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It's good to see the staff are responsive to the communty's concerns. A suggestion would be to have 2-3 people perform each review. I know it is challenging to find 2-3 people that can write in an articulate manner, but if that were possible, the average of the scores could be reported rather than a single reviewers response. Anyhow, just a thought. |
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General: Fuller: How Do You Pick Your MMO?
News Discussion « General Discussion 10/22/09 12:46:34 AM
Originally posted by brad813
I don't know, they just didn't appeal to me :-/ To each their own I suppose. |
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General: Fuller: How Do You Pick Your MMO?
News Discussion « General Discussion 10/22/09 12:35:49 AM
Short list:
I didn't say company because take NC-Soft for example, love GW, hated Aion & COH. Long List: Mainly, if it is an IP I know, or if the developers do such a good job to get me quickly immersed in a game without extensive reading of some half-baked story (guild wars for example MMO or not). I want to know there is a good reason I am killing 10 rats for example. The first MMO i played was SWG, and SW IP is probably the only reason I would have ever started playing MMO's. Not a big fantasy fan, though I played the paper and pen D&D growing up. I do like guild wars and I have tried nearly every other MMO on the market, but guild wars is the only fantasy game I seem to go back to. I like to RP, but I have no idea what two elves or orcs would talk about...you know, chitchat. We have the lord of the ring movies to give us some ideas about how an elves would interact, but other than that, I have no idea how to make small talk with another elf. I often cofuse the elves of the movie Elf with fantasy roleplaying elves (not really compatable). Though, an IP I've known since I was a kid (Star Wars), well I can RP and understand how to act like a jedi or storm trooper, etc. In guild wars, i just look at it as more of an action adventure game and don't group because I am not in a guild and hate PUGs. I enjoy just PvEing by myself trying every profession as I think the devs got a lot of things right in that game, especially the skill system and story element. Another example is Aion, i bought the CE pre-order based on hype, thinking it is from the same company as GW, i would give it a shot, but absolutely hated it (same with WoW, Eq, Eq2, etc etc). Where guild wars got me immediately invested in the story, I cannot even begin to tell you what the hell the purpose of Aion or WoW is. I know the world in Aion is cracked in half and there are good and bad people with wings, but that is about it. I liked the fact that guild wars had an end to each of the campaign's stories, though I know some do not like that fact. PvP in GW is also well done though I am not a big PvPer I felt at least I could do it and have fun. Thought I would like EVE but started too late, the core players were already too entrenched and just didn't feel like trying to catch up and had a hard time just being a starship with no ground avatar. I had a lot of hope for FE, but tried beta and for some reason it reminded me a lot of Pre-CU SWG, and having now tried so many other games, found it lacking (just as I would pre-cu SWG if it was just released , probably), though I hope after a year or so FE improves and maybe try again then. |
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What does it cost to run an MMO?
The Pub at MMORPG.COM « General Discussion 10/21/09 11:43:04 PM
Originally posted by Kuro1n
Yeah, I figured there were a lot of costs that are hard to put a nail on so that is why i guessed $2 million a month to maintain for about 88k players or so. I have no idea really, but it must be rediculous, and I suspect any profit made from th $14 a month must fluctuate as well as players come and go, expansions are created, etc. Anyhow, interesting topic I think. |
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What does it cost to run an MMO?
The Pub at MMORPG.COM « General Discussion 10/21/09 11:11:01 PM
I was going to start a new thread but low and behold I googled my question and found this thread already started. I am not in the gaming industry so have no idea what various investment or monthly direct costs would be, please help out. I also do not have an MBA so those with business or economic degrees, I am assuming there is a more specific formula to calculate this.
Money Coming In: Therefore the game would be bleeding money of over $700,000 a month with the possibility of never paying for itself, that is why it was shut down. Even if the monthly maintenance was closer to 1 million (based on Frotus' estimate), it would take over 400 months to repay the $100 million dollar initial investment. So essentially, what we need to know is what it costs to maintain a game monthly including the cost for hosting, server maintenance, customer service, development team, keep the water in the crapper flowing, etc. I am guessing those in the industry have done the math and have estimated that each players costs X amount per month (Frotus's estimate is $10 a month per player), and thus $15 has persisted because a player pays for themselves and provide some profit back to the company. It is when that is no longer true that servers begin to close and or the game dies. In the Tabula Rasa example, though I am sure my numbers are incorrect, it had to be something to that effect to cause them to let the game die.
