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All Posts by Boardwalker

All Posts by Boardwalker

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365 posts found
Originally posted by BadSpock

This will be the 3rd time I'll try and fall in love with EvE online.

I really, really like what I've seen/heard in regards to Retribution - and what they have on the horizon.


I fall in love with EVE every 8 months or so, and every time I fall hard. It really is an immersive and deep game when given the chance. I also sometimes play a more traditional, avatar-based MMO on the side (WoW, Rift, Aion, SWTOR, etc) to keep things varied.

Originally posted by BadSpock

That makes more sense.

I was worried about players exploiting the new system for big profits, which I guess was what happened in the old system? Yes, that was the old system. This new system is an effort to fix that problem.

I read somewhere you could put a bounty out on any player for any reason or none at all. Yep, that's true. So if someone is being a douche in chat, or maybe undercut you in the market, you can slap on a bounty to express your displeasure, or for no reason at all. Sometime I put bounties on people because they haven't created a "bio" for their character and it irritates me.

Maybe you can - but you still have to be "flagged" for someone to attack you? That is correct. Normal rules of enagement still apply. That part of the game hasn't changed, which is good. They also added more information about who you can attack safely, and have added a "safety" switch that you can turn on and off--when this switch is on, it will prevent you from attacking illegally. Well, of course low/null are a different story. Indeed!

So you could in theory have billions of ISK bounty on you, maybe because you do really well trading and steal a lot of business a corp flags you. Yup.

But if you never go suspect/criminal in high sec and never stray into low/null where Concord can't or takes forever to respond, you're still relatively "safe" from getting PK'd? Yes, as safe as you can be. There are still pilots who will suicide kill you if they scan your cargo and see something valuable, so it's worthwhile to stay alert when transporting valuables.

I mean, I plan on spending a fair amount of time trying to push goods into null/low sec, so the risk is part of the game, but while I'm still learning the ropes and getting myself reaquianted with EvE I won't have to worry about veterans "noobie farming" with the new Bounty system. Sounds like you have the right attitude.

I'm excited to see what is new and has changed. I also really like the new destroyers and updated ship roles. And don't forget the UI changes. :) Many people think Retribution is one of CCP's best expansions, and I tend to agree.


Originally posted by Myria

No, you can't ever catch up to vetrans in Eve, ever -- the design of the system assures that.


No, that is a myth perpetuated by haters. It all depends on what you want to do in the game. Because skills are capped, you can focus on certain skills to fly certain ships so you can be as good as a vet who has played for years. (Granted, you won't have as wide a skill set as a vet, but you can be as good at specific roles/careers.)

Originally posted by Badaboom

How long would it normally take for them to respond to you about that?  I put in my request last night and am still waiting.


If you just submitted the request last night, be patient lol. It hasn't been that long. CCP is very good about responding, so I imagine they'll get back to you within 48 hours.

Originally posted by BadSpock

Me, lowly couple million skillpoint toon flying around in an Industrial in high sec some random dude could put a billion ISK bounty on me and watch me get pod'd over and over for 5 billion isk?


No, that's not how the bounty system works. That's how the old system worked. In the new system, the person who kills you can only get 20% the cost of your hull.


Say the bounty on you is 100,000 ISK. If you're flying a 100,000 ISK ship and you get killed, the PK'er only gets 20,000 ISK. Your total bounty then goes down to 80,000 ISK (100,000 - 20,000). 


Check out this page for more information:


The most important thing to keep in mind is that a bounty placed on your does *not* equal kill rights. The normal rules of engagement are still enforced. For example, if someone puts a bounty on you and then attacks you in high-sec without kill rights or you being a suspect/criminal, they will get Concorded.



Originally posted by BadSpock

Are stealth ships the only way to beat gate camps and such?

I take it target jammers and warp core stabalizers and such aren't much help to prevent getting popped?


Stealth ships are great for that, yes. You can also fit a cloaking device and micro-warp drive on pretty much any ship and use the jump > align > mwd > cloak trick to get through gate camps in null. Gate camps in low are less problematic because they can't use bubbles to prevent warps.


