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MMORPG.com Discussion Forums

All Posts by Destiny-Star

All Posts by Destiny-Star

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16 posts found

On a related note, and because I was initially confused, this means the death of the initial Firefly MMO, the one we heard about ages ago but never really saw anything about it.


 


There is another, newer Firefly MMO in development, not related to Multiverse, and it is still very much alive. The main site is down for now while they focus on development, but check out their Facebook page:


 


http://www.facebook.com/FireflyUniverseOnline?sk=wall



Originally posted by onilis

Now they announce that they are going to start charging for the content that was free for players who paid for the game already? thats silly.



Not to worry, if you already own GA then your account will be flagged as the elite agent status. So you will have access to all the payed stuff without having to pay again. Quoting from the GA news article about this:


'All players that have previously purchased Global Agenda will be automatically upgraded to Elite Agent status.'


I tend to agree that some races shouldn't necessarily have all classes. I know little about the game's story, but from a design standpoint... While watching some of the videos, I saw a Popori as a Lancer and that just looked weird o.o A Popori as a Berserker is a stretch, but not impossible. But as a Lancer? Yeaah, I find that hard to believe.

Greetings!
General Discussion « CitiesXL
4/17/09 6:41:05 AM

I think this game has potential. It'll certainly be interesting to see the multiplayer aspect. Plus it's been a while since I really got into a good city building game... It's about time and Cities XL is a good prospect :D

The devs have mentioned before with previous shots that they are all ingame, with very little editing.

Originally posted by redcap036
Originally posted by premierebori
Originally posted by redcap036

That picture has two ships in it, one on top of the other, looks like an artist copy and paste mistake, althou the ship it self does look sweet.

 

I don't see what you are referring to. Those are engines...


 

 Look at the screen shot that mmorpg.com supplied and then look at the link destiny-star posted and compare them.

 

Hey yeah, you're right. I didn't actually look at the full image on here when I posted, I just saw the ship's registry in the thumbnail and so pointed out their mistake.

 

But now that I look at the full image, yeah, that definitly aint how it's supposed to be.

Originally posted by Karahandras

Exploration vessel; Commissioned: 2409

A starship designed to carry Federation influence throughout the Alpha Quadrant and beyond, the NX-91001 is one of the first multi-role starship designs since the Sovereign class was commissioned in the early 2370s. Able to function as a deep-space explorer with extensive sensors and laboratory facilities for scientific research, the NX-91001 also is outfitted as a heavy cruiser armed with some of the latest in Starfleet weapons technology for deployment in hostile areas.

this is the only part that mentions it, i think it means refit

 

In my opinion, the only thing that means is it's the first multi-role starship since the Sovereign class >.>

 

As in, since the Sovereign, there haven't been any new multi-role starship designs. Until the NX-91001.

Actually, the above is an image of the NX-91001:

 

startrekonline.com/ships/nx91001

 

It may look like a Sovereign class, it's possible it is even a Sovereign refit, but... The NX designation refers to prototype vessels. The first Defiant captained by Sisko was an NX. The first Enterprise in the series of the same name was an NX. Refits typically keep the NCC designation.

 

And no where does it mention in the above link that it is a Sovereign class.

Yeah, the thread got deleted and I received a warning about it o.o Apparently they dont like invite threads...

Originally posted by Renko
Originally posted by IAmMMO

The alarm bells went off at the part they admitted they're listen to the “Death must be as big a penalty as possible“ crowd. If they listen to this very small, but vocal minority that mix up challenging with frustration they'll end up with a death system that will annoy people enough not to get that involved with the PVP side of the game, and could affect subscriptions over all. They really shouldn't be listening to these people and keep to use their own ideas kept in house. Listening to players will only lead to trouble, because at the end of the day gamers really don't know what they won't, they just think they do. What happend to dev that had imagination of their own to create a game?


 

I was thinking the same as I watched the Dev Chat. Problem is without lose of equipment on death how do you make a viable crafting economy? Difficult decisions ahead!

Pirates of the Burning Sea's death penalty was the main reason I left that game, I just don't want to be spending all sorts of time grinding money.

 

Most MMORPGs (emphasis on the RPG part) don't have item loss. They have durability, and sometimes not even that. And yet they still manage to have thriving economies. How? Everyone wants bigger and better stuff. I highly doubt that once you buy a weapon in JGE, you're never gonna need another again. Because there will always be something bigger and/or better to get. And even if people reach 'endgame' and cant get any better equipment, you've still got new players coming in, and old ones creating new characters... And eventually new content released.

 

Granted, EVE has item loss and it's economy is the best out there, hands down. But apart from being space sci-fis, EVE and JGE dont have much in common. Certainly not the gameplay. And... I have completely forgotten the point of this paragraph. Uhhh... I guess what i'm saying is you shouldn't size JGE up against EVE. For one, as mentioned in the dev chat, battles are fast. And that's to be expected, because this is dogfighting. Death in JGE is probably going to be much more common than EVE, meaning item loss on death would be much more painful.