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Originally posted by Dienekes Lucas hasn't retained the IP this long by letting others think they have the right to anything besides what he specfically states. If he so chooses, I am pretty sure he can let anyone do anything with any part of the storyline from his IP. I doubt any MMO based on the kotor time frame would even come close to either kotor 1 or 2 in terms of replicating the single player game. Kotor 2 had a lot of the same elements as 1. I can't imagine Lucas and Bioware would team up to do anything else besides a SW type MMO, maybe indiana jones I think someone else mentioned, but how many indiana jones characters can one virtual world have running around at the same time all figthing for the same trinket. Maybe just wishfull thinking on my part as SWG was my first MMORPG and it still breaks my heart to see the lost potential in that one. |
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What would you give Smed this X-Mas?
SWG Veteran Refuge « Star Wars Galaxies 12/23/07 2:53:05 AM
The original trilogy on betamax, then maybe he would have a clue as to what the hell he was supposed to be making. |
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Originally posted by miagisan That is funny! |
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Was just reading another thread and someone mentioned that TR does not have 24hr GM support, can anyone confirm that? That may be my problem as I usually play late night on the east coast. Anyone know the hours if that is true? |
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Originally posted by Gorair Not to scab the thread, but there is not 24 hour GM support? No wonder why I never get responses. I usually play late night on the east coast. What kind of hours do they run if you dont mind me asking? |
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Originally posted by Reklaw How long did you wait before you relogged? Did you play another toon etc? |
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I tried just about everything I could think of including logging out etc. Using the /stuck command moved my character, but not far enough to get me out of the area I was stuck in. The area i was stuck was weird because i could run through some rocks, and I could even see some flare gashers but could not target them etc. I even took off my armor and called a reinforcement riflemen to aggro some near by flare gashers and they would kill him, but would not aggro me and I could not lockon to them. |
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Yeah, there were times SOE made you wait up to an hour, but that was back in its glory days when subscription numbers were up. I was once stuck in a cloner from that old bug in which you could get so much fatigue you couldn't be revived lol. I think the emails that the CS in TR send us are complete BS, I don't think they tried to contact me in game. If petitions are particularly heavy, then they should let you know it may be a while or a time frame which to expect help. Regardless an hour is too long to make anyone wait. Even if I ever planned on logging back in, I will still be stuck in the same spot and who knows how long it will take the next time. They should add a slash command to kill yourself so a player can get themselves out of those situations. |
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Hi All, I've mentioned this in previous discussions, but once again customer service in TR continues to suck. The Crucible on Ligo has spots that if you fall off a rock bridge etc, you get stuck and the /stuck command will not be able to move you far enough to get you unstuck. For an hour I waited after petitioning a GM and was never helped. After an hour I just logged out and cancelled my account. I cannot pay $15 a month to sit around for hours not being able to play because of bug in the game. I am sure I will get the typical response email a day later saying they tried to contact me in game but I was no longer logged in. I can't believe I waited an hour, I feel abused. What kind of experiences has everyone else had with CS in this game? Good, bad, or otherwise? |
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PE being sued for fraud
Perpetual Studios Version Discussion « Star Trek Online 12/13/07 1:22:06 PM
Originally posted by JestorRodo Yeah, SOE has a habit of picking up cast-offs. That would be unfortunate. |
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Next-Generation MMORPGs: New Innovations or Formulaic Garbage?
The Pub at MMORPG.COM « General Discussion 12/12/07 11:52:30 PM
I don't agree with the OP that recent games are WOW clones. Other than the fact that they are called MMORPG's and to be called so, there has to be some similarities, otherwise they would be called something else like a FPS, or what ever. The OP does have some good ideas however, I particularly like the skill system, I hate to bring up the bane of my and probably some others' existance, but SWG pre-cu had a fun skill system because you could change and mix and match. It had it's faults but could be adapted and improved for a new game. I really hate being stuck in a profession/class what ever. The open ended quests was also a good idea I thought. |
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PE being sued for fraud
Perpetual Studios Version Discussion « Star Trek Online 12/12/07 11:35:57 PM
This is unfortunate for the gaming community because there are not many other franchises that could drawn a huge crowd like STO could have. I am not even a fan, but was looking forward to this based on its potential. Hopefully whoever owns the rights to the IP lets someone else develop the idea. What better storyline for both PVE and PVP battles can you think of? If done right anyway. |
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Originally posted by kjfett
— Arthur Schopenhauer |
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Anyone else feeling the MMO era is dying?
The Pub at MMORPG.COM « General Discussion 12/11/07 2:06:31 AM
Originally posted by boognish75 I think part of it is that the novelty of the experience wears off for us old timers. It's the same with anything, as you get older you look back at how much more magical things were in the "old days". Don't get me wrong, I fully enjoy the comforts of modern society. I think as we mature (if that is possible for gamers) as gamers, we expect more depth and complexity to games. But lets face it, for the most part, most recent games are as complex, in their own way, that the earlier games were. |
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Originally posted by DocSavag
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