Other modules like jammers, stabilizers, and hull "agility" upgrades are all useful as well.

Originally posted by jpnz

5. EVE essentially does this with the whole 'skills' thing and I don't think its a good template. It creates a fairly large level gap between the new players and veterans but now the new players can never 'catch up' with the veterans.


This is a myth. If anything, EVE is one of the easier MMORPGs in which you can be productive, viable in a corp, and equal to veterans (in certain respects) quickly. Because EVE has caps for each skill, if a new player focuses on a specifc set of skills (such as those required to fly a certain type of ship), then that player can fairly quickly gain equal footing to a veteran who flies the same ship.


Contrast that to someone who just starts playing WoW/Rift/Aion etc and wants to compete with level-capped characters in raids and pvp.  First they have to get to max level, then they need to run instances or battlegrounds repeatedly to gain the necessary entry-level gear, then they need to run more advanced instaces or rated arenas/battlegrounds to upgrade their gear further. I'm definitely not opposed to this progression scheme, I'm just pointing out that it actually takes longer to "catch up to veterans" in the more traditional MMORPGs than it does with EVE. 

Originally posted by BadSpock

Is it possible in EvE to be a smuggler?

Something like sneaking high valued goods from High Sec into Low/Null sec and back?

If I understand things right - most corps just use jump drives on big ass freighters or capital ships etc. to move goods between high and null sec because you then don't have to worry about gate camps and such.


Yes, transporting goods between low, null, and high sec in EVE is a potential career path.


Jump drives and cynos cannot be used in high sec, so when transporting goods, everyone has to go through all the dangerous bottlenecks and gate camps (hopefully with scouts).


This chart lists a number of potential carrer paths in EVE, including hauling goods:

Originally posted by BadSpock

I just hate that there is only 1 serious contender in the sandbox play space right now (EvE)- and though it should be a perfect fit for me - the game bores me to tears and I absolutely hate the advancement system.


You and I have had completely different experiences with EVE. For me, not only is it the best sandbox out there, it is the best MMORPG available right now. And I love the advancement system. Progressing my character whille offline? Love it. A dozen or so careers/paths that I can choose for my character? Super. It also offers a large and diverse universe in which to explore and live, which is great for immersion.


Different strokes I guess.


Edit: In response to the OP: my schedule is extremely limited--I basically play games after my wife and son go to bed, and not so late as to screw myself for work. A sandbox should offer enough activities, short and long, where I can choose to do whatever fits into my schedule for that night.



Originally posted by Badaboom

Just wondering, before I resub, I'm not sure I remember how to do anything and was just wondering if I can redo the tutorial? 

Any tips or advice?


Yes, you can redo any of the tutorials. Just press F12 and pick the ones that you want to do.


I also suggest working with the career agents as well. Not only for what you can learn, but for the ships and the mods that they provide to you.


Welcome back to New Eden!

Originally posted by Inf666

Why I prefer sub fees to f2p:

- Entry barrier for botters

- Entry barrier for children

- Game does not maximize inconvenience to make you buy in the shop (grind, inventory size, experience potions etc.).

- You are not constantly reminded to buy in the shop - good for immersion.

-  New "events" are not there to rip you off. Vindictus christmas event: Buy 1 rune - get 1 extra for free.




This post sums it up nicely. I would also add "Entry barrier for freeloaders." as a catch-all statement.

Originally posted by Ridelynn

Everyone wants to focus on failures. Why is "Fail" such a huge buzzword these days anyway. I blame the WoW kiddy Culture fir this.

Instead of all the things that sucked about MMO's recently, I'd rather talk about stuff they are doing right, and what they should continue to progress so that the industry as a whole moves forward... not stays stuck in a rut glowering over mistakes made.


Definitely agree with this approach, and is similar to how view MMOs: enjoy what a game has to offer, and don't get hung up on what it doesn't have. You'll never enjoy any game if all you want to do is gripe.


That being said, there is nothing wrong with requesting new features or changes for games that you play, but when those things (or the lack of them) upset you, it's time to move on.

Originally posted by Wickedjelly
Originally posted by Boardwalker

Nope, they aren't.


