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MMORPG.com Discussion Forums

All Posts by Boardwalker

All Posts by Boardwalker

18 Pages First « 2 3 4 5 6 7 8 » Last
360 posts found
Originally posted by BadSpock

Are stealth ships the only way to beat gate camps and such?

I take it target jammers and warp core stabalizers and such aren't much help to prevent getting popped?

 

Stealth ships are great for that, yes. You can also fit a cloaking device and micro-warp drive on pretty much any ship and use the jump > align > mwd > cloak trick to get through gate camps in null. Gate camps in low are less problematic because they can't use bubbles to prevent warps.

 

Other modules like jammers, stabilizers, and hull "agility" upgrades are all useful as well.

Originally posted by jpnz

5. EVE essentially does this with the whole 'skills' thing and I don't think its a good template. It creates a fairly large level gap between the new players and veterans but now the new players can never 'catch up' with the veterans.

 

This is a myth. If anything, EVE is one of the easier MMORPGs in which you can be productive, viable in a corp, and equal to veterans (in certain respects) quickly. Because EVE has caps for each skill, if a new player focuses on a specifc set of skills (such as those required to fly a certain type of ship), then that player can fairly quickly gain equal footing to a veteran who flies the same ship.

 

Contrast that to someone who just starts playing WoW/Rift/Aion etc and wants to compete with level-capped characters in raids and pvp.  First they have to get to max level, then they need to run instances or battlegrounds repeatedly to gain the necessary entry-level gear, then they need to run more advanced instaces or rated arenas/battlegrounds to upgrade their gear further. I'm definitely not opposed to this progression scheme, I'm just pointing out that it actually takes longer to "catch up to veterans" in the more traditional MMORPGs than it does with EVE. 

Originally posted by BadSpock

Is it possible in EvE to be a smuggler?

Something like sneaking high valued goods from High Sec into Low/Null sec and back?

If I understand things right - most corps just use jump drives on big ass freighters or capital ships etc. to move goods between high and null sec because you then don't have to worry about gate camps and such.

 

Yes, transporting goods between low, null, and high sec in EVE is a potential career path.

 

Jump drives and cynos cannot be used in high sec, so when transporting goods, everyone has to go through all the dangerous bottlenecks and gate camps (hopefully with scouts).

 

This chart lists a number of potential carrer paths in EVE, including hauling goods: http://swiftandbitter.com/eve/wtd/

Originally posted by BadSpock

I just hate that there is only 1 serious contender in the sandbox play space right now (EvE)- and though it should be a perfect fit for me - the game bores me to tears and I absolutely hate the advancement system.

 

You and I have had completely different experiences with EVE. For me, not only is it the best sandbox out there, it is the best MMORPG available right now. And I love the advancement system. Progressing my character whille offline? Love it. A dozen or so careers/paths that I can choose for my character? Super. It also offers a large and diverse universe in which to explore and live, which is great for immersion.

 

Different strokes I guess.

 

Edit: In response to the OP: my schedule is extremely limited--I basically play games after my wife and son go to bed, and not so late as to screw myself for work. A sandbox should offer enough activities, short and long, where I can choose to do whatever fits into my schedule for that night.

 

 

Originally posted by Badaboom

Just wondering, before I resub, I'm not sure I remember how to do anything and was just wondering if I can redo the tutorial? 

Any tips or advice?

 

Yes, you can redo any of the tutorials. Just press F12 and pick the ones that you want to do.

 

I also suggest working with the career agents as well. Not only for what you can learn, but for the ships and the mods that they provide to you.

 

Welcome back to New Eden!

Originally posted by Inf666

Why I prefer sub fees to f2p:

- Entry barrier for botters

- Entry barrier for children

- Game does not maximize inconvenience to make you buy in the shop (grind, inventory size, experience potions etc.).

- You are not constantly reminded to buy in the shop - good for immersion.

-  New "events" are not there to rip you off. Vindictus christmas event: Buy 1 rune - get 1 extra for free.

 

 

 

This post sums it up nicely. I would also add "Entry barrier for freeloaders." as a catch-all statement.

Originally posted by Ridelynn

Everyone wants to focus on failures. Why is "Fail" such a huge buzzword these days anyway. I blame the WoW kiddy Culture fir this.

Instead of all the things that sucked about MMO's recently, I'd rather talk about stuff they are doing right, and what they should continue to progress so that the industry as a whole moves forward... not stays stuck in a rut glowering over mistakes made.

 

Definitely agree with this approach, and is similar to how view MMOs: enjoy what a game has to offer, and don't get hung up on what it doesn't have. You'll never enjoy any game if all you want to do is gripe.

 

That being said, there is nothing wrong with requesting new features or changes for games that you play, but when those things (or the lack of them) upset you, it's time to move on.

Originally posted by Wickedjelly
Originally posted by Boardwalker

Nope, they aren't.

 

Well, not entirely. The "bitter vets" on this site who post their myopic views of the MMORPG industry tend to answer "yes" to the OP's question. However, I imagine for most non-jaded gamers (which is the majority of gamers), MMOs are doing just fine.

 

Personally, I've been playing computer games since the early 80s, but I haven't touched a single-player game since I logged into my first MMO over a decade ago. Playing single-player games is like masturbation: playing by yourself can be ok, but once you play with others, there is no going back. (Well, unless you have don't have internet access, that is.)