 

So, to summarize: Not item loss doesn't necessarily mean bad economy.

As mentioned, this game isn't even in alpha, and yet people are already saying it's gonna suck. How stupid is that? You don't even know what the game is going to be like, yet are making decisions to not play the game, based on a few words that have no context behind them.

 

They say the game is about being a hero, but what does that mean? Are we literally going to be heroes (ala CoH) or are we going to be performing heroic actions (which your character does in the majority of MMOs).

 

It appears to me that they are simply saying that you'll be doing things that impact the world... Being an entertainer in SWG is not impacting the world. Being a moisture farmer is not impacting the world. Saving a colony from raiders /is/ impacting the world.

 

But then i'm not a dev working on the game, and neither are any of you, so none of us have any idea regarding what the game is about.

 

As for those arguing about the game being story driven and therefore cutting out social interaction... Anyone who has played NWN multiplayer will know that you can have both a strong story and strong teamwork. And who developed NWN? Gasp! Bioware! So they have experience in this regard. Infact, they're probably one of the only developers around who do... So if anyone can do it, Bioware can.

 

Yes, stories tend to be linear. But then the majority of MMOs are linear to some degree. They just give the illusion of openness by providing alternative routes. But in the end they all lead to the same point, the endgame.

Originally posted by happytklz

1. There has to be lots of instancing for this to work (away missions, conferences with VIPs, critical battles near planets), it can't be a big giant open world, it just wouldn't make any sense with the ST universe. 

2. The choice will have to be made between honoring a central theme of ST - career advancement and the conflicts that arise between personal/group loyalty and oath of service loyalty - and giving people instant gratification in running a ship.  I would argue strongly for the former.  You would have to work up to bridge crew, then captain.  Otherwise it's just a bunch of pretend Picards and Rikers running around.

 

1. I agree. Any missions that dont involve starship stuffs (combat, space exploration, travel, so on) will need to be instanced. Otherwise you're gonna beam down to a supposedly unexplored planet, only to find other players there. Or transport onto a enemy station only to find everyone dead, meaning the mission you were given doesn't make sense. On the other hand, anything done in starships can be part of one complete world. Because it'll be big enough that the chance of running into other players is low... Atleast I hope it'll be big enough, because darnit it's space!

 

2. Again, I agree. Giving everyone a ship right from the beginning is like SOE changing SWG so you can be a Jedi without any trouble. And look how many people STILL flame SOE for doing that. To me, Star Trek is more about crew interaction that takes during the missions, not the missions themselves.

Making everyone a captain is pretty much going to dumb the game down to the point where it's not Star Trek.

Just look at Puzzle Pirates. For those who haven't played it, Puzzle Pirates has player-owned ships that typically need player crews to run. And being on the crew can be just as fun as being the captain. If Cryptic can follow this example, they'll have one hell of a game.

Yeah, that's pretty much what i'm expecting too. I wouldn't be surprised if STO plays out like one of the current ST games out there (most likely the Starfleet Command series or Bridge Commander). But I don't see either of those working well as an MMO.

 

In my opinion, the best way to go is to have a player captain and player crews. Funny thing is, this is how Perpetual had it in the very beginning, before they decided to stuff us.

All you people who say you're not going to play STO... I find you quite funny.

 

Did PE stuff up with G&H? Yes. Are they going to stuff up STO? Quite possibly. But I am not going to judge a game I have not played. A game still far from release. It is possible they will stuff it up, but it is also quite possible they wont and STO could be the next best thing. If STO is good are all you people, who say you're not going to play it, going to stay away from it? Or will you play it?

 

You're not going to lose much from trying it. Even less if you manage to get into a beta. So all you people who say you're not going to play it because of PE's stuff ups are just depriving yourself of the opportunity to possibly play a good game...

 

Or are you saying you're not going to play it just because everyone else is saying it?

Everyone has different tastes. There are parts of TR that some people will like, while others wont like. While the opinions of the posters in this thread are valid, in the end they will have very little impact. Only time will tell whether this game will flop or not...

 

Personally, i'm so sick of the saturation of fantasy games in the MMO market that any game which isn't fantasy is already a good game.

A good example of what I consider great customization is 'Perfect World'.

 

I haven't actually played it, but from what i've read... You have your standard set of armour which has stats to improve the combat capability of your character... And then you have a set of clothes that is entirely optional. If you choose to use this set, they go over your armour but don't unequip it. And these clothes appear to be /very/ customizeable. So you can look great (and probably unique) while still kicking ass!

 

Go check the game out! An international/english version is getting close to release.

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