Well, not entirely. The "bitter vets" on this site who post their myopic views of the MMORPG industry tend to answer "yes" to the OP's question. However, I imagine for most non-jaded gamers (which is the majority of gamers), MMOs are doing just fine.


Personally, I've been playing computer games since the early 80s, but I haven't touched a single-player game since I logged into my first MMO over a decade ago. Playing single-player games is like masturbation: playing by yourself can be ok, but once you play with others, there is no going back. (Well, unless you have don't have internet access, that is.)

Don't agree at all. While I don't think mmos are failing by any means not everyone that has left is bitter or somehow jaded as you seem to think.

Many of them still do multiplayer in their game of choice just in a different genre.


Perhaps I was a little harsh. But it often seems that most of the people who post on this site have a very narrow, and jaded, view of MMORPGs and their current state.  I think that 2012 was a banner year for MMORPGs, so I guess I'll have to agree to disagree with many of the people here.

Originally posted by coretex666


It's a little off topic, but may I ask which MMO / MMOs are you currently playing?


I'm playing EVE and some WoW right now. I also play TSW every now and then.

Nope, they aren't.


Well, not entirely. The "bitter vets" on this site who post their myopic views of the MMORPG industry tend to answer "yes" to the OP's question. However, I imagine for most non-jaded gamers (which is the majority of gamers), MMOs are doing just fine.


Personally, I've been playing computer games since the early 80s, but I haven't touched a single-player game since I logged into my first MMO over a decade ago. Playing single-player games is like masturbation: playing by yourself can be ok, but once you play with others, there is no going back. (Well, unless you have don't have internet access, that is.)

EVE has really been hopping over the past month. An no, not just with alts. The population seems quite healthy.
Originally posted by Nightfyre

Ultima Online and Star Wars Galaxies are the two best examples of how games should be, they offered numorous things to do that not everyone was likely to get bored quickly.  


I'd add EVE to that group. Actually, I'd place it at the top of that group.

Originally posted by Xepo

I love your graphs. I love your premise. Eve has always seemed like an interesting game, but I am one of those gamers where when I am adventuring in the world created for me I really do not want to be ganked repeatedly in an open pvp world. I work a full time job so it is not always doable to find friends to play with to protect me. In the long run I am one of the massive amount of people playing MMOs that just shy away from a game like Eve for little reason than the lack of time to put in the effort to stay safe. A quick in and find something that entertains me for a couple hours (even if it lacks all the elements I really want) works for my lifestyle.



I also don't have a lot of time to game, yet I'm able to easily avoid getting ganked in EVE. New Eden is a large place; there are some "dark alleys" that you'll want to avoid, for sure, but the mechanics of Concord provide vast stretches of "safe" space for you to play in. I've played for over 6 years and have never been "ganked" in high security space, which is way less than the number of times I've been ganked in the other MMORPGs that I've played.


Look me up in game if you're interested in giving EVE another try. I'll help you get started with ISK, equipment, and advice.

Age of Wushu might be worth looking into for you.

I played the hell out of Elite on my C-64 back in the day. It was a fantastic game. Heck, it's one of the reasons that I picked up EVE originally. I really look forward to this iteration of the series and what Braben does with it.

That being said, I try to keep the following in mind:


1. E:D doesn't exist, and will not exist for at least a couple years. During its development, the dev team will run into issues and have to make compromises. I try to temper my claims (not my enthusiasm) about how it has features that EVE should have, or does something better. Right now, it does nothing that EVE does, nor does it do anything better.

2. E:D is not an MMORPG like EVE. It will be single player and have a multiplayer component. It's way more MMO than MMORPG.

3. EVE has been out for 10 years, has an incredibly rich history, has a large and mature universe that is affected by the players (sovereignty, for example), has a dizzying about of career possiblities, and has a complex character progression scheme.  That's just to name a few of its features. If E:D or SC have even half the gameplay that EVE has now (and will have 2 years for now), I hope that both games succeed, along with EVE. It will be great for PC games to have multiple choices for those seeking a break from fanatasy-themed games.

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