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All Posts by Boardwalker

All Posts by Boardwalker

18 Pages « 1 2 3 4 5 6 7 » Last
351 posts found
Originally posted by mmobootsy

It's funny that the Captain's Quarters are now doesn't add immersion.

Really? Really?? I think it adds *a lot* to immersion, at least to me. And you can't overestimate how important the CQ is to new players. It's huge.


Oh, and the CQ have been optional for some time--the ability to disable them was not added in Odyssey.

If a company puts time and resources into making a game, I expect them to charge for it, one way or another. As someone above said, making a game = business = making money. It's not evil. It's not even remotely bad. I'd suggest that thinking we shouldn't pay for something that someone else made is closer to being evil.
Originally posted by Kyleran

You don't need more content, you need longer lasting and more addictive "hooks" to keep you playing.

CCP does this in EVE... DAOC did it well back in the day

These hooks I've mentioned are described by others as "Time-sinks" but without them MMORPG's have devolved into very short term playing experiences that people quickly leave once they burn through the quests/stories/dungeon content the developers have provided.


Agree with everything you said. I play three MMOs in a roundtable format: DAoC, EVE, and WoW. Each has excellent, and different, progression schemes that keep me invested in improving my character. 


A lot of people on these boards tend to use the word "grind" or "time sinks" "carrot on a stick" to describe the mechanisms that companies employ to retain players. I prefer the words "progression", "goals", and "continual improvement" to describe these mechanisms.  I don't want everything handed to me on a silver platter or given to me just because I log on. I want to work toward a goal. I want to continually improve my character in meaningful ways.


Games like EVE, DAoC, and WoW do that, and that's why I continue to play them.



Originally posted by Shana77

I like GW2's model as well. The developers get a large influx of money trough the box sales that enables them to proceed with developing content without having to nickel and dime everything to stay alive.


Keep telling yourself that. Box sales for Gw2 are drying up faster than a puddle on a Texas highway in the middle of summer. Nickel and diming will come sooner rather then later.

I much prefer paying a measly $15/month sub to ensure consistent support and game updates, not to mention helping to maintain and improve the hardware infrastructure.


"The other benefit to this change is that it allows players who are mainly geared with PvE items to have the opportunity to be viable in PvP situations."


What about the reverse situation? Can players who wear only PvP armor be viable in PvE? When I play WoW, I only PvP. But perhaps there will come a time where I want to PvE. Will I start way behind the curve with my PvP armor? (Unlike the PvE'ers who suddenly decide to PvP and will do just fine)

Originally posted by Elendanis
Originally posted by Boardwalker

As others have said, it's time for you to take a break. Personally, I haven't been bored in over 20 years. Too many choices, too many things to do, inside and outside of games.

What do you play now for entertainment?


Right now I'm playing EVE, and occasionally WoW.

As others have said, it's time for you to take a break. Personally, I haven't been bored in over 20 years. Too many choices, too many things to do, inside and outside of games.


That being said, if you rule about fantasy is a hard line, I'd definitely recommend EVE. It has a lot that you can sink your teeth into, it's a sandbox, and there's many things that you can do.


DAoC rocks of course, but its UI might be too long in the tooth for you.

Originally posted by Taldier
Originally posted by Boardwalker
Originally posted by Taldier

"With a horizontal progression ..."


Yikes! Can you explain how CU is doing this? It would be a nightmare if they stunted *meaningful* character progression by instituting some type of abominable, dung-like "horizontal" progression scheme.


If maxed out players could just one shot newbies on a whim it would be impossible to get involved in combat when you are starting out.


I see. You don't want progression. You want a lobby, fantasy-based FPS shooter where the only differentiation among players is connection speed. I guess if that's what CU is going for, more power to 'em. Personally, I prefer DAoC's realm rank progression, where improving a character in meaningful ways keeps a player invested in that character, and thus the game as well. Horizontal progression is a sure fire way to engender little to no investment in players with their characters.

Originally posted by Taldier

"With a horizontal progression ..."


Yikes! Can you explain how CU is doing this? It would be a nightmare if they stunted *meaningful* character progression by instituting some type of abominable, dung-like "horizontal" progression scheme.

Will another MMORPG ever be as successful as WoW was (and is)? Probably not, for all the reasons stated above. But that isn't 100% for sure. You never know.


The best thing about this thread is reading posts by WoW haters. Their tears are delicious. I don't play WoW anymore, but I recognize that it is a very good game and is still quite popular. These haters just make themselves look foolish.

Best: EVE, DAoC


Worst: MOBAs, in general

If Blizzard's games are "failing" so badly with millions of people playing them, I'd hate to think how awful non-Blizzard games are faring.
Do Not Play
Jita (General) « EVE Online
3/18/13 5:40:17 PM
Originally posted by tordurbar

10 minutes ago another trial player quit. He was fairly active over the last two weeks and seemed like a level headed, interesting player. He is leaving for the same reason that most of of us  noobs leave - no interest in being ganked anywhere in the eve world. The community responded with the usual sympathy, i.e. "good ridance", "good - another care bear gone", "don't let the door hit you on the way out". All I felt was immense sympathy for him/her and terrible sadness at what Eve could be. 

Every day I see a number of new players quit. More and more I feel that Eve could easily have double the number of subs had CCP made a pve server. Let the hard-core keep their pvp server. Let the noobs have a server of their own.  Well, as CCP and the long term players have said - not going to happen. 

In 10 days I too will leave, reluctantly, but finally. Eve is a fantastic game - just not for us care bears. 


I've played EVE for over six years now and have been ganked only 1 time. Compare that to other MMORPGs that I've played, where I've been ganked much more often, and EVE seems incredibly safe.


I'm not sure why new players get so fearful about being ganked when it's is laughably easy to avoid.

EVE, the best MMORPG on the market (imo, of course).
Originally posted by Dixi01

What would encourage you to start playing EVE?

PVE/PVP switch. There are enough PVE content in the game but majority of it is not accessable without risk of beeing ganked or robbed by bug abusers and other griefers.

Until CCP will keep says that all those bugs and exploits are made for fun of PVP I'm not going to visit this game again.


I've played EVE for 6 years and have been ganked a total of 1 time. And that 1 time was because I ventured into low sec and did some silly things.


EVE does a great job of separating the "frontiers" in New Eden. If you want to be relatively safe, stay in high sec. If you want an element of danger along with increased reward, go to low sec. If you want even greater rewards and risk, venture to null sec.


It's all up to you, as the player, where you want to go and the risk that you want to take. I love know that all these areas and gameplay are available to me, even if I don't play in them all.


EDIT: When you say "switch for pve/pvp", it makes me think that you'd be better off in a lobby-based game with instanced fighting.


Avoiding the "darker" places in EVE is very easy, and if you can't figure out how to do that, message me ingame and I'll give you some pointers that will keep you safe 99.9% of the time.

Originally posted by Yamota


And the horrible, archaic UI does not help either...Shame, they could have turned station walking into a really nice and fun immersive aspect of the game but they blew it...


Really? I like the UI. Considering how much infomation is available at any one time during gameplay, the UI does a fine job in making that information available.


I'm a fan of both FiS and WiS. I have CQ turned on always, and enjoy its immersiveness. I also wish that they did more with it, but I understand that effort might be further down the road. As for CCP "blowing it", I'd love to be able to do the same. With subscriptions at an all time high, and the daily population booming, we can all hope to aspire to the levels that CCP has reached while "blowing it".

Originally posted by korriken

After that, I unsubbed, docked my ship, and refused to give CCP another penny of my money.

I loved this game, but I simply cannot bring myself to play it anymore, given how heavily CCP panders to the single largest alliance in the game.


Aww, too bad you didn't contract me all your stuff before you left. That would have been helpful to me.

I've played EVE for 6 years and have never paid any attention to Goonswarm. New Eden is a big place--if you want avoid certain players, or groups of players, it is quite easy to do so.

eve online
Jita (General) « EVE Online
3/14/13 10:34:14 AM

Yep, it's been steadily climbing since Retribution was released back in early December. I've been watching the numbers and was glad to see the population eclipse 60k on a "normal" day (without any special events or incentives).

So glad to see the population is booming for such a great game.

If stopped liking MMORPGs in 2005, I would have stopped playing them in 2005. And I certainly wouldn't be posting here 7 years later whining about how much I don't like them. Move on with your life to something you actually enjoy.

I think it's less about the games changing and more about the players becoming a bunch of whiny, jaded, entitlement-obsessed, freeloading crybabies who would rather complain about what's wrong with games than actually enjoying what's right with them.



Originally posted by Axehilt

...being more fun than EVE is mostly a matter of having any gameplay whatsoever and not being excessively AFK-intensive...


You and I play wildly different version of EVE.

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