But when Joel took over as director, the game started to feel a bit more campy.  Then strange items that were just ridiculous started appearing, like tentacle hats and other goofy hats and outfits.  Now at the height of this "Agartha invasion" event you can get a ridiculous outfit that looks like some rejected concept from Tron.   It just doesn't feel like the same world to me. 

I know that some people like the humor and tongue and cheek stuff, but that  is not what drew me to the Secret World.  It doesn't feel right to me, and that is what ultimately led me to leave.

Sounds like people just have a lot of sense to me.  "I'm going to make a super cool game that is neato like EQ1"!  Man where have I heard that before...

I remember when Vanguard was going to be that game that delivered a special experience to a type of player who had been neglected too.  Maybe he has learned from the past, but Brad McQuaid is going to have to prove that with more than pre launch words and dreams.


I think the biggest difference is what was touched on in the article, and that is that they beat you over the head with restrictions.  I am at preferred status, and get so turned off by the constant bombardment that I lose the desire to play at any level.

Wish you could unify chest color?  or hide head slot?  Pay $$!

Hey you just turned in a quest!  Well you would get more rewards if you pay $$!

Oh and by the way, rest XP = $$

Hey want to remove mods?  Well if you subscribe it costs less!  (not a lot less, but just an example)

Hey wish you could send someone credits?  Well only subscribers can!  Oh and enjoy the credit cap.  But you can unlock money you earn with $$

For a Star Wars game... it feels like it is being run by Ferengi.  I can almost hear the Rules of Acquisition being quoted at me.

I understand that they want to make money, but they put too much emphasis and pressure on sales techniques, because you can't just enjoy the game, free or preferred, without being smacked in the face with a sales pitch, or reminder at how your experience sucks compared to a subscriber.  And that is what I don't care for.

Not in a million years.  I have no interest in anything McQuaid is involved in.  Hopefulluy he doesn't ruin Kickstarter for everyone.
I had a very brief moment of excitement until I realized how limited this is and that it is PVP only.  Since I have zero desire for PvP, I won't be touching this.  Maybe at some point they will add some kind of PVE experience into this system and it might even approach the level of a disappointing, watered down Jump to Lightspeed.  Right now, it is not even that for me.

The Final Fantasy series was in many ways what shaped my expectations and ideas of what a fantasy RPG should be.  Final Fantasy 2 and 3 (5 and 6 elsewhere) were the first games that I really devoted a lot of time to playing and beating.  I still remember the feeling of accomplishment that I got taking Kefka down.

Playing Final Fantasy A Realm Reborn has brought a lot of those feelings back up.  The joy of the “level up music”, the familiar and effective class and magic system, the cut scenes and “feel” of the world.  I won’t lie, I was giddy the first time I rode a Chocobo and heard that song!

The Final Fantasy series is like a nice, warm blanket on a cold winter night.  It is a series that holds a lot of old memories and nostalgia, but continues to evolve and grow to allow for new memories to be created.

Very nice article with some great points!

One that that bothers me is that despite some great features having been developed in past games that prove to be popular, many new MMO's do not include these features at launch.  Group finders and vanity/apperance slots come to mind.  Both of these systems are well received in many games, but it still treated as a feature that "evolves" over the course of development.

I am not sure if this is done intentionally, in order to be a headline or bullet point in a post launch update, or if it has something to do with the long development cycle in MMO's.

Awesome that you can sit in chairs in this game :)


Also, in LOTRO you can still sit in chairs the same way that you used to.  the problem is that when they made Rohan they did not code the chairs there to be functional.  So it still works every where else, or at least it did the last time I checked.

This is just the current model.  You launch with subscriptions.  Everything is great for a month, then the studio does massive downsizing to cut costs.  The game starts losing subs, then they go F2P to get a second "relaunch".

Well I specifically remember Chris Cao saying how how he was going to bring the great guild functionality seen in EQ2 to DCUO... and clearly that never happened.  So really, you have to wait and see,


One thing that I doubt we will see is the ability to have player run shops as opposed to a AH.  This is something that gets overlooked, but I think it was a HUGE part of what made SWG's crafting work so well.  Not only was there a very diverse and deep crafting system, but the ability to have shops made things more personalized.  It allowed players to band together and make some "destination" malls, and allowed crafters to showcase their wears.  I know there were several times that I would pop into a shop to get the item I was after and would end up looking at some of the other vendors and making additional purchases.

Unfortunately I think that this is something we will be lucky to see ever again, because the economy has been watered down to the AH model.

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