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MMORPG.com Discussion Forums

All Posts by Rintintin

All Posts by Rintintin

3 Pages « 1 2 3
49 posts found

Originally posted by Souvec

 



Originally posted by sabutai22




Originally posted by Trenchgun

This is the first MMORPG I've played that truly has no grind.
You just run around doing missions and fighting, and it's fun, and in the process you happen to level.
It's the only MMORPG where I play all day without even taking note of my exp bar's progress.

 


 

LMAO!
Ok heres a question, have you found your self trying to acheive X level in order to use X type of armor or weapon or trying to get X pump on a skill? and all that by killing and doing the same type of missions over and over again? Then guess what? your grinding! wake up and smell the grind.
Its amazing how people say .. "oh every one wants to start with everything" and the answer is yes we do! however grinding shouldnt dictate what i can use or not use, it should only dictate how well i use something which is why a skill system will always be much more interesting than a level system!
and dont even get me started on the level restrictions level based games impose on grouping with friends!



 

It only a grind if you make it that way. I say if your having fun running missions, killing mobs, defending/attacking CP points.... then wheres the grind? If you having fun thats one thing, if your not having fun (hence the concept of grinding), then why the hell are you playing the game?

Sounds like you just need to move on.

I agree

Originally posted by Tymora

I don't see much similarity between Tabula Rasa and Star Wars Galaxies before the revamp.  If anything, TR and SWG are more the same now.

I loved the original SWG.  It was by far the deepest, most engaging mmo I've ever played.  TR is a good, fun action oriented mmo that just isn't as complex and as deep as SWG once was, but it's early yey.  I believe TR will evolve into something more.

I Agree with Tymora, not similar to the SWG at launch at all.  Much similar since the NGE debable, except that TR did the FPS thing correctly in my opinion.  Everthing from character development and crafting was much more in depth in the original SWG.  That is especially true for crafting when you think of all the complexity of findnig the best resources etc.  I like TR but really miss the diversity and ability to change professions of the original swg. 

Good point about the time spent versus reward.  I guess it all boils down to how someone perceives that ratio.  With that being said the term grinding is probably an overused descriptor of MMORPG's as I don't think there is a game on this website that has escaped being labled a "grind" by someone. 

I see your point.  I would have to say the only time I've felt like I was grinding in any game was during the holo craze of SWG when I went through 20+ professions in a matter of a couple of weeks.  That sucked.  Other than that, I guess grinding is as much a choice as it is anything else. 

Hi All,

My thought is that TR has a nice balance between mission "grinding" and kill experience gain.  You can actually gain nice amounts of xp by just running around killing stuff, or by doing instances.  You can also gain nice xp from completing missions.  With that being said why do players still complain about grinding?

Either they complain about mission grinding or just kill grinding, or they prefer one or the other.  What do they expect out of a MMORPG?  Isn't character advancement the whole idea behind any RPG game?  Isn't that how the original D&D table game worked?  Those that hate any kind of grinding, how would you rather gain exp? Would you prefer gaining xp from dressing up your avatar as skimpily as possible and just standing around chatting all day?  You don't have to pay for a game or the montly fee to do that, just go to any public chat room if that is your intention. 

I do agree that there could be more to crafting in TR as I am sure many people enjoy that sort of thing and running businesses etc, but seriously what do "grinding" complainers want? 

Originally posted by Takingtheday

Thanks a lot for the quick response. I'm also wondering about one last thing. In most of these games lately I've tended to lean towards a healing type class, I'm pretty sure there is one is this game, my question is does playing as a healer hinder my ability to do damage? I wouldn't expect so since this isn't swords and sorcery where I have to wear cloth and the like, and i'm shooting a gun instead. Sure I realize I won't be doing the damage of a solider or sniper type class, but I could hold my own, correct?

And how is grouping? I've read that this is a quest based leveling game, so would grouping with someone serverally hinder my leveling, or do mobs give extremely low exp like in Lord of the Rings online that it actually helps to group?

I don't think the amount of damage you do has much to do with your job as much as the skills you choose.  Although some specializations like Grenadier will have access to some more damaging skills and more damaging weapons, basic weapons like shotguns, rifles etc can be used by everyone and can become quite powerful in later levels as you progress their skill ranks.  I don't even use my ranger specific weapon (net gun) as I find most others like rifles, shot guns, and machine guns work great in most situations.  I haven't played my specialist very much as I have been focusing on my ranger, but the self healing etc seems helpful.  I haven't used him in a group yet, but I hear medic is not that good of a support class in this game yet. 