Don't agree at all. While I don't think mmos are failing by any means not everyone that has left is bitter or somehow jaded as you seem to think.

Many of them still do multiplayer in their game of choice just in a different genre.

 

Perhaps I was a little harsh. But it often seems that most of the people who post on this site have a very narrow, and jaded, view of MMORPGs and their current state.  I think that 2012 was a banner year for MMORPGs, so I guess I'll have to agree to disagree with many of the people here.

Originally posted by coretex666

 

It's a little off topic, but may I ask which MMO / MMOs are you currently playing?

 

I'm playing EVE and some WoW right now. I also play TSW every now and then.

Nope, they aren't.

 

Well, not entirely. The "bitter vets" on this site who post their myopic views of the MMORPG industry tend to answer "yes" to the OP's question. However, I imagine for most non-jaded gamers (which is the majority of gamers), MMOs are doing just fine.

 

Personally, I've been playing computer games since the early 80s, but I haven't touched a single-player game since I logged into my first MMO over a decade ago. Playing single-player games is like masturbation: playing by yourself can be ok, but once you play with others, there is no going back. (Well, unless you have don't have internet access, that is.)

EVE has really been hopping over the past month. An no, not just with alts. The population seems quite healthy.
Originally posted by Nightfyre

Ultima Online and Star Wars Galaxies are the two best examples of how games should be, they offered numorous things to do that not everyone was likely to get bored quickly.  

 

I'd add EVE to that group. Actually, I'd place it at the top of that group.

Originally posted by Xepo

I love your graphs. I love your premise. Eve has always seemed like an interesting game, but I am one of those gamers where when I am adventuring in the world created for me I really do not want to be ganked repeatedly in an open pvp world. I work a full time job so it is not always doable to find friends to play with to protect me. In the long run I am one of the massive amount of people playing MMOs that just shy away from a game like Eve for little reason than the lack of time to put in the effort to stay safe. A quick in and find something that entertains me for a couple hours (even if it lacks all the elements I really want) works for my lifestyle.

 

 

I also don't have a lot of time to game, yet I'm able to easily avoid getting ganked in EVE. New Eden is a large place; there are some "dark alleys" that you'll want to avoid, for sure, but the mechanics of Concord provide vast stretches of "safe" space for you to play in. I've played for over 6 years and have never been "ganked" in high security space, which is way less than the number of times I've been ganked in the other MMORPGs that I've played.

 

Look me up in game if you're interested in giving EVE another try. I'll help you get started with ISK, equipment, and advice.

Age of Wushu might be worth looking into for you.

I played the hell out of Elite on my C-64 back in the day. It was a fantastic game. Heck, it's one of the reasons that I picked up EVE originally. I really look forward to this iteration of the series and what Braben does with it.

That being said, I try to keep the following in mind:

 

1. E:D doesn't exist, and will not exist for at least a couple years. During its development, the dev team will run into issues and have to make compromises. I try to temper my claims (not my enthusiasm) about how it has features that EVE should have, or does something better. Right now, it does nothing that EVE does, nor does it do anything better.

2. E:D is not an MMORPG like EVE. It will be single player and have a multiplayer component. It's way more MMO than MMORPG.

3. EVE has been out for 10 years, has an incredibly rich history, has a large and mature universe that is affected by the players (sovereignty, for example), has a dizzying about of career possiblities, and has a complex character progression scheme.  That's just to name a few of its features. If E:D or SC have even half the gameplay that EVE has now (and will have 2 years for now), I hope that both games succeed, along with EVE. It will be great for PC games to have multiple choices for those seeking a break from fanatasy-themed games.

1. DAoC

2. EVE

3. WoW

The conncurrent login record is 63k. Last weekend it hit 55k. This weekend even more players are expected.  Almost 10 years since this game came out, and it continues to grow. Pretty cool.

Yeah, I'd say EVE is doing quite well these days, and only getting better. If you've been on the fence about playing EVE, or returning to it, the time to play is now!

I love the changes to the AI! I'm a drone boat missioner half the time, and the new AI makes combat way more interesting, and risky. Nice work CCP.
Originally posted by Isturi
Originally posted by Boardwalker
Originally posted by Isturi
Originally posted by Tidel
Hey all, with mmos closing down all the time it kind of leaves me considering to even play some. So, what are the MMOs out that are LEAST likely to close down?

...Gamers want despertly a new style of a MMO that does not follow WoW...

 

Maybe this applies only to the jaded gamers on this site. There are far more people who are just fine with other games following in the style of WoW. I think sometimes the people here all suffer from an acute myopic view of MMORPGs.

All MMO's have one thing or anouther thing in common with WoW even EVE after all you take on quest to lvl up to a point of were you have to join a CORP i.e. Guild in order to get anywere in the game that leads to endgame devolpment. Sounds fimilar eh?

 

Not sure if you're trolling here with this comment, or just making a point that MMORPGs have features in common, but you realize that EVE came out *before* WoW, along with a number of other titles like UO, AO, DAoC, EQ, etc., right?

 

WoW borrowed from them, and then games borrowed from WoW. In other words, WoW is far from being the "first MMO".

Aion is definitely a quality title.
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