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MMORPG.com Discussion Forums

All Posts by Boardwalker

All Posts by Boardwalker

18 Pages « 1 2 3 4 5 6 7 » Last
360 posts found

I've been playing computer games since before the OP was born, and started playing MMORPGs as soon as they came onto the scene. I can honestly say that I am still nowhere near close to being "burned out" or "bored" with the genre. If anything, the games just keep getting better and better.

Either most of the people here are entitlement junkies, suffer from ADHD, or have rose-colored glasses plastered to their faces. Enjoy the present folks, because your "poor me poor me I don't like MMORPGS any more and I have the attention span of a gnat" can put a serious kink in actually, you know, *enjoying* games.

Take some personal responsibility and stop blaming the games for your lack of interest, because you know what, it's you, not them, that might be the problem.

Originally posted by serrenitei

I think the thing that kills it for me is that I can only play like I want to play after investing significant amounts of time (to the tunes of months).  I can think that what would make it better for me is if the different playstyles (I'm looking at your Covert Ops) were more easily accessible. ...

I'd also enjoy if Exploration was a little bit more viable -- maybe it is after the recent expansions (I haven't played in 6mon or so).  

 

Hmm, really? I also had a goal to fly cov ops, and I don't remember it taking that long to do so. Maybe I was busy doing other things while I trained, but it seemed to go by fairly fast.

 

As for exploration being viable, it was always so, at least for me. Before Odyssey and the exploration changes, I used to make gobs of isk in exploration every day--it was my primary profession and money maker. And the great thing about exploration back then is that you could do it solo, at any time, anywhere--which was good if you had limited RL time.

 
Originally posted by TheRealDarkeus
This is why I have never tried it.  I have not heard good things about the community and players.  I am not interested in that kind of BS in a video game. 

 

I've played many MMOs over the years, and to me, the EVE community is the most mature and helpful group of gamers that I've come across. My experience has been 99% positive since I've played, which is a way higher percentage that with any other MMO community.

Originally posted by Roxtarr
I've been PC gaming since before some of you were born and I have no intention of stopping.

I still have some computers that are older than some of the people here. ;)

I haven't been disappointed with any of the MMORPGs that I've played. I had fun in each one. So my answer is no.

 

Plus, I haven't bought a console system since my Colecovision, and I don't plan to buy one anytime soon. A PC provides all the gaming that I need, and then some.

Originally posted by ShortyBible

The Secret World: Followed this one for quite awhile. Then they announced Box price,

Subscription and Cash Shop. I stopped following and never looked back.

 

I've played TSW since release and have never used the cash shop. Go figure. In that light, your objection seems kind of silly, but to each his own.  

No way.

 

Playing an mmorpg with no progression is like reading a book where the characters never change, despite the experiences that they have. No thanks.

None really. I enjoy every MMO that I play, to one degree or another. My biggest disappointment is that I don't have time to play them all.

Shields are like clothes: the first thing to come off.


Armor is like a penis: it works better when hardened.


Structure is like a vagina: once they're in it, you're screwed.
 

Originally posted by gimmesome

I don't want to conquer the 'universe' by myself.

I just want to play in it by myself, and have a selection of goals attainable and beneficiary to a lone wolf.    I want to do this without having to pay them for 2+ accounts.     

I definitely know what you're saying. I feel the same way. I've played EVE for 7 years, and while I've been in corps, I've pretty much done my own thing due to schedules and time constraints.

 

I've been exploring for 5 of those years, always solo. I continue to do so. Like the previous poster mentioned, any of the strategic cruisers are fine for solo exploring. Personally, I prefer something cheaper, especially in low and null sec where I spent most of my time, so I outfit all-in-one Ishtars or Vexors. They can do the job at most sites, and you don't *need* anyone with you. Fly safe!

Originally posted by mmobootsy

It's funny that the Captain's Quarters are now optional...it doesn't add anything...to immersion.

Really? Really?? I think it adds *a lot* to immersion, at least to me. And you can't overestimate how important the CQ is to new players. It's huge.

 

Oh, and the CQ have been optional for some time--the ability to disable them was not added in Odyssey.