Grouping is pretty good, and to be honest, I havent noticed what the experience gain is like while in a group as I have been so focused on the missions.  Overall, missions will give you your best experience but I often notice while working on an instance for example, I gain a ton of experience just killing the mobs on the way to the objective so I think if someone wanted to just kill things to gain xp, you could do that, but you will need to find mobs about 1 or 2 levels higher than you so you get good amounts.  Most missions are quite fun however, and you get your fair share of killing within them so overall it seems there is a good balance between mission xp and xp gained from killing.   Defending or attacking outposts is a good way to grind xp from killing as you get tons of kills each assault. 

Definately the PA announcements at the Forean base. 

I forget the name of the NPC at Fort Condor I believe, but he has some great statements in his missions text.  The writers did an excellent job with most of the mission text. 

The random banter that occurs between NPC's, guards at bases etc.  Sometimes I just stand around enjoying the different conversations. 

Originally posted by Takingtheday

1. I'm pretty sure there are instance dungeon type things, correct? If so how are they set up? Is it WoW type dungeons where you have group of monsters and have to go through carefully and the like, or is it just an instanced warfield for you party to have a gaint battle in? Also are there any bosses in these instances or game? Something like a gaint mech or spaceship you have to fight?

Yes there are instances.  I haven't come across any that are a battle field per se, but there is a mixture of instrances locations such as some that are underground, some above ground, some in buildings, etc.  Like most instanced dungeons in other games, you have to move about methodically and take down small mobs at a time.  There is typically one or more bosses in the instances, but the instrances are typically mission based.  I.e. secure a landing zone etc.  In the process you usually end up killing a boss or two.  That may be the best part of the story line because, most missions are some type of military goal rather than just go kill named boss.  There are some of those missions but overall the story is good and keeps you interested. 

2. I'm wondering what is the end game right now, and what is it supposed to be like in the future? Is it a raiding type game, or what? I'm not exactly clear with this game and haven't read up to much as to how the end game goes.

Not sure about the end game, I am only at level 28.  I expect they will add more endgame content if there isnt any already. 

3. Is there any PVP in this game? I remember back before launch people said their was consensual duels and what not, but I wouldn't think there would be faction vs faction PVP in this game that's coming prevelent in MMO's today.

Not sure actually if there is PVP or not, I have been too busy slaying the bane which has kept me interested.  Hopefully they will add something if not already in game.  I am sure someone out there knows however. 

These are the three basic questions that I was wondering, any help in answering this questions is greatly appreciated, thank you.

Overall, I am more of a PVE player so this game has been great.  While most areas have the same mobs most times, it doesnt seem so repetative because different types of NPCs will spawn and not always in the same location etc.  I also enjoy the fact that not all missions have a marker on the map where to find your objective.  As long as a player doesnt check on look on wiki etc for locations, it is actually quite fun just trying to find the objectives buy reading the storyline provided by the mission giver and the mission log. 

Hopefully the will add content for the PVP players as well so that the community stays large. 

Anyway, hope you give it a try,

cheers

 

Exploration?
General Discussion « Tabula Rasa
11/15/07 12:11:32 AM

Hi all,

For purposes of full disclosure, this is my first post in these forums.  I have been trolling these forums for years, but TR actually inspired me to create an account. 

In reply to the OP, I think the exploration part of the game is great.  My first MMORPG was SWG, and this is the first game that has given me that same feeling of adventure I first had when I began venturing out from the area surrounding Coronet.  It is very much a free and open land scape that you can go in any direction in most places, but at times it is also challenging to find the pass through some mountains to get to a specfic area of the map or objective.  The areas are also fairly large as the second poster had mentioned. 

I am not sure if it is by design or I am just not finding the quests, but I have found logos and other things of interest  and use that were not linked to a specfiic quest. 

When adventuring around, I like to use the filters on my minimap so I cannot see the enemy up ahead, I find it much more enjoyable to turn a corner and run into a mob of Bane that begin unloading on me.  I also find it quite injoyable to find a nice overlook to a valley where I can snipe Bane as they unload from their drop ships, with the minimap off, it is fun to eventually have some sneak up on me and chase me off my perch. 

I also enjoy that a lot of the quests do not have specific markers on the planet map or minmap, all there are some instructions which requires you to do some exploring just to find your mission target or objective. 

I hate being forced to group, but I also like the need to group, if that's even logical.  As long as you don't skip ahead to more advanced zones to quickly, it seems you can explore most zones alone which is good and bad I guess. 

I enjoy the exploration part of the game.  If exploration is your thing, I don't think the OP will be disappointed, I think you will enjoy it.

Cheers

 

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