 
 
If a company puts time and resources into making a game, I expect them to charge for it, one way or another. As someone above said, making a game = business = making money. It's not evil. It's not even remotely bad. I'd suggest that thinking we shouldn't pay for something that someone else made is closer to being evil.
Originally posted by Kyleran

You don't need more content, you need longer lasting and more addictive "hooks" to keep you playing.

CCP does this in EVE... DAOC did it well back in the day

These hooks I've mentioned are described by others as "Time-sinks" but without them MMORPG's have devolved into very short term playing experiences that people quickly leave once they burn through the quests/stories/dungeon content the developers have provided.

 

Agree with everything you said. I play three MMOs in a roundtable format: DAoC, EVE, and WoW. Each has excellent, and different, progression schemes that keep me invested in improving my character. 

 

A lot of people on these boards tend to use the word "grind" or "time sinks" "carrot on a stick" to describe the mechanisms that companies employ to retain players. I prefer the words "progression", "goals", and "continual improvement" to describe these mechanisms.  I don't want everything handed to me on a silver platter or given to me just because I log on. I want to work toward a goal. I want to continually improve my character in meaningful ways.

 

Games like EVE, DAoC, and WoW do that, and that's why I continue to play them.

 

 

Originally posted by Shana77

I like GW2's model as well. The developers get a large influx of money trough the box sales that enables them to proceed with developing content without having to nickel and dime everything to stay alive.

 

Keep telling yourself that. Box sales for Gw2 are drying up faster than a puddle on a Texas highway in the middle of summer. Nickel and diming will come sooner rather then later.

I much prefer paying a measly $15/month sub to ensure consistent support and game updates, not to mention helping to maintain and improve the hardware infrastructure.

 

"The other benefit to this change is that it allows players who are mainly geared with PvE items to have the opportunity to be viable in PvP situations."

 

What about the reverse situation? Can players who wear only PvP armor be viable in PvE? When I play WoW, I only PvP. But perhaps there will come a time where I want to PvE. Will I start way behind the curve with my PvP armor? (Unlike the PvE'ers who suddenly decide to PvP and will do just fine)

Originally posted by Elendanis
Originally posted by Boardwalker

As others have said, it's time for you to take a break. Personally, I haven't been bored in over 20 years. Too many choices, too many things to do, inside and outside of games.

What do you play now for entertainment?

 

Right now I'm playing EVE, and occasionally WoW.

As others have said, it's time for you to take a break. Personally, I haven't been bored in over 20 years. Too many choices, too many things to do, inside and outside of games.

 

That being said, if you rule about fantasy is a hard line, I'd definitely recommend EVE. It has a lot that you can sink your teeth into, it's a sandbox, and there's many things that you can do.

 

DAoC rocks of course, but its UI might be too long in the tooth for you.

Originally posted by Taldier
Originally posted by Boardwalker
Originally posted by Taldier

"With a horizontal progression ..."

 

Yikes! Can you explain how CU is doing this? It would be a nightmare if they stunted *meaningful* character progression by instituting some type of abominable, dung-like "horizontal" progression scheme.

....

If maxed out players could just one shot newbies on a whim it would be impossible to get involved in combat when you are starting out.

 

I see. You don't want progression. You want a lobby, fantasy-based FPS shooter where the only differentiation among players is connection speed. I guess if that's what CU is going for, more power to 'em. Personally, I prefer DAoC's realm rank progression, where improving a character in meaningful ways keeps a player invested in that character, and thus the game as well. Horizontal progression is a sure fire way to engender little to no investment in players with their characters.

Originally posted by Taldier

"With a horizontal progression ..."

 

Yikes! Can you explain how CU is doing this? It would be a nightmare if they stunted *meaningful* character progression by instituting some type of abominable, dung-like "horizontal" progression scheme.

Will another MMORPG ever be as successful as WoW was (and is)? Probably not, for all the reasons stated above. But that isn't 100% for sure. You never know.

 

The best thing about this thread is reading posts by WoW haters. Their tears are delicious. I don't play WoW anymore, but I recognize that it is a very good game and is still quite popular. These haters just make themselves look foolish